Vivian Ferris
|
I'm with ya, half plus one is better than my roll as well. Forgot Toughness too, so 8hp. Class bonus going to skill point, Heal is at +10 now.
Vivian Ferris
|
I hadn't played a cleric before Viv and I'm really seeing some build issues. Sword and board would benefit from two weapon fighting, but DEX is 14 instead of 15. Energy channel is awesome but need an elemental domain. Selective Channel would be super useful but CHA is 11 instead of 13.
I'll make a character someday that is her son and he'll get spec'd a bit better.
| Gad’larr Fireblood |
I hadn't played a cleric before Viv and I'm really seeing some build issues. Sword and board would benefit from two weapon fighting, but DEX is 14 instead of 15. Energy channel is awesome but need an elemental domain. Selective Channel would be super useful but CHA is 11 instead of 13.
I'll make a character someday that is her son and he'll get spec'd a bit better.
I always saw Vivian as a Channel Smite, or Extra Channel kinda cleric anyway...and Alignment Channel (Evil) makes it great against Demons and Devils and all of the other Evil outsiders adventurers tend to meet.
=)
| Gad’larr Fireblood |
Level summary:
+1 Stunning Fist
New Monk Abilities - Purity of body (Immunity to ALL diseases), style strike (Flying Kick!)
New Feat- Dragon Ferocity (Combat Style Feat)
*While using Dragon Style, increase your Strength bonus on unarmed strike damage rolls by an additional one-half your Strength bonus,
to a total of double your Strength bonus on the first attack and 1-1/2 times your Strength bonus on the other attacks.
*When you score a critical hit or a successful Stunning Fist attempt against an opponent while using this style, that opponent is also
shaken for a number of rounds equal to 1d4 + your Strength bonus.
Skills
+2 Acrobatics (So I can take the feat!)
+1 Know (Religion)
+1 Perception
+1 Stealth
Background Skills
+1 Prof (Sailor)
+1 Knowledge (History)
| GM Fez |
Al, sounds like a promotion is well earned. I'm always glad to facilitate and run games.
As for this one there are a few threads still running loose:
| Qina Coldfire |
1d6: 1d6 + 2 ⇒ (5) + 2 = 7
+3 Perception
+1 Craft (tattoo)
+1 Profession (cook)
+1 2nd level spell slot
Inscribe Magical Tattoo
New Spells
+resist energy (bloodline spell)
+knock
I need to pick one more 1st level spell known.
Also, will there be any downtime coming up? I need to retrain a zero level spell to mage hand. I'm thinking about going arcane trickster so I would take 6th level as unchained rogue I think and take the sneak attack feat at 7th level to qualify.
| Gad’larr Fireblood |
We need to go over our loot too.
I'll try and put together a list soon, if nobody has already done it.
Vivian Ferris
|
I really enjoy the subtly opposing views in our group. Out of the 6 of us we have 5 different alignments, it gives the role play so much color. It's freshair from some PFS murder-hobo games I've played.
Also, should I take heavy armor proficiency now? I was thinking it'd still take until level 7 to build the full plate.
| Gad’larr Fireblood |
Quick LOOT Question (Brezik/GM): Didi we take any of these items?
I think I said to throw anything in that could be placed in the bag of holding easily enough, but I don't remember for sure:
The curtains in this room are made of fine silk, worth 700gp, though the amount of them means they are heavy. Similarly the gold censures are worth 10gp a piece, the water pipe 30gp, and the throne is covered in semi-precious and precious stones. These amount to: 20 agates (10gp/per) 5 carnelians (60gp/per) and 1 topaz (500gp)
Now I'm pretty sure we took most, if not all, of this stuff:
The small chest along the west wall is filled with 14 sacks of copper (each sack holds 200 cp). The small chest along the east wall is filled with 9 bags of silver (each sack holds 200 sp). The larger chest contains 4 bags of gold (each holds 200 gp) and a small darkwood case inscribed with the symbol of Razmir (worth 40 gp) containing 5 moonstones (200 gp each), three vials, a set of horseshoes of speed, a single dose of sovereign glue, a +1 cold iron heavy mace, a potion of cure moderate wounds, a potion of gaseous form, and a single application of oil of invisibility.
Of the three bags lying on the table, the first is filled with four complete sets of city guard uniforms, matching those worn by the local watch exactly; the second contains 23 silver holy symbols, representing nearly every good and neutral deity, and the final bag appears to be empty. The latter is, in fact, a bag of holding (type I) containing the pieces of a broken, gold chain that looks to be about 100 years old. You recognize the links of this chain as being similar to the fragments you saw hanging from Asar’s and Kassen’s necks in the crypt.
| Gad’larr Fireblood |
Other stuff: I know we got the evidence, but how much of this did we take otherwise?
A map of Tamran with a number of routes detailed hangs upon the wall.
A half finished love poem dedicated “To Iramine, to celebrate your great conquest”
A gold dagger, set with a wide variety of colorful gemstones, rests in the back of the desk drawer.
While there is nothing unusual about the bed, a small table positioned next to it bears a small whip, a pair of manacles, two bottles of Andoren brandy worth 20 gp each, and four vials of exotic perfumes worth 50 gp each.
Going through the bookcase Vivian discovers three ledgers hidden behind other books. One of these tomes chronicles every copper the temple has taken in since its founding, including detailed notes concerning how it was obtained. Most of the listed transactions are illegal in Tamran, from slave trade and drug deals to blackmail and protection schemes. The second ledger covers how the money is spent, from bribing known officials and guardsmen to paying for illegal goods and services. The tome also records a number of notes of tribute, covering vast sums of money sent back to Razmir for the Living God’s tithes. The third ledger, though mostly empty, covers all of the temple’s exploits in Kassen, including detailed reports from the priests sent there to retrieve the “fragments.”
"Healing juice"
"Get away juice"
"In case of Krant"
Mwk Rapier
Mwk Light Crossbow + 20 bolts
Mwk Studded Leather
Mwk Light steel shield
Black Robes
Iron Mask
Thieve's Tools
2 Sunrods
124 gp
Repeat of everything above (x2)
Ornate silver mask of Razmir, carried as a brooch
Heavy silver collar, neatly inscribed with Collar of the Inferno
2 unlabeled vials of liquid
Iron wand stamped on all sides with small shields
Black robes
Iron Mask
Silver ring of a serpent biting its tail
And finally: Does Evlar keep or give back the item we lent him?
(Or did he use it?)
Again I'm assuming we threw what we could in the bag of holding...but not everything.
Also: Can someone go over this stuff with Detect magic and figure out what some of it does?
I think that is everything, except if we get a reward from our contact for exposing the Razmirans.
Vivian Ferris
|
I posted above our leveling talk in this discussion thread that we grabbed all the stuff you mentioned in the last post as we discovered it. It was during the time that we were looting the heralds and Ergathis, so we could dip back into those rooms at that time of we hadn't been assumed to collect it all.
We can also go back in now and clean house ;)
| Gad’larr Fireblood |
That's fine Vivian.
=)
I just wanted to be sure. I was personally thinking along these lines: (Aside from the evidence, which we would have taken no matter what.)
1. We did not always specify exactly what we did take or did not when it came to loot here. Our answers were often vague or general. We were focused on gathering evidence, not money anyway.
2. Even with the bag of holding, we would not have been able to take EVERYTHING with us I believe. Nor I doubt, did we have the time to say...pry all the jewels out of the throne we found, as an example?
3. And it would be up to the GM of course, but I think going back in would be problematic since the Razimaran's patrols would be returning soon enough (empty handed) and would probably be very annoyed to find us trying to loot the temple in their absence.
I just wanted help simplifying the list is all.
Once I have a list of things we probably did NOT take with us (and once everything is identified), I can set up a loot list for everyone to peruse and determine what is stuff we want to keep or get rid of.
FYI/BTW: I forgot to list Krant's magical Greatclub too to one of the earlier lists.
| Gad’larr Fireblood |
@GM:
Please help fill in the blanks/identify here on some of the more 'esoteric' game items? Any magic? GP value (if any) if not magic?
If you need a flurry of Appraisal Checks and Spellcraft Checks, Qina has already started.
Item
Healing juice x2
Get away juice x2
In case of Krant x2
Ornate silver mask of Razmir, carried as a brooch
Heavy silver collar, neatly inscribed with 'Collar of the Inferno'
unlabeled vials of liquid
Iron wand stamped on all sides with small shields
Silver ring of a serpent biting its tail
Krant's magical Greatclub
head of the mask golem, it apparently had a rather large gem in it?
| GM Fez |
You guys have enough time to figure it all out, remember you've still got 5+ days from where the module expects you to be.
Healing - pot cure mod
Get Away - pot invis
Krant - pot stabilize
Mask Brooch - brooch of shielding (85 Charges)
Collar of the Inferno - single use item, summons 1d3 hell hounds as if using summon monster V
2 more healing, 1 more Krant
Wand - wand of shield (42 charges)
Ring - ring of protection +1
+1 Greatclub
Gem - Green Quartz (1000gp)
| Gad’larr Fireblood |
Here is the stuff we need to decide on that (I'm assuming) we are going to possibly keep and what we want sell/trade in the end.
I placed names of suggested people who might want to keep or use these items in the future:
HORSESHOES of SPEED x1 Set (Allister?)
Sovereign Glue x1 dose (Brezik?)
+1 Cold Iron Heavy Mace x1 (Vivian?)
bag of holding (type I) x1 (Brezik? Bel? Qina?)
Ornate silver mask of Razmir, carried as a brooch: brooch of shielding (85 Charges) x1 (Qina? We can cover it in wax to eliminate the mask)
Heavy silver collar, neatly inscribed with Collar of the Inferno: - single use item, summons 1d3 hell hounds as if using summon monster V
x1 (Gad? - I'm assuming no one else here wants to wear this?)
wand of shield (42 charges) - (Qina?)
1
Silver ring of a serpent biting its tail: ring of protection +1 (I think everyone might want this...but who needs it? Qina?)
+1 Greatclub x1 (Keep or Sell?)
gold dagger x1 (Sell? I think this is worth a lot of gold...since it probably NOT magical, but I can't stop thinking my character might kinda want to keep it because it comes from Jalmeray!)
single application of oil of invisibility x1
pot cure mod x5 (One for each of us?)
pot invis x2
pot stabilize x3
Mwk Rapier x2
Mwk Light Crossbow + 20 bolts x2
Mwk Studded Leather x2
Mwk Light steel shield x2
Thieves' Tools x2
Sunrods x4
pair of manacles x1
Silver Holy Symbols(Various Neutral and Good Deities) x23
Once I know what is what, I can put together and sell/transmute everything else into personal/individual gp.
SPEAK UP or it will go the highest bidder!
| Belathorian Twice Born |
How many bags of holding do we have now? Is it just Brezik's and this new one?
The only thing that I would take for Bel is his share of the pots and maybe the xbow. We're quite light on ranged support.
There's obviously a lot of very nice stuff there, I agree with your suggestions really, though Qina might need a hand carrying all her loot!
Vivian Ferris
|
Many thanks for putting in the time on that list Gad!
A couple of things. We may want to split up the wand of Shield and the Brooch of Shield. One to Qina and one to another?
I'm unsure why the Horseshoes are for Al, none of us have horses. Are you thinking we can mount them onto his armor and get him the speed boost?
Viv will take all holy symbols of Gorum, maybe keep one for herself and return the others the the local Gorumites.
Also, considering Viv's final form, she'll sell the Morningstar and Bashing Heavy Shield once she starts doning full plate. Very likely the +1 Heavy Mace too. So those funds will return to the group as well, though depends on Brezik's plan and downtime. Viv will not want to wait long with the trail to the Isle of Terror so fresh so I envision this work being done post part 3.
Brezik, you mentioned crafting magical items. Do you have anything in mind? After how Al got shanked by the heralds, Fortification seems wise. Spell-storing would fit Vivian well too.
Vivian Ferris
|
No problem Fez, heal up! There's plenty of shenanigans for us to perpetrate in this town.
On a side note, got an idea for a character on the premise of Vivian's son this weekend. I'll save you the wall of text, but since you are all familiar with her...
Dominic Ferris II
The idea is that if Viv (and I guess all of us ;) ) survives the Price of Immortality arc I figured there could possibly be a lot of down time to build the Keep of the Flame, craft gear, etc. At some point during that Viv would get restless, miss combat, and go off on some mercenary or contract jobs. During one of those a metaloid outsider from the earth plane would appear to her whom she'd see as an aspect of Gorum. Coming back to Kassen, she'd give birth to her Oread son, Dominic Ferris II. Dominic II would be raised in the Keep. I chose the Earth:Metal domain for the obvious reasons of his ancestry and mother's obsession, but the Rune:Linguistics is due to his upbringing. Growing up in the college he was subjected to a lot of books, different languages, magics, and the mindsets of military and political planning.
The crunch is only half done, was cannibalized from a few other characters.
| Belathorian Twice Born |
Get well soon Fez, we'll try not to burn down the city while your healing!
HP: 1d8 ⇒ 7
I'll take that!
Warpriest Level 5 is... Lame. There's no other word for it. But hey! I've diversified my skills a little...
| Belathorian Twice Born |
No problem Fez, heal up! There's plenty of shenanigans for us to perpetrate in this town.
On a side note, got an idea for a character on the premise of Vivian's son this weekend. I'll save you the wall of text, but since you are all familiar with her...
Dominic Ferris II** spoiler omitted **
I guess we need to talk about that day...
This next module finishes the story arc, level 7 or there abouts. What do we do then?
This game is fantastic, the group is fantastic. I for one don't want to let any of this end... gush over.
Vivian Ferris
|
I guess we need to talk about that day...
This next module finishes the story arc, level 7 or there abouts. What do we do then?
This game is fantastic, the group is fantastic. I for one don't want to let any of this end... gush over.
Yeah, I agree, our group is a show I'd love to binge watch... I'm more comfortable with Vivian than any of my other characters.
A lot of it is up to Fez, and still we have a whole module to play through. But a quick click on the adventure finder shows Realm of the Fellnight Queen is the only 7th level module Paizo has outside of AP pieces. Based around a small town in the forest, sounds kind of Kassen-esk.
| Brezik Arkennslag |
Okay was putting this post off till I had time to do right...
At level 5 Brezik with help from Qina and Vivian we will be able to turn out some pretty cool stuff surprisingly quickly and efficiently. unfortunately the big Full-plate armor that people are wanting will take allot more time then I think people will want to wait to craft it. We're basically looking at 1 to 2 weeks for every 50 gold in the cost of an armor. We're prolly better off buying armor and upgrading it.
Brezik has the unlock power for armor crafting. ie...5 Ranks: When determining your weekly progress, double the result of your Craft check before multiplying the result by the item's DC.
with Qina's assistance the roll will be 23-42 =13 Base +4 Qina assists +5 Crafters Fortune This is doubled by Brezik's unlock when determining progress, so we'll be making 46-84 progress a week.
The cost of Full plate is 1500gp or 15,000sp... With a DC of 19 we'll need a total progress of just under 790.
We are still looking at 10-18 weeks of work to make full plate in one sitting. Not bad for a full time armor smith making a living... not as acceptable for adventurers between adventures.
If we piecemeal full plate:
Torso 200gp dc 16.... 125 progress needed 2.5-3.5 weeks
Arms 375gp dc 11(21).... 179 progress needed 3-5 weeks
Legs 925gp dc 11(21).... 450 progress needed 11-6 weeks
so we're looking at 5-7 weeks and 200gp just to get Vivian and Allister into Breastplates... to later be upgraded into full plate.
Do we really want to spend that kind of time to save 1500gp?
Armor---> 150gp
weapon--> 300gp
This only takes 1 hour and one of her 2nd level spell slots for the day.
Meanwhile Brezik will need:
Armor----> 50gp... between 1 and 2 weeks.
weapons-->100gp... between 2 and 4 weeks.
With time at a premium Vivian should handle all the masterwork upgrading.
Brezik can only add a +1 enhancement bonus to weapons and armor at this level. Next level he can go up to +2.
Brezik can make items magical at 1 day per 1000gp in the cost and it cuts the cost in half.
+1 armor... 500gp and 1 day
+1 weapon.. 1000gp and 2 days
We can add some stuff to +1 weapons, shields, and armor...
Armor and or Shields
Arrow deflection... 4000gp... one casting of shield
Balance.... 1500 gp one casting of cat's grace
Benevolent... 1000go one casting of aid
Bitter... 1500 gp one casting of stinking cloud
Bolstering 1500 gp one casting of heroism
Brawling 1500gp and one casting of bulls strength
Champion 1500gp and one casting of protection from evil
Delving 5000gp and one casting of soften earth and stone
Energy Resistance 9000gp and one casting of resist energy
Expeditious 2000gp and one casting of expeditious retreat
Grinding 1500gp and one casting of Keen edge
Rallying 2500gp and one casting of remove fear
Ramming 1500gp and one casting of force punch
Shadow 1875 one casting of silence, one casting of invisibility
slick 1875gp one casting of grease
Wyrmsbreath 2500gp and on casting of burning hands
Weapons
Adaptive 500gp one casting warp wood
Advancing 8000gp one casting feather step
Allying 3000gp one casting of magic weapon
Benevolent 3000gp one casting of aid
Countering 3000gp one casting of cats grace
Courageous 3000gp and one casting of heroism one casting of remove fear
Deadly 3000gp and one casting of inflict light wounds
Dueling 70000gp and one casting cats grace
Glorious 8000gp one casting of blindness/deafness
Grounding 3000gp one casting of shocking grasp
Invigorating 8000gp one casting of good hope
Limning 3000gp one casting of faerie fire
Merciful 3000gp once casting of cure light wounds
Mimetic 3000gp and one casting of resist energy
Neutralizing 3000gp and one casting of purify food and drink
Quenching 3000gp one casting of chill metal
Thawing 3000gp and one casting of heat metal
Throwing 3000gp and one casting of magic stone
Thundering 3000gp and one casting of blindness/deafness
Allister Sunscale
|
-Oil of invis x1 - Brezik or Qina
-Pot cure mod x5 - One for each of us.
-Pot invis x2 - Brezik and Qina
-Pot stabilize x3 - Are these just like the spell? If so, my vote is for Brezik, Qina and Bel.
-Horseshoes of Speed - None of us have mounts right now. Might be best to sell (paizo lists full price as 3,000GP).
-Sovereign Glue x1 dose - Brezik
-+1 Cold Iron Heavy Mace - Vivian or sell
-Bag of Holding (type I) - Qina
-Ornate silver mask of Razmir (brooch of shielding 85 Charges) - Vivian or Bel? Not Allister.
-Heavy silver collar (of the Inferno) - Anyone except Allister.
-Wand of shield (42 charges) - Qina
-Ring of protection +1 - Anyone. Qina opted out. Allister would love it, but any melee will use it well. Maybe all interested should roll 1d20, highest takes it?
All the rest of the odd gear (including masterwork) should be sold off and funds split between the group members / group fund.
Since the craft time is so long for full plate, and doesn't off-set much of the cost, Allister will just purchase his full plate. That way Brezik can focus on more worth-while crafting.
I absolutely want to take Brezik and Vivian up on upgrading the full plate to a masterwork set. If we could continue the Dawnguard theme like my masterwork sword, that would be even better.
I wasn't aware that this AP ended following the next module. Knowing that, my preferences are as follows:
1. We find another AP to jump into using the same characters. I'm very partial to our group, our characters, and the advancements we've made. Even if we have to force our way into a different ongoing campaign (say the previous group of adventurers were killed and we are hired on in their place or something).
2. Roll new characters and begin an entirely new campaign. I'll be sad if we have to get rid of this group of characters, but I'll be happy we at least continue playing together as a group.
3. Abandoning the group isn't an option. I know this partially depends on GM Fez and everyone's interest in continuing, but I'm sure we can find a way to keep playing together.
| Gad’larr Fireblood |
A couple of things. We may want to split up the wand of Shield and the Brooch of Shield. One to Qina and one to another?
The pin protects against Magic Missiles only. I just figured she would be the one who might be in the worst danger from Magic Missiles as our only Arcane spellcaster. The wand..she's the only one who can cast 'shield' so I figured she would carry it.
I'm unsure why the Horseshoes are for Al, none of us have horses. Are you thinking we can mount them onto his armor and get him the speed boost?
Paladin;s still gain a sacred mount right? I was thinking of the future...but if you want to sell them...
Viv will take all holy symbols of Gorum, maybe keep one for herself and return the others the the local Gorumites.
I thought I would do so as well with a symbol for Irori!
| Gad’larr Fireblood |
A lot of it is up to Fez, and still we have a whole module to play through. But a quick click on the adventure finder shows Realm of the Fellnight Queen is the only 7th level module Paizo has outside of AP pieces. Based around a small town in the forest, sounds kind of Kassen-esk.
Agreed. However...there is also the 7th level adventure 'Treasure of Chimera Cove.' Its an older adventure done in 3.5, but is easily updated to full Pathfinder. If GM Fez thinks we could handle it, he also might try an 8th level adventure like No Response from Deepmar or similar...or maybe he has a unique game he might want to throw together himself! We could start taking part in the war! Would love to do a 'adventure behind enemy lines' sort of game!
=)As a last ditch thing...we could always pick up an AP around the 7th level or so? Most APs are designed to do so that I've seen and played in.
| Gad’larr Fireblood |
So far I get this from everyone:
-Oil of invis x1 - Brezik or Qina
-Pot cure mod x5 - One for each of us.
-Pot invis x2 - Brezik and Qina
-Pot stabilize x3 - Brezik, Qina and Bel.
-Horseshoes of Speed - SELL? (paizo lists full price as 3,000GP).
-Sovereign Glue x1 dose - Brezik
-+1 Cold Iron Heavy Mace - Sell?
-Bag of Holding (type I) - Qina
-Ornate silver mask of Razmir (brooch of shielding 85 Charges) - Qina, Vivian or Bel? (No Allister or Gad)
-Heavy silver collar (of the Inferno) - Gad
-Wand of shield (42 charges) - Qina
-Ring of protection +1 - Anyone? (Not Qina)
-Thieves' Tools x2 -Sell?
-Sunrods x4 - Gad
-pair of manacles x1 -Brezik? Sell?
As far as the Ring in concerned...its good for anybody.
ROLL OFF if you want the ring. Do a 1d20 roll, highest gets the ring?
NOTE: With the money we're getting in this it should be easy enough to BUY a ring of protection if you really want one.
Vivian Ferris
|
1d20 ⇒ 19
Carrion Crown and Giantslayer happen around Nirmathis. CC on the north shore of this lake and GS around Nirmathis' northern borders. There's also the next AP coming out in March, the Ironfang Invasion. I'm up for anything really that excites Fez, all continuing gameplay options are a win in my eyes.
[Cough]Carrion Crown is full of undead [/cough]
Vivian Ferris
|
Ahh great roll, never stand between a woman and jewelry.
To Brezik's crafting thoughts. Viv will totally spend a week masterworking as much we can afford. Minimum all our weapons, it'd be nice to do our armor. She is feat starved, so let's get Al suited up in plate first. She can take proficiency at 7 then and save us good at the moment.
Allister Sunscale
|
I'm unsure why the Horseshoes are for Al, none of us have horses. Are you thinking we can mount them onto his armor and get him the speed boost?
Paladin's still gain a sacred mount right? I was thinking of the future...but if you want to sell them...
At fifth level I had to choose a Divine Bond. The options were either a mount familiar, or a special bond with my weapon. I chose the weapon bond, so I won't have a sacred mount or much use for the horseshoes. Figured I use my weapon much more often than I would a mount, and the flare for weapon bond fit my Dawnguard background (I can make my greatsword glow like a torch and either increase it's modifiers or add magic properties).
Ring of Protection: 1d20 ⇒ 5
Vivian Ferris
|
Soooo I screwed up leveling somewhere in the past... assuming I had bad HD rolls every level, I should be at 43 hp at level 5 with HD 8, Con mod +2, and Toughness. Any objections if I start there?
| Brezik Arkennslag |
As for this one there are a few threads still running loose:What happened to Al's brother
The building of the keep back in Kassen
Where did Iramine and the other Razmiran's run off to
Other thoughts that I'm still working out
Sounds like Fez has some plans brewing for what's next already. Didn't you guys hear that Baeloth was headed towards Skelt? That would put us firmly into Brezik's back story territory as well. Yep I think Fez has the "What's next" angle under control.
| Gad’larr Fireblood |
Brezik,
Do you want to d20 roll for the ring or skip it?
I know it may be hard to beat Vivian's '19', but thought I would check anyway to be fair.
=)
| Brezik Arkennslag |
No thanks
| Gad’larr Fireblood |
Vivian you get the ring.
Any more arguments/personal decisions on the stuff above?
Some of it is still technically un-claimed and 'assumed' for certain people.
I would hate to sell something somebody may want to keep...So speak up now.
@Bel: On the 23 silver holy symbols: They are all of Good or Neutral deities. Burning/Melting them for scrap silver is not necessary and will probably reduce their effective value of 25gp each. (That's over 500 gp if none are taken). But that's just a supposition. Is there a reason you want them melted down?
Vivian Ferris
|
Vivian will continue to use the +1 CI mace for the time being, is taking a cure mod pot, the ring, and will take the brooch if no one claims it just cause it's neat. She doesn't need it but it seems useful enough to not sell. Would definately cover it in wax though.
She will sell the morning star though.
Allister Sunscale
|
Come to think of it, I'd like to make a claim the following:
+1 Cold Iron Heavy Mace
Masterwork light steel shield
Not sure if Vivian claimed that weapon, and if so we could roll for it or I could take the weapon she is replacing. I'd just like to have an option for increased AC in case Allister decides to charge into a group of enemies again.
| Gad’larr Fireblood |
Yeah she wanted the Mace too...
Vivian? What do you want to do? Do you want to work it out between you and Allister? Roll off for it? Trade weapons?
I would think you two can figure it out either way.
| Brezik Arkennslag |
Come to think of it, I'd like to make a claim the following:
+1 Cold Iron Heavy Mace
Masterwork light steel shieldNot sure if Vivian claimed that weapon, and if so we could roll for it or I could take the weapon she is replacing. I'd just like to have an option for increased AC in case Allister decides to charge into a group of enemies again.
That's Vivian's primary weapon you're asking for Allister. If you were going to use it as your primary then making a claim on it would be fine, but you want it for a "back up in certain situations." She already said she's going to sell a morning star which I'm sure she would let you have for free.
Right now My vote is we should focus on getting everyone's primary weapon Magicked up.... wouldn't like a repeat of the pass the dagger game we played against that first shadow. This means Allister's Greatsword, Breziks Axe, and Beltharion's Scythe. which would cost us 3150gp. (2150gp If Bel lets us sell his dagger and use the proceeds to upgrade his scythe.)
50gp to make a normal tool masterwork
300gp to make a normal weapon masterwork
150gp to make normal armor magic
1000gp and 1 day of Brezik's time to give a weapon a +1 enhancement
500gp and 1 day of Brezik's time to give armor a +1 enhancement.
moonstones give us 1000gp
selling the horseshoes gives us about 1500gp
silver holy symbols 100gp after some get taken and assuming we stop Bel from melting the rest down down
manacles 7.5gp
thieves tools 30gp
The curtains in this room are made of fine silk, worth 700gp, though the amount of them means they are heavy. Similarly the gold censures are worth 10gp a piece, the water pipe 30gp, and the throne is covered in semi-precious and precious stones. These amount to: 20 agates (10gp/per) 5 carnelians (60gp/per) and 1 topaz (500gp)
Keep in mind we also have 1028gp in coins from the vault that Brezik would like to return to the citizens of the city... if you all are amenable.
Allister Sunscale
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If Vivian wants the CI mace for her primary that's perfectly fine by me, not trying to take it. I just wasn't sure what had been claimed or what was on the selling block.
I'm happy with my greatsword and will continue to use that as my primary. I've been reconsidering taking the mace and shield anyway, not sure Allister would be willing to drop his prized possession for a boost in defense.
As for magic primary weapons, my Divine Bond allows me to add a magic status to my primary weapon or add a + magical enhancement for a few minutes per day. For that reason, I think we can focus on boosting the other characters' weapons first.