
The Lost Voice |

Compilation Time!
Darkwolf117 - Rethe Carron - Oracle(Dual-Cursed)
Davachido - Chara Ring - Bard(Archaeologist)
Zizazat - Layali Amani - Ranger
Flashohol - Djon Wari - Rogue(?)
Shamlyn - Kalthar - Sorceror(Verdant)
Ringtail - Aradesh - Cavalier(Beast Rider)
Interest:
Daynen - ?? - ??
Zenergy - ?? - ??
bi0philia - ?? - ??
True Repentance - ?? - ??
One day to go before decisions are made.

The Lost Voice |

No more than a day had passed after the Hunters of the tribe had reported what they could of the creature that was found. Initially, the Elders were inclined to brush it off as something warped by the Tanglebriar, but this did not feel right. It was better that they be informed and incorrect about the magnitude of the threat that this could possibly pose, rather than uninformed and unaware if or when the threat reached them.
In the Elder's tent, Mierani sat across from Sajar and Kalthiss, considering. At her back dozed her companion, a great panther the color of smoke that she called Chari, her ear twitching from time to time. "We will have to send for more information. The Ironmeadow has already sent one of theirs, the just recently arrived Aradesh. They seem to have something similar in their area of the eastern forest."
Kalthiss spoke up next. In front of him were several pieces of parchment, spread out, the tops of several more scrolls able to be seen in a bag by his side. "He will be one that we will send, then. It will save us having to relay our findings." Thoughtful, he scratched one ear and looked to Sajar, "One of your hunters is somewhat familiar with him, are they not?" Frowning slightly, Kalthiss searched for a name. "Layali, was it not? She can accompany him."
Sajar nodded agreement, taking a drink from a skin that lay close at hand. Due to his leg injury, he sat on a low stool, his leg protesting being seated for any long duration. They had entered the tent at sunrise, and the sun was high in the sky over the canopy. "Elder Mierani, your apprentice Chara's talents lie towards history and general knowledge that may be useful. I suspect you may intend to send her, yes?"
Mierani chuckled, shaking her head at Sajar and waving a hand. The rattling of her bracelets made the panther at her back open an eye. "Kit, you are also an Elder now. You can dispense with the title when we are conversing. You are correct in that I did intend to send her." Looking at Kalthiss, she gave him a wry look. "I also intended to send Rethe, something that you would be pleased about."
There was a dry snort from Kalthiss, indeed looking pleased at the decision, one hand reflexively going to cover the papers before him at the mention of his name. "Helpful, though he is, a visit from him has me organizing my scrolls for a week! Once I even had him not move from the tent flap and it still happened!"
The other two Elders chuckled, and Sajar took the levity as a sign that they were prepared to conclude this meeting. Patience was something that was long in learning for him, at least when it came to sitting and doing something that was not stalking prey. Relief was in the set of his shoulders as he stood, leaning more on his cane than he normally would. "Then the matter is settled for now?"
Rustling of parchment sheaves made Chari raise her head up with interest, and Kalthiss fixed her with a look as he continued to search. "Do not, you menace to parchment", he warned, long familiar with the panther's kitten-like tendencies. "While your apprentice may be capable of navigating the city, Mierani, I know of one of ours that may help. Djon may be of some assistance, and I say he has run from his shame long enough."
"Agreed", came Sajar's response, ready to leave the tent.
"Agreed", came Mierani's response, one hand on Chari's muzzle, forestalling her from destroying Kalthiss' documents.
"Agreed", confirmed Kalthiss, gathering his papers with an eye on Chari, placing them back in the bag he had taken them out of when this meeting began.
"We are in accord. Let it be done", said the three of them in unison. Sajar was exiting the tent flap just after the pronouncement.
I feel for the DMs that have double-digits of applicants. I pushed my limit to five for this, though I'm uncertain of how that may slow the game down, but it seemed reasonable. The OOC thread is linked here

The Lost Voice |

The Shadowlyn tribe were the ones that kept the Tanglebriar and its denizens from encroaching on more land than it already had. In their role as the unofficial guardians of the southern parts of the Fierani forest, they had come to understand much of the ways of demons and those influenced by them. If you even listened to the rumors, there were some that said that they were tainted by the demon themselves. Yet more dared whisper that they were already turned, and were serving as they always have just to lull the rest into complacency before they were the vanguard for the second coming of Treerazer.
...It all depended on who you listened to, however. It always did...
While the Shadowlyn tribe were indeed knowledgeable in regards to the forest, and certainly better versed in the lore of demons, they did not think of themselves as tainted. Indeed, for the tribal representatives that were part of the semi-annual exchanges, they found nothing wrong with the tribe at all. True, their hunters were a bit more grim than the others, but the same could be said of the Ironwood to the north.
It was also true that every hunter carried a weapon or two of cold iron, just in case. It was still an uncommon occasion for the hunters to have to use them, and there were few things that a hunting party could not bring down, one way or another. So it would surprise some to find that they maintained more channels to the world beyond them than they might think.
For instance, the rider that was trotting his way down a worn path to an encampment whose defensive measures were placed nearby, within easy reach of setting up at a moment's notice.. He had the dark pelt and golden eyes of much of the tribe, sitting astride his mount with practiced ease. On his hip was a satchel, and in that satchel was a missive from the Rosebarrow tribe.
Approaching one of the larger central tents, he dismounted, and the horse stilled, every movement careful. Lifting the flap, he slipped in, nodding to the pair of elders that were within, one male and one female. "A message from the Rosebarrow. One of the Cu Gruhama was tracked and killed in their territory. Seeking answers, they have dispatched some of theirs to learn more."
The Elders looked at the messenger, and then looked at each other, thoughtful. They may just have to send one of their own to assist.

Mousestalker. |

Dotting. I seem to be barbaric.
I have the character's stats in the profile and am now working up the fun bits (back story and personality).
As a player I like to post at least daily. If it looks as though I can not keep the pace or will be absent, I let everyone know ahead of time.
If I am selected and because I am a barbarian, my posts may consist of mostly of grunting, growling, and grooming. Unless we are in combat, in which case there may also be hissing, yowling and scratching. But mostly the whackiness that ensues when a barbarian has a greatsword.

The Lost Voice |

Barbarians are viable, I rather see it as a "Go, and ensure that they do not fall prey to what we keep separate from the rest of the forest."
Synthesist? I can approve of the idea. It certainly has that touch of slight uncertainty that the Shadowlyn have in my mind.
Remember, just concept, a description, and some backstory. Don't worry about the crunch yet.

garabbott |

Here is my Catfolk Barbarian as it stands thus far. Not quite finished and no background, but I'll be done by the end of the day methinks.
Initiative: +4 Senses: ? Perception
Languages: Catfolk, Common
============
===DEFENSE===
============
AC: 15 Touch: 12 Flat-Footed: 13 CMD: 16
HP: 31 (1d12+1 favored class)
Fort: +4 Ref: +2 Will: +0
============
===OFFENSE===
============
Melee
Longspear (cold iron) +4 (1d8+3)
Dagger (cold iron) +4 (1d4+3)
Claws +4/+4 (1d4+3)
Ranged
Dagger (cold iron) +3 (1d4+3)
Sling +3 (1d4+3)
BAB: +1 CMB: +4
============
===STATS===
============
Str: 16 Dex: 14 Con: 14 Int: 9 Wis: 12 Cha: 9
Feats (1): Power Attack
Skills (3): +5 Perception (+7 in forest) (1 rank), +3 Stealth (+5 in forest, -1 armor penalty) (1 rank), +6 Survival (+8 in forest) (1 rank)
Cat’s Claws: Some catfolk have stronger and more developed claws than other members of their race, and can use them to make attacks. catfolk with this racial trait have a pair of claws they can use as natural weapons. These claws are primary attacks that deal 1d4 points of damage. This racial trait replaces natural hunter.
Cat’s Luck: Once per day when a catfolk makes a Reflex saving throw, he can roll the saving throw twice and take the better result. He must decide to use this ability before the saving throw is attempted.
Sprinter: Catfolk gain a 10-foot racial bonus to their speed when using the charge, run, or withdraw actions.
Low-light Vision: Catfolk have low-light vision allowing them to see twice as far as humans in dim light.
Poverty-Stricken: Your childhood was tough. Hunger was your constant companion, and you often had to live off the land or sleep in the wild. +1 to Survival.
Reactionary: You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. You gain a +2 trait bonus on Initiative checks.
Class Skills: The barbarian's class skills are Acrobatics (Dex), Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Knowledge (nature) (Int), Perception(Wis), Ride (Dex), Survival (Wis), and Swim (Str).
Weapon and Armor Proficiencies: A true primitive is proficient with hide armor and armors made from bone (see Special Materials). A true primitive is also proficient with bone shields and the following weapons: battleaxe, blowgun, club, greatclub,handaxe, longspear, shortspear, sling, and spear.
Illiteracy: A true primitive cannot read or write, and her superstition about such things leads her to refuse to ever learn to read or write, even if she multiclasses into other classes.
Rage: 6 rounds.
Favored Terrain (forest): A true primitive has a favored terrain representing her native homeland. This ability functions as the ranger class feature, and the true primitive’s bonuses in that terrain improve by +2 at 5th level and every five levels thereafter. However, she does not gain any additional favored terrains. The barbarian gains a +2 bonus on initiative checks and Knowledge (geography), Perception, Stealth, and Survival skill checks when he is in this terrain. A ranger traveling through his favored terrain normally leaves no trail and cannot be tracked (though he may leave a trail if he so chooses).
This ability replaces fast movement.
============
===GEAR===
============
Combat Gear,
Furs,
Hide Shirt, 20 gp, 25 lbs.
Longspear (cold iron), 10 gp, 9 lbs.
Dagger (cold iron), 2 gp, 1 lb.
Sling, 0 gp, -- lbs.
Belt Pouch, 1 gp, -- lbs.
Light Load: 76 lbs. or less
Medium Load: 153 lbs. or less
Heavy Load: 230 lbs. or less
Total: -- lbs.

The Lost Voice |

A bit of advice to any applicants/anyone that applies to a game:
An Alias is able to be deleted/edited until ten posts have been made under that alias. Unless you don't mind having characters on your list that you haven't used, try not to post too often under it. (If that's changed, let me know) A link to the profile is just as acceptable.
I also don't want to disappoint anyone that does not get picked, considering I am looking for one, maybe two players.
In regards to the tribal information, I believe the majority of it is posted in this thread, some is in the game thread, and still more may be in the campaign description. I do not have it in a collected place (maybe the OOC?) yet.

Anthony Krast |

Hmmm can Catfolk produce Half-elves with, well, elves? First thing this made me think about (Does that make me weird?). Just imagine a half elf, half Catfolk, with a grand fu-manchu-esque whiskerbeard, feline eyes and tufts of "fur" at the ends of his slightly high sitting ears. Maybe add some slightly long canines for effect.

Shamlyn |

3 days and 3 nights later Kalathar awakened to light piercing the gloom, slowly he crawled out of his hiding place the ground cold and wet with fresh morning dew. Gingerly he stood and felt the wound that the arrow must surely have left, yet instead of deep gaping hole there appeared to be a waxy layer as if it had replaced the flesh that once grew there. Slowly he walked, somehow he knew that he was safe, somehow he knew that the forest had saved him, somehow he knew that it had saved him for a reason. “Blood for blood.”
2 years passed and Kalathar’s talents quickly developed, he found in himself a power that he never had before and for that he swore to protect that which saved him, even if it cost him his life in the process. Each morning Kalathar uses a knife to cut a small gash into a part of his body, just enough to draw a trickle of blood, then he takes several blades of grass and carefully crushes them into the wound. Once that is done he finally seals the wound with a small dribble of sap. “Blood for Blood. Life for Life."
He never found the attackers in the woods or his father’s body, yet he does not dwell on the fact, one day the earth will take them as it takes everybody and that will be enough. He still carries his father's bow across his back but only uses it when the spells nature granted do not suit the nature of the task.
Kalathar is viewed as one of the many eccentrics of the tribe and spends most of his waking hours wandering the woods, nobody knows what he does on his own all day but he always performs his duty for the tribe so nobody truly cares. He is always kind hearted and willing to lend a hand to those who need it, he is also slow to anger on most issues yet on matters that effect ‘his’ forest he has been known on several occasions to literally put to sleep any arguments.
Even though Kalathar would never wish to leave his beloved forest he knew that this was a naive thought. Sometimes one had to make sacrifices. The forest was many things but invulnerable was not one of them. It relied on natural order to survive and of late Kalathar had felt a subtle change in the soil and the feel of grass between his claws. Sniffing at the slight breeze that gently caressed his cheek, his eyes slits as they stalk the rider slowly making his way to the elders tent. Slowly he kneels down and gently presses a paw against the cool soft earth, "Blood for blood." he vowed there and then to protect his forest and his tribe in whatever way was required. No matter where the path may lead.
Slowly Kalathar stood and returned to the forest waiting for the summons that may or may not come.
I have a rough draft up here, trying to add more personality and reasons to leave the forest etc. It is late here so that's the best I can do for now haha :P let me know if something doesn't make sense or just sounds silly.

garabbott |

I added some fluff for Warrok. I also noticed the character being replaced was using the same avatar picture that I am -- if chosen, should I change that, to avoid confusion?
He's earned his title, 'the Wanderer,' for spending so much of his time abroad around his home among the Shadowlynn tribe. His mother died in child birth, so he never knew her, but his father was a great hunter until he was slain during a skirmish with some Human bandits. Since that day Warrok has been led through life by his anger. He rarely speaks of all the misfortunes in his life, and it does not get in the way of his loyalty to the tribe. He looks at the structure of more civilized societies and scoffs -- he rarely even sleeps more than a night or two each week in the tribe. He prefers sleeping in the wild -- up a tree or under a bush, spear in hand, with a practiced eye left open to watch for forest predators. Generally, most of his time is spent wandering the forest, hunting and foraging for food to share with his tribe members.
---
Dawn. Sunrise. The beginning of a new day. Warrok's stomach growls to remind him of his duty to the hunt. He grabs his spear and rolls from under the low-hanging branches, standing up and brushing off the forest detritus stuck now to his fur and clothing. Sun barely penetrates the Fierani forest's roof, making a curious orange glow that shines about him. Warrok stops and freezes a moment, listening to the eerie silence. Not even a bird or critter makes a sound... this time something is different. Something is wrong.
Warrok follows his uncertainty through the forest, tracking it much as he might a deer he'd gotten some instinctual clue to follow. There are no physical signs, but in his heart and in the pit of his stomach something is calling him, and it's something unnatural and wrong. It's an uneasiness that is far more important than checking his traps and snares, or scanning the soft earth for tracks. Warrok's hand is gripped tight on the shaft of his spear; he advances ever-cautiously forward. He turns south, an inexplicable action even to himself, but still he is drawn away.
The morning passes and turns into mid-day, and that turns into afternoon and then evening. The dusk sky burns purple and red just below the tree line, and Warrok's haggard face expresses weariness, but he presses on, withstanding the growing darkness. The hunt has been forgotten, now there is only this gut-wrenching search. It would be foolish to spend another night without returning to the Shadowlynn tribe. They should be warned of this... irregularity. But Warrok presses on. He feels he has gotten close to the thing -- whatever it is -- and suddenly he finds himself at the very edge of the forest. The Tanglebriar waits before him, and he dares not press any further alone. The sun sets while he's standing there, staring dumbly out at the dangerous swampland. Not the first time he's stood like this, considering the possibilities out there, but this time it's different. He was called here. Why?
A noise splits the quiet evening air like an axe chopping wood. A noise that is fierce, unnatural, wrenching and mysterious all at once. A cry. Perhaps for help? -- perhaps it is a war cry, or a greeting of two horrible entities. Warrok cannot hope to understand this noise that splits open the forest around him and causes everything to start. A flock of wild birds -- dark ravens that had nested in the low trees of the Tanglebriar -- takes to the sky in response. Dozens of them. Warrok watches them because nothing else dares move after the ominous screech of something surely not of this world. Twenty-seven birds, flapping desperately to escape from that tainted land... but not soon enough. One bird suddenly freezes in midflight, arcs, and plummets to the ground. It lands with a dull thump at Warrok's padded feet. He looks at it, blood seeps from its eyes and beak and between the feathers around its head.
An omen, to be sure. Something has changed. Something has gone wrong. The Elders must be warned.

The Lost Voice |

With one person bowing out, Recruitment is now open again.
The group has traveled South, and are now nearing the Shadowlyn tribe's area, though they are in the bordering lands. This character would be joining up with the group in that area, so wilderness types are ideal, but really, it is more about the character idea. Sell the idea, and land a spot.
So, once more, Fluff only, spare the Crunch for later.
Level 2
15 Point Buy
Two Traits
Standard Wealth, with more items than coin.
~Note: For those interested in Catfolk, let me know, and I'll compile the information on the four tribes. Bonus points if you found them in the thread.
No particular class is vetoed, as long as it is justified.
For the other concepts less likely to be commonly seen in a tribal society, there is contact with the Kyonin elves, and a rather cosmopolitan city as well.
Depending on the responses, I may close the recruitment early, but it will last a week, at least. Feel free to get creative.

The Lost Voice |

For lack of a better term, they're missing a "Heavy", if I had to qualify it.
However, I am not a huge fan of "standard" parties. The more unorthodox the party, the more "outside the box" players have to think to surmount obstacles. That said, I don't oppose them, I just prefer to see people play something that has inspired them.