DM Jesse Heinig |
Ok! First things first.
You guys need to nail down your kingdom's alignment. I figured there are so many chaotic characters that LN seemed unlikely, but it's your call - I guess you can make a kingdom that your characters are unhappy with.
Then, we need to make a Stability check to establish the first settlement. Typically that's done by the Warden, who is currently an NPC, so I'd make that roll.
You need to nail down your Holiday and Taxation edicts, because these will impact initial Stability and income. (Note that if you change your Holiday and Taxation edicts too frequently, people will lose confidence in them and they may stop providing bonuses. It is OK to start with nothing and then make an announcement later if you want to start having taxes and holidays, though.)
Once you guys have finalized those decisions I will make the Stability roll for Kesten and we will proceed with the settlement!
Jenya P. |
Korinne Bryden |
Among the PCs we have the following alignments: LG (Vallen), LN (Jenya), NG (Cass, Alexei*), and CG (Korinne). If you want to count some of the NPCs that will be helping us it probably skews even more strongly towards LG/NG. So I'd say that either of those options would probably be the best choice; my own preference would be NG but I'm happy to go either way :)
Bob the "Kingdom" Builder |
That's what I have been using.
And you're right. I originally planned for NG. Erastil is LG. I imagine the River Kingdoms in general are CG or CN so I took us a step closer to that. A little freedom but not too carried away.
I would put Holiday and Promotion to 1 and Token to avoid the negative. We can make up the Consumption later. Tax is zero. It's just not worth it. Plus it doesn't give us a negative at the lowest level so why bother.
Do we set those edicts before or after the first phase? It makes a difference. Both increase Consumption and we have no terrain improvements to lower that yet. That means paying out of pocket. I'd rather take the hit to Stability and Loyalty then pay the the extra BP.
Upkeep Phase:
Step 1-Kesten rolls Stability
Step 2-Pay BP for the 2 Consumption
Step 3-N/A
Step 4-Royal enforcer reduces Stability only if Kesten fails
Edict Phase:
Step 1-No changes
Step 2-No claiming
Step 3-Step 3 is missing from the d20 soooo...
Step 4-Build Farm and Fishery
Step 5-Build Smithy
Step 6-No army
Step 7-Set Promotion and Holiday to Token and 1
Income Phase:
Step 1-No withdrawal
Step 2-No deposits
Step 3-No selling
Step 4-Roll economy
Cool?
Vallen Silverclasp |
Been too busy lately to really get as intimate with the kingdom building rules I'd as like, but your plan looks good Cass.
I like the NG alignment!
Jenya P. |
Fine by me!
Here's a thing I created because there was absolutely nothing going on at work and I was kinda losing my mind!
The first image is kinda useless but the second and third show upgrades and discounts on a kind of a tech tree for buildings.
DM Jesse Heinig |
Also, may I just say, congratulations on making it to KM book 2. Most of the APs I've played on the boards have crumbled long before getting out of the first book. Now here we are setting up the actual kingdom!
Vallen Silverclasp |
Cool tree Jenya! Thanks for making it.
I think you should be the one to be congratulated, Jesse! Few can keep a game together past a few months!
Korinne Bryden |
Hey folks, just a heads-up that I'll be heading out town Thursday morning to a convention and likely won't be back until either very late Sunday night or very early Monday morning. I'll have my Kindle and phone with me but I'll likely not be posting at all during that time. Please feel free to bot me as needed while I'm gone :)
Vallen Silverclasp |
Because it seems appropriate:
Kingmaker is getting its own PC game.
It's going to be finished regardless of whether or not the Kickstarter is successful, they're just looking for money to add more stuff to the game.
Korinne Bryden |
Hey folks, I *am* back from my trip but between returning to work and the site being wonky it's been a challenge to get to the boards and catch up on my games. Things seem more stable now though so hopefully I'll be able to completely catch up on this game when I get home from work tomorrow evening :)
Cassandra Lupin |
Sites back to working order it seems. How were my survival roles?
DM Jesse Heinig |
Looks like the board is stable again... for now.
Your survival checks will have utility soon.
Vallen Silverclasp |
At a wedding today, will probably post tomorrow.
DM Jesse Heinig |
As you plan your next move, fun factoid: Mithral weapons penetrate DR/silver, without the damage penalty. But silver bullets are also something you can make...
Vallen Silverclasp |
Vallen carries some special ammo:
Alchemical Cartridge: Flare x2
Alchemical Cartridge: Paper (Bullet: Adamantine) x5
Alchemical Cartridge: Paper (Bullet: Silver) x5
So he's ready for were-creatures. I've never seen anything about cold-iron bullets, though? It would be very difficult to cold-forge iron into a sphere, but it should be possible.
In any case, silver bullets are especially effective against lycantropes (because we have to respect history, damn it), or at least according to the Ultimate Combat Rulebook
Vallen Silverclasp |
Oohhh yeah blanched bullets- that's a good idea! In typical dwarf fashion Vallen has the solid, high-quality stuff. :p
DM Jesse Heinig |
Really rough week. Sorry folks.
Vallen Silverclasp |
No problem GM, take your time!
Cassandra Lupin |
Some thoughts on lycanthrope:
Always assumed it was a disease and a curse because it could be removed via Remove Disease or Curse. It just takes a level 12 cleric and has to be within three days of affliction or else it becomes impossible. Wolfsbane allows another fort roll against it.
Also I may not have actually read that natural lycanthropes are direct decedents of an afflicted. I think I made that up and ran with it. Couldn't imagine how a natural lycanthrope would spawn naturally.
I did read however that only a natural can pass it on. This goes against just about every fiction I have read. So I say afflicted and natural both can pass it on.
Skinwalkers are not Lycanthropes.
The afflicted curse can be mitigated on full moons with silver shackles, copious food laced with a mixture of wolfsbane and sleeping drought. Maybe even Handle Animal? At least this is how I imagined Cassandra's village handling it.
Lycanthrope is a curse and I see no way to detect that. Can we add the 3rd party Detect Curse spell? Maybe make it an obscure spell that requires a spell cleric or high knowledge religion roll. Or are we just going to have to be resourceful?
Jenya P. |
How large is the 'town' right now? It seems pretty small, so as long as we know that there is going to be some sort of werebeast wandering around tonight then we should be able to cover the area with patrolling PC and NPCss and anyone who sees anything would be able to call the others in to help.
DM Jesse Heinig |
Lycanthropy in 3e/Pathfinder is weird. The relevant text that I noted over in the Gameplay thread is where it says that inflicting lycanthropy on someone is type Curse. That means it's a curse that is breakable with remove disease - a weird condition, but sometimes curses have really odd conditions (like "balance a hammer on your head while standing in freezing water for an hour" or whatever). See lycanthropes and werewolves. Note that while the text says that remove disease and heal will both remove the curse, in the section about lycanthropy overall it explicitly says that remove curse can also remove it (under "Other Remedies->Magic").
You do not currently have access to a spell that detects curses directly. You could try to invent one, but that is time-consuming. Detective work is your best option.
At the moment your "town" consists of perhaps 100 people - maybe a little less than that. Arranging night patrols may be useful, though of course people could get edgy.
Cassandra Lupin |
Right, curses needing unique requirements is a thing.
If Cassandra has this knowledge, this changes things significantly, including her previous reactions to the scene. If we retcon the tracks as more wolf than hybrid, nothing really changes. If it can be both, nothing changes. But if she knows its a murderer, things change. She has no sympathy for the ones that give in to depravity and the insatiable hunger. They are no better than dangerous animals then. And dangerous animals in a city are removed. Only thing she might do is a one time offer to stand down accept help or leave forever.
I like the empathy referring to other lycans as well. I will use that. Thankfully I have some Sense Motive. Whether I say anything will depend on your comment on the above though.
DM Jesse Heinig |
Cassandra Lupin |
Point. Got it. Also, would i be immune to the curse?
Vallen Silverclasp |
Got it, thanks for the clarification! We'll have to do this the old fashioned way...
Korinne Bryden |
Happy 4th of July to my fellow Americans, happy Tuesday to the rest of the world! And remember kids, it's not a proper rendition of the 1812 Overture unless it has cannons!
Korinne Bryden |
If we wanted to do both, maybe leave one or two people to watch the bait while the rest of us try to learn a little more about some of the people who came up in the rumors? I'm guessing the encampment/city/settlement is still small enough that either a messaging spell would work to keep everyone in touch with each other or I can have Babs on patrol to keep an eye on the bait-watchers.
As much as it seems kinda silly/rude to investigate people based on the nature of some of the rumors we heard, it might not hurt to try and cover both bases a little bit.
Cassandra Lupin |
We don't need to watch the bait until nightfall when the transformation is likely. We can investigate people before then. Of the rumor people, the Shoanti stands out.
Jenya P. |
Sure, let's say Jenya's baiting scene happens if the investigations don't pan out. We could ask the most obvious suspects to spend a night in some sort of a jury rigged cell and see how they react.
Do we have enough time for all of the party members to go talk to all of the suspects before moonrise or would we need to split up? It would be good for Cassandra to talk to the most likely suspects for sure.
Cassandra Lupin |
Idea formulating. Place the goat in a position that is hard to reach except through one route. Cave, shallow ravine, think brush. Place the rope trap along that route. Cassandra creates a hunting blind nearby and masks their scent with whatever she can find. Someplace downwind of the trap. Werewolf walks by and we haul them in the air. Korinne tries for color spray. We place a large wooden board nearby or underneath. Lower it onto the board and Vallen Shapes the wood into a cage. Some neat alchemical items could be useful. Beast Lure. Deodorizing Agent. Scent Cloak.
Could I use Craft Bower to make some non-lethal arrows? Make sure Akiros stays in town to enforce buddy system so town is more dangerous. Make this goat the most appealing thing around.
Cassandra Lupin |
Probably survival to predict weather.
Survival to predict weather DC 15: 1d20 + 11 ⇒ (5) + 11 = 16 With no difficulty modifiers that's a 24 hour prediction.
DM Jesse Heinig |
Correct, use Survival for weather hunches.
Cassandra Lupin |
Guys?