Blood of Dragonscar-Level 15 (Inactive)

Game Master concerro

High Level Danger


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Grand Lodge

Female Drow Bard 8/ Oracle of Wind 7
Adreris Keffle wrote:
it was a percentage in 2nd ed. some people just can't admit they're playing a better game. :b

At risk of opening myself up for more taunting from TikTik, I am pretty old school. Played with Gygax at GenCon back in the day... I was really used to second edition, but third really made more sense. 4th and later -blchh!--

And here I am really enjoying Pathfinder.


Female Aasimar Cleric 16 (Sarenrae)

If you old than im ancient, I started out with the 1st DnD box set and 3 Traveler books back in the last Disco age. Meet Gygax once, we talked SF films, he seemed fat and bitter, 4th played it once and said at the time "Its a great war" Love Pathfinder like the world wish they would do Planescape.


Male Fighter 5, Mag 10, HP: 143, AC: 36 Tch: 16, FF: 34 F: +18, R: +13, W: +13, Init: +14, Per: +16

Wow, at least I might not be the oldest on here, I have never meet Mr. Gygax. But started with DND Red Box and TMNT and Other Strangeness(1st Edition). Played 4th for the 1st year it came out then started Pathfinder and haven't gone back.

Grand Lodge

Female Drow Bard 8/ Oracle of Wind 7

Back to the game at hand: What does the "p" stand for on the map? Is that the bad guys?


The P was there from the first version of the map. It was going to be some civilian who was not smart enough to get out of the way. I forgot to remove it.


All of you can edit the map. As soon as everyone places themselves on the map I will state the enemies' actions.

Grand Lodge

Female Drow Bard 8/ Oracle of Wind 7

Are the squares 5'?


Yes. They are all 5.


Male Fort: + 1 Ref: +3 Will: +3, AC: 17 Touch: 15 Flat-Footed: 14, Init: +5 CMB -2 CMD 11, SR 12
Halistria D'Harvash wrote:
I have Prot f. Evil. Yay! (and TikTik wouldn't have if he'd waited for Lotus or the DM to roll, as he ought. Now who's getting senile?)

Still you. ;)

Watcher Uatu wrote:
The caster should roll for it, but if they forget you can do it.

Grand Lodge

Female Drow Bard 8/ Oracle of Wind 7

@TikTik: Fine, fine. The GM gave you a buy. So are you gonna put yourself on the battle map, so we can get going, or what?


Male Fort: + 1 Ref: +3 Will: +3, AC: 17 Touch: 15 Flat-Footed: 14, Init: +5 CMB -2 CMD 11, SR 12

I am now on the map.

Okay, so soon my posting schedule is going to take a large dip. :( Probably no more than once or twice a week. Just thought I'd warn you before it happened.

Grand Lodge

Female Drow Bard 8/ Oracle of Wind 7

@TikTik: :( So, you're afraid of me now?


Male Fort: + 1 Ref: +3 Will: +3, AC: 17 Touch: 15 Flat-Footed: 14, Init: +5 CMB -2 CMD 11, SR 12

Nah, just not feeling much like a parrot right now.

Plus, this way we avoid the jokes about me riding you everywhere we go. ;p

Grand Lodge

Female Drow Bard 8/ Oracle of Wind 7

Parrot?? I think your character is Great! Very Creative. Well, you'll still be around a bit, right?


Male Fort: + 1 Ref: +3 Will: +3, AC: 17 Touch: 15 Flat-Footed: 14, Init: +5 CMB -2 CMD 11, SR 12

Wednesday is the bye-bye day. :(

I do notice you did not say anything about the jokes. I do have alter self... I'm such a naughty little drake.


Female Aasimar Cleric 16 (Sarenrae)

You PS reminds me a Browne I once made called Milly Mooneyes she as great fun. Most of all when the bigs all ended up close to death and the 6" tall Milly wasted the Demon hordes hehe. Sorry to see you dipping out for a time, best of luck with "The life Real"


Female Aasimar Cleric 16 (Sarenrae)

well 1st round of combat and Thoggs dropped to 10th level and Keffle 12th, looks like its blast away spells and nurf gang. Looking in spell book to see how we can stop this this or we may all be 1st level by round 3.

Grand Lodge

Female Drow Bard 8/ Oracle of Wind 7

@TikTik-- Halistria *did* notice your naughty little comments, and was just choosing the high ground. But if you want to get into an alter-self competition, I think Hali's got a lock. Tattoo trumps potions, cuz sooner or later you'll run out. Come at me with those dry scaly claw-hands and you'll get to meet this chains-and-spikes-for-arms daemon I fought once. I can do this all day pipsqueak, in fact, I often do. Besides, I thought I was too old for you. Now you're going all "hot for teacher?"

I thought you were just gonna be around less often. Now it's bye-bye day? Is real life being a *itch?


Male Fort: + 1 Ref: +3 Will: +3, AC: 17 Touch: 15 Flat-Footed: 14, Init: +5 CMB -2 CMD 11, SR 12

Bye-bye day for the computer, not me.

And just where do you think you got the ingredients for your magical tattoo, hm?

Also, I can turn into an elf with the elixir, you know. No need for scaly claws and certainly no need for dry skin.


A link to the map has been placed under the campaign info tab.

edit:You can move your characters in the map on your turns if you want to, but if you want me to do it that is ok also, just tell me which square you will be going to.


Male Fort: + 1 Ref: +3 Will: +3, AC: 17 Touch: 15 Flat-Footed: 14, Init: +5 CMB -2 CMD 11, SR 12

Well, this little dragon is leaving in a bit. :/
Should be able to post on Sunday though, if needed.

If I won't hit any of my party members, I'll throw a bomb. If it would hit my party members, I'll sting the Scythe People. I've got 5ft reach with my sting, so I won't provoke for being Tiny.

Grand Lodge

Female Drow Bard 8/ Oracle of Wind 7

I'll miss you, you little varmint!


Male Fort: + 1 Ref: +3 Will: +3, AC: 17 Touch: 15 Flat-Footed: 14, Init: +5 CMB -2 CMD 11, SR 12

Varmints have to hide what they are, lest they get squished, you know.


Female Aasimar Cleric 16 (Sarenrae)

Just read this to check Thogg

This round I can

Channel + and you will get 8d6+15 heal and the bad guys the same as a Damage (will save 1/2)

I can heal spell you 150hp back

if your dead its breath of life.

But for the neg levels its bad news

Restoration

Description

This spell functions like lesser restoration , except that it also dispels temporary negative levels or one permanent negative level. If this spell is used to dispel a permanent negative level, it has a material component of diamond dust worth 1,000 gp. This spell cannot be used to dispel more than one permanent negative level possessed by a target in a 1-week period.

Restoration cures all temporary ability damage, and it restores all points permanently drained from a single ability score (your choice if more than one is drained). It also eliminates any fatigue or exhaustion suffered by the target.

So in 5 weeks your back to level 15 not good.

On a side note went to a press screening of Hunger games here in EU and I have to say if you cross Truman Show with Battle Royal you get Hunger names, I think "Roller Ball" did it a lot better, getting a bit fecked off with all the dystopian sci fi, Please will some one make an I M Banks culture film


Enervation only causes temporary energy drain. It will go away in a few hours.


Female Aasimar Cleric 16 (Sarenrae)

Ffewwwww!! thats good to know


Male Fighter 5, Mag 10, HP: 143, AC: 36 Tch: 16, FF: 34 F: +18, R: +13, W: +13, Init: +14, Per: +16

FYI this week I am going to be in Michigan for Training and I am not going to have internet during the day.

Grand Lodge

Female Drow Bard 8/ Oracle of Wind 7

It is Thoggs turn, yes?

And OMG those things pack a whollop!


Enervation is a very annoying spell.

Scarab Sages RPG Superstar 2013

How'd that one baddie threaten on a 13?


Steven T. Helt wrote:
How'd that one baddie threaten on a 13?

If I did that it was a mistake on my part. I will check it when I get back home to see if I fixed it or not.

Scarab Sages RPG Superstar 2013

All I'm saying is I want some of what he's got!

Grand Lodge

Female Drow Bard 8/ Oracle of Wind 7

-phew- thought I was gonna have to do maximum healing on kaz this round, but maybe we have time to kill these guys first.


Female Aasimar Cleric 16 (Sarenrae)

OK next go Ill channel and that will heal some of you if not all some of the hurt.


Male Fort: + 1 Ref: +3 Will: +3, AC: 17 Touch: 15 Flat-Footed: 14, Init: +5 CMB -2 CMD 11, SR 12
Tik-Tik wrote:
If I won't hit any of my party members, I'll throw a bomb. If it would hit my party members, I'll sting the Scythe People. I've got 5ft reach with my sting, so I won't provoke for being Tiny.

How quickly this was forgotten. :/

Anyway, I'm back for a month at least.


Tik-Tik wrote:
Tik-Tik wrote:
If I won't hit any of my party members, I'll throw a bomb. If it would hit my party members, I'll sting the Scythe People. I've got 5ft reach with my sting, so I won't provoke for being Tiny.

How quickly this was forgotten. :/

Anyway, I'm back for a month at least.

oops

You can retract that last action if you want to.


Male Fort: + 1 Ref: +3 Will: +3, AC: 17 Touch: 15 Flat-Footed: 14, Init: +5 CMB -2 CMD 11, SR 12

Nah, I'll just let it go. Kaz got in the way, so it's technically his fault. ;)


Male Fighter 5, Mag 10, HP: 143, AC: 36 Tch: 16, FF: 34 F: +18, R: +13, W: +13, Init: +14, Per: +16
Tik-Tik wrote:
Nah, I'll just let it go. Kaz got in the way, so it's technically his fault. ;)

I am not sure what I did was called getting in the way, it was called strategic placement so you had a better place to aim.


Male Fort: + 1 Ref: +3 Will: +3, AC: 17 Touch: 15 Flat-Footed: 14, Init: +5 CMB -2 CMD 11, SR 12
Kazimier Tumaz wrote:
Tik-Tik wrote:
Nah, I'll just let it go. Kaz got in the way, so it's technically his fault. ;)
I am not sure what I did was called getting in the way, it was called strategic placement so you had a better place to aim.

See that smiley? *points with stinger* Twas a joke, my friend. Like when I put sneezing powder in Halis' makeup.

Grand Lodge

Female Drow Bard 8/ Oracle of Wind 7

It's Thogg's go now?


So is the party still going to the brothel, just making sure before I move the story forward?


Female Aasimar Cleric 16 (Sarenrae)

that's what I think we are doing,


Male Fighter 5, Mag 10, HP: 143, AC: 36 Tch: 16, FF: 34 F: +18, R: +13, W: +13, Init: +14, Per: +16

Yes we are with Thogg in the lead


Male Fort: + 1 Ref: +3 Will: +3, AC: 17 Touch: 15 Flat-Footed: 14, Init: +5 CMB -2 CMD 11, SR 12

As far as I know we are. Should probably get some Remove Disease elixers brewed...

Grand Lodge

Female Drow Bard 8/ Oracle of Wind 7

As a point of etiquette... if I hadn't been able to post for 5 days, and when I returned I found other players had posted a plan in my absence, I wouldn't take actions to tromp all over their plans. It's ooc for me as a player. Even if I vehemently disagreed with the actions, I would find a way to stay in character and still respect the player who had acted before me.

And a character note... Hali is a bard. 1001 variations on diplomacy is her whole shtick. How many non-undead humanoids are we going to come across where she might get to use the skills she excels at? (and no, she isn't going to seduce the count, -ew!- She's going to performance fascinate and performance suggestion to get the truth out of him.) 2 rounds/ 20 seconds.

I humbly request that Hali and Adreris play their actions sequentially. Perhaps Adreris was speechless with rage for a few moments when Hali was being led back.


Male Human Conjuror 7, Malconvoker 8

It's a game...so however the boss wants to adjudicate time is fine. Nut it's a roleplaying game and so characters should act in character. Other people see dramatic moments in games differently. If this game were a movie, would anyone want to see heroes standing in the brothel waiting their turn?

Thogg has forsaken planning to run through doors as barbarians will. He role plays well and it'd be inappropriate for me to be upset if he charged in when I wanted to dialogue.

No one wants to step on anyone's toes, but no one should have to act ooc to do it. Of course, that's an opinion and I don't expect anyone else to have to agree with it.

EDIT: I also think it's fair that if someone chooses their own strategy apart from everyone else they work their plan but expect interruptions. In this case, Hali arrives seperately, appears disinterested in everyone else, and jumps on a plan without involving us. I can't imagine Keffle cluing in to someone he doesn't know offering to dance for the bad guy we came to collect, when we could just collect him. And I'm not sure what the five days thing is about. Posting was sporadic on everyone's part last week. My biggest gap was four days, and I only posted one day after you. If Thogg ran through the door and separated every part of the count from evry other part of him, Keffle would be pissed, but Steve would pee himself laughing. If Hali feels her toes were stepped on, that conflict is good. We, who are all new to each other, will learn how to work together.

Grand Lodge

Female Drow Bard 8/ Oracle of Wind 7

I am satisfied with the compromise, of starting the action and being interrupted. I love roleplaying and have no objection to it.

What I objected to was taking an action. Then having the GM roll responses to that action. Role-playing it with another character three times. And then 2 days later have somebody say, "none of that ever happened because I did this."

You are correct that I didn't confer with the group before deciding. In the privacy of my own mind I have been holding back posting actions, waiting for the group leaders to make some decisions before contributing. And then I get impatient because nobody's posting. And I like this game. And I really wanna PLAY! I would be really happy to confer more on strategy. Are the original members able to take more time to post and confer?

Just FYI on Bardic Performance Abilities for future reference. Sorry I didn't include with initial post.:

Bardic Perfomance Fascinate and Suggestion:

Bardic Performance
Hali has six other performance abilities, but I just included the pertinent ones here.

Short version: not spells. move action. linger for 2 rounds. will save vs Bard DC.

A bard is trained to use the Perform skill to create magical effects on those around him, including himself if desired. He can use this ability for a number of rounds per day equal to 4 + his Charisma modifier. At each level after 1st a bard can use bardic performance for 2 additional rounds per day. Each round, the bard can produce any one of the types of bardic performance that he has mastered, as indicated by his level.

Starting a bardic performance is a standard action, but it can be maintained each round as a free action. Changing a bardic performance from one effect to another requires the bard to stop the previous performance and start a new one as a standard action. A bardic performance cannot be disrupted, but it ends immediately if the bard is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. A bard cannot have more than one bardic performance in effect at one time.

At 7th level, a bard can start a bardic performance as a move action instead of a standard action. At 13th level, a bard can start a bardic performance as a swift action.

Each bardic performance has audible components, visual components, or both.

If a bardic performance has audible components, the targets must be able to hear the bard for the performance to have any effect, and such performances are language dependent. A deaf bard has a 20% change to fail when attempting to use a bardic performance with an audible component. If he fails this check, the attempt still counts against his daily limit. Deaf creatures are immune to bardic performances with audible components.

If a bardic performance has a visual component, the targets must have line of sight to the bard for the performance to have any effect. A blind bard has a 50% chance to fail when attempting to use a bardic performance with a visual component. If he fails this check, the attempt still counts against his daily limit. Blind creatures are immune to bardic performances with visual components.

Fascinate (Su): At 1st level, a bard can use his performance to cause one or more creatures to become fascinated with him. Each creature to be fascinated must be within 90 feet, able to see and hear the bard, and capable of paying attention to him. The bard must also be able to see the creatures affected. The Distraction of a nearby combat or other dangers prevents the ability from working. For every three levels a bard has attained beyond 1st, he can target one additional creature with this ability.

Each creature within range receives a Will save (DC 10 + 1/2 the bard’s level + the bard’s Cha modifier) to negate the effect. If a creature’s saving throw succeeds, the bard cannot attempt to fascinate that creature again for 24 hours. If its saving throw fails, the creature sits quietly and observes the performance for as long as the bard continues to maintain it. While fascinated, a target takes a –4 penalty on skill checks made as reactions, such as Perception checks. Any potential threat to the target allows the target to make a new saving throw against the effect. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a weapon at the target, automatically breaks the effect.

Fascinate is an enchantment (compulsion), mind-affecting ability. Fascinate relies on audible and visual components in order to function.

Suggestion (Sp): A bard of 6th level or higher can use his performance to make a suggestion (as per the spell) to a creature that he has already fascinated (see above). Using this ability does not disrupt the fascinate effect, but it does require a standard action to activate (in addition to the free action to continue the fascinate effect). A bard can use this ability more than once against an individual creature during an individual performance.

A Will saving throw (DC 10 + 1/2 bard’s level + bard’s Cha modifier) negates the effect. This ability affects only a single creature (but see mass suggestion, below). Suggestion is an enchantment (compulsion), mind-affecting, language-dependent ability and relies on audible components.

Also she has Lingering Performance Feat The effects of your bardic performance carry on, even after you have stopped performing.

Benefit: The bonuses and penalties from your bardic performance continue for 2 rounds after you cease performing. Any other requirement, such as range or specific conditions, must still be met for the effect to continue. If you begin a new bardic performance during this time, the effects of the previous performance immediately cease.

Scarab Sages RPG Superstar 2013

I think the characters in this game are strong individuals, and it will take time for us to make a team stronger than the sum of its parts. In that development, there will be in-character conflict, which is some of the best opportunity for great memories. As long as you and I aren't cranky with each other, I'll be excited for Hali's reaction to Keffle barging in.


Halistria D'Harvash wrote:

I am satisfied with the compromise, of starting the action and being interrupted. I love roleplaying and have no objection to it.

What I objected to was taking an action. Then having the GM roll responses to that action. Role-playing it with another character three times. And then 2 days later have somebody say, "none of that ever happened because I did this."

You are correct that I didn't confer with the group before deciding. In the privacy of my own mind I have been holding back posting actions, waiting for the group leaders to make some decisions before contributing. And then I get impatient because nobody's posting. And I like this game. And I really wanna PLAY! I would be really happy to confer more on strategy. Are the original members able to take more time to post and confer?

Just FYI on Bardic Performance Abilities for future reference. Sorry I didn't include with initial post.:

** spoiler omitted **...

I have a basic idea of how they work. Is there a specific thing you were trying to point out?


Female Aasimar Cleric 16 (Sarenrae)

It is like a film we all do our own thing until death of an MPC close to us and then we jell and fight Loki and the aliens (upps sorry)undead and dragon.

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