
DM Frogfoot |

Strangely, Arthur, no ambient light appears to be piercing the blackness. Through your goggles, the blackness gives off an ever-shifting magical aura that almost makes you nauseous just looking at it.
Meanwhile, Arwen and Caln move into the hallway beyond the door. Jaxx gets a free Perception check:
trapfinding perception: 1d20 + 10 ⇒ (18) + 10 = 28
and sees a pressure plate trap on the floor that Caln is about to step on!

.Suny. |

Suny pads along,
"I dun't like this place..." She murmurers...

Caln |

Caln hears Jaxx cry out a warning and stops before springing the trap. He steps carefully back to the door.
Grasping his holy symbol of Pharasma, Caln calls on the goddess for light!Cast 0 level spell Light on his holy symbol.

Arthur Cogsworth |

When he hears the words for light beginning to sound, Arthur stops him.
"Wait-w-w-w-w-woah! You don't want me to drop that down a possibly bottomless expanse, do you? I don't think your patron would be too happy about that. Put it on, uh, this. Instead." He searches his tool belt and offers Caln a small glass bead.
If Caln lights it, he goes and drops it out the broken window into the glass expanse, counting the tics under his breath until it either hits something and breaks, ending the magic or it becomes apparent that there is no bottom.

DM Frogfoot |

The former happens almost immediately. When you drop the bead outside, into the blackness, you hear a krrrsh of broken glass, and a myriad of tiny shards, still containing the original spell, break apart and scatter everywhere, flying upward and downward and around the circumference of your castle...Though the light reveals no landscape, you're able to make out shapes in the shadows that roil away from the light.

.Suny. |

Suny rests her hand on Jaxx's head, she's scared of this strange place as well...

DM Frogfoot |

You continue down the hallway for about twenty meters. You spot a notebook lying on the floor next to a pile of equipment that Arthur recognizes as tools used in arcane study. There are also what appear to be paintings on these walls...though they are only visible at certain spots on the floor. Walk even a step beyond the appropriate spot, and the painting vanishes, leaving behind a bare wall once more. The paintings are largely of pastoral scenes - calm, idyllic countrysides with rolling grass and blue water, a stark contrast to the strange ghostly castle in which you reside.
The hallway makes a T-intersection some 10 feet beyond where the notebook lies.

.Suny. |

Suny frowns..."But...this place in't real, right? Like...we's not rilly kind'a here...?" her words stutter to a halt, she looks to Arthur and Jaxx and Oozula to maybe help explain things a little

.Suny. |

Suny gulps at Oozula's words...and firms up her holding of Jaxx....

.Suny. |

Suny ruffle's Jaxx's hair,
"I'd like ta' be left right out'a this place." She mutters to her small freind.

DM Frogfoot |

You turn left down the corridor and find yourselves in a strange, cold cloud of fog. Your visibility is reduced to about 10 feet in any direction. The corridor appears to have a gentle downward slope.
There are paintings on the walls here, too, but instead of pastoral scenes these are portraits. Grim-faced humans and elves sit on plush-looking furniture and stare down at your party disapprovingly as you pass.
A few times you think you see a ladder leading downward, in the middle of the hallway, but it disappears when you approach it.
You've been walking for an unknown amount of time when you realize...you can no longer see the walls. Fog is all around you.
-Posted with Wayfinder

.Suny. |

Will Save:1d20 + 2 ⇒ (2) + 2 = 4
Yah...well...so much for Suny thinking or other wise 'mind' fighting her way out of here. :P

Arwen McLyntier |

ok everyone i don't want any to get lost. Here is a rope he takes a 50ft rope from his gag and ties it around his waist.
Caln and jaxx tie yourselves after 15ft of rope each. The other group do the same and tie yourselves to jaxx
once that is done Arwen will cast a detect magic spell and try to keep moving forward, concentrating on his magic detect to so is any enchantment / mind affecting magic is at work

Caln |

"Will do Arwen."
As Caln waits for the others to tie themselves to the rope he attemps to see through the illusionary fog.
Will Save: 1d20 + 8 ⇒ (9) + 8 = 17

DM Frogfoot |

As all of you walk, you see faces in the fog - faces that fade away into obscurity the moment you look at them directly. Their expressions are in anguish, and their eyes are bound with chains. They scream soundlessly all around you. You feel like you're being tricked, deceived, but you can't break free.
Suddenly Arwen loses his footing on the ground beneath him! He didn't spy the covered pit before his feet!
Arwen reflex, DC 20: 1d20 ⇒ 16
He falls into the pit!
Caln, you feel a sudden heavy JERK on the rope in front of you. To avoid being dragged in yourself, either escape the rope around you with an Escape Artist check or make a Strength check to hold on to the rope and keep Arwen hanging in midair.

Caln |

As all of you walk, you see faces in the fog - faces that fade away into obscurity the moment you look at them directly. Their expressions are in anguish, and their eyes are bound with chains. They scream soundlessly all around you. You feel like you're being tricked, deceived, but you can't break free.
Suddenly Arwen loses his footing on the ground beneath him! He didn't spy the covered pit before his feet!
Arwen reflex, DC 20: 1d20 ⇒ 17
He falls into the pit!
Caln, you feel a sudden heavy JERK on the rope in front of you. To avoid being dragged in yourself, either escape the rope around you with an Escape Artist check or make a Strength check to hold on to the rope and keep Arwen hanging in midair.
Strength: 1d20 + 1 ⇒ (3) + 1 = 4

DM Frogfoot |

Caln, Jaxx, and Oozula all lose their footing, tumbling after Arwen into the pit! Only Arthur manages to hold his ground, shouting in exertion as he strains as hard as he can to hold everyone aloft. Anyone who attempts to concentrate on becoming lighter and flying away will have to roll a concentration check, and success will separate them from the rope, making them unable to help the others.
Arthur's success bought everyone a round of struggling to get back up. Caln, you're hanging inside the pit by the rope, just above Arwen - you two will need Climb checks to climb up the rope, if you want to assist the others. Oozula, who was right after Caln, is teetering on the edge - make a Reflex save. Jaxx, you're trying not to bump into Oozula and knock her off the edge, make a Reflex save.

.Suny. |

You feel a sudden heavy JERK on the rope in front of you. To avoid being dragged in yourself, either escape the rope around you with an Escape Artist check or make a Strength check to hold on to the rope and keep Arwen hanging in midair.
Now...given that after the initial jerk.. things continued to move to a possibly fatal encounter...
"Eeek!" Is Suny's initial exclamation. Then, when Arthur and Jaxx shout their encouragement she too tries to join in with the floating.
Will Save:1d20 + 2 ⇒ (2) + 2 = 4 (Thinkin' happy thoughts!! Thinin' happy thoughts!)
(>_<)
Awe...nuts... :(

DM Frogfoot |

Oozula manages to succeed at regaining her footing on the edge of the pit so well, that she helps everyone behind her to stabilize themselves somewhat. Working together, you all prevent the rope from falling any further down.
Arwen, Caln, for being in the pit, make a DC 20 Will save or become shaken.

Arwen McLyntier |

Will: 1d20 + 2 ⇒ (4) + 2 = 6 => shaken
Can i still make a concentration check to will myself to become lighter and fly?
Dangling at the end of the rope Arwen is just happy that everyone was tied.
Too bad Jaxx didn't set that trap. I really, really hope there isn't anything attacking us is thinks very much shaken by the prospect of a bottomless fall