DM-Camris' SKULL & SHACKLES Chapter 0: MURDER aboard the THROATY MERMAID (Inactive)

Game Master Camris

The passengers aboard the Throaty Mermaid are on a long voyage heading south towards Sargova. Everything is perfectly alright. Nothing unusual is happening...
ROLL20 COMBAT MAP


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Island Elf 'Pugalist':1/"Almost Monk":1 |Perc:+7|HP:18/18|AC:14|T:15|FF:10|Fort:+1|Ref:+5|Will:+4|Init:+4

Hoping Viktorra can be psoting soon. (^_^)

Wishin' every one all'a very bestest!

Sunny listens intently to Thurden and the Sailor's talking.


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6

'Hmpf. Some might think me a coward fer bein' up here while a nekked elf be down there with the others,' Reijo thinks to himself while taking aim at one of the critters. Muttering under his breath, he retracts the bolt from his hand crossbow.

Were anyone looking up at him, the grimacing sailor appears to slowly slide back out of sight from atop a tall crate. A puff of smoke lingers for a moment in his wake...

...and once the newcomer locks the last of the creatures back up, "Fine thinkin' there, lassy," says the gravelly voice of a middle-aged man.

Out from the nearby shadows walks in a strong lean man, of some ten to fifteen years younger than he sounds. His motley attire of dark reds, blues, browns, and black, as well as his well-tanned skin, mark him a man of the seas. His handsome face, multiply scarred, evince a hard-lived life. Piercing blue eyes gaze through the haze of his billiard pipe, right into the soul.

"Unlike someone else's..." His menacing gaze meets the drunken sailor's through a puff of smoke from his pipe.

He swaggers past one of the cages, another belayin' pin in his hand. After double-checking that the new "locks" are expressly non-metallic, and also firmly in place, he twirls his pin up in the air, letting it thud on the wooden floor.

He continues to enjoy his pipe with a frown, gazing intensely at the drunken sailor as he answers Thurden's questions.

Climb down swiftly from the crates, and quietly without notice; trying to make it appear that he's been right there helping for some of the time at least.
Climb: 1d20 + 9 ⇒ (17) + 9 = 26
Stealth: 1d20 + 2 ⇒ (15) + 2 = 17


Female Human (Chelaxian) Unchained Rogue (Burglar) 2 | hp --8-- 17/17 [0 NL] | AC 18, t 15, ff 13 | Fort +1, Ref +7, Will +0 | Init +8 | Perc +5 (+6 to find secret/concealed things/+7 to find traps); Trap Spotter +7 | Conditions: none

Shaedeen silently stews as she waits for the sailor's inevitable excuses. It crosses her mind that the timing of the rust monsters noticing the metal locks securing their cages is...off. Surely they'd have broken loose earlier in the voyage.


Female Human HP- 48/48 AC- 19 FF- 15 T- 14 F- +8 R- +5 W- +6 CMD- 20 CMB- +6 Init- +8 Perc- +7 Rage- 5/6 Blessings 5/5 Fervor 1/4 Sacred Weapon 4/4

"Well isn't that the strangest thing to keep on board a ship." Viktorra says, revealing a much more civilized accent than her relatively disheveled appearance would indicate.

She reaches a gloved hand out towards Shaedeen, taking hers and shaking it firmly.

"Name's Viktorra. Sea Banshee's blessing upon you. Are you all alright?"


Under intense questioning, the sailor seems to be what he looks like; a guy who took a shift watching the cages for possible escapes. (He said he was one of three who take watches down here.) Which is what actually happened.

Int Check DC11:
What he said about the First Mate being down here with a bunch of lubberish guys... You don't recall the First Mate mentioning that when you talked to him. Seems like something he would remember. Something he ought to have told you. Why didn't he?

You don't think this guy has anything more he can tell you relevant to your investigation.


SHIP LOCATIONS
1. Aft Deck (Ulamon)
2. Main Deck (Marzack Mallik)
3. Fore Deck (Anera)
4. Captain's Cabin (Capt. Vean, Yeo. Azuretta)
5. Forward Cabins (PC's and passengers are lodged here)

6. Main Hold and Galley
7. Crew's Cabin
8. First Mate's Cabin (Murder scene; Lord Sephriel lodged here)
9. Cargo Hold
(*)
10. Forward Cargo Hold

You are currently located at number 9, the Cargo Hold.


Female Human (Chelaxian) Unchained Rogue (Burglar) 2 | hp --8-- 17/17 [0 NL] | AC 18, t 15, ff 13 | Fort +1, Ref +7, Will +0 | Init +8 | Perc +5 (+6 to find secret/concealed things/+7 to find traps); Trap Spotter +7 | Conditions: none

Shaedeen shakes Viktorra's hand, obviously still a bit embarrassed by her failed flying-whatever move off the top of the crate pile. "I'm good. That move wasn't pretty, but I rolled with the rough landing."

Shaedeen Intelligence Check: 1d20 + 1 ⇒ (6) + 1 = 7


Male
Spoiler:
Aquatic Druid 2 | Init +1 | Perc +4 | AC 15 T 11 FF 14 | CMB +3 CMD 14 | HP 7/17 | F +5 R +1 W +7 | Icicle 5/6

Fed up with a distinct lack of answers from the man, Thurden presses on to the forward hold.

Intelligence: 1d20 ⇒ 5


Island Elf 'Pugalist':1/"Almost Monk":1 |Perc:+7|HP:18/18|AC:14|T:15|FF:10|Fort:+1|Ref:+5|Will:+4|Init:+4

Sunny offers Viktorra a bright smile before offering a jaunty wave of her hand and skipping, scampering off after her friend Thuden.

(^_^)


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6

"An' what do ye do around here?" Reijo says to Viktorra with a suspicious grimace as they begin their trek to the cargo hold. His eyes look her up and down. "Bosun?"

What a sharp bunch we be, LOL.
Int check vs DC 11: 1d20 + 1 ⇒ (8) + 1 = 9

Sunny, roll your Int check!


Island Elf 'Pugalist':1/"Almost Monk":1 |Perc:+7|HP:18/18|AC:14|T:15|FF:10|Fort:+1|Ref:+5|Will:+4|Init:+4

Oopsie!

Int Check:1d20 + 0 ⇒ (16) + 0 = 16

Yay! I is bein' all in-jelly-tent, like.

(^_^)

XD


Undogging the forward hatchway, you open it and press through.

The Throaty Mermaid’s forward cargo hold is full of barrels, large crates, and burlap sacks. The room smells of a mix of wet animals and a heady perfume, and a nest of tattered rags and straw lies crammed in the prow of the ship. The soft chuckle of flowing water is heard just beyond the barrier of the hull here as the ship cuts through the waves.
There are no other hatchways or lockers from this hold.

Looking at the cargo; Perception DC13:
When you come to the large crates, you see signs that they have been opened... and recently.

Looking at everything else; Perception DC13:
Is that a scratching/shuffling of something trying to remain quiet? It's coming from the tattered rags and straw crammed up in the prow.


Female Human (Chelaxian) Unchained Rogue (Burglar) 2 | hp --8-- 17/17 [0 NL] | AC 18, t 15, ff 13 | Fort +1, Ref +7, Will +0 | Init +8 | Perc +5 (+6 to find secret/concealed things/+7 to find traps); Trap Spotter +7 | Conditions: none

Shaedeen presses onward, although the lack of clues is getting discouraging. In the forward hold, she tries something different: Rather than examine the cargo there, she tries to look at the bigger picture around her, hoping for a revelation. Instead, she likely finds an infestation. Rapier drawn, the young rogue moves up to a pile of rags and straw near the prow and pokes it lightly.

"Come out with your hands--or paws--up!"

Shaedeen Perception Check: 1d20 + 4 ⇒ (18) + 4 = 22


Island Elf 'Pugalist':1/"Almost Monk":1 |Perc:+7|HP:18/18|AC:14|T:15|FF:10|Fort:+1|Ref:+5|Will:+4|Init:+4

Suny does her best not to take up too much space within the even narrower confines within the ship's prow. As Shaedeen makes her call Sunny peers around in the gloom.

Perception:1d20 + 2 ⇒ (9) + 2 = 11

*Hmmm... Whut sort'a buttons is Shaedeen wearin, then?*


Male
Spoiler:
Aquatic Druid 2 | Init +1 | Perc +4 | AC 15 T 11 FF 14 | CMB +3 CMD 14 | HP 7/17 | F +5 R +1 W +7 | Icicle 5/6

Thurden is drawn to the crates. The first few provide nothing of any notice but he comes to a loose lid.

"I think someone's been down here doing a little shopping.' Thurden pries open the crate to get an idea of it's remaining contents.

Perception: 1d20 + 4 ⇒ (10) + 4 = 14


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6

"Aye," he concurs with Thurden.

His eyes shift towards the prow. "A stowaway, perhaps. Or..."

Axe and cutlass are slowly drawn as the motley sailor creeps up towards the narrowing fore of the ship. He halts near Shaedeen, ready to pounce at the slightest indication of a threat.

Taking 10 on both Perception checks:
Perception vs DC 13 (2x): 10 + 4 = 14


Island Elf 'Pugalist':1/"Almost Monk":1 |Perc:+7|HP:18/18|AC:14|T:15|FF:10|Fort:+1|Ref:+5|Will:+4|Init:+4

As more of her freinds move into the confined space Sunny wiggles more towards the aft, the better for their skills/abilites to sort out the mess of the place.

*Thurden is got good seein' in'a dark...?* She thinks to herself, frowning a little. She knew her feind was freindly and fluffy. What other abilites Thurden held, she wasn't so sure.

*Now, were it them Hob-bits or were it them Drwefs wut where seein' ina' dark....?* She peers around Reijo still frowning.

*Thurden in't that much different from t'others....Rilly...* She absently scratches at one of her long, delicately pointed ears...

Yah... Not much help with th'a dice roller. Tryin' ta' be helpin' with tha' stroy an'a tellin' of things, like. (^_^)


Thurden:
You discover that the crates were opened... from the inside! Opening the crates to investigate further, you find that each of the large crates were empty, but rigged with cots and supplies to contain up to four people each for quite a while. You aren't sure how long. The address on the crates indicate they were originally sent from an address in Oppara, the capitol of Taldor. But the wood seems like the wrong type for that region, so you have your doubts.


Abruptly, a screaming figure popped up out of the pile, throwing a pile of old smelly rags at Shaedeen and Reijo!
Shaedeen spotted the movement in time to duck, but Reijo is caught by the throw and his head and blade fouled by the filthy rags for the moment.
The figure is then swinging up a crossbow...

Perception DC15:
The figure, a human, seems to be transforming into a human sized rat!


Round 1______________

Players take their turn in order of posting, enemies will go last.
Reijo starts fouled with filthy rags, Move Act and Dex check DC15 to clear.

Roll20 map.


Male
Spoiler:
Aquatic Druid 2 | Init +1 | Perc +4 | AC 15 T 11 FF 14 | CMB +3 CMD 14 | HP 7/17 | F +5 R +1 W +7 | Icicle 5/6

With a small chant a a wave of his hands, the temperature around Thurden alters slightly and a thick mist begins pouring from his body>

'Allright, whiskers, drop the bow. We ain't here about stowaways.'

obscuring mist, out to 20 feet from my token. Indicated by the circle.


Female Human (Chelaxian) Unchained Rogue (Burglar) 2 | hp --8-- 17/17 [0 NL] | AC 18, t 15, ff 13 | Fort +1, Ref +7, Will +0 | Init +8 | Perc +5 (+6 to find secret/concealed things/+7 to find traps); Trap Spotter +7 | Conditions: none

Shaedeen steps up and stabs at the figure to make sure it gets 'the point' of Thurden's order.

"Next stab goes through your heart!" she lies.

Shaedeen rapier: 1d20 + 4 ⇒ (7) + 4 = 11 for piercing damage: 1d6 ⇒ 1 (18-20)


Island Elf 'Pugalist':1/"Almost Monk":1 |Perc:+7|HP:18/18|AC:14|T:15|FF:10|Fort:+1|Ref:+5|Will:+4|Init:+4

Here? Is there enough space ta' be wigglin' up on'a them boxes?

If'n there is. I can be givin' peoples a tad more room, like.

(^_^)


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6

Reijo gives Thurden a sharp momentary glare. Because he beat him to the perfect nickname for the whiskered rapscallion.

'Bloody be dead soon enough anyways...'

He then feels reassured.

As Reijo turns to face the creature, everything goes dark! The sounds of muffled cussing and pirate slang fill every ear for the next several seconds as he fumbles with the filthy rags. Eventually, he gets the last one off and angrily tosses it to the floor.

"Bloody ratscallion!"

He steps forward in a threatening manner with both weapons raised once again. In spite of his anger, he grins to himself.

'Ha! Even better name for'em, methinks.'

Per GM request.
Perception: 1d20 + 4 ⇒ (19) + 4 = 23

Actions: Try to remove rags [move], try again [move], 5 ft. step forward [free].
Dex check vs DC15: 1d20 + 2 ⇒ (3) + 2 = 5 Fail
Dex check vs DC15: 1d20 + 4 ⇒ (15) + 4 = 19 Success


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Male
Spoiler:
Aquatic Druid 2 | Init +1 | Perc +4 | AC 15 T 11 FF 14 | CMB +3 CMD 14 | HP 7/17 | F +5 R +1 W +7 | Icicle 5/6

Oops, totally missed the perception check

Perception: 1d20 + 4 ⇒ (7) + 4 = 11

Maybe he had a big bushy beard?


Island Elf 'Pugalist':1/"Almost Monk":1 |Perc:+7|HP:18/18|AC:14|T:15|FF:10|Fort:+1|Ref:+5|Will:+4|Init:+4

Perception:1d20 + 2 ⇒ (2) + 2 = 4

*Climbin' an' a scamperin'*


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Female Human (Chelaxian) Unchained Rogue (Burglar) 2 | hp --8-- 17/17 [0 NL] | AC 18, t 15, ff 13 | Fort +1, Ref +7, Will +0 | Init +8 | Perc +5 (+6 to find secret/concealed things/+7 to find traps); Trap Spotter +7 | Conditions: none

Shaedeen Perception Check: 1d20 + 4 ⇒ (19) + 4 = 23

Sheesh--I missed the Perception check call, too! I thought the figure was either a stowaway or maybe a dire rat...didn't expect a mix of the two!


Shaedeen missed her attack.
The rat like figure pulled up a crossbow and fired point blank! (So close that Shaedeen gets an AoO).
Reijo finally clears the clump of rags thrown in his face.

Light Crossbow: 1d20 + 4 ⇒ (8) + 4 = 12 for a possible 1d8 ⇒ 2 piercing damage.


Round 1________________________________

Players take their turn in order of posting, enemies will go last.

Roll20 map.


Sunny; yes you can climb on top of the boxes. The ceiling is low, so you will be prone and it will be difficult terrain if you do.


Island Elf 'Pugalist':1/"Almost Monk":1 |Perc:+7|HP:18/18|AC:14|T:15|FF:10|Fort:+1|Ref:+5|Will:+4|Init:+4

Climb Check:1d20 + 4 ⇒ (20) + 4 = 24

Sunny scampers up the crates and wriggles along their topsin the space between there and the ceiling.

*SPUNG*

Perception:1d20 + 2 ⇒ (3) + 2 = 5

"Here? Whut's that then?"


Female Human (Chelaxian) Unchained Rogue (Burglar) 2 | hp --8-- 17/17 [0 NL] | AC 18, t 15, ff 13 | Fort +1, Ref +7, Will +0 | Init +8 | Perc +5 (+6 to find secret/concealed things/+7 to find traps); Trap Spotter +7 | Conditions: none

Shaedeen jabs at the ratman with the pointy end of her rapier.

Shaedeen rapier (AoO): 1d20 + 4 ⇒ (2) + 4 = 6 for piercing damage: 1d6 ⇒ 3 (18-20)

Shaedeen rapier (Round 2 attack): 1d20 + 4 ⇒ (10) + 4 = 14 for piercing damage: 1d6 ⇒ 4 (18-20)

Should Shae actually hit the thing and realize she's unlikely to damage it, she'll also take a 5-foot step away from the ratscallion to allow someone else to try their luck.


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6

Round 2

With a low bestial grumble, Reijo steps in to unleash a vicious pair of slashing swings at the "stowaway."

Actions: 5 ft. step [free], full attack with 2WF [full]:
Cutlass attack: 1d20 + 4 - 2 ⇒ (11) + 4 - 2 = 13
Cutlass damage: 1d6 + 3 ⇒ (2) + 3 = 5

Axe attack: 1d20 + 4 - 2 ⇒ (16) + 4 - 2 = 18
Axe damage: 1d6 + 1 ⇒ (6) + 1 = 7

Reijo sees its ratlike features, but does not (yet) know his own weaponry is limited against it...


Island Elf 'Pugalist':1/"Almost Monk":1 |Perc:+7|HP:18/18|AC:14|T:15|FF:10|Fort:+1|Ref:+5|Will:+4|Init:+4

*wiggles closer*

Perception:1d20 + 2 ⇒ (7) + 2 = 9

I still don't see nuffin'....:(


Male
Spoiler:
Aquatic Druid 2 | Init +1 | Perc +4 | AC 15 T 11 FF 14 | CMB +3 CMD 14 | HP 7/17 | F +5 R +1 W +7 | Icicle 5/6

Thurden listens as the mists roil around him for sounds of surrender. Hearing instead his companions grunting and slashing at their foe Thruden breathes a heavy sigh. 'You barnacles have to give 'em a chance to surrender. Acting all impulsive and you ruin a perfectly good display of magic!' The dwarf is clearly too irate to act.


As you miss each attack, the creature fights back, managing to scratch Shaedeen for 1hp. Then almost by accident, Reijos handaxe slams into its ribs, even causing it to bleed!

Even though the wound starts healing immediately, the creature falls to its knees crying for mercy and cowering back against the bulkhead. It scrabbles at the soft wood of the hull, but there is no place to go with you in front.


Island Elf 'Pugalist':1/"Almost Monk":1 |Perc:+7|HP:18/18|AC:14|T:15|FF:10|Fort:+1|Ref:+5|Will:+4|Init:+4
DM-Camris wrote:
The creature falls to its knees crying for mercy and cowering back against the bulkhead.

"Oh noes!" Sunny exclaims at the poor critter's pitiful cries as she scrabbles dwon off the craes the better to try and protect the wounded critter.

Acrobatics(Dex):1d20 + 4 ⇒ (9) + 4 = 13

Trying her best to wriggle ner naturally tanned brown self past Shaedeen.

I in't sure if'n I is even be fittin' in there!


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6

Reijo's ready to keep swinging axe and blade. On seeing the creature cowering, he holds his position. But with weapons still drawn, he's ready to strike in a split second, if necessary.

Without taking his eyes off the ratlike stowaway, he grunts back at Thurden in a sarcastic tone, "Methinks it ain't surrenderin' if it be shootin' bloody bolts at me."

After spitting on the ground, "DROP IT, Ratty!" Reijo eyeballs its drawn crossbow. "Lest ye be wanting ANOTHER rib busted... or worse."

Taking notice of the healing wound, he raises a brow, but says nothing yet.

When Sunny tries to wriggle in, he sharply warns her, "AFTER he drops it, Saucy."

Noticing Shaedeen's scratch, "Ye alright, Kitty?"


Male
Spoiler:
Aquatic Druid 2 | Init +1 | Perc +4 | AC 15 T 11 FF 14 | CMB +3 CMD 14 | HP 7/17 | F +5 R +1 W +7 | Icicle 5/6

Thurden begins to angrily wave away the mist, which begins to dissipate. 'Oh, I heard you lot swinging away at the wretched thing first. Gotta give it the first shot, it's only sporting.'


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6

Reijo does a double take when he looks back to find Thurden waving away a thick mist that wasn't there when he entered the room. Having filthy rags thrown over his head at the time of casting, both of his eyes have been preoccupied with the ratscallion since.

"Bloody hells, matey. No more beans n' barnacles stew fer ye..."


Male
Spoiler:
Aquatic Druid 2 | Init +1 | Perc +4 | AC 15 T 11 FF 14 | CMB +3 CMD 14 | HP 7/17 | F +5 R +1 W +7 | Icicle 5/6

'You should see me on cabbage and broccoli!' Thurden guffaws, striding forward to assess the rat-man. 'And just who in the Hells are you?'


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6

"That sounds like a threat," Reijo smirks.

Turning to the ratscallion, "Best ye stop yer quiverin' and start speakin, Ratty, before he starts castin' his cabbagy magic on ye!"

Ah, good ole' bathroom humor. The classics never die. Sorry Sunny, LOL.


Female Human (Chelaxian) Unchained Rogue (Burglar) 2 | hp --8-- 17/17 [0 NL] | AC 18, t 15, ff 13 | Fort +1, Ref +7, Will +0 | Init +8 | Perc +5 (+6 to find secret/concealed things/+7 to find traps); Trap Spotter +7 | Conditions: none

Shaedeen gives Reiko a glare, apparently not caring for the nickname he's given her. "Yeah, fine--I'm tougher than I look."


Island Elf 'Pugalist':1/"Almost Monk":1 |Perc:+7|HP:18/18|AC:14|T:15|FF:10|Fort:+1|Ref:+5|Will:+4|Init:+4

Taking note of Reijo's words Sunny does her best to help Shaedeen who's also been hurt in the scuffle.

Aid another:1d20 + 0 ⇒ (14) + 0 = 14

Survival:1d20 + 3 ⇒ (17) + 3 = 20

"Ye needs ta' wash it. Keep it clean an' dry.... Or soak it fer a good long while in'a ocean. Salt water does wonders fer lil scratches an' tha like." Sunny pats Shaedeen's side carefully,

"Though it stings fer a bit."

Perception:1d20 + 2 ⇒ (14) + 2 = 16

"Here? Whut sort'a peopls has we found? They's all furry, like..." She looks at Thurden, then back to the person they've discovered.


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6

"Hmpf. Hope Ratty ain't one o'them disease-bearin' critter-folk?"

Reijo's severe gaze stares first at the ratscallion. His head turns to look at Shae's scratch with extreme suspicion.

"Are ye, Ratty?" he demands to know.


The human-hybrid thing flinched and cried for mercy at Sunny's touch; like it was on fire.
Reijo: it had already dropped the crossbow.
Shaedeen: Lip injury. Left untreated, the damage will give an intimidating sneer to the face.

The rat creature cowered against the bulkhead as far away from you as possible.
"Snig is clean! Very clean masters!" It whimpered.
From the smell of things, it's pretty clear that is not the case.
Reijo just hopes he didn't catch anything from the laundry thrown over him...


Island Elf 'Pugalist':1/"Almost Monk":1 |Perc:+7|HP:18/18|AC:14|T:15|FF:10|Fort:+1|Ref:+5|Will:+4|Init:+4

Ooo! Ouchy!

Sunny is concerned for poor Shaedeen's bleeding face. Offering to quickly scamper off and get something, anythng to help.

Uhm.. I din't touch tha' feller. Honest.

Though at the new person's words she does offer 'Him'(?) a bright and freindly smile.

Diplomacy:1d20 + 5 ⇒ (11) + 5 = 16

"Hey-YA there! Me name be 'Sunny' in'a speakin' of tha' peoples." She offers her usual, bright greeting.

(^_^)


Snig promptly hugs Sunny hard around the knees.
"Snig is sorry! Please don't hurt Snig mistress!" He snivels while weeping piteously.


Female Human (Chelaxian) Unchained Rogue (Burglar) 2 | hp --8-- 17/17 [0 NL] | AC 18, t 15, ff 13 | Fort +1, Ref +7, Will +0 | Init +8 | Perc +5 (+6 to find secret/concealed things/+7 to find traps); Trap Spotter +7 | Conditions: none

Shaedeen sees Reijo's worried look and tastes her own blood as it slides into her mouth from the wound. Realizing that perhaps the gash is a bit worse than first expected, the young rogue does her best to wash it out and apply pressure to stop the bleeding.

Since Shae's about as intimidating as a fruitfly (and since she considers herself the party's [beautiful] face), she won't want a scar that makes her look like she's sneering. If the basic first aid seems unlikely to prevent scarring...Thurden can expect to be pestered endlessly until he can heal the wound with magic. :)


Island Elf 'Pugalist':1/"Almost Monk":1 |Perc:+7|HP:18/18|AC:14|T:15|FF:10|Fort:+1|Ref:+5|Will:+4|Init:+4
DM-Camris wrote:

Snig promptly hugs Sunny hard around the knees.

"Snig is sorry! Please don't hurt Snig mistress!" He snivels while weeping piteously.

"Eeep!"

Dex Roll:1d20 + 4 ⇒ (4) + 4 = 8

Sunny exclaims as she's 'Glomped' by the new person.

"Here, that's okeys." She reaches down and pats the person on thier head.

"But me mate' Shaedeen's been scraped an' needs seein' to." Sunny tries to hobble alittle out of the way... Posibly dragging Snig with her. The better for Shaedeen to get to where she can better take care of herself.

"What can ye tell me an' me mates about these boxes, then?" Sunny asks Snig.

Diplomacy:1d20 + 4 ⇒ (10) + 4 = 14

As a way to distract them fomr their current plight.

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