DM Frogfoot's Homebrew Adventure - the Wastes of Belkzen (Inactive)

Game Master Dalton the Thirsty

Battlemap

Party Loot


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Male Gnome Rogue 4

Thanks... I don't like this, though.


RETIRED

"Can anyone cast Light? I have an idea."
He looks down the inky black hole.


Strangely, Arthur, no ambient light appears to be piercing the blackness. Through your goggles, the blackness gives off an ever-shifting magical aura that almost makes you nauseous just looking at it.

Meanwhile, Arwen and Caln move into the hallway beyond the door. Jaxx gets a free Perception check:

trapfinding perception: 1d20 + 10 ⇒ (18) + 10 = 28

and sees a pressure plate trap on the floor that Caln is about to step on!


RETIRED

"Heh. Wish I had one of those pictograph boxes from back at the academy. That would make a nice painting."
He pulls his head back and takes his glasses off, shaking his head with eyes closed.


Hp 22/22 AC 21 / 11 / 20 (+1 Perc; +1 Init; Fort +8, Ref +5, Will +6)

Arwen has darkvision..


So?


Hp 22/22 AC 21 / 11 / 20 (+1 Perc; +1 Init; Fort +8, Ref +5, Will +6)

i was just responding to Arthur about having a light. I am sure Caln is going to cast one :)


RETIRED

To clarify, Arthur doesn't need /a/ light. He needs /the/ Light. He has a sciencing to do. :)


Hp 22/22 AC 21 / 11 / 20 (+1 Perc; +1 Init; Fort +8, Ref +5, Will +6)

Haaaa


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Suny pads along,

"I dun't like this place..." She murmurers...


Male Human - Lvl 4 Cleric of Pharasma HP 31; AC 15; TOUCH 10; FLATFOOTED 15; FORTITUDE + 5; REFLEX +1; WILL +8 Perception +4; Initiative +0; BAB +3 (+1); Morningstar 1D8; Light Crossbow 1D8; Scale Armor

Caln hears Jaxx cry out a warning and stops before springing the trap. He steps carefully back to the door.

Grasping his holy symbol of Pharasma, Caln calls on the goddess for light!Cast 0 level spell Light on his holy symbol.


RETIRED

When he hears the words for light beginning to sound, Arthur stops him.
"Wait-w-w-w-w-woah! You don't want me to drop that down a possibly bottomless expanse, do you? I don't think your patron would be too happy about that. Put it on, uh, this. Instead." He searches his tool belt and offers Caln a small glass bead.
If Caln lights it, he goes and drops it out the broken window into the glass expanse, counting the tics under his breath until it either hits something and breaks, ending the magic or it becomes apparent that there is no bottom.


The former happens almost immediately. When you drop the bead outside, into the blackness, you hear a krrrsh of broken glass, and a myriad of tiny shards, still containing the original spell, break apart and scatter everywhere, flying upward and downward and around the circumference of your castle...Though the light reveals no landscape, you're able to make out shapes in the shadows that roil away from the light.


Female Kobold 4 dragon herald (bard)

oozula follows Arthur and looks done the hole! and takes a cool of 50 foot rope from her bag, no thicker then a human finger.
"This could get us down, probobly."


Male Gnome Rogue 4

Jaxx finds he's standing next to the taller Suny, his arm nearly hugging her one lithe leg.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Suny rests her hand on Jaxx's head, she's scared of this strange place as well...


Hp 22/22 AC 21 / 11 / 20 (+1 Perc; +1 Init; Fort +8, Ref +5, Will +6)

Thanks for the warning jaxx Arwen will resume moving forward down the corridor at a slower pace so that jaxx can warn them of more traps.


You continue down the hallway for about twenty meters. You spot a notebook lying on the floor next to a pile of equipment that Arthur recognizes as tools used in arcane study. There are also what appear to be paintings on these walls...though they are only visible at certain spots on the floor. Walk even a step beyond the appropriate spot, and the painting vanishes, leaving behind a bare wall once more. The paintings are largely of pastoral scenes - calm, idyllic countrysides with rolling grass and blue water, a stark contrast to the strange ghostly castle in which you reside.

The hallway makes a T-intersection some 10 feet beyond where the notebook lies.


Hp 22/22 AC 21 / 11 / 20 (+1 Perc; +1 Init; Fort +8, Ref +5, Will +6)

Arwen will pick up the notebook and will pas it to arthur as he continues toward the T intersection.

Alright lets go left. Who can draw a basic map as we can go trough all this?


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Suny frowns..."But...this place in't real, right? Like...we's not rilly kind'a here...?" her words stutter to a halt, she looks to Arthur and Jaxx and Oozula to maybe help explain things a little


Female Kobold 4 dragon herald (bard)

"The important half of us is here. If we die here, we basically die there too."


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Suny gulps at Oozula's words...and firms up her holding of Jaxx....


Male Human - Lvl 4 Cleric of Pharasma HP 31; AC 15; TOUCH 10; FLATFOOTED 15; FORTITUDE + 5; REFLEX +1; WILL +8 Perception +4; Initiative +0; BAB +3 (+1); Morningstar 1D8; Light Crossbow 1D8; Scale Armor

"I've always been good with directions Arwen so I can keep track of our path."


RETIRED

"Ooh! Always wanted one of these!" Arthur pockets on of the tools and looks through the notebook.
"Let me read this real quick and then you can map with it."
Arthur reads so quickly, it's almost comical leafing through the pages so fast before he's finished.


Hp 22/22 AC 21 / 11 / 20 (+1 Perc; +1 Init; Fort +8, Ref +5, Will +6)

Great then left it is says arwen heading down the left passage


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Suny ruffle's Jaxx's hair,

"I'd like ta' be left right out'a this place." She mutters to her small freind.


Male Gnome Rogue 4

You may just have the... right of it. Jaxx seems as content as the situation allows.


You turn left down the corridor and find yourselves in a strange, cold cloud of fog. Your visibility is reduced to about 10 feet in any direction. The corridor appears to have a gentle downward slope.

There are paintings on the walls here, too, but instead of pastoral scenes these are portraits. Grim-faced humans and elves sit on plush-looking furniture and stare down at your party disapprovingly as you pass.

A few times you think you see a ladder leading downward, in the middle of the hallway, but it disappears when you approach it.

You've been walking for an unknown amount of time when you realize...you can no longer see the walls. Fog is all around you.

-Posted with Wayfinder


Female Kobold 4 dragon herald (bard)

"Well, looks like we are beyond lost."


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Will Save:1d20 + 2 ⇒ (2) + 2 = 4

Yah...well...so much for Suny thinking or other wise 'mind' fighting her way out of here. :P


Hp 22/22 AC 21 / 11 / 20 (+1 Perc; +1 Init; Fort +8, Ref +5, Will +6)

ok everyone i don't want any to get lost. Here is a rope he takes a 50ft rope from his gag and ties it around his waist.

Caln and jaxx tie yourselves after 15ft of rope each. The other group do the same and tie yourselves to jaxx

once that is done Arwen will cast a detect magic spell and try to keep moving forward, concentrating on his magic detect to so is any enchantment / mind affecting magic is at work


Female Kobold 4 dragon herald (bard)

oozula does as told.


RETIRED

Arthur ties himself in.


Male Gnome Rogue 4

Sure... Don't like it.


Male Human - Lvl 4 Cleric of Pharasma HP 31; AC 15; TOUCH 10; FLATFOOTED 15; FORTITUDE + 5; REFLEX +1; WILL +8 Perception +4; Initiative +0; BAB +3 (+1); Morningstar 1D8; Light Crossbow 1D8; Scale Armor

"Will do Arwen."

As Caln waits for the others to tie themselves to the rope he attemps to see through the illusionary fog.

Will Save: 1d20 + 8 ⇒ (9) + 8 = 17


As all of you walk, you see faces in the fog - faces that fade away into obscurity the moment you look at them directly. Their expressions are in anguish, and their eyes are bound with chains. They scream soundlessly all around you. You feel like you're being tricked, deceived, but you can't break free.

Suddenly Arwen loses his footing on the ground beneath him! He didn't spy the covered pit before his feet!

Arwen reflex, DC 20: 1d20 ⇒ 16

He falls into the pit!

Caln, you feel a sudden heavy JERK on the rope in front of you. To avoid being dragged in yourself, either escape the rope around you with an Escape Artist check or make a Strength check to hold on to the rope and keep Arwen hanging in midair.


Female Kobold 4 dragon herald (bard)

str check1d20 - 1 ⇒ (15) - 1 = 14
"Dang it, i knew coming in here was a bad idea!"
oozula braces Herself, but really has no chance to prevent him from falling.


No, but that's good enough to Aid Another!


RETIRED

Arthur begins to pull the rope.
1d20 - 1 ⇒ (19) - 1 = 18
"We can fly like this, remember?!"


Male Gnome Rogue 4

FLY!

Strength, imagining himself denser, heavier, more substantial: 1d20 - 1 ⇒ (12) - 1 = 11


Male Human - Lvl 4 Cleric of Pharasma HP 31; AC 15; TOUCH 10; FLATFOOTED 15; FORTITUDE + 5; REFLEX +1; WILL +8 Perception +4; Initiative +0; BAB +3 (+1); Morningstar 1D8; Light Crossbow 1D8; Scale Armor
DM Frogfoot wrote:

As all of you walk, you see faces in the fog - faces that fade away into obscurity the moment you look at them directly. Their expressions are in anguish, and their eyes are bound with chains. They scream soundlessly all around you. You feel like you're being tricked, deceived, but you can't break free.

Suddenly Arwen loses his footing on the ground beneath him! He didn't spy the covered pit before his feet!

Arwen reflex, DC 20: 1d20 ⇒ 17

He falls into the pit!

Caln, you feel a sudden heavy JERK on the rope in front of you. To avoid being dragged in yourself, either escape the rope around you with an Escape Artist check or make a Strength check to hold on to the rope and keep Arwen hanging in midair.

Strength: 1d20 + 1 ⇒ (3) + 1 = 4


Caln, Jaxx, and Oozula all lose their footing, tumbling after Arwen into the pit! Only Arthur manages to hold his ground, shouting in exertion as he strains as hard as he can to hold everyone aloft. Anyone who attempts to concentrate on becoming lighter and flying away will have to roll a concentration check, and success will separate them from the rope, making them unable to help the others.

Arthur's success bought everyone a round of struggling to get back up. Caln, you're hanging inside the pit by the rope, just above Arwen - you two will need Climb checks to climb up the rope, if you want to assist the others. Oozula, who was right after Caln, is teetering on the edge - make a Reflex save. Jaxx, you're trying not to bump into Oozula and knock her off the edge, make a Reflex save.


Female Kobold 4 dragon herald (bard)

reflex 1d20 + 6 ⇒ (19) + 6 = 25

concentration... How do you make a concentration check for non-spellcasters, anyway? It uses your level+your casting stat...
1d20 + 7 ⇒ (16) + 7 = 23


Female Kobold 4 dragon herald (bard)

"Well, this was the worst idea ever."


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft
DM Frogfoot wrote:
You feel a sudden heavy JERK on the rope in front of you. To avoid being dragged in yourself, either escape the rope around you with an Escape Artist check or make a Strength check to hold on to the rope and keep Arwen hanging in midair.

Now...given that after the initial jerk.. things continued to move to a possibly fatal encounter...

"Eeek!" Is Suny's initial exclamation. Then, when Arthur and Jaxx shout their encouragement she too tries to join in with the floating.

Will Save:1d20 + 2 ⇒ (2) + 2 = 4 (Thinkin' happy thoughts!! Thinin' happy thoughts!)

(>_<)

Awe...nuts... :(


Oozula manages to succeed at regaining her footing on the edge of the pit so well, that she helps everyone behind her to stabilize themselves somewhat. Working together, you all prevent the rope from falling any further down.

Arwen, Caln, for being in the pit, make a DC 20 Will save or become shaken.


Hp 22/22 AC 21 / 11 / 20 (+1 Perc; +1 Init; Fort +8, Ref +5, Will +6)

Will: 1d20 + 2 ⇒ (4) + 2 = 6 => shaken

Can i still make a concentration check to will myself to become lighter and fly?

Dangling at the end of the rope Arwen is just happy that everyone was tied.

Too bad Jaxx didn't set that trap. I really, really hope there isn't anything attacking us is thinks very much shaken by the prospect of a bottomless fall


Male Gnome Rogue 4

The Reflex: 1d20 + 7 ⇒ (2) + 7 = 9


Male Human - Lvl 4 Cleric of Pharasma HP 31; AC 15; TOUCH 10; FLATFOOTED 15; FORTITUDE + 5; REFLEX +1; WILL +8 Perception +4; Initiative +0; BAB +3 (+1); Morningstar 1D8; Light Crossbow 1D8; Scale Armor

Will: 1d20 + 8 ⇒ (5) + 8 = 13 => Shaken


RETIRED

"Can you hurry up?! My arms are getting dislocated!"
Arthur doesn't dare move his feet or change his grip for fear of losing the firm hold and purchase on the floor that keeps the group alive...

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