Black Talons of Absalom (Inactive)

Game Master Dave Young 992

The Patchwork City is home to many kinds of people, and a source of wealth unseen in much of the world. Some people make it, others take it. The Black Talons are the second kind.


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MAP

I'd prefer if you did it yourselves. I trust you to know the movement rules and say if your move would cause an AoO, difficult terrain, etc.

Round 2

Init:
Andrezi
Sidoze
Quill
Grigori
Juno
Zombies

>MAP<

Grig's up!


Male Human Rogue 1/ Fighter (Brawler) 3

Attack Zombie Z2
Attack Roll 1d20 + 8 ⇒ (7) + 8 = 15
Damage 1d6 + 5 ⇒ (6) + 5 = 11

Grigori snarls and swipes another fist at the zombie in front of him. He calls out to Quill, "Quill, how do kill these things?!"


Female Human Cleric 4/Rogue 1 HP: 29/29 AC: 18/T:12/FF:16 - Percep: + 10 - Saves: F4/R5/W8 - CMB +4 - CMD 15

"Daggers and swords....or hit them very hard, .....very, very hard.

updated Quill's 5ft adjust from last round.


MAP

Grigori hurts it again, but he needs to hack it, not punch it. If he moved past them, somehow, he could set up some flanks.


Juno, ignoring the rapier she carries mostly for show, draws her much higher-quality dagger and says to Andrezi and Quill, "Let's move around them slowly, try work around and surround them!"


MAP

Every single zombie attacks and misses. Yes, every one. They don't move.

Round 3:

Init:
Andrezi
Sidoze
Quill
Grigori
Juno
Zombies

>MAP<


Male Varisan Human Cleric (Varisian Pilgrim) of Desna 5 | HP 36/36 | AC 18 T 13 FF 15 | Fort+6 Ref +5 Will +9 (+10) | Initiative +3 | Perception +4 | Channel Energy 2/7 | Bit of Luck 7/7 | Agile Feet 7/7

Andrezi slides forward ever so slightly and continues to slash at the zombie his blades had cut into before.

5 ft step forward (already noted on map), attack Z4

Right Kukri:1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19 (human)
Damage:1d4 + 1 + 2 ⇒ (4) + 1 + 2 = 7 (human)

Left Kukri:1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16 (human)
Damage:1d4 + 1 + 2 ⇒ (1) + 1 + 2 = 4 (human)


MAP

It falls to the ground, nicely quartered.


Female Human Cleric 4/Rogue 1 HP: 29/29 AC: 18/T:12/FF:16 - Percep: + 10 - Saves: F4/R5/W8 - CMB +4 - CMD 15

Sorry to jump the gun a bit Sidoze, but time is tight today for me so I will post my action and you can either have your action go before or after it. I am in a better position to break the log jam.

Round 3

Quill steps up and falls into a roll coming up behind one of the undead, (z3) hoping to avoid its deadened blows.

Acrobatics vs CMD -> 1d20 + 6 ⇒ (5) + 6 = 11
Acrobatics vs CMD -> 1d20 + 6 ⇒ (11) + 6 = 17

She picks her spot and delivers another blow.

Short Sword Sneak Attack -> 1d20 + 7 ⇒ (9) + 7 = 16
Short Sword Sneak Attack Piercing Damage -> 1d6 + 1d6 ⇒ (1) + (5) = 6


Male Half Elf, Taldan Rogue 1 Sorc 4// Current Hp 28 /28 // AC 16/ Tch 12/ FLF 14

no problem quill im actually just repeating what I did last time as in I do nothing, sorry guys just rping the character :( normally dont play like this


MAP

Oh, c'mon. Get out there and flank something!


MAP

OK. Next!


Male Human Rogue 1/ Fighter (Brawler) 3

Sidoze is out atm so I guess I'll just act now

Finally taking the hint, Grigori yanks from his belt a wide-bladed dagger and slashes down at the zombies, intending to hack one of the zombies to bloody ribbons, ideally the one he has been "working on" into ribbons with the keen steel blade.

Dagger, Slashing: 1d20 + 7 ⇒ (20) + 7 = 27
Dagger Critical Confirm: 1d20 + 7 ⇒ (2) + 7 = 9
Dagger, Slashing Damage: 1d6 + 5 ⇒ (4) + 5 = 9

His dagger slices neat through the rotten flesh and he spits out a curse as the enlarged knife neatly severs muscle from bone.


King of Goblins *MAP*

Yep. That works. It staggers back, a severed arm hanging uselessly from what was once a shoulder.


MAP

Something funky going on around here with the threads.


Male Human Rogue 1/ Fighter (Brawler) 3

I just got a TOO BUSY screen for about half an hour, is that what you mean?


MAP

I can't edit or use the focus function.


MAP

Still can't. When I enter, I get thrown to the first page. You killed zombie 2, BTW. You didn't even ask his name! the map wroks fine, so I think the site's acting up.


MAP

That's better. Juno, then our remaining zombie friends.


MAP

Juno? What spells are in your tattoo? I didn't see them.

EDIT: OK. Vanish and bleed. Might be a good time?


MAP

What happened to our sultry sorceress?


Sorry everybody, busy end of the week. I've got Bleed and Vanish in my Spells section of my character sheet.

Her dagger in one hand, Juno moves over to Andrezi's side while pulling a familiar wand from her waist.

Touch Attack 1d20 + 4 ⇒ (5) + 4 = 9
Fort DC 11

"Multipurposeful, this thing," she says as she tries to duck and weave through the combat and touch one of the zombies. [ooc]1 use of decompose corpse wand.

Decompose Corpse spell description:
Using this spell, the caster rapidly decomposes the flesh from a single corpse of size Huge or smaller, leaving behind a perfectly cleaned skeleton. If it is cast on a non-skeletal corporeal undead, the creature takes a –2 penalty on all rolls and to its Armor Class and CMD for 1 minute.


King of Goblins *MAP*

Juno misses. One zombie manages to slam Grigori for 5 hps. Again, they don't move.


Male Varisan Human Cleric (Varisian Pilgrim) of Desna 5 | HP 36/36 | AC 18 T 13 FF 15 | Fort+6 Ref +5 Will +9 (+10) | Initiative +3 | Perception +4 | Channel Energy 2/7 | Bit of Luck 7/7 | Agile Feet 7/7

Andrezi continues his passionless slashing of any zombie in front of him...

Right Kukri:1d20 + 5 + 2 + 2 ⇒ (6) + 5 + 2 + 2 = 15 (flank, human)
Damage:1d4 + 1 + 2 + 1d8 ⇒ (2) + 1 + 2 + (3) = 8 (sneak, human)

Left Kukri:1d20 + 5 + 2 + 2 ⇒ (2) + 5 + 2 + 2 = 11 (flank, human)
Damage:1d4 + 2 + 1d8 ⇒ (1) + 2 + (3) = 6 (sneak, human)


MAP

Round 4:

Init:
Andrezi
Sidoze
Quill
Grigori
Juno
Zombies

>MAP<

Okay. Andrezi hits once for 6 (I don't think these qualify as human). Sidoze is up.


Male Half Elf, Taldan Rogue 1 Sorc 4// Current Hp 28 /28 // AC 16/ Tch 12/ FLF 14

Sidoze watching the others tilts his head at Quill's words about slicing the undead and quickly drops his rapier to the ground and draws a dogger as he moves past the now giant legs of Grigori moving to leap over the zombie directly in-front of him. Slashing out at it with the dagger once he lands behind it.

Acrobatics1d20 + 6 ⇒ (19) + 6 = 25

Attack1d20 + 2 + 2 ⇒ (11) + 2 + 2 = 15

Dmg + sneak attack
1d4 + 1 + 1d6 ⇒ (1) + 1 + (1) = 3And thats why I leave the combat to others lol

Sidoze looks down at the dagger and up at the small incision he had made on the zombie's back. Groaning inwardly he sighs "Oh bloody hell."


Male Varisan Human Cleric (Varisian Pilgrim) of Desna 5 | HP 36/36 | AC 18 T 13 FF 15 | Fort+6 Ref +5 Will +9 (+10) | Initiative +3 | Perception +4 | Channel Energy 2/7 | Bit of Luck 7/7 | Agile Feet 7/7
GM Gangsta Kingpin wrote:
(I don't think these qualify as human). Sidoze is up.

DM GK:
According the Bestiary, when you put the zombie template on something (in this case a human) it's type changes to undead. It retains any subtype except for alignment subtypes. For example a human is Humanoid with the human subtype [Humanoid (human)]. So as described, if the zombie in question was a human when alive its type would be Undead (human). All that being said, you are the DM and if you choose to run it differently, that's fine. But as per the rules it would count as human if it was in life.

MAP
Andrezi Zeldana wrote:
GM Gangsta Kingpin wrote:
(I don't think these qualify as human). Sidoze is up.
** spoiler omitted **

OK. Missed that.

Sidoze successfully hits zombie 1, but not very hard. Grigori will flank it, though, so that's something.


Male Varisan Human Cleric (Varisian Pilgrim) of Desna 5 | HP 36/36 | AC 18 T 13 FF 15 | Fort+6 Ref +5 Will +9 (+10) | Initiative +3 | Perception +4 | Channel Energy 2/7 | Bit of Luck 7/7 | Agile Feet 7/7
GM Gangsta Kingpin wrote:
OK. Missed that.

DM GK:
So how will you be ruling it?

MAP

RAW. 8 damage from one kukri. The other missed.


Female Human Cleric 4/Rogue 1 HP: 29/29 AC: 18/T:12/FF:16 - Percep: + 10 - Saves: F4/R5/W8 - CMB +4 - CMD 15

Round 4

Quill strikes out again at the same undead, (z3) trying to strike a bit deeper this time.

Short Sword Sneak Attack -> 1d20 + 7 ⇒ (20) + 7 = 27
Short Sword Sneak Attack Piercing Damage -> 1d6 + 1d6 ⇒ (2) + (5) = 7
Confirm
Short Sword Sneak Attack -> 1d20 + 7 ⇒ (10) + 7 = 17
Short Sword Sneak Attack Piercing Damage -> 1d6 ⇒ 5


Male Human Rogue 1/ Fighter (Brawler) 3

Grigori barely seems to notice the one zombie strike him with its rotted claws, and slices the knife through the air, cleaning some of the foul zombie flesh from it before slashing down again at the next zombie being flanked by his employer Sidoze.

Dagger, Attack on Z1
1d20 + 9 ⇒ (16) + 9 = 25
Dagger, Slashing: 1d6 + 5 + 1d6 ⇒ (5) + 5 + (6) = 16

Again, Grigori's wide-bladed dagger cuts clean through the zombie and he snarls out yet another curse in his rough tongue.


King of Goblins *MAP*

z1 splatters. The last one looks like it's about to fall over.


Juno flails out with her dagger-hand, hoping to at least attract the zombie's attention as her friends finish it off.

Attack 1d20 + 1 ⇒ (3) + 1 = 4
Damage 1d4 - 1 ⇒ (2) - 1 = 1

I don't think there's any flank to be had in this position w/ just a 5-foot-step, but I will slide down one square just in case Sidoze or Grigori wants to step up for the flank.


MAP

The zombie slams Juno for 8 damage, then stands there like a zombie.


Male Varisan Human Cleric (Varisian Pilgrim) of Desna 5 | HP 36/36 | AC 18 T 13 FF 15 | Fort+6 Ref +5 Will +9 (+10) | Initiative +3 | Perception +4 | Channel Energy 2/7 | Bit of Luck 7/7 | Agile Feet 7/7

Andrezi slashes the remaining zombie, trying to end the battle...

Right Kukri:1d20 + 5 + 2 + 2 ⇒ (9) + 5 + 2 + 2 = 18 (flank, human)
Damage:1d4 + 1 + 1d8 + 2 ⇒ (4) + 1 + (7) + 2 = 14 (sneak, human)

Left Kukri:1d20 + 5 + 2 + 2 ⇒ (10) + 5 + 2 + 2 = 19 (flank, human)
Damage:1d4 + 1d8 + 2 ⇒ (2) + (4) + 2 = 8 (sneak, human)


MAP

SA-LAAAAAASSSSHHH! The zombie goes down. A couple of you are injured, but not too badly.

You'll arrive at the shrine unmolested, if a little bloody. Anybody got a healy stick? (That's what the goblins call them.)


Female Human Cleric 4/Rogue 1 HP: 29/29 AC: 18/T:12/FF:16 - Percep: + 10 - Saves: F4/R5/W8 - CMB +4 - CMD 15

"Good job you two!" Quill smiles at Gregoria and Andrezi as she wipes at the bit of sweat on her forehead.

Quill then pulls a thin stick out of her bag. "I can fix you all up right quick..unless you want to look desperate when we reach the shrine...well, you'll still be bloody. I can't do nothing about that."

Quill is offering CLW to those in need.
clw for Gregori -> 1d8 + 1 ⇒ (5) + 1 = 6
clw for Savvy -> 1d8 + 1 ⇒ (4) + 1 = 5
clw for Savvy 1d8 + 1 ⇒ (3) + 1 = 4

If there is anyone else in need sound off?


King of Goblins *MAP*

A few prestidigitations, and you'll be fine. Alton shouldn't be far, now.

>MAP< Click to embiggen.


Male Half Elf, Taldan Rogue 1 Sorc 4// Current Hp 28 /28 // AC 16/ Tch 12/ FLF 14

Sidoze quickly looks at the others before readjusting his clothes and scarf and trots past the the still enlarged Grigori to retrieve his fallen blade where he had dropped it. Once done he asks the others "Well? Are we ready to continue?" he asks with a raised eyebrow.

"Unless of course we would like to wait for more of these things."


MAP

Just...a...little...further....


Male Varisan Human Cleric (Varisian Pilgrim) of Desna 5 | HP 36/36 | AC 18 T 13 FF 15 | Fort+6 Ref +5 Will +9 (+10) | Initiative +3 | Perception +4 | Channel Energy 2/7 | Bit of Luck 7/7 | Agile Feet 7/7

Andrezi tries his best to clean the decayed foulness off of his blades before putting them away.

"Not particularly." he says in response to Sidoze's comment about waiting around. "Let's go pay Alton a visit, eh?"


"Thanks, Quill, I'd hate for our arrangement to be ruined by an unsightly appearance." Juno spends a minute to make sure the party is cleaned up with prestigitation, and then says to Sidoze, "You're right, let's get going."

So, what do you guys think: do we try to buy some of their vestments from them, or convince them to give them to us in some other manner?


MAP

After a longish stroll, you arrive at the shrine of Abadar. Unlike the other structures in the area, it appears to be in good shape. It's a 40'x 40' roof over a few columns, with a statue in the center. Alton, dressed in the white and gold robes of a priest, plays towers with 3 purple-robed guards. They stop, and seem surprised to see you. One quickly puts away a bottle of what appears to be liquor.

Welcome to Abadar's shrine, visitors, Alton says. We don't receive many guests. I trust your pilgrimage was safe? The undead walk the streets here even during the day. You are safe here, though, under Abadar's hallowed roof. I am Alton, tender of the shrine, such as it is, at your service.

I missed Juno's post. You can plot a bit if needed.


Male Half Elf, Taldan Rogue 1 Sorc 4// Current Hp 28 /28 // AC 16/ Tch 12/ FLF 14

Well i think mostly we rely on wit and tact to accomplish what we want mostly I think we try and just convince them and if they resist force?


Female Human Cleric 4/Rogue 1 HP: 29/29 AC: 18/T:12/FF:16 - Percep: + 10 - Saves: F4/R5/W8 - CMB +4 - CMD 15

Quill lingers in the street, perhaps a little more nervously than she would have imagined during their planning.

She stands in a shadow and listens for any signs of trouble.

Stealth -> 1d20 + 8 ⇒ (16) + 8 = 24
Perception -> 1d20 + 7 ⇒ (10) + 7 = 17


MAP

Also, his name is "Aloros," not "Alton." That's the ship captain. Me so confusey.


Female Human Cleric 4/Rogue 1 HP: 29/29 AC: 18/T:12/FF:16 - Percep: + 10 - Saves: F4/R5/W8 - CMB +4 - CMD 15
GM Gangsta Kingpin wrote:
Also, his name is "Aloros," not "Alton." That's the ship captain. Me so confusey.

;-) that had me a bit confused too, but I thought I misread something earlier.


Juno smiles warmly as she approaches Aloros. "Indeed, we actually ran into some of the shambling fiends, but luckily our bodyguards here," she gestures to Andrezi and Grigori, "kept us safe. A genius idea you had, dear," she says, looking at Sidoze. As she approaches, she slips her arm into the crook of Sidoze's elbow and, with a knowing look to her partner-in-crime that says "Just play along with it," she leads the group of them up into the shrine to speak with the priest.

"Good morning, sir, we are the soon-to-be Lorick family: my name is Molly and this is my fiance Kirk," she says, gesturing to Sidoze. "We decided a long time ago to make this pilgrimage before we were wed: we wanted to see this marvelous piece of our great city's history as a reminder of the dangers that linger near us daily, and the dangers that the holy Judge of Gods keeps us safe from. We wanted this before our wedding, and so here we are. The journey here was frightening indeed, but I am eternally glad that we are here now, safe, in the dignified hands of Abadar and his servants. Tell me, how is it, living here in seclusion and constant danger? You must be very brave for accepting a post so far removed from the rest of the Church."

Juno inspects her surroundings as she speaks. Is Aloros wearing the clerical vestments we are looking for/are there any visible in the area? Are there other priests/clerics in the area, or is he alone? That sort of thing.

Bluff (using the Silver Tongue bloodline ability, giving a +5 bonus)1d20 + 16 ⇒ (7) + 16 = 23
Perception 1d20 + 6 ⇒ (17) + 6 = 23


MAP

Make a will save, Juno.

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