Call Forth Darkness (Inactive)

Game Master Aku Warashi

You hear in his dying breath whisper “The shining sun has seen the wickedness you hide in hearts. And thus it will be the son who brings your doom.” then he dies.

Loot; Dramatis Personae; Battle Map

Evil Lair. Modifications


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Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

Aku , a question. I said we were moving to the right side of the entrance. Why did we go left? It's done now, so no backsies, so to speak, but still.

Nice, I like poisons. The great equaliser. Anyway lets back track and find another way.


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Hound follows like...well a hound.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Humm... I don't know what you are talking about... *GM does his best to feign ignorance...*

Realizing that she wanted to go right, but for some dumb god-like reason she went left, Mysty backtracks to the first room and moves to the passage the first intended.

The double passage leads to a small with a clear pool of water on its north wall. c-2 and then to another perpetually dripping cavern is empty save for amurky pool populated with blind cave fish c-3.

Nature DC 20:
This cavern would make an excellent lair for some dangerous water- loving beast.


Ogre

"Tinny Un', why are we backtracking? That is dumb. You un's said there was frogs, see anything yet?" the ogre asks puzzled.

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

ummm
Because we had to see the fish


Ogre

"But we didn't saw the fish on the other side too?" asks the ogre


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Mysty:

While the ogre was talking, you heard coming from the passage you just left, the clanking of armor, a croak like sound, much like frogs.

You have one turn worth of actions to something. Also, warning the others, get then a standard action, instead of one turn.

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

Mysty suddenly freezes.
Then she says Beware, enemies ahead, sounds like large frog noises and armour.
Her warning given she casts a spell on her already drawn dagger

spellcraft DC 16:
magic weapon


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

Rose moves in closer to Mysty as she calls out the warning and pulls a pentagram-shaped throwing iron from half circle quiver on the backside of her sheild.

Not sure exactly where the frog things are coming from, but Rose moves 20 feet in that direction.


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Hound has his greatsword at the ready and follows Mysty.


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

Nahia tries to be quiet as she sucks air from her teeth and watches, waiting to see what approaches.

Readying an action to use my slumber hex.

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

hmm, lost the counters on the map


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Initiative:

Hound: 1d20 + 2 ⇒ (13) + 2 = 15
Mysty: 1d20 + 5 ⇒ (8) + 5 = 13
Nahia: 1d20 + 2 ⇒ (15) + 2 = 17
Rose: 1d20 + 1 ⇒ (4) + 1 = 5
Seren: 1d20 ⇒ 1

Grumblejack: 1d20 - 1 ⇒ (1) - 1 = 0

Frogs: 1d20 + 2 ⇒ (14) + 2 = 16

Okay, here is how I’ll handle things: I’ll consider since both sides are aware of one another, there’s no real way to have a surprise round over the frogs. I'll roll initiative, and let's see what happens... Ouch, with that initiative, only Nahia moves before the party, and she prepared to greed anyone who enters with a Hex...

Frog-man hunting

Round 1-

Ordered Initiative-

Nahia: 1d20 + 2 ⇒ (15) + 2 = 17

Frogs: 1d20 + 2 ⇒ (14) + 2 = 16

Hound: 1d20 + 2 ⇒ (13) + 2 = 15
Mysty: 1d20 + 5 ⇒ (8) + 5 = 13
Rose: 1d20 + 1 ⇒ (4) + 1 = 5
Seren: 1d20 ⇒ 1
Grumblejack: 1d20 - 1 ⇒ (1) - 1 = 0

Active Effects-

Map-

Link

Notes-

Map updated

Action-

The group keep posted, waiting for the enemies while Nahia prepares to curse anyone that enters…

…And the first one that enters, bulbous eyes glare atop this creature's decidedly toad-like head. A multitude of warts and bumps decorate its greenish skin.... Will: 1d20 + 5 ⇒ (5) + 5 = 10 and he fall asleep from the witch curse.

Behind him, several other frogs jumps croaking a emit a loud and horrifying croak.

Everyone, please make 4 Will saves dc 13 to avoid becoming shaken for 1d4 ⇒ 3 rounds

The first frog that entered the place, is using a something looking rustic armor made of bones and metal, carrying a greatsword.

The others, use hide from animals and carry spears.

There's in total, six frogs, the last one kicked the one that was sleeping, waking it up.

K:Local DC 12:

Boggards resemble anthropomorphic frogs or toads, complete with webbed hands and feet, large eyes, and overly wide mouths. These creatures make their homes near large rivers or deep in marshes. There they make small villages composed of mud mounds on the banks. Boggards start out life as tadpoles in breeding ponds, eventually growing to a length of 3 feet before sprouting arms and legs and becoming capable of terrestrial living. Acceptance into the clan then depends on the young boggard's successful hunt to kill a sentient humanoid. Those who fail are exiled from the clan. As boggards age, they continue to grow and lose their coloration. Exceptionally old boggards bear completely white skin covering massive corpulent bodies. Some of these boggards rank among the caste of priest-kings and enjoy a life of grotesque pleasures ruling their clans.

Though often hunched over, boggards stand 5 feet tall and weigh close to 200 pounds. These creatures live for 50 years, though the harsh swamps and infighting usually cut these years short.

A boggard can hold its breath for a very long time.

A boggard can use it's tongue to hit a creature from a distance. A creature hit by a boggard's tongue attack cannot move more than 10 feet away from the boggard

From time to time, a boggard can emit a loud and horrifying croak. Any non-boggard creature within 30 feet of the boggard, has a change of becoming shaken.


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Will: 1d20 + 5 ⇒ (6) + 5 = 11
Will: 1d20 + 5 ⇒ (6) + 5 = 11
Will: 1d20 + 5 ⇒ (15) + 5 = 20
Will: 1d20 + 5 ⇒ (19) + 5 = 24


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Okay, sorry, my fault. Forgot to give instructions. Every one, except Nahia can act.


HP 5/13 DR 10/Good | AC:15 (17 vs evil) | T:11(13) | FF:15(17) | CMD:6 | Fort:+4 | Ref:+3 | Will:+0 | Init:+0 | Per:+4 | Sense Motive:+5 | Intimidate:+5 | Fly +14 (perfect) Blistering Invective 2/3

Will: 1d20 ⇒ 19
Will: 1d20 ⇒ 18
Will: 1d20 ⇒ 10
Will: 1d20 ⇒ 18

Pyre's form wavered and became a roiling ball of black and and red spikes as fear shook its liquid body.

It fired two rays of red light toward the disgusting creatures.

Ranged Touch Attack, shaken: 1d20 + 6 - 2 ⇒ (10) + 6 - 2 = 14
Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Ranged Touch Attack, shaken: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d6 + 1 ⇒ (5) + 1 = 6

The frog men all need to make DC 13 Will saves against it's Aura of Menace


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

Will: 1d20 + 8 ⇒ (18) + 8 = 26
Will: 1d20 + 8 ⇒ (12) + 8 = 20
Will: 1d20 + 8 ⇒ (5) + 8 = 13
Will: 1d20 + 8 ⇒ (11) + 8 = 19

For some reason she hadn't expected them to be so close. She cursed and dropped the throwing iron. In these close confines she wouldn't have to waste time throwing things.

She rushed forward along the wall of the cave and then hooked around Grumblejack's left side to come into position just in front of him, crouching slightly to make it easier for the big ogre to swing over her head.

She brought her axe in a low swing across the knees of the two frog-men in front of her.

Power Attack: 1d20 + 10 - 2 ⇒ (14) + 10 - 2 = 22
Damage: 1d8 + 4 + 4 ⇒ (6) + 4 + 4 = 14

Cleave: 1d20 + 10 - 2 ⇒ (11) + 10 - 2 = 19
Damage: 1d8 + 4 + 4 ⇒ (3) + 4 + 4 = 11

Rose's movement provokes one attack of opportunity from the frog man north of her position on the map.


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

HP 76/76 (88/88 when raging)
AC 18/12/18 (17/11/17 when raging)
Saves F10/R5(7traps)/Will 5 (F12/R5(7traps)/W7 When raging add +3 against spells, spell-like abilities and supernatural abilities. Cannot be a willing receiver of spells even from allies)
Base BaB +6/+1
Weapons in hand:Greatsword +1
Rage 0/17
Current effects:Shaken

Hound growls and moves forwards, slashing at any frog within reach.
Greatsword: 1d20 + 8 ⇒ (7) + 8 = 152d6 + 5 ⇒ (4, 4) + 5 = 13


Female Aasimar (Angel-Blooded) Oracle 6 | HP 46/46 | AC 20 | T 10 | FF 20 | CMB+6 | CMD 16 | Fort +6(+10 vs. Disease) | Ref +3 | Will +5 | Init +0 | Perc +4 | SM +4 | Bluff +10
Abilties:
8/8 1st level; 7/7 2nd level; 4/4 3rd level; 9/9 Death's Touch

Will: 1d20 + 5 ⇒ (5) + 5 = 10
Will: 1d20 + 5 ⇒ (4) + 5 = 9
Will: 1d20 + 5 ⇒ (1) + 5 = 6
Will: 1d20 + 5 ⇒ (13) + 5 = 18

Seren recoils in horror as she recalls the memories of their time outside of Brandescar. "Oooh, I hate frogs." She mutters, trying to shake the memory.

She flicks a finger at the well armed frogman. "Stay away you evil thing." She yells, mentally commanding the frog creature. Cast Murderous Command. DC 17

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

will: 1d20 + 4 ⇒ (19) + 4 = 23
will: 1d20 + 4 ⇒ (9) + 4 = 13
will: 1d20 + 4 ⇒ (19) + 4 = 23
will: 1d20 + 4 ⇒ (18) + 4 = 22

wow, was not expecting to save


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@Mysty, post your action for round one, so I can finish it and move to the next one.

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

Blocked by the bulk of the party, mysty can do little, except throw fire.
She pulls out a alchemist fire and lobs it over the party into the middle of the frogmen.

fire in the hole

alchemist fire: 1d20 + 10 - 4 ⇒ (10) + 10 - 4 = 16 touch attack vs the orange dude in the centre, -4 is for cover

damage: 1d6 ⇒ 1target can avoid the damage by taking a full round action to extinguish before taking damage, DC 15 reflex
splash for 1 hp


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

Will Save, DC 13: 1d20 + 8 ⇒ (15) + 8 = 23
Will Save, DC 13: 1d20 + 8 ⇒ (17) + 8 = 25
Will Save, DC 13: 1d20 + 8 ⇒ (5) + 8 = 13
Will Save, DC 13: 1d20 + 8 ⇒ (8) + 8 = 16

Nahia smiles as the one falls. Emboldened by her victory, she just chuckles through the hideous croaking sound and says to her allies "They carry primitive equipment! Try to keep one of them alive... if it's not too much trouble..."


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Atk: 1d20 + 5 ⇒ (10) + 5 = 15
Dmg: 1d6 + 3 ⇒ (5) + 3 = 8

The boggard near Rose attacks as she passes by him, but the spear clanks in the armor, offering no danger at all.

Using this opportunity, Rose swing her sword in a horizontal cut targeting two of the frogs, axe cutting the primitive armor like a hot knife in the butter.

Hound takes the opportunity and attacks as well, and even his aim wasn't good as Rose, the sword still find its mark, drawing green foul smelling blood. you get -2 from shaken, and because of that your attack don't hit. but the loud croaking affects the big warrior more than he thought it would, his hands were unstable and because of that, he wasn't able to hit his enemy.

Mysty throws the flask the fire splashes over the area burning everyone.

Seren cast a spell on the big bad frog. Will: 1d20 + 5 ⇒ (15) + 5 = 20 but it has no effect over him.


Ogre

Grumblejack, the fearless, swing his massive hammer over Rose hitting the frog in the ground with a sickening noise, as the frog screams in his croak-like language.

Atk: 1d20 + 9 + 4 ⇒ (19) + 9 + 4 = 32
Dmg: 3d6 + 7 ⇒ (4, 3, 4) + 7 = 18

"Elfy, they smell bad, don't think it's worth eating it."


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Frog-man hunting

Round 2-

Ordered Initiative-

Nahia: 1d20 + 2 ⇒ (15) + 2 = 17

Frogs: 1d20 + 2 ⇒ (14) + 2 = 16

Hound: 1d20 + 2 ⇒ (13) + 2 = 15
Mysty: 1d20 + 5 ⇒ (8) + 5 = 13
Rose: 1d20 + 1 ⇒ (4) + 1 = 5
Seren: 1d20 ⇒ 1
Grumblejack: 1d20 - 1 ⇒ (1) - 1 = 0

Active Effects-

Map-

Link

Notes-

Map updated

Action-

Nahia, you are up.


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

Nahia's voice again begins a droning incantation. "Give in to your fear, collapse in your exhaustion, and find blissful ignorance in the other realm..."

Slumber hex on one of the ones in the back. DC 17 Will Save or fall asleep for 6 rounds.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Will: 1d20 + 1 ⇒ (2) + 1 = 3

Nahia curses the frog behind the others and he falls asleep showing almost no resistance to her curses.

--

The frog in the group reach for his weapon, which allows grumblejack attack him. Rose you have an Aoo as well.

Atk: 1d20 + 9 + 4 ⇒ (11) + 9 + 4 = 24
Dmg: 3d6 + 7 ⇒ (2, 4, 2) + 7 = 15

The massive hammer hits the frog, but that do not stop him from picking up his greatsword and from the ground, and get up, from the ground, its eyes bulging with bestial fury.

--

The other frogs croaking like mad, attack Hound, Rose and Grumblejack.

Atk Hound: 1d20 + 5 ⇒ (15) + 5 = 20
Dmg: 1d8 + 3 ⇒ (8) + 3 = 11
Atk Rose: 1d20 + 5 ⇒ (1) + 5 = 6
Dmg: 1d8 + 3 ⇒ (2) + 3 = 5
Atk Rose: 1d20 + 5 ⇒ (11) + 5 = 16
Dmg: 1d8 + 3 ⇒ (3) + 3 = 6
Atk Grumblejack: 1d20 + 5 ⇒ (20) + 5 = 25
Dmg: 1d8 + 3 ⇒ (7) + 3 = 10

Critical Confirm: 1d20 + 5 ⇒ (4) + 5 = 9
Dmg: 2d8 + 6 ⇒ (7, 3) + 6 = 16

They attack, and the spears brush ineffectively on Rose armor, but they don't miss Hound or Grumblejack.

Mysty, Rose, Hound, Seren, you are up.

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

And once more with feeling!

Mysty hurls another alchemist fire at the great sword wielding frogman

alchemist fire: 1d20 + 10 - 4 ⇒ (15) + 10 - 4 = 21 touch

damage: 1d6 ⇒ 1 and reflex DC 15 to avoid catching on fire

and 1 point of splash to those adjacent.

The dice hate me


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

AoO, Power Attack: 1d20 + 10 - 2 ⇒ (17) + 10 - 2 = 25
Damage: 1d8 + 4 + 4 ⇒ (3) + 4 + 4 = 11

Gotta do some real life stuff. I'll post my actual action in a bit.


Female Aasimar (Angel-Blooded) Oracle 6 | HP 46/46 | AC 20 | T 10 | FF 20 | CMB+6 | CMD 16 | Fort +6(+10 vs. Disease) | Ref +3 | Will +5 | Init +0 | Perc +4 | SM +4 | Bluff +10
Abilties:
8/8 1st level; 7/7 2nd level; 4/4 3rd level; 9/9 Death's Touch

"Gah! Stupid. Bloody. Frogs." Seren mutters through a grimace, feeling her spell fail to grasp hold of the frogman's mind.

"Fine." She states, lifting her hand slowly drawing the power of undeath from the surrounding grounds. "Raise my minion. Attack these fools."

Raise the Dead Revelation. HD: 6d8 ⇒ (8, 4, 7, 2, 3, 3) = 27


Undead 20/20 HP | AC 14 | Touch 12 | FF 12 | Fort +1 | Ref +3 | Will +4

The skeleton claws it way through the dirt, penetrating eyes locking on the bulbous head of the nearest frog creature. It launches itself at the thing, clawed hands attempting to dismember the vile creature.

Attack: 1d20 + 7 ⇒ (6) + 7 = 13
dmg: 1d4 + 3 ⇒ (4) + 3 = 7


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

HP 65/76 (77/88 when raging)
AC 18/12/18 (17/11/17 when raging)
Saves F10/R5(7traps)/Will 5 (F12/R5(7traps)/W7 When raging add +3 against spells, spell-like abilities and supernatural abilities. Cannot be a willing receiver of spells even from allies)
Base BaB +6/+1
Weapons in hand:Greatsword +1
Rage 0/17
Current effects:Shaken

Hound hacks at the frog in front of him, rage filling his veins as he tries to shrug off the horrid croaks
Greatsword+1,Rage: 1d20 + 10 ⇒ (15) + 10 = 252d6 + 8 ⇒ (3, 4) + 8 = 15
greatsword+1,Rage: 1d20 + 5 ⇒ (7) + 5 = 122d6 + 8 ⇒ (3, 5) + 8 = 16


HP 5/13 DR 10/Good | AC:15 (17 vs evil) | T:11(13) | FF:15(17) | CMD:6 | Fort:+4 | Ref:+3 | Will:+0 | Init:+0 | Per:+4 | Sense Motive:+5 | Intimidate:+5 | Fly +14 (perfect) Blistering Invective 2/3

Reminder of those Will saves against Aura of Menace.

Pyre continues to blast down at the frog men.

Ranged Touch Attack: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d6 + 1 ⇒ (4) + 1 = 5

Ranged Touch: 1d20 + 4 ⇒ (3) + 4 = 7
Damage: 1d6 + 1 ⇒ (4) + 1 = 5


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

Rose cuts another wide arc with her axe.

Power Attack: 1d20 + 10 - 2 ⇒ (8) + 10 - 2 = 16
Damage: 1d8 + 4 + 4 ⇒ (5) + 4 + 4 = 13

Cleave: 1d20 + 10 - 2 ⇒ (15) + 10 - 2 = 23
Damage: 1d8 + 4 + 4 ⇒ (7) + 4 + 4 = 15


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Hound cleave thought his enemy, takes a step forward to attack the nest one, but his swing is too wide, and the blow goes astray.

Rose once again attack the frog with an horizontal slash, and this time her target falls. Using her momentum, the axe cleaves through the next one, but what appears to be the chieftain is still standing. Badly hurt but still functional.

Mysty throws another alchemist fire, while Seren throws a capsule corporation instant skeleton creates more undead to fight for her. The Skeleton claws his way through the frogs defense, hurting it.

Pew Pew continue attacking the frogs, and with Seren minion, they bring down another of the frogs.


Ogre

Grumblejack does not let the chance slip and attack once more.

Atk Grumblejack: 1d20 + 9 ⇒ (8) + 9 = 17
Dmg: 3d6 + 7 ⇒ (3, 6, 3) + 7 = 19

The hammer hit the target, but the furry addicted frog don't seem to notice anything anymore.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Will DC 13: 1d20 + 5 ⇒ (18) + 5 = 23

The boiling ball of frog fury steps forward, jumping and stabbing at each one at his reach.
Atk Grumblejack: 1d20 + 13 - 2 + 2 ⇒ (10) + 13 - 2 + 2 = 23
Dmg: 2d8 + 17 + 6 ⇒ (6, 6) + 17 + 6 = 35

Atk Hound: 1d20 + 13 - 2 ⇒ (10) + 13 - 2 = 21
Dmg: 2d8 + 17 + 6 ⇒ (7, 4) + 17 + 6 = 34

Atk Rose: 1d20 + 13 - 2 ⇒ (15) + 13 - 2 = 26
Dmg: 2d8 + 17 + 6 ⇒ (2, 1) + 17 + 6 = 26

The first attack cleaves an horizontal slash cleaves through Grumblejack ending up cutting hound as well, then jumping and redirecting his sword, it ends up hitting Rose in the opposite side.

--

The last frog, is was sleeping peacefully until Mysty alchemist flame wakes him up, that's when he get up and flee.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Frog-man hunting

Round 3-

Ordered Initiative-

Nahia: 1d20 + 2 ⇒ (15) + 2 = 17

Frogs: 1d20 + 2 ⇒ (14) + 2 = 16

Hound: 1d20 + 2 ⇒ (13) + 2 = 15
Mysty: 1d20 + 5 ⇒ (8) + 5 = 13
Rose: 1d20 + 1 ⇒ (4) + 1 = 5
Seren: 1d20 ⇒ 1
Grumblejack: 1d20 - 1 ⇒ (1) - 1 = 0

Active Effects-

Map-

Link

Notes-

Map updated

Action-

Ouch, I forgot about Nahia and posted the frog actions. please forgive me and everyone can post.

Hound------32/76(44/88)
Mysty-------31/31
Nahia-------36/36
Rose--------40/66
Seren-------46/46
Grumblejack--9/54


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

OMG! The frog is a furry! KILL! KILL!


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

Rose winced behind her helm. That hurt. As the other frogs ran, Rose ordered Pyre after them.

"Kill them."

Then she reached out and slapped a burning hand on the stupid angry toad. "How about you just drop that and give up, ugly."

Touch of Corruption, flanking: 1d20 + 9 + 2 ⇒ (11) + 9 + 2 = 22
Damage, sneak attack, murderer: 2d6 + 1d6 + 1 ⇒ (5, 6) + (3) + 1 = 15

Command: Disarm. DC 17 Will save.


HP 5/13 DR 10/Good | AC:15 (17 vs evil) | T:11(13) | FF:15(17) | CMD:6 | Fort:+4 | Ref:+3 | Will:+0 | Init:+0 | Per:+4 | Sense Motive:+5 | Intimidate:+5 | Fly +14 (perfect) Blistering Invective 2/3

Pyre skirted the edge of the cavern wall trying to keep out of reach of the angry frog as it went after the others. Nor sure how high the cavern ceiling is. If it is too low Pyre might provoke an AoO from moving past the frogbarian.

The little archon was zealous. It might have been enslaved and corrupted, but a part of it still remembered its purpose. These frog things were blights upon the world. In spite of being ordered in service of evil, slaying them was still an act of goodness.

Blistering Invective
Intimidate to Demoralize, frog 1: 1d20 + 5 ⇒ (5) + 5 = 10
I'm going to assume that's not good enough.

Intimidate to Demoralize, frog 2: 1d20 + 5 ⇒ (20) + 5 = 25 That's better.
If Demoralized, Fire Damage: 1d10 ⇒ 9 Reflex DC 12 to avoid catching fire.


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

HP 32/76 (44/88 when raging)
AC 18/12/18 (17/11/17 when raging)
Saves F10/R5(7traps)/Will 5 (F12/R5(7traps)/W7 When raging add +3 against spells, spell-like abilities and supernatural abilities. Cannot be a willing receiver of spells even from allies)
Base BaB +6/+1
Weapons in hand:Greatsword +1
Rage 1/17
Current effects:Shaken,Rage

Hound works with Rose to take down the big frog
Greatsword+1,Rage,Shaken,Flank,Murderer: 1d20 + 14 ⇒ (12) + 14 = 262d6 + 9 ⇒ (4, 3) + 9 = 16
Greatsword+1,Rage,Shaken,Flank,Murderer: 1d20 + 9 ⇒ (18) + 9 = 272d6 + 9 ⇒ (5, 3) + 9 = 17

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

Seeing an opening, Mysty moves forward, drawing her rapier. It was a cautious approach, with thought to defense.

Expertise -2 to hit, + 2 AC

rapier: 1d20 + 11 - 2 ⇒ (20) + 11 - 2 = 29

confirm: 1d20 + 11 - 2 ⇒ (18) + 11 - 2 = 27

damage: 2d4 + 2 ⇒ (2, 2) + 2 = 6


Undead 20/20 HP | AC 14 | Touch 12 | FF 12 | Fort +1 | Ref +3 | Will +4

The skeleton steps up to the greatsword wielding frog, oblivious of the danger a its master lounges in the back.

Attack (claw 1): 1d20 + 7 ⇒ (4) + 7 = 11
Attack (claw 2): 1d20 + 7 ⇒ (16) + 7 = 23

Dmg (claw 1): 1d4 + 3 ⇒ (1) + 3 = 4
dmg (claw 2): 1d4 + 3 ⇒ (2) + 3 = 5


Female Aasimar (Angel-Blooded) Oracle 6 | HP 46/46 | AC 20 | T 10 | FF 20 | CMB+6 | CMD 16 | Fort +6(+10 vs. Disease) | Ref +3 | Will +5 | Init +0 | Perc +4 | SM +4 | Bluff +10
Abilties:
8/8 1st level; 7/7 2nd level; 4/4 3rd level; 9/9 Death's Touch

Seeing the devastation the frogman was able to inflict on her companions, Seren takes a stutter step back, wanting to be nowhere near the thing.

"Yep. Nope. Not going near that." She mutters, shaking her head.

Looking for the best course of action, Seren decides that being behind grumble would probably be the best strategy, and slides behind him, placing a hand on his back as she does.

CLW: 1d8 + 5 ⇒ (6) + 5 = 11


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

Nahia raises an eyebrow at the carnage that the frog inflicts on her companions.

I... I did not expect that. And who knows how tough he is. Best to wear him down while we have the chance...

Nahia grins at the frog and coos to him "Yes, that's it... so us just how strong and mighty you are."

The frog starts to hear whispered voices echoing in his head...
This is it, your weakness will end you...
These outsiders are too much... why couldn't you have been stronger?
You knew it had to happen eventually... one such as you should not have survived this long...

Evil Eye hex, will save DC 17. If he fails, -2 to saving throws for 7 rounds. If he succeeds, -2 to saving throws for 1 round.

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