GM Gangsta Kingpin |
Grigori hurts it again, but he needs to hack it, not punch it. If he moved past them, somehow, he could set up some flanks.
Andrezi Zeldana |
Andrezi slides forward ever so slightly and continues to slash at the zombie his blades had cut into before.
5 ft step forward (already noted on map), attack Z4
Right Kukri:1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19 (human)
Damage:1d4 + 1 + 2 ⇒ (4) + 1 + 2 = 7 (human)
Left Kukri:1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16 (human)
Damage:1d4 + 1 + 2 ⇒ (1) + 1 + 2 = 4 (human)
"Quill" |
Sorry to jump the gun a bit Sidoze, but time is tight today for me so I will post my action and you can either have your action go before or after it. I am in a better position to break the log jam.
Round 3
Quill steps up and falls into a roll coming up behind one of the undead, (z3) hoping to avoid its deadened blows.
Acrobatics vs CMD -> 1d20 + 6 ⇒ (5) + 6 = 11
Acrobatics vs CMD -> 1d20 + 6 ⇒ (11) + 6 = 17
She picks her spot and delivers another blow.
Short Sword Sneak Attack -> 1d20 + 7 ⇒ (9) + 7 = 16
Short Sword Sneak Attack Piercing Damage -> 1d6 + 1d6 ⇒ (1) + (5) = 6
Grigori Hammerhands |
Sidoze is out atm so I guess I'll just act now
Finally taking the hint, Grigori yanks from his belt a wide-bladed dagger and slashes down at the zombies, intending to hack one of the zombies to bloody ribbons, ideally the one he has been "working on" into ribbons with the keen steel blade.
Dagger, Slashing: 1d20 + 7 ⇒ (20) + 7 = 27
Dagger Critical Confirm: 1d20 + 7 ⇒ (2) + 7 = 9
Dagger, Slashing Damage: 1d6 + 5 ⇒ (4) + 5 = 9
His dagger slices neat through the rotten flesh and he spits out a curse as the enlarged knife neatly severs muscle from bone.
GM Goblin King |
Yep. That works. It staggers back, a severed arm hanging uselessly from what was once a shoulder.
GM Gangsta Kingpin |
Still can't. When I enter, I get thrown to the first page. You killed zombie 2, BTW. You didn't even ask his name! the map wroks fine, so I think the site's acting up.
GM Gangsta Kingpin |
Juno? What spells are in your tattoo? I didn't see them.
EDIT: OK. Vanish and bleed. Might be a good time?
"Savvy" Juno |
Sorry everybody, busy end of the week. I've got Bleed and Vanish in my Spells section of my character sheet.
Her dagger in one hand, Juno moves over to Andrezi's side while pulling a familiar wand from her waist.
Touch Attack 1d20 + 4 ⇒ (5) + 4 = 9
Fort DC 11
"Multipurposeful, this thing," she says as she tries to duck and weave through the combat and touch one of the zombies. [ooc]1 use of decompose corpse wand.
GM Goblin King |
Juno misses. One zombie manages to slam Grigori for 5 hps. Again, they don't move.
Andrezi Zeldana |
Andrezi continues his passionless slashing of any zombie in front of him...
Right Kukri:1d20 + 5 + 2 + 2 ⇒ (6) + 5 + 2 + 2 = 15 (flank, human)
Damage:1d4 + 1 + 2 + 1d8 ⇒ (2) + 1 + 2 + (3) = 8 (sneak, human)
Left Kukri:1d20 + 5 + 2 + 2 ⇒ (2) + 5 + 2 + 2 = 11 (flank, human)
Damage:1d4 + 2 + 1d8 ⇒ (1) + 2 + (3) = 6 (sneak, human)
Sidoze |
Sidoze watching the others tilts his head at Quill's words about slicing the undead and quickly drops his rapier to the ground and draws a dogger as he moves past the now giant legs of Grigori moving to leap over the zombie directly in-front of him. Slashing out at it with the dagger once he lands behind it.
Acrobatics1d20 + 6 ⇒ (19) + 6 = 25
Attack1d20 + 2 + 2 ⇒ (11) + 2 + 2 = 15
Dmg + sneak attack
1d4 + 1 + 1d6 ⇒ (1) + 1 + (1) = 3And thats why I leave the combat to others lol
Sidoze looks down at the dagger and up at the small incision he had made on the zombie's back. Groaning inwardly he sighs "Oh bloody hell."
Andrezi Zeldana |
(I don't think these qualify as human). Sidoze is up.
GM Gangsta Kingpin |
GM Gangsta Kingpin wrote:(I don't think these qualify as human). Sidoze is up.** spoiler omitted **
OK. Missed that.
Sidoze successfully hits zombie 1, but not very hard. Grigori will flank it, though, so that's something.
"Quill" |
Round 4
Quill strikes out again at the same undead, (z3) trying to strike a bit deeper this time.
Short Sword Sneak Attack -> 1d20 + 7 ⇒ (20) + 7 = 27
Short Sword Sneak Attack Piercing Damage -> 1d6 + 1d6 ⇒ (2) + (5) = 7
Confirm
Short Sword Sneak Attack -> 1d20 + 7 ⇒ (10) + 7 = 17
Short Sword Sneak Attack Piercing Damage -> 1d6 ⇒ 5
Grigori Hammerhands |
Grigori barely seems to notice the one zombie strike him with its rotted claws, and slices the knife through the air, cleaning some of the foul zombie flesh from it before slashing down again at the next zombie being flanked by his employer Sidoze.
Dagger, Attack on Z1
1d20 + 9 ⇒ (16) + 9 = 25
Dagger, Slashing: 1d6 + 5 + 1d6 ⇒ (5) + 5 + (6) = 16
Again, Grigori's wide-bladed dagger cuts clean through the zombie and he snarls out yet another curse in his rough tongue.
"Savvy" Juno |
Juno flails out with her dagger-hand, hoping to at least attract the zombie's attention as her friends finish it off.
Attack 1d20 + 1 ⇒ (3) + 1 = 4
Damage 1d4 - 1 ⇒ (2) - 1 = 1
I don't think there's any flank to be had in this position w/ just a 5-foot-step, but I will slide down one square just in case Sidoze or Grigori wants to step up for the flank.
Andrezi Zeldana |
Andrezi slashes the remaining zombie, trying to end the battle...
Right Kukri:1d20 + 5 + 2 + 2 ⇒ (9) + 5 + 2 + 2 = 18 (flank, human)
Damage:1d4 + 1 + 1d8 + 2 ⇒ (4) + 1 + (7) + 2 = 14 (sneak, human)
Left Kukri:1d20 + 5 + 2 + 2 ⇒ (10) + 5 + 2 + 2 = 19 (flank, human)
Damage:1d4 + 1d8 + 2 ⇒ (2) + (4) + 2 = 8 (sneak, human)
GM Gangsta Kingpin |
SA-LAAAAAASSSSHHH! The zombie goes down. A couple of you are injured, but not too badly.
You'll arrive at the shrine unmolested, if a little bloody. Anybody got a healy stick? (That's what the goblins call them.)
"Quill" |
"Good job you two!" Quill smiles at Gregoria and Andrezi as she wipes at the bit of sweat on her forehead.
Quill then pulls a thin stick out of her bag. "I can fix you all up right quick..unless you want to look desperate when we reach the shrine...well, you'll still be bloody. I can't do nothing about that."
Quill is offering CLW to those in need.
clw for Gregori -> 1d8 + 1 ⇒ (5) + 1 = 6
clw for Savvy -> 1d8 + 1 ⇒ (4) + 1 = 5
clw for Savvy 1d8 + 1 ⇒ (3) + 1 = 4
If there is anyone else in need sound off?
Sidoze |
Sidoze quickly looks at the others before readjusting his clothes and scarf and trots past the the still enlarged Grigori to retrieve his fallen blade where he had dropped it. Once done he asks the others "Well? Are we ready to continue?" he asks with a raised eyebrow.
"Unless of course we would like to wait for more of these things."
Andrezi Zeldana |
Andrezi tries his best to clean the decayed foulness off of his blades before putting them away.
"Not particularly." he says in response to Sidoze's comment about waiting around. "Let's go pay Alton a visit, eh?"
"Savvy" Juno |
"Thanks, Quill, I'd hate for our arrangement to be ruined by an unsightly appearance." Juno spends a minute to make sure the party is cleaned up with prestigitation, and then says to Sidoze, "You're right, let's get going."
So, what do you guys think: do we try to buy some of their vestments from them, or convince them to give them to us in some other manner?
GM Gangsta Kingpin |
After a longish stroll, you arrive at the shrine of Abadar. Unlike the other structures in the area, it appears to be in good shape. It's a 40'x 40' roof over a few columns, with a statue in the center. Alton, dressed in the white and gold robes of a priest, plays towers with 3 purple-robed guards. They stop, and seem surprised to see you. One quickly puts away a bottle of what appears to be liquor.
Welcome to Abadar's shrine, visitors, Alton says. We don't receive many guests. I trust your pilgrimage was safe? The undead walk the streets here even during the day. You are safe here, though, under Abadar's hallowed roof. I am Alton, tender of the shrine, such as it is, at your service.
I missed Juno's post. You can plot a bit if needed.
"Quill" |
Quill lingers in the street, perhaps a little more nervously than she would have imagined during their planning.
She stands in a shadow and listens for any signs of trouble.
Stealth -> 1d20 + 8 ⇒ (16) + 8 = 24
Perception -> 1d20 + 7 ⇒ (10) + 7 = 17
"Savvy" Juno |
Juno smiles warmly as she approaches Aloros. "Indeed, we actually ran into some of the shambling fiends, but luckily our bodyguards here," she gestures to Andrezi and Grigori, "kept us safe. A genius idea you had, dear," she says, looking at Sidoze. As she approaches, she slips her arm into the crook of Sidoze's elbow and, with a knowing look to her partner-in-crime that says "Just play along with it," she leads the group of them up into the shrine to speak with the priest.
"Good morning, sir, we are the soon-to-be Lorick family: my name is Molly and this is my fiance Kirk," she says, gesturing to Sidoze. "We decided a long time ago to make this pilgrimage before we were wed: we wanted to see this marvelous piece of our great city's history as a reminder of the dangers that linger near us daily, and the dangers that the holy Judge of Gods keeps us safe from. We wanted this before our wedding, and so here we are. The journey here was frightening indeed, but I am eternally glad that we are here now, safe, in the dignified hands of Abadar and his servants. Tell me, how is it, living here in seclusion and constant danger? You must be very brave for accepting a post so far removed from the rest of the Church."
Juno inspects her surroundings as she speaks. Is Aloros wearing the clerical vestments we are looking for/are there any visible in the area? Are there other priests/clerics in the area, or is he alone? That sort of thing.
Bluff (using the Silver Tongue bloodline ability, giving a +5 bonus)1d20 + 16 ⇒ (7) + 16 = 23
Perception 1d20 + 6 ⇒ (17) + 6 = 23