Corsairs of Varisia

Game Master dain120475

“Corsairs of Varisia” is a homebrew campaign which has low magic; emerging technology in the form of firearms; reavers, swashbucklers, buccaneers, and pirates.

“Corsairs of Varisia” campaign pits the starting party in a emerging town situated between Riddleport and Magnimar.

The town, formerly Roderic’s Cove, had been conquered by pirates from Riddleport, but has been recently liberated from support from the south to stop the advance of Riddleport into their waters.

The town was renamed “Beacon” and the lord of the town is calling on any who wish to make their fortune and become something great; with little to aid them but their wits and steel.


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Occasionally effective dwarf 6 |HP: 53/53 AC: 19 (12 Tch, 18 Fl) | CMB: +6, CMD: 20| F: +7, R: +3, W: +8 (+2/+4 hardy/steel soul) | Init: +1 | Perc: +12 (DV), SM +10 | Speed 20ft | Spells: 1st 5/5; 2nd 3/4 | Fervor: 4/5 | Blessings: 5*/5| Channels 3/3 Active conditions: Bull's Strength

Thanks! I intend to. :P


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

The next 7 days will be extremely busy for me. My posting will be very minimal.


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

Taissa will purchase : 1 x Bullseye Lantern (12 gp), 2 x Vermin Repellent (5 gp each), 2 x Bodybalm (25 gp each). Total cost: 72 gp

She will also swing by the ship before day's end and take the portable lab and all her crafting supplies.

To the group: In my post on the main gameboard, I asked if the group wanted to purchase a large tent -- Not sure how long we will be trekking from den to den -- Thought a tent would come in handy against elements and vermin (and other nasties). Shrugs. Feedback on this? Any other ideas/suggestions?


Male Human Barbarian (Outlander- Zealot of Saxwyn)(CN)/3, HP 35/39: , AC: 16 , Saves: STR +6 CON +6, Initiative: +2, Passive Perception: 14: Rage Remaining 1/2

I concur with the tent idea, and I will also purchase 3 X Vermin Repellent and 2 X Bodybalm, total 65GP. I will pitch in for a tent...no pun intended.


HP: 48/48 || AC 21, touch 13, flat-footed 14 (+3 armor, +3 Dex) || Inspiration (+1d6, 6/day) || Init +3
Current Status:
HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6

Sorry people - busy family weekend. I'm in favour of buying the tent. The remaining mundane items I will list tonight, if that is ok.


HP 27/37, AC 26, T12 FF24, Bab +4, Melee +6, CMB 6 , CMD 20, F +7, R +1(+2VsBursts&Spell Effects Wi Sheild), W +0/+2Vs Enchantment, Init +1, Perc+12, “Human”(DC21 Disguise) Titan Mauler2/Shield Master2,

Would such a large tent be called a 'Pavilion'?

Am also quite happy to 'copy paste' the to buy list. Heck, fishing line, hooks etc as well? Maybe even nets? (Though I not that 'combat' nets are priced differently etc to 'Fishing' nets).

Would a Pony/Donkey/Mule/Light horse also be worth having to free up carrying?

Melthune didn't spend a lot(If hardly any) of her shares so she has money to go around.

Much cheers to all.


Sounds pretty good to me about gear.

I believe a large tent would be called a "Pavilion" tent; also, the the Portable Alchemist Lab is roughly 20 lbs (they don't have it formally in the books when I last looked, but that was what I was told - it's kind of bulky, too; roughly the size of a duffle bag).

Make sure everyone notes that on their carrying capacity, if you're hauling things. That said, a pack animal may be handy - but remember; the swamps will be fairly wet terrain. In point of fact, you may want to leave White Fang back at "home" because if Taissa puts him down to fight, there's a good chance that he'll be underwater.

Quick question - does anyone know how to make a proper "loot list" via an excel sheet?

I think that will become very important soon.

Final question - most of the gear you are asking for is in in the "General Store" - some of it is in the "Alchemist Shop" - does anyone have a specific place they'd like to go shopping for the gear? That might be important depending on what you do and who you talk to.

Okay - now I'll check the main boards and toss up a response there soon.


HP: 48/48 || AC 21, touch 13, flat-footed 14 (+3 armor, +3 Dex) || Inspiration (+1d6, 6/day) || Init +3
Current Status:
HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6

As soon as he gets a chance, Polux will also head up and meet with Snaga. I'll post something as soon as I can.


Polux wrote:
As soon as he gets a chance, Polux will also head up and meet with Snaga. I'll post something as soon as I can.

You can theoretically meet with him very soon - as soon as you left the Regent's place. You guys didn't all have to travel together if you didn't want to; but for now Snaga is on the ship waiting to see what comes next.

Once you find him, he's up for chatting and any other plans.


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

Taissa won't be carrying the portable lab through the swamp. She's just taking it off the ship and leaving it securely in town until her return. So if The Seahawk sails off on some mission, our group still has the lab and the crafting supplies when they return to town.


Taissa Sloane wrote:
Taissa won't be carrying the portable lab through the swamp. She's just taking it off the ship and leaving it securely in town until her return. So if The Seahawk sails off on some mission, our group still has the lab and the crafting supplies when they return to town.

Sounds good!

Where would you like to store it (or any other gear) while you're not in town?


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hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

Since we have no official offices in Beacon at present, Taissa will make a stop at Apothecary's store and ask the friendly Halfling proprietor, Petunia Mossbanks, to securely store her portable alchemist's lab, her masterwork artisan tools and crafting supplies (current value 464.7 gp) in a back room... They had built up a rapport earlier when Taissa made some healing potions/kit purchases from her...

Diplomacy with Petunia: 1d20 + 5 ⇒ (20) + 5 = 25

Dain GM, Taissa would like to sell her old studded leather armor (since she now has her +1 Mithril shirt). Do I have to rp this out on the social rp board while we are still in Beacon?


Taissa Sloane wrote:
Do I have to rp this out on the social rp board while we are still in Beacon?

Oh yes - in fact, I'll have to RP this out - FYI - the natural 20 on Diplomacy? That was very, very good fortune ;)

I'll have something up soon :)


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

Okay, no worries. Will check the social rp board for your posting and will reply.


Post is up - I had it take place at roughly "6:30 PM" at night, several hours after meeting with Liam - this way people can come with you if they'd like, or not.

It's up to you if you bring them, though.

Backup might be helpful, but on the other hand, you did get a natural 20 on your Diplomacy Check, so you may be okay...


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

I'll post this here as it is rp after visiting with Liam Ironhorse. I don't want to confuse the current thread on the main board.

"I will be collecting the portable lab, tools and crafting supplies from The Seahawk and then visiting the Halfling Apothecary, Petunia Mossbanks. I will ask her to hold these things until we return from exploring the dens. Any of you care to join me and the animals?"


HP 27/37, AC 26, T12 FF24, Bab +4, Melee +6, CMB 6 , CMD 20, F +7, R +1(+2VsBursts&Spell Effects Wi Sheild), W +0/+2Vs Enchantment, Init +1, Perc+12, “Human”(DC21 Disguise) Titan Mauler2/Shield Master2,

At work.

Melthune nods, "Aye...I'll come and see about getting some of the items on the shopping list."

Will add I other post when I can.


HP 27/37, AC 26, T12 FF24, Bab +4, Melee +6, CMB 6 , CMD 20, F +7, R +1(+2VsBursts&Spell Effects Wi Sheild), W +0/+2Vs Enchantment, Init +1, Perc+12, “Human”(DC21 Disguise) Titan Mauler2/Shield Master2,

Okay...not much time atm.

1) Okay, mountain sounds good for building. Winter sports are in this year, right? :P

2) Curse you Dain GM, now I can only think of Snaga as a three foot tall Zathras!


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

Sorry, busy morning. Will post something as soon as I can.


Taissa Sloane wrote:
Sorry, busy morning. Will post something as soon as I can.

Cool! Sounds good :)


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

Are we deciding where our base of operations will be in only OOC commentary, or, are we going to rp it out? Just checking.


Taissa Sloane wrote:
Are we deciding where our base of operations will be in only OOC commentary, or, are we going to rp it out? Just checking.

Tough call -

To RP it out you guys would have to RP it out :)

But I think before you make any decisions you may want to get as much information before you decide what comes next. For right now, you'll need to RP that info gathering I think...


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

I don't think we're 3 to 1 on the location of our base camp after Taissa heard that the land is useless at the foot of the mountain. I still think we need to discuss what we all want from this camp.

Holystone: Taissa will take your coin and buy whatever you need from Petunia Mossbanks. I will rp it out later tonight.

RPG Superstar 2015 Top 16

Sure, that's fair.

It seems like the benefits of each location summed up simply are:

1) Mountains: super defensible

2) Open land: super easy to access, lots of food/supplies potential

3) Coast: reasonably easy to access if you have boats, decent food/supplies potential

Cons:

1) Mountains: hard to access or retreat from, poor food/supplies potential

2) Open land: hard to defend

3) Coast: I'm getting a 'middle of the road' vibe:
-not as easy to defend as the mountains, but better than open land
-Better than mountains for supplies/food, but not as good as open land
-potentially a target for pirate attack

That is what I have taken away from Ironstone's speech and our own checks, anyway.

**

Thanks, no rush on the post from this corner anyway :)


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

Thanks for the pros and cons, Dien. :)

If we're by the coastline (and Taissa is not against the idea as it was her first option when it was originally raised), won't we need boats or a ship? Some form of sea transport? We need to make some big coin and soon ... whatever option we choose. :/

After hearing Ironhorse's account of each option, Taissa is against the foot of the mountain. The idea of a super defensible place is good but not being able to live off the land or have relative access to it makes her shy away from that option.

RPG Superstar 2015 Top 16

As I understand it (I could be wrong) the coast can still be accessed by land-- it's not like it's on an island-- it's just that the boat-option allows for quick travel/retreat/resupply, etc.

Also, a keelboat (capable of making sea voyages if it doesn't go too far from the coast) costs 3,000 GP. Jenner could buy that right now out of his own pocket*, if a boat was an immediate priority.

*assuming we don't spend a significant amount of gold in setting up the lair, anyway

Keelboat:
This 50- to 75-foot-long ship is 15 to 20 feet wide and has a dozen oars to supplement its single mast with a square sail. It requires a crew of 8 to 15 to sail and can carry 40 to 50 tons of cargo or 100 soldiers. It can make sea voyages, as well as sail down rivers (thanks to its flat bottom). It moves about 1 mile per hour.

But yeah, I think we could make the coast-base without needing a boat right off, it's just a purchase that helps us once we start needing to bring TONS of cargo as opposed to 'a wagon full of timber'. If I am wrong and we need a boat to even begin a coastal base, that's another consideration.


Male Human Barbarian (Outlander- Zealot of Saxwyn)(CN)/3, HP 35/39: , AC: 16 , Saves: STR +6 CON +6, Initiative: +2, Passive Perception: 14: Rage Remaining 1/2

I have moved off my initial opinion on the mountainside location, as well. The Coast does look promising. I would like some wooded areas nearby, and this seems like the only option with that, and other significant resources.


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hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

Taissa will opt for the Coast option.

Updated/Amended Individual's Shopping List:

Hack: 3 x Vermin Repellent (15 gp), 2 x Bodybalm (50gp). Total 65gp.
Holystone: 1 flask Acid (10gp), 1 flask of Alchemist's Fire (20gp), 2 x Vermin Repellent (10gp). Total: 40gp.
Taissa: 1 Bullseye Lantern (12gp), 2 x Vermin Repellent (10gp), 2 x Bodybalm (50gp). Total: 72gp.
Polux: 1 flask of Alchemist's Fire (20gp), 3 x Vermin Repellent (15gp), 2 x Bodybalm (50gp), 1 x Antitoxin (50gp). Total: 135gp.

Melthune, anything for you? These are separate purchases apart from the tent, raft, mule etc ...

Dain GM, does Taissa need to rp all the alchemical items with Petunia Mossbanks?


HP: 48/48 || AC 21, touch 13, flat-footed 14 (+3 armor, +3 Dex) || Inspiration (+1d6, 6/day) || Init +3
Current Status:
HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6

Polux sticks with the Mountain range for a change of pace. But will go with the majority vote.


HP 27/37, AC 26, T12 FF24, Bab +4, Melee +6, CMB 6 , CMD 20, F +7, R +1(+2VsBursts&Spell Effects Wi Sheild), W +0/+2Vs Enchantment, Init +1, Perc+12, “Human”(DC21 Disguise) Titan Mauler2/Shield Master2,
Taissa Sloane wrote:

Taissa will opt for the Coast option.

Updated/Amended Individual's Shopping List:

Hack: 3 x Vermin Repellent (15 gp), 2 x Bodybalm (50gp). Total 65gp.
Holystone: 1 flask Acid (10gp), 1 flask of Alchemist's Fire (20gp), 2 x Vermin Repellent (10gp). Total: 40gp.
Taissa: 1 Bullseye Lantern (12gp), 2 x Vermin Repellent (10gp), 2 x Bodybalm (50gp). Total: 72gp.
Polux: 1 flask of Alchemist's Fire (20gp), 3 x Vermin Repellent (15gp), 2 x Bodybalm (50gp), 1 x Antitoxin (50gp). Total: 135gp.

Melthune, anything for you? These are separate purchases apart from the tent, raft, mule etc ...

Melthune, for herself, would purchase as much Troll Styptic as she can get her hands on. It is actually pretty amazing, alchemical, healing stuff (Provided you make the Fort save :P)

She'd also buy the combined 'same' as every one else has suggested. Being eaten by things like This! would surely suck. :P

Lengths of 'Iron rope' are interesting/useful. Collapsible ladders and poles. Collapsible boat (I think there's a mundane version now?) Heck... Feather token anchor and feather token tree are actually pretty cheap and amusingly useful if available magic items.

Melthune also has a good amount of coin saved specifically to be spent on setting herself/hings up in Beacon.

I'd actually prefer a large development on the plains (There are effectively 'Giant-resistant' fortifications available from history) ut as a starting base Mountains or coast is fine (Actual preference for coast)


Hmm…

So it sounds like a lot of people are interested in the coast.

We can RP that decision out on the boards.

Meanwhile, Taissa; you can consolidate everything you want to buy from an Alchemist shop into a “Lump Purchase” if you’d like to. The “discount” would be for the total sum, not just individual items, so that will probably decrease your total costs.

That is assuming that you elect to use your goodwill with Miss Mossbanks at this time.

Melthune; regarding magical items – I wouldn’t really bet on magical items at this time with the possible exception of potentially finding magical arms and armor (and possibly scrolls/potions). More about that later, though.

You're free to pick the plains, but remember - Giants aren't really the issue on the plains, creatures that come down from the realm of the Mammoth Lords are typically more of a threat. Giants and Ogres typically frequent the Mountain Areas; but that's just something to chew over if you did go that way.

Jenner: regarding the Crafting rules – that’s mainly for mundane items. The rules for Crafting Magical items are pretty cut and dry. The only issue is that you need to buy “Crafting Supplies” – in this case, “Magical Crafting Supplies”.

“Crafting Supplies” or “Magical Crafting Supplies” is really a just a generic term to demonstrate that the wealth you’ve accumulated in the game has formally been converted into items for crafting.

Any town or residence will have “Mundane Crafting Supplies” in it – not every town will have “Magical Crafting Supplies” in it.

In this case read the rules for “Scribing Scrolls” as the basic rules don’t change from the book. The only thing to note is that the cost for Magical Crafting supplies will end up being higher in this town.

Meanwhile, the cost for any Crafting supplies is typically a even conversion. In other words; if you wanted to make an item that cost you 100 GP, you’d only need to spend 50 GP on the Crafting Supplies (that part doesn’t change from the book). To get 50 GP in “Mundane Crafting Supplies” would typically cost you a flat 50 GP. In this case tell me how much “Magical Crafting Supplies” you’d like and I’ll tell you the basic price it would cost you (we can bargain from there).

However (and this kind of applies to everyone) – if you’re smart enough to do the math you realize that a 100 GP item would cost you 50 GP in Crafting Supplies (although you would have to make the appropriate Crafting Check), but if you’re slick you’d attempt to “bargain” for Crafting Supplies via an opposed Diplomacy Check and get the supplies at an appropriate discount.

So (for example), if you guys were all on a ship and one of your mates was at least 1 level in Gunslinger (for example) and he wanted to make a Gun that costs 1,000 GP, he’d need 500 GP in Crafting Supplies.

But I have a feeling that he’d probably be slick and bargain for the Crafting Supplies and end up spending 400 GP for the 500 GP of supplies.

Of course, the Gunslinger guy would probably take the finished Weapon that was now worth 1,000 GP and attempt to sell it to a NPC (sadly for half price: 500 GP) but he’d bargain it UP and resale the gun for 600 GP – so he’d end up making 200 GP during his down time on a ship that’s sailing between ports by just forwarding the GM some Crafting Checks and opposed Diplomacy Checks while the rest of his friends were hanging out above deck during the trip.


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

Okay, so Melthune wants Troll Styptic (100gp) -- as much as Petunia has and Vermin Repellent. Do you want three of the repellents? I need to know how much you (Melthune) want to spend, please.


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

Taissa will just purchase the bullseye lantern from a local merchant for the usual price (12 gp) and won't attempt to haggle. I don't believe it's necessary to rp this out.

Diplomacy with merchant: 1d20 + 5 ⇒ (13) + 5 = 18 Trying to create/establish goodwill among the merchants etc of Beacon for our lot.


Taissa Sloane wrote:

Taissa will just purchase the bullseye lantern from a local merchant for the usual price (12 gp) and won't attempt to haggle. I don't believe it's necessary to rp this out.

[dice=Diplomacy with merchant]1d20+5 Trying to create/establish goodwill among the merchants etc of Beacon for our lot.

Which Merchant are you going to? I am assuming that if you're simply looking for stuff like a lantern that you're meeting with Nemo Sartorius (as he's the guy who owns the general store; as you may recall from your last time in Beacon).

Via your roll, he has no specific issues with anyone there and will sell you things at a fair price :)

Remember, though; lanterns require oil flasks and probably a tinderbox to light; also - keep an eye on your carrying capacity via gear :)


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

Nemo Sartorius is fine as Taissa has dealt with him before and they are on friendly terms.

I realise regarding weight capacity -- one of the reasons why I thought we were getting a mule. The bullseye lantern only weighs 3 lbs and can be carried in one hand.

1 pint/flask of oil burns for 6 hours -- so Taissa will purchase 2 flasks of oil at 2 sp (total weight 2 lbs).


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

@Melthune: Petunia has 12 flasks of Troll Styptic. The cost for one flask is 100gp. How much do you want, please?


You guys can purchase a mule, if you'd like.

Would you like to buy one, or just rent it?

FYI - I'm just fine with you guys bringing a beast of burden into the swamps with you :)


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

The whole land isn't swamp, I presume. A sure-footed beast like a mule will suffice until it won't be able to move through the muddy, swampy ground. Then we can tie it up and retrieve it when we return through.

I'm still waiting on hearing back from the group what they want regarding a mule and who will be buying/renting it. Taissa is rather tied up with a multitude of other tasks - perhaps one of the others with a fair DIPLO can go negotiate for a mule. Taissa was never designed as the face of the party -- that was Stefan. But she has been doing most, if not all the negotiating so far, even when Stefan was around.

Currently: Taissa purchasing alchemical items, lantern and oil. Holystone investigating/purchasing keelboat/raft.
Polux, you're the only other person with ranks in DIPLO. Are you able to go see about the pavilion tent and mule, please? Snaga has pretty good diplomacy too, does he not? Together you could do well.


Occasionally effective dwarf 6 |HP: 53/53 AC: 19 (12 Tch, 18 Fl) | CMB: +6, CMD: 20| F: +7, R: +3, W: +8 (+2/+4 hardy/steel soul) | Init: +1 | Perc: +12 (DV), SM +10 | Speed 20ft | Spells: 1st 5/5; 2nd 3/4 | Fervor: 4/5 | Blessings: 5*/5| Channels 3/3 Active conditions: Bull's Strength

...do we literally need to be making diplomacy checks every time we want to purchase anything? I'm not asking that sarcastically-- it just seems like that is how Taissa has been handling purchases, and I'm not sure if that's an informal rule of how this game has developed.

Like, I completely understand diplomacy checks if you're looking for something hard to get (magical items) or illegal to purchase, or if you're attempting to negotiate a better price-- but if you're literally just buying a mundane everyday purchase like a mule or a tent, I wouldn't imagine you would need to proactively charm the mule dealer anymore than you would proactively need to charm a car salesman. Obviously you don't want to be openly rude to someone who's selling you something, but unless we're intending to haggle down the price, hopefully we don't need Diplomacy checks just to purchase everyday items.

Anyway, thank you for the clarification on the crafting magic items thing, Dain, I'll get up a post in a bit.


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

Hey Holystone.

If we wanted to have an ongoing relationship with the merchants, or we wanted to get a discount or possibly a freebie, we are required to roll diplomacy. That's how Dain seems to be working. Some people have just talked and not rolled and I suppose Dain has given them just what they wanted and no more ... It seems if we roll (good) diplomacy we stand a better chance than if we don't.

If we are bargaining, we must roll diplomacy (because of the opposed checks business) and the rules are on the campaign information.

p.s. The pavilion tent is 100gp. We need all the funds we can to purchase land and build/set up a base camp. If we can save some pennies on items like a big tent, I'd like to. Taissa is rather low on funds at the moment.


Occasionally effective dwarf 6 |HP: 53/53 AC: 19 (12 Tch, 18 Fl) | CMB: +6, CMD: 20| F: +7, R: +3, W: +8 (+2/+4 hardy/steel soul) | Init: +1 | Perc: +12 (DV), SM +10 | Speed 20ft | Spells: 1st 5/5; 2nd 3/4 | Fervor: 4/5 | Blessings: 5*/5| Channels 3/3 Active conditions: Bull's Strength

Fair enough on the whole idea of building long-term merchant and NPC relationships, I suppose.

Yes, I understand the bargaining rules in the campaign info. I'm not opposed to bargaining, but I don't feel like we need to penny-pinch on things like tents, really, especially when bargaining carries an innate chance of failing and ending up costing you more, as I understand the bargaining rules. Jenner has plenty of unspent gold which I am happy to put towards group supplies like tents, mules, etc, in the interests of moving us forward.


Male Human Barbarian (Outlander- Zealot of Saxwyn)(CN)/3, HP 35/39: , AC: 16 , Saves: STR +6 CON +6, Initiative: +2, Passive Perception: 14: Rage Remaining 1/2

I have some funds too, but I am saving it all for base of operations establishment. Thanks, Jenner.


HP: 48/48 || AC 21, touch 13, flat-footed 14 (+3 armor, +3 Dex) || Inspiration (+1d6, 6/day) || Init +3
Current Status:
HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6

Thanks Jenner - Polux is actually also sitting on abig pile of gold at the moment. No magic items means huge savings :D


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

It's my son's birthday weekend (actual b'day on Sunday) and we have two days of celebrations planned. So I cannot post this weekend (starting tomorrow for me). I will try, if I find some time on my Sunday evening, but I may be too tired. Just giving you all a heads up.


HP: 48/48 || AC 21, touch 13, flat-footed 14 (+3 armor, +3 Dex) || Inspiration (+1d6, 6/day) || Init +3
Current Status:
HP: 45/48 // AC: 23 = 17[Regular] + 2 [Natural AC from Mutagen] + 4 [Shield Extract] or 25 (assuming Prot Evil) // Effects: // Inspiration left: 5/6

A big HAPPY BIRTHDAY to your son Taissa. Hope you enjoy yourselves to the max ;)


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

Thanks kindly, Polux. He has another b'day celebration next weekend, too. The fun just keeps on going, ;)


Male Human Barbarian (Outlander- Zealot of Saxwyn)(CN)/3, HP 35/39: , AC: 16 , Saves: STR +6 CON +6, Initiative: +2, Passive Perception: 14: Rage Remaining 1/2

Indeed...enjoy, and Happy Birthday to your boy!

RPG Superstar 2015 Top 16

Echoing the happy celebration!


hp 38/38, AC 18, T13 FF18, bab +4, melee +6, ranged +7, cmb 6 (+8 to sunder), cmd 19, F +5/+9, R +7/+8, W +3/+5, Init +3, Perc +9, 2/5 Musket shots/10 Alchemical Cartridges Half-Elf Beastmaster 4

Thank you, Hack and Dien. :)


HP 27/37, AC 26, T12 FF24, Bab +4, Melee +6, CMB 6 , CMD 20, F +7, R +1(+2VsBursts&Spell Effects Wi Sheild), W +0/+2Vs Enchantment, Init +1, Perc+12, “Human”(DC21 Disguise) Titan Mauler2/Shield Master2,

Happy Birthday to him. Have a great week end.

Much cheers.

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