DM Fflash's Shattered Star Campaign

Game Master DM Fflash

Chapter 4: Beyond the Doomsday Door
Windsong Abbey

Roll 20 Link


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Female Azlanti Pureblood Alchemist (Trap Breaker) 10

DM:
Strength: 1d20 ⇒ 6

After failing to squeeze through, Braelex tries to lift the broken portcullis, but it proves too heavy for her fragile frame.

Need more leverage...

She looks about for ideas, then moves back to the shore and grabs the pole from the boat. She returns to the gate and tries to lever it up enough to sneak through.

Strength: 1d20 ⇒ 17 ... any circumstance bonus?


The party, with Oriana's aid moves back down through the teleporters. She informs you that you're moving from the head to the chest to the waist of the statue/lighthouse as you teleport, which accounts for the smell and humidity changes.

Arriving back at the room with the Runelords, you start back down the stairs and realize that Quennelle Page and all the Maidens you left behind are gone.

Anything here?

Braelex:
Braelex watches the woman and dhampir disappear and then fails to slip through and then tries to lift the gate. To her surprise it slides easily into the ceiling.

Moving forward, she travels down the columned hallway, noting the missing marble heads that lay destroyed on the ground in the next hall and dodging by the pit traps.

She finds herself opening the door in the Chamber of the Gray Flame and heading back to the statue of Sorshen. She eyes the unopened door to the west as she progresses

DM Dice:

3d8 + 5 ⇒ (3, 5, 3) + 5 = 16
3d8 + 5 ⇒ (7, 1, 7) + 5 = 20
3d8 + 5 ⇒ (7, 3, 4) + 5 = 19


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

DM:
Where did they go? Braelex frowns, examining the floor for tracks.

Perception: 1d20 + 12 ⇒ (7) + 12 = 19


M Human Wizard (Manipulator) 9 HP 43/43 (AC 14) Fort +5 Ref +7 Will +10/+12vsEnchanmen9

Nalar looks around for the warrior women. "Sorsh- I mean Ashamintallu must have come through here and ordered your command to follow her." He says to Oriana,a touch of frustration in his tone. "The sooner we free them the better."


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

Likely good insight on your part Nalar. Do you recommend pursuit Oriana? Suspect the maidens will fight us if we confront them.


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

Vuloo shrugs, "Or maybe they just had enough of the Lady's Light."

He searches through the side rooms bordering the Chamber of Corrections for any clues concerning the maiden's whereabouts.

Perception: 1d20 + 7 ⇒ (4) + 7 = 11

He then moves down to the Opulent Chamber. "Let's see if we can find a way out of here."


Oriana looks at Nalar, the body of her Maiden still draped over her shoulder "We MUST free them ... it was your promise. And the only way we are going to do it is to kill that enchantress."

Vuloo searches the nearby chambers and finds nothing of interest before gathering the party and heading toward the Grand Hall.

Braelex:

You search around and find no tracks other than your party's from earlier. The statue and poem are as you left them, right before you kissed the stone foot.


M Human Wizard (Manipulator) 9 HP 43/43 (AC 14) Fort +5 Ref +7 Will +10/+12vsEnchanmen9

"We shall, don't worry about that." Nalar says, walking along side the Oracle. "I'm not in the habit of breaking promises."


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

Still holding the body of Braelex Relan nods. We have our own desire for vengeance. he assures Oriana.


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

DM:
Braelex looks down both paths a few times before turning towards the closed western door. She examines it carefully for traps before pulling it open.

Perception: 1d20 + 15 ⇒ (3) + 15 = 18


The party heads out into the Grand Hall discussing what to do with the Maidens and suddenly find themselves facing their issue literally.

Arrayed in the center of the Hall is phalanx of Maidens, several are injured from fire or wounds, and have been bandaged up, but all are fully armored carrying swords and shields. The ones in the back have crossbows trained on you as you enter.

Leading the phalanx, you see Quennelle and Halima along with the bare-chested, chalk complexioned dhampir, Gnaeus Gnaru, who carries nothing but a Maiden's longsword, although his body shimmers with magic.

In the rear of the room lies a dead Maiden, her throat slashed and blood still spreading on the ground and the vile enchantress who has thrown aside all pretense of charm and screams at the Maidens, spittle flying from her mouth and her eyes glowing an unholy red "KILL THEM!"

Initiative and first round actions

Sorshen Init: 1d20 + 7 ⇒ (7) + 7 = 14
Gnaeus Gnaru Init: 1d20 + 2 ⇒ (12) + 2 = 14
Quennelle Init: 1d20 + 4 ⇒ (7) + 4 = 11
Halima & Maidens Init: 1d20 + 1 ⇒ (8) + 1 = 9

Braelex:

Since you're on a different map, I'll email you a screen shot

Hall of Bedchambers

You check the door for traps and find nothing. Pushing through you enter another portion of the dungeon. Atotal of ten wooden and iron doors line the walls of this long hall—five doors to a side. Each door bears an identical inscription on its face, as does the blank wall at the western end. Only the easternmost door to the north seems to have a different inscription on it—this door is also caked with a sheen of frost.

The inscription on the doors read in Thassilonian: “Thou wouldst enter? Then thou must touch!”

The inscription on the easternmost door is different and reads in Thassilonian: “Thou wouldst enter to enjoy the company of the Runelord of Lust herself? Then thou must touch!”


M Human Wizard (Manipulator) 9 HP 43/43 (AC 14) Fort +5 Ref +7 Will +10/+12vsEnchanmen9

Init: 1d20 + 10 ⇒ (15) + 10 = 25
Running low on magic and facing a small army of warriors, Nalar starts thinking at a rapid pace, the rush of adrenaline from the shard of lust kicking his thoughts into a higher gear.
They're charmed, and I have no way of dispelling them or dealing with such a large group. He thinks, running over the particulars of charm magic. Charms aren't compulsions, they're perceiving her orders in the most favorable light but they won't follow suicidal or obviously harmful orders or act against their nature. Ashamintallu can force them to act against their character but if I can convince them to stand down enough of them might resist her will. He thinks before stepping forward slightly, trusting in his deductions.

"Maidens! The one you know as Sorshen in an impostor demon known by her true name as Ashamintallu, think about what you are doing! Drawing weapons upon your commanding officer, do you not see the body of your sister in her arms? That is your fate if you cannot resist the magic that is controlling you! For the sake of your sisters stand down!"
Diplomacy: 1d20 + 13 ⇒ (15) + 13 = 28


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

Init: 1d20 + 2 ⇒ (19) + 2 = 21

Relan suports Nalar saying Most of you have surrendered to us and agreed not to attack us. We have spared you once. Is your word worth so little?

Diplo assist: 1d20 - 2 ⇒ (16) - 2 = 14


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

DM:
Braelex walks to the end, examining the doors but not tempted. At the end, she pauses a moment before cautiously touching the frost-limned face.

No idea on the scale of this place... can I hear the shouting / combat from the group?
Perception: 1d20 + 12 ⇒ (19) + 12 = 31


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

Init: 1d20 + 1 ⇒ (9) + 1 = 10

Vuloo will assist Nalar. "Sorshen is an imposter! Help us destroy this foul demon!"

Diplomacy assist: 1d20 + 10 ⇒ (6) + 10 = 16


Human Male bard (archivist) 9/expert 1, HP 62/78, AC 19, Fort +5, Ref +10, Will +10, Init +5, Perception +8, Shortbow +5 (1d6x2)
Tracked Resources:
Spells:5/5, 2/5; 3/4 BP 14/14

Init: 1d20 + 5 ⇒ (4) + 5 = 9

Andel will also assist.

Diplomacy assist: 1d20 + 8 ⇒ (19) + 8 = 27


Ashamintallu's Last Stand Round 1

Init: Nalar, Relan, Sorshen, Gnaeus, Quennelle, Oriana, Vuloo, Relan, Andel, Maidens

Nalar reacts first standing in front of the awesome sight of a full cohort of armored Maidens. His voice carries strong and powerful and an unlikely assist from the mild-mannered bard helps his point get across with just a hint of theatre.

The Maidens looks are impossible to gauge with their visors down, but when Oriana drops the body of the hurt Maiden and says with great emotion, "I will not allow any more of you to die," several of the women pause and shake visibly, a couple raising their gauntlets to their helmets. Several of them turn and attack their comrades using the flats of their blades.

More noticeably, the enchantress shrieks in rage when Nalar mentions her name and visibly loses control, taking a step back, mouth agape. She stammers for a moment and her eyes roll back in her head and then with a vicious tearing sound, red-blue wings sprout from her back, horns rip from her head and her hair turns a deep azure. Her clothes melt away into a black leather baldric and her skin becomes a bright alabaster. Her eyes blaze crimson and her mouth sprouts jagged teeth as tail twitches out from under her skirt.

Image uploaded to Roll 20 ... we are still at the top of the order, Nalar and Relan may take actual actions. Determining which of the Maidens is fighting for you versus against you will require a DC15 Sense Motive for each Maiden who isn't attacking you directly. You can make one per round, but I won't mark them to keep it purposefully vague.

Knowledge Planes DC 20:
She is an alu-demon, the female offspring of a succubus and a mortal human

Braelex:

You are actually an entire level above them ... so you wouldn't be able to hear them ... Also, you're time diluted given you've been traveling immediately and they spent time searching ... so if you get to the fight, it will be conveniently on time. No need to go round by round

As Braelex reaches out to touch the frost-lined door, she spies the merest hint of the edge of a rune, and realizes that the door is trapped by ancient magic.

DM Use:

Oriana Init because I always forget: 1d20 ⇒ 11
Ashamintallu Charisma Check: 1d20 + 4 ⇒ (8) + 4 = 12
Maiden Charisma Check: 1d20 - 1 ⇒ (12) - 1 = 11
Maiden Charisma Check: 1d20 - 1 ⇒ (14) - 1 = 13
Maiden Charisma Check: 1d20 - 1 ⇒ (13) - 1 = 12
Maiden Charisma Check: 1d20 - 1 ⇒ (17) - 1 = 16
Maiden Charisma Check: 1d20 - 1 ⇒ (13) - 1 = 12
Maiden Charisma Check: 1d20 - 1 ⇒ (19) - 1 = 18
Maiden Charisma Check: 1d20 - 1 ⇒ (20) - 1 = 19
Maiden Charisma Check: 1d20 - 1 ⇒ (9) - 1 = 8
Maiden Charisma Check: 1d20 - 1 ⇒ (14) - 1 = 13
Maiden Charisma Check: 1d20 - 1 ⇒ (15) - 1 = 14
Maiden Charisma Check: 1d20 - 1 ⇒ (11) - 1 = 10
Maiden Charisma Check: 1d20 - 1 ⇒ (2) - 1 = 1
Maiden Charisma Check: 1d20 - 1 ⇒ (17) - 1 = 16
Maiden Charisma Check: 1d20 - 1 ⇒ (9) - 1 = 8
Maiden Charisma Check: 1d20 - 1 ⇒ (9) - 1 = 8
Maiden Charisma Check: 1d20 - 1 ⇒ (20) - 1 = 19
Halima Charisma Check: 1d20 - 1 ⇒ (8) - 1 = 7
Quenelle Charisma Check: 1d20 + 1 ⇒ (20) + 1 = 21


M Human Wizard (Manipulator) 9 HP 43/43 (AC 14) Fort +5 Ref +7 Will +10/+12vsEnchanmen9

SR: 1d20 + 7 ⇒ (15) + 7 = 22
Touch Attack: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 4d6 ⇒ (4, 6, 6, 5) = 21
Touch Attack: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 4d6 ⇒ (3, 3, 2, 1) = 9
Sense Motive: 1d20 + 7 ⇒ (14) + 7 = 21
Knowledge planes: 1d20 + 16 ⇒ (19) + 16 = 35
Scanning the feild of battle, Nalar raises a hand and fires a pair of rays at the feind.

Casting Admonishing Ray. Really feeling the squeeze at the moment. Should buy a wand some time.

Prepared Spells:

0
Read Magic
Detect Magic
Dancing Lights
Prestigtidtation
1
-
2
-
3
-
4
Wall of Ice
Dimension anchor


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

DM:
Without my tools, this might not be smart, Braelex muses as she closely examines the glyph for a way to bypass it.

Disable Device: 1d20 + 16 ⇒ (17) + 16 = 33


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

Knowledge Planes: 1d20 + 5 ⇒ (8) + 5 = 13

Do you see what you are protecting? Its some sort of demon! Fight with us. Help your sisters break from its control. Relan double moves towards the enemy. He watches to see who is fighting whom and specifically tries to determine if the closest maiden is his enemy.

Sense Motive: 1d20 + 1 ⇒ (14) + 1 = 15


Ashamintallu's Last Stand Round 1

Init: Nalar, Relan, Ashamintallu , Gnaeus, Quennelle, Oriana, Vuloo, Relan, Andel, Maidens

Nalar sees Quennelle beginning to Order Maidens to disarm and to use flats of the blades against the others. He then fires a ray at Ashamintallu , still staggered from her transformation and while poorly aimed catches her flat-footed and smashes her once causing her to stumble

Relan moves forward and identifies the near Maiden as fighting against her former cohorts, trying not to harm them.

I'll identify the women as you sense motive on them with a green for on your side, red for not ... however, I'll mark them with a random one if your sense motive is too low

Ashamintallu, still struggling with her transformation takes to the air, her wings beating the ground as she raises up in the air to about 15 feet.

The magus smiles grimly and casts a spell with his off hand, disappearing from view.

Quennelle steps away from the now invisible magus and swings her blade hard at the nearby Maiden shattering her sword and stunning the woman for a moment.

Oriana moves up next to her as a double move, passing a grim nod to her lieutenant.

At Vuloo

The Dice:

Ashamintallu Staggered: 1d3 ⇒ 2
Quennelle Sunder: 1d20 + 12 ⇒ (17) + 12 = 29; HIT!; Damage: 1d8 + 10 ⇒ (6) + 10 = 16

Braelex:
You investigate the trap and realize the magic has seeped through the runes in several places and you find a way to rub through a bit more, causing the trap to lose its focus and the magic dissipates. In the process, you notice a word in the inscription on the wall far to the left glow slightly


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

DM:
Braelex exhales slowly once the trap is disabled. After spotting the glowing word, she takes a few steps back and recites it.


Braelex:
You speak the word as you read it, "Touch", but nothing happens.

-Posted with Wayfinder


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

DM:
Frowning, Braelex will touch the word.


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

Vuloo will hit Ashamintallu with a burst of radiance.

damage: 5d4 ⇒ (2, 4, 4, 2, 2) = 14
DC 17 reflex save or be blinded for 1d4 ⇒ 3rounds, otherwise she is dazzled.


Human Male bard (archivist) 9/expert 1, HP 62/78, AC 19, Fort +5, Ref +10, Will +10, Init +5, Perception +8, Shortbow +5 (1d6x2)
Tracked Resources:
Spells:5/5, 2/5; 3/4 BP 14/14

Andel will attempt to identify what sort of demon Ashamintallu is.

Knowledge, Planes: 1d20 + 12 ⇒ (16) + 12 = 28

If successful, he starts reciting her weakness for the group (+2 insight bonus to AC and on attack rolls and saving throws ).


M Human Wizard (Manipulator) 9 HP 43/43 (AC 14) Fort +5 Ref +7 Will +10/+12vsEnchanmen9

Just noting the Ray damage is nonlethal


Yes, thank you for the reminder

-Posted with Wayfinder


Braelex:

You touch the word and the wall in front of you melts away. (Western wall of that hallway)

This opulent marble chamber is dominated by an enormous bed that sits on a raised dais. The walls bear frescos of a woodland scene, with leering satyrs chasing nubile nymphs.
A domed ceiling inlaid with mother-of-pearl rises twenty feet above the opulent bedchamber.

Round 1 continued

Vuloo, remember to roll SR for the demon.

Vuloo Caster level check: 1d20 + 6 ⇒ (14) + 6 = 20

Ash Save: 1d20 + 10 ⇒ (19) + 10 = 29

Vuloo blasts radiance in the air searing the demon, but she shoes behind her wings avoiding the blinding portion.

Andel is able to identify her weaknesses and shouts them out, "Cold iron or good imbued weapons, don't forget she's immune to electricity and poison and resistant to fire and acid."

The Maidens engage each other in a mass melee, slashing and partying.

I'll do a statistical damage analysis on them as long as they are able to pair off. If one wins, is out of targets and moves to fight you all, I will roll those specifically

Round 2 actions. I realized I put Relan Init in twice so I will continue to keep him at the higher Init due to.my mistake


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

Vuloo will again cast burst of radiance on the demon.

caster check: 1d20 + 6 ⇒ (9) + 6 = 15
damage: 5d4 ⇒ (3, 3, 3, 4, 3) = 16


Human Male bard (archivist) 9/expert 1, HP 62/78, AC 19, Fort +5, Ref +10, Will +10, Init +5, Perception +8, Shortbow +5 (1d6x2)
Tracked Resources:
Spells:5/5, 2/5; 3/4 BP 14/14

Andel moves to gain line of sight and fires on Ashamintallu.

Attack: 1d20 + 5 ⇒ (7) + 5 = 12
Damage: 1d6 ⇒ 3


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

DM:
Braelex steps into the room, slow and cautious.

Perception: 1d20 + 12 ⇒ (10) + 12 = 22

Can you email a map? Have I been in this room before (sounds familiar)?


Braelex:

I will send a map, but no you haven't been here. This entire area is new. As soon as you went west out of the chamber of grey flame instead of going to the statue and teleporting to the next level, this is all untrodden ground.

Braelex finds nothing of interest in the room. There is a door to.the north

-Posted with Wayfinder


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

DM:
Braelex shakes her head, Ehh... I'm pressing my luck. Don't want to run into anything alone and unarmed down here. She backtracks to the statue and kisses the foot.


M Human Wizard (Manipulator) 9 HP 43/43 (AC 14) Fort +5 Ref +7 Will +10/+12vsEnchanmen9

"Thyrl, get Bralex's crossbow." Nalar asks, his familiar leaping off his shoulders and flying through the air.
"Do you even know how to use one of these?" The outsider says around a couple of bolts in its mouth as it drops the weapon in his hands.

"Can't be that hard," The wizard replies as he fumbles with the weapon.
Attack: 1d20 + 2 ⇒ (1) + 2 = 3
damage: 1d8 ⇒ 3
As the weapon fires suddenly, the bolt soaring off on a random trajectory Nalar and his familiar look at each other.

"You should stick to magic, master."


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

Slightly confused about who is who. I see 4 "types" on the map: 16 Maidens, 2 blond women (one we know is on our side), the long haired woman in the back and the short heard woman in the front that I think is Quenelle. Can I get a confirm on who is who? Also if we see a maiden attacking a known friendly maiden can we assume they are enemy? Also where was the caster who when invisible before she vanished? I might change opponents based on your response.

Relan, frustrated that the enemy has flown up out of his reach, moved up and tries to trip the short haired woman. If the trip is successful the ally near her may take an too as well.

Trip: 1d20 + 17 ⇒ (17) + 17 = 34

+1 Cold Iron Ranseur, vs prone enemy: 1d20 + 15 + 4 ⇒ (9) + 15 + 4 = 282d4 + 9 + 6 ⇒ (3, 4) + 9 + 6 = 22

He also tries to determine if the next nearest maiden is friendly or not.

Sense Motive: 1d20 + 1 ⇒ (14) + 1 = 15


The 2 blondes are Halima and Quennelle (Quennelle is south and marked with a green dot). I'll get a different token for one of them. The long white hair in the middle is the male dhampir Gnaeus Gnaru. The woman in the back is Ashamantillu. I will change her token. I will refer you to my sense motive rules for determining who is who. They are all attacking each other so you can't use that as a sole litmus test and since I will mark even the ones that you fail, you may or may not want to make that assumption

-Posted with Wayfinder


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

So Quenelle we know is friendly? That is good. I do not see a long whit haired one. Already invisible? And who is short red haired?


M Human Wizard (Manipulator) 9 HP 43/43 (AC 14) Fort +5 Ref +7 Will +10/+12vsEnchanmen9

I believe that the red head is Oriana, the commander.


Yes to both, white hair is invisible (I can see him, sorry) and the red head is Oriana.

-Posted with Wayfinder


Labeled the tokens, that should help. Will assume Relan attacks the nearest red dot

The dhampir when invisible right south of where Halima is

Braelex:

You teleport to the boat platform (same map as everyone else now). There is one boat remaining (although there are 3 on the map ... 2 are embedded in the map image, can't remove them)


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

DM:
Braelex nods with a firm smile, starting to remember the path of their recent explorations. She shoves a boat out into the water and follows the current.

Do you need more rolls to the lake and beach landing?

Wisdom: 1d20 + 3 ⇒ (17) + 3 = 20
Wisdom: 1d20 + 3 ⇒ (8) + 3 = 11
Wisdom: 1d20 + 3 ⇒ (14) + 3 = 17


I apologize for the delay. Work crap

Ashamintallu's Last Stand Round 2

Init: Nalar, Relan, Ashamintallu, Gnaeus, Quennelle, Oriana, Vuloo, Relan, Andel, Maidens

Nalar's shot flies wide as Relan moves up and trips one of the Maidens, slashing down at her violently and cutting the woman to the ground in a spray of blood.

The warrior's attack elicits a cry from Oriana, "NOOO! You promised! They know not what they do ... focus on the demon or knock them out if you must, but do not kill them!

She moves to bandaged the bleeding Maiden.

Ashamintallu, still reeling from her transformation fires a series of magic missiles at Vuloo. Take: 4d4 + 4 ⇒ (4, 1, 2, 2) + 4 = 13 force damage.

Perception DC20:
You hear sounds of spellcasting near the fourth column on the south side

Quennelle kicks back at the now unarmed maiden, sending her sprawling and stands guard over Oriana.

At Vuloo for action

Braelex:

These are rowboats and are easier to manipulate, plus the water is deep and calm here ... no current

You row out the path, spying easily some humanoid creatures peering just out of the water, their eyes tracking you, but they make no move towards you as you go past. Their skin has a mottled purple appearance and appears bloated and rotting.

Moving past them and down the gauntlet, you turn the boat north and enter the Lake of Longing and much like your last visit you hear sultry whispering calling to you.

Make a DC14 will save or strip naked and dive into the water


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

Were Vuloo/Andel successful in their attacks last round?

Vuloo will cast ill omen on Ashamintallu.

Andel will double move to Relan.


Ah, sorry ... didn't recall that you had already posted. Quick adjudication for this round then

Looking at your caster level check, shouldn't it be +7? In this case, it makes a difference, so I will assume it is

Ash Reflex Save: 1d20 + 7 ⇒ (9) + 7 = 16; fail

Vuloo scorches and blinds the demon. Roll duration for me

Andel fires and misses as the Gray Maidens continue to whittle at each other, one of the southern Maidens collapsing to a cutting wound, blood spraying.

Top of the order Round 3 ... Nalar and Relan. Also, added a bar for Ash (your name is too long) for HP % ... too many Maidens to do them,
but a lot of them were hurt walking in to the room.


M Human Wizard (Manipulator) 9 HP 43/43 (AC 14) Fort +5 Ref +7 Will +10/+12vsEnchanmen9

As the maiden goes down Thyrl leaps once again off Nalar's shoulders. As it flies closer to the fight it casts stabilize on the fallen woman. "Focus on the demon!" It shouts.

Perception: 1d20 + 7 ⇒ (4) + 7 = 11
Attack: 1d20 + 2 ⇒ (2) + 2 = 4
damage: 1d8 ⇒ 4
Nalar slots the last bolt retrieved from Bralex's corpse into the weapon, his obviously untrained hands holding it all wrong as he fires at Ash, the bolt missing by a wide merge.

"Oh come on," He mutters to himself, taking a step towards the corpse.


M Halfling Dual Cursed Life Oracle 10; AC 19, HP 102/106 , Fort +7, Ref +5, Will +8, Perception +12,
Tracked Resources:
Spells: 7/8 1st 7/8 2nd, 5/8 3rd 1/6 4th 3/4 5thCh: 8/8 (4d6)

Yes, should've been +7.

duration: 1d4 ⇒ 4


Female Azlanti Pureblood Alchemist (Trap Breaker) 10

DM:
Will Save: 1d20 + 5 ⇒ (9) + 5 = 14 ... whew!

Braelex stands in the boat and begins to pull off her dress, but the strangeness of wearing a dress hits her again and she shakes off the compulsion. She resumes rowing, a little faster to get clear of the lake as quickly as possible.


M Human Level 10 Fighter (Lore Warden) HP 117/121 AC 27 (30 Expertise) (+15 Perception; +4 Init; Fort +12, Ref +11, Will 7+4 vs fear) +2 vs transmutation and necromancy)

Relax states flatly These maidens have surrendered to us and break their word now by attacking us. Do you claim they are dominated somehow?

Is Orianna the short haired one?

Rolan trips the maiden caddy corner to him. If successful he follows up with an attack, but hits with the flat of his blade.

Trip: 1d20 + 19 ⇒ (19) + 19 = 38

Attack: 1d20 + 17 + 4 - 4 ⇒ (19) + 17 + 4 - 4 = 362d4 + 15 ⇒ (4, 2) + 15 = 21

posting from phone. Tried to make sure Relan was leveled but no laptop to check it. So will verify when I get home in a couple of weeks.


M Human Wizard (Manipulator) 9 HP 43/43 (AC 14) Fort +5 Ref +7 Will +10/+12vsEnchanmen9

"That is what we have been saying!" Nalar shouts at Relan over the din of battle. "Literally enthralled!"

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