| Borrum Orcbane |
Swim: 1d20 - 2 ⇒ (6) - 2 = 4
Also I am confused on the type of action the creature did to get three attacks. a Spring Attack would have only allowed one attack (move, single attack, move) and a pounce would have not allowed movement after the attacks.
The water churns where Borrrum when in and the water turns blood red as the fight continues below the surface.
Readied, Waraxe(2-handed), PA6, IS0: 1d20 + 13 - 6 - 0 ⇒ (19) + 13 - 6 - 0 = 26
Damage, Waraxe, PA6: 1d10 + 9 + 12 ⇒ (1) + 9 + 12 = 22
Intimidate, IS0: 1d20 + 6 + 0 ⇒ (2) + 6 + 0 = 8
Intimidate Strike DC = 1d20 + character level or Hit Dice + target’s Wisdom bonus [if any] + target’s modifiers on saves against fear; failure means target is demoralized/shaken (-2 penalty on attack rolls, ability checks, and saving throws) for remainder of encounter.
| DM Greg |
Round 2
Galdamore you suddenly see borrum "walking" back into your field of darkvision
Edrwin Go !
| Borrum Orcbane |
Ref: 1d20 + 3 ⇒ (20) + 3 = 23 8
climb: 1d20 + 6 ⇒ (6) + 6 = 12
Borrum surfaces in the bloody water with multiple acid burns and lacerations on this face and arms, as he clambers out of the water .
"Need healin' badly. It's still in dare."
| Erdwin Rynwill |
I thought I was the only one who needed healing. Where you able to identify what attacked us?
| Borrum Orcbane |
Between breaths of pain...
Kn Anything, Max DC 10 (Untrained): 1d20 + 0 ⇒ (9) + 0 = 9
"Eyes knot sure what it is, butts it fights like what weeze fought in da woods 'fore weeze got da your village."
...
"Try tah keep some distance wit it, it has many attacks so bees ready tah strike at it."
...
"Tanks Galdamor"
Must not have hit sumbit when I did my edit on Friday. I don't see my readied attack.
Ready, Waraxe(2-handed), PA4, IS0: 1d20 + 13 - 4 - 0 ⇒ (16) + 13 - 4 - 0 = 25
Damage, Waraxe, PA4: 1d10 + 9 + 8 ⇒ (4) + 9 + 8 = 21
Intimidate, IS0: 1d20 + 6 + 0 ⇒ (20) + 6 + 0 = 26
Intimidate Strike DC = 1d20 + character level or Hit Dice + target’s Wisdom bonus [if any] + target’s modifiers on saves against fear; failure means target is demoralized/shaken (-2 penalty on attack rolls, ability checks, and saving throws) for remainder of encounter.
| Borrum Orcbane |
"Grab one off da side ah meez pack."
You see two more vials hanging from thongs where Borrum just grabbed a vial himself.
Only have 2 CLW potions left, sorry. Hopefully you get a better roll then I did.
| DM Greg |
Round 5
The creature stands up just in front of borrum and goes at him in a fury of claws and teeth
Wingblade 1: 1d20 + 15 - 2 ⇒ (20) + 15 - 2 = 332d6 + 6 ⇒ (6, 6) + 6 = 18
Wingblade 2: 1d20 + 15 - 2 ⇒ (3) + 15 - 2 = 162d6 + 6 ⇒ (2, 4) + 6 = 12
bite: 1d20 + 10 - 2 ⇒ (11) + 10 - 2 = 191d8 + 3 ⇒ (4) + 3 = 7
Crit Conf Wingblade 1: 1d20 + 15 - 2 ⇒ (19) + 15 - 2 = 324d6 + 12 ⇒ (3, 1, 3, 2) + 12 = 21
All Heroes Go !
| Erdwin Rynwill |
Erdwin takes Borrum offer and grabs a vial from the pack drinking it quickly.
Potion CLW: 1d8 + 1 ⇒ (4) + 1 = 5
Thank you I think this cleared up my headache and my open gash problems.
| Borrum Orcbane |
Borrum does a face plant to the ground.
Good luck guys.
Stablize (1-2): 1d20 ⇒ 5
Does Borrum get an AoO? I am rolling in case he does.
Waraxe(2-handed), PA4, IS0, AoO: 1d20 + 13 - 4 - 0 ⇒ (19) + 13 - 4 - 0 = 28
Damage, Waraxe, PA4: 1d10 + 9 + 8 ⇒ (7) + 9 + 8 = 24
Intimidate, IS0: 1d20 + 6 + 0 ⇒ (10) + 6 + 0 = 16
Intimidate Strike DC = 1d20 + character level or Hit Dice + target’s Wisdom bonus [if any] + target’s modifiers on saves against fear; failure means target is demoralized/shaken (-2 penalty on attack rolls, ability checks, and saving throws) for remainder of encounter.
| Galdamor Graak |
Try to get back Borrum !
Says Galdamor to Erdwin while he himself strikes at the creature defensively.
Heavyflail: 1d20 + 10 - 4 ⇒ (2) + 10 - 4 = 8
Damages: 1d10 + 6 ⇒ (2) + 6 = 8
sorry, was trying to find the bast action to save Borrum and all, but none seems to work best for us...
| DM Greg |
Miha appearing right behind the doorway launches a hail of Magic Missile: 4d4 + 4 ⇒ (4, 4, 4, 3) + 4 = 19 at the creature
Round 6
The creature lashed at his new target
Wingblade 1: 1d20 + 15 - 2 ⇒ (1) + 15 - 2 = 142d6 + 6 ⇒ (4, 5) + 6 = 15 vs Galdamor
Wingblade 2: 1d20 + 15 - 2 ⇒ (11) + 15 - 2 = 242d6 + 6 ⇒ (5, 6) + 6 = 17 vs Galdamor
Bite: 1d20 + 10 - 2 ⇒ (19) + 10 - 2 = 271d8 + 3 ⇒ (8) + 3 = 11 vs Galdamor
All Heroes Go !
| Galdamor Graak |
Thanks to his tactics, Galdamor was only hit once, but the wound was grivious.
He continues to lash at the creature, hoping his comrade could help him soon before he falls.
FOR HEXTOR !
Heavy Flail: 1d20 + 10 - 4 ⇒ (5) + 10 - 4 = 11
Damages: 1d10 + 6 ⇒ (8) + 6 = 14
He draws his shield.
| Erdwin Rynwill |
Erdwin grabs for another cure potion from Borrum's pack and pours down the dwarf's throat.
| DM Greg |
Borrum you can roll the potions for yourself :)
Miha cast an other Magic Missle: 4d4 + 4 ⇒ (4, 2, 3, 1) + 4 = 14 at the creature
Round 7
the creature continues to fully attack Galdamor
Wingblade 1: 1d20 + 15 - 2 ⇒ (17) + 15 - 2 = 302d6 + 6 ⇒ (1, 6) + 6 = 13 vs Galdamor
Wingblade 1: 1d20 + 15 - 2 ⇒ (16) + 15 - 2 = 292d6 + 6 ⇒ (3, 5) + 6 = 14 vs Galdamor
bite: 1d20 + 10 - 2 ⇒ (19) + 10 - 2 = 271d8 + 3 ⇒ (8) + 3 = 11 vs Galdamor
All Heroes Go !
| Galdamor Graak |
Thanks to his shield, Galdamor avoid the bite of the creature forgot to add the +2 from it to my AC but its two wings hits twice and Galdamor is only standing by the sheer force of his will.
He drops his flail and draws his morgenstern and strikes again.
Morgenstern (defensively): 1d20 + 8 - 4 ⇒ (19) + 8 - 4 = 23
Damges: 1d8 + 4 ⇒ (2) + 4 = 6
| Erdwin Rynwill |
Erdwin attacks the creature with a magic missle.
magic missle: 2d4 + 2 ⇒ (3, 1) + 2 = 6
10% fail chance: 1d100 ⇒ 76
rolling 1-10 for failure
| DM Greg |
the creature takes two more hits and its starts to bleed heavily.
Miha Calls her last Magic Missile: 4d4 + 4 ⇒ (3, 4, 3, 2) + 4 = 16
Round 8
the creature continues to fully attack Galdamor
Wingblade 1: 1d20 + 15 - 2 ⇒ (15) + 15 - 2 = 282d6 + 6 ⇒ (2, 5) + 6 = 13 vs Galdamor
Wingblade 2: 1d20 + 15 - 2 ⇒ (16) + 15 - 2 = 292d6 + 6 ⇒ (4, 1) + 6 = 11 vs Galdamor
bite: 1d20 + 10 - 2 ⇒ (10) + 10 - 2 = 181d8 + 3 ⇒ (6) + 3 = 9 vs Galdamor
All Heroes Go !
| Erdwin Rynwill |
Erdwin seeing Galdamor fall and knowing the Borrum has yet to reach conciousness begins to panic at the brute before him. Never the less his casts.
Scorching Ray: 1d20 + 6 ⇒ (2) + 6 = 8 Damage: 4d6 ⇒ (2, 2, 6, 5) = 15
Spell Failure: 1d100 ⇒ 3
Spell failure on 1-10, DOH!
| DM Greg |
Miha 5ft step forward Erdwin, grab that potion of CMW on my belt and feed it to Galdamore; I'll take care of Borrum she says garbing the staff of life from Galdamore's pack and using it
UMD DC 20: 1d20 + 14 ⇒ (6) + 14 = 20
All of borrum's Wounds go away (150 hp healed) and the staff is drained of one charge (6 left)
Erdwin your action ?
| Erdwin Rynwill |
Erdwin grab the potion indicated by Miha and feeds it to Borrum
Bottoms up Borrum
CMW: 2d8 + 3 ⇒ (2, 7) + 3 = 12
| Erdwin Rynwill |
oops I swear I had read Miha words correctly
Bottoms up Galdamor
Same roll as before
| Erdwin Rynwill |
Reflex Save: 1d20 + 9 ⇒ (16) + 9 = 25
with evasion I should avoid all damage right?
Erdwin moves away from the water.
| Borrum Orcbane |
Ref: 1d20 + 3 ⇒ (18) + 3 = 21
Borrum grabs his axe and stands as quickly as he can after being hit with another spray of acid, a look of frustration plastered on his face. He tries to position himself between the creature and the rest of his group, so he will take he brunt of the attacks.
That is 2 move actions.
How far away is the creature? If I can maintain a 10' distance this round, it cannot 5' step and get a full attack.
| Borrum Orcbane |
Waraxe(2-handed), PA1, 1st: 1d20 + 13 - 1 ⇒ (8) + 13 - 1 = 20
Damage, Waraxe, PA1: 1d10 + 9 + 2 ⇒ (10) + 9 + 2 = 21
Waraxe(2-handed), PA1, 2nd: 1d20 + 8 - 1 ⇒ (14) + 8 - 1 = 21
Damage, Waraxe, PA1: 1d10 + 9 + 2 ⇒ (5) + 9 + 2 = 16