Beyond the rim... there dwells madness -- Moff Rimmer DMs the Planes

Game Master Moff Rimmer

Something is happening that threatens the existence of the planes themselves. Our heroes have been chosen and thrown into things to set things right -- are they up for the challenge?


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Male Human Fighter 7

moves to N-23, and if possible aid Elysa break the grapple


Gonna post this. If the worm should be slain before Sebastian's turn, have him continue on to the BBEG

Sebastian shrugs off the minor wound and faces the worm

"Thou hast met thy death, agent of chaos!"

1d20 + 16 + 2 ⇒ (6) + 16 + 2 = 241d20 + 11 + 2 ⇒ (1) + 11 + 2 = 142d6 + 13 + 1d6 ⇒ (6, 5) + 13 + (1) = 251d6 + 6 + 1d6 ⇒ (3) + 6 + (5) = 14

Ugh


Ra's-ug wrote:
moves to N-23, and if possible aid Elysa break the grapple

1d20 + 11 ⇒ (5) + 11 = 16 (I believe)

And, up next...

Vassago
Pinna
Elysia
Sebastian
BBG
E.
Worms
Lanwin
Ra's-ug
"5"


*Bump*

And, up next...

Vassago
Pinna
Elysia
Sebastian
BBG
E.
Worms
Lanwin
Ra's-ug
"5"

Ok, kind of waiting on Vassago. Not sure what this "RL" stuff is, but I think I need to get me some...

;-)

While under some circumstances I might take over a character, I'm rather hesitant to do so here. I see (kind of) two different ways that Vassago could go and each one (from my point of view) has rather different results. So right now, I'm going to say that Vassago has chosen to hold his action (at least until he tells me otherwise). So we'll move on to Pinna and Elysia.


Bird Tengu Monk/8

Let's be more careful this time.
"She is a friend. Something you don't understand, I'm sure."
Aid another fighting defensively.
1d20 + 12 - 4 ⇒ (2) + 12 - 4 = 10 trying to hit AC 10 to aid Elysia to break the grapple (+2 to her check). +2 to AC regardless of whether or not it hits.


female halfling Sorcerer 8

Elysia squirms in the creature's grasp. Since wriggling her way free didn't work she feverishly works out another plan since she didn't really fancy being crushed by a tail as a way to die. She managed to squirm enough to get hold of her wand of Grease and attempted to cast it on herself.

1d20 + 12 ⇒ (16) + 12 = 28

And as she quickly became about as slippery as a greased pig, she tried wriggling out of the creature's grasp once again.

This probably goes into the next round since I think it's a standard action to break free of the grapple.


Ok, to recap a little bit.

Still waiting on Vassago to figure out what he's going to do.

Pinna and Ra's are attempting to free Elysia.

Elysia cast grease on herself to help her get out of the grapple.

Sebastian destroys the last flying worm.

Which brings me to...

The BBEG suddenly looks very focused. Without saying anything he releases Elysia, moves 5', and focuses all his attacks on E.

bite -- 1d20 + 17 - 2 ⇒ (15) + 17 - 2 = 30, if hits 1d8 + 6 ⇒ (8) + 6 = 14.
tentacle -- 1d20 + 11 - 2 ⇒ (14) + 11 - 2 = 23, if hits 1d6 + 3 ⇒ (3) + 3 = 6 and need a Will save.
tentacle -- 1d20 + 11 - 2 ⇒ (2) + 11 - 2 = 11, if hits 1d6 + 3 ⇒ (3) + 3 = 6 and need a Will save.
tail -- 1d20 + 11 - 2 ⇒ (16) + 11 - 2 = 25, if hits 1d8 + 2 ⇒ (3) + 2 = 5 and attempt to start a grapple.

I'll try and post an updated map a little later. For now, the BBEG is in N19-O20.

E. is now grappled and I'll need a Will save.


And, up next...

E.
Worms (N/A)
Lanwin
Ra's-ug
"5"
Vassago (waiting)
Pinna
Elysia
Sebastian
BBG


Male Halfling Oracle 8

"AZTJPK CVLM!"

Will save: 1d20 + 9 ⇒ (18) + 9 = 27

Attempt to break the grapple: 1d20 + 4 ⇒ (7) + 4 = 11


Male Halfling Cleric 8

Do people need healing?


E. wrote:


"AZTJPK CVLM!"

Will save: d20 + 9

Attempt to break the grapple: d20 + 4

You make your Will Save.

You are still stuck.


Lanwin Fairweather wrote:
Do people need healing?

Elysia is down about half. E is down about a third. Pinna took a little damage. But that's it.


Male Halfling Cleric 8

I need to get closer. I think a double move will get me 3 squares to the west. Is there any way I can move further than that?


Lanwin Fairweather wrote:
I need to get closer. I think a double move will get me 3 squares to the west. Is there any way I can move further than that?

You can attempt an acrobatics check. If you fail the check, you're not frozen -- you can still move.


Male Halfling Cleric 8
Moff DM wrote:
Lanwin Fairweather wrote:
I need to get closer. I think a double move will get me 3 squares to the west. Is there any way I can move further than that?
You can attempt an acrobatics check. If you fail the check, you're not frozen -- you can still move.

Acrobatics 1d20 ⇒ 12

15 feet it is.


Ok, Updated Map.

There really isn't a mechanic for it, but I moved E closer to the BBEG since they are grappled.

And, up next...

Ra's-ug
"5"
Vassago (waiting)
Pinna
Elysia
Sebastian
BBG
E.
Worms (N/A)
Lanwin


Moff DM wrote:

And, up next...

Ra's-ug
"5"
Vassago (waiting)
Pinna
Elysia
Sebastian
BBG
E.
Worms (N/A)
Lanwin

While often initiative order matters, at this point in the combat, it pretty well goes "Me" then "You". So if you have an action before the BBG, and you don't think it will affect initiative order much, go ahead and take it. If you think that your action might be initiative dependent, spoiler it.


Sebastian sprints towards the huge abberation, geatsword raised. Lightning arcs from it, attaching to the metal of the giant orrey.

"Gods save the right!"

Moving 25' to P21 and attacking.

1d20 + 16 + 2 ⇒ (13) + 16 + 2 = 311d20 + 11 + 2 ⇒ (17) + 11 + 2 = 302d6 + 13 + 1d6 ⇒ (6, 3) + 13 + (6) = 281d6 + 6 + 1d6 ⇒ (6) + 6 + (5) = 17


** Bump **

Moff DM wrote:
While often initiative order matters, at this point in the combat, it pretty well goes "Me" then "You". So if you have an action before the BBG, and you don't think it will affect initiative order much, go ahead and take it. If you think that your action might be initiative dependent, spoiler it.
Moff DM wrote:

And, up next...

Ra's-ug
"5"
Vassago (waiting)
Pinna
Elysia
Sebastian
BBG
E.
Worms (N/A)
Lanwin


The part of Ra's-Ug will be played by Moff DM...

;-)

Ra's-Ug will attempt to get the creature to release E by bashing the creature in the head...

He moves five feet and... (PA and FF)

1d20 + 14 ⇒ (19) + 14 = 33 -- if hits, 2d6 + 16 ⇒ (2, 3) + 16 = 21 plus 1d6 ⇒ 4 electricity.
1d20 + 7 ⇒ (12) + 7 = 19 -- if hits, 2d6 + 16 ⇒ (5, 5) + 16 = 26 plus 1d6 ⇒ 1 electricity.


Moff DM wrote:

He moves five feet and... (PA and FF)

1d20 + 14 -- if hits, 2d6 + 16 plus 1d6 electricity.
1d20 + 7 -- if hits, 2d6 + 16 plus 1d6 electricity.

Two solid hits.

The creature laughs...

Lanwin:
The creature should be dead. That last attack should have done it in. But it is still fighting without any apparent problems or disabilities.

And... The part of Vassago will also be played by Moff DM...

Vassago is torn between trying to help "5" and assisting the ... um ... halfling. At least with the halfling he might be able to do something to help the halfling escape...

SR Check -- 1d20 + 9 ⇒ (5) + 9 = 14

Ray of Enfeeblement -- 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 25 -- if successful 1d6 + 3 ⇒ (1) + 3 = 4 Str penalty.

Failed to get past spell resistance.


And, up next...

Pinna
Elysia
Sebastian
BBG
E.
Worms (N/A)
Lanwin
Ra's-ug
"5"
Vassago (waiting)

(I've got Sebastian's action up above.)


Bird Tengu Monk/8

If she can tell which gear E was working on, Pinna will grab it and attempt to wrench it out of its place.
1d20 + 2 ⇒ (3) + 2 = 5 strength check.


Pinna wrote:

If she can tell which gear E was working on, Pinna will grab it and attempt to wrench it out of its place.

1d20+2 strength check.

Well that was sad...

And, up next...

Elysia
Sebastian
BBG
E.
Worms (N/A)
Lanwin
Ra's-ug
"5"
Vassago (waiting)
Pinna


Bird Tengu Monk/8
Moff DM wrote:
Well that was sad...

I'll say. Makes E look like a steroid-riddled monster.


female halfling Sorcerer 8

A bit shaken up (literally) Elysia crawls over to the gear and tries to pry it out, hoping that she might at least loosen it a bit for the next person.

Strength check: 1d20 - 1 ⇒ (5) - 1 = 4


female halfling Sorcerer 8
Pinna wrote:
Moff DM wrote:
Well that was sad...
I'll say. Makes E look like a steroid-riddled monster.

But at least you're still stronger than the halfling sorceror...


Bird Tengu Monk/8
Elysia Lyon wrote:
Pinna wrote:
Moff DM wrote:
Well that was sad...
I'll say. Makes E look like a steroid-riddled monster.
But at least you're still stronger than the halfling sorceror...

Pinna feels so much better about it now. :P


Male Halfling Cleric 8

"This thing should be dead," Lanwin says. "How is it staying up?"


female halfling Sorcerer 8
Lanwin Fairweather wrote:
"This thing should be dead," Lanwin says. "How is it staying up?"

She rolled her eyes.

"It's the gear people! We have to move this gear!"


Sebastian D'Aubergine wrote:

Sebastian sprints towards the huge abberation, geatsword raised. Lightning arcs from it, attaching to the metal of the giant orrey.

"Gods save the right!"

Moving 25' to P21 and attacking.

1d20 + 16 + 2;1d20 + 11 + 2;2d6 + 13 + 1d6;1d6 + 6 + 1d6

Two very solid hits from Sebastian and it still doesn't go down.


BBG

vs. Pinna ...
bite -- 1d20 + 17 - 2 ⇒ (10) + 17 - 2 = 25, if hits 1d8 + 6 ⇒ (6) + 6 = 12.
tentacle -- 1d20 + 11 - 2 ⇒ (18) + 11 - 2 = 27, if hits 1d6 + 3 ⇒ (5) + 3 = 8and need a Will save.

vs. Elysia ...
tentacle -- 1d20 + 11 - 2 ⇒ (14) + 11 - 2 = 23, if hits 1d6 + 3 ⇒ (1) + 3 = 4 and need a Will save.

vs. E ...
tail -- 1d8 + 2 ⇒ (2) + 2 = 4 damage.


I need Will Saves from Elysia and Pinna.

And, up next...

E.
Worms (N/A)
Lanwin
Ra's-ug
"5"
Vassago
Pinna
Elysia
Sebastian
BBG


female halfling Sorcerer 8

Will save: 1d20 + 7 ⇒ (12) + 7 = 19


Elysia Lyon wrote:
Will save: 1d20+7

That failed. This should be interesting...


Bird Tengu Monk/8

Will save: 1d20 + 8 ⇒ (15) + 8 = 23


Pinna wrote:
Will save: 1d20+8

You're safe...


Male Halfling Oracle 8

<Without a word>

Grapple check: 1d20 + 4 ⇒ (9) + 4 = 13


E. wrote:

<Without a word>

Grapple check: 1d20 + 4

You're still stuck...

I'm going to guess that Woody is still MIA...

Ra's-ug, after hearing Lanwin's and Elysia's exclamations moves to try and move the gear (provoking an attack of opportunity).

AoO -- bite -- 1d20 + 17 - 2 ⇒ (17) + 17 - 2 = 32, if hits 1d8 + 6 ⇒ (5) + 6 = 11.

Strength Check by Ra's-ug -- 1d20 + 4 + 1 ⇒ (16) + 4 + 1 = 21


And he pulls it free.

At which point, the BBG essentially ... disolves into a purple and green mess on the floor and quickly evaporates.

The device comes back together -- almost violently -- and begins moving. And you hear a sound kind of like a locomotive starting from a dead stop as the entire plane begins to move again.

"5" slowly comes to as well and moves towards the group looking a bit surprised at your success.

Ra's-ug hands the gear to E -- "I believe you wanted this?"

Elysia -- 1d100 ⇒ 97 -- (You don't own a weapon?)

Elysia, with a crazed look in her eyes -- well, at least more crazed than normal -- attacks Ra's-ug with her fists...

1d20 + 3 + 1 ⇒ (11) + 3 + 1 = 15

...unsuccessfully and then returns to normal.

I'll give people a couple of rounds to do some things, but then something will be happening fairly soon. So don't think that you'll have total freedom yet...


female halfling Sorcerer 8

lol. No, I don't own a weapon. And I'm guessing Ra's can barely feel those punches. :)


Male Halfling Cleric 8

Are people injured?


Lanwin Fairweather wrote:
Are people injured?

Pinna -- is down 30 hp.

E -- is down 29 hp.
Elysia -- is down 27 hp.
Ra's-ug -- is down 11 hp.

(At least by my record.)


Bird Tengu Monk/8

I have Pinna down 62.


Pinna wrote:
I have Pinna down 62.

Lanwin healed people up in the middle of combat -- did you get that?


Male Human Fighter 7

Did anyone else feel that breeze?


Bird Tengu Monk/8

"Ow ow ow ow ow ow ow."


Bird Tengu Monk/8

Pinna limps over to '5' and waves a claw around.

"Are you well? Is this how your machine should be functioning?" She clacks her beak thoughtfully. "Odd that agents of chaos cause stasis, which is as unchaotic as possible." She glances at E. "And that agents of chaos figure out how to fix it."


Pinna wrote:
"Are you well? Is this how your machine should be functioning?"

He seems to be still trying to find his feet. But he does reply -- "I'm not sure about 'well', but at least I function. It appears to be functioning correctly now. Not sure what you did to make it work though."

Pinna wrote:
She clacks her beak thoughtfully. "Odd that agents of chaos cause stasis, which is as unchaotic as possible." She glances at E. "And that agents of chaos figure out how to fix it."

"The gears do much more than most being realize. Beings are used to having laws in their lives. The law of gravity comes to mind. The gears here help maintain all Law throughout the multiverse. If the gears here stop, then much of the Law throughout the multiverse stops as well."

"How did 'agents of chaos' figure out how to fix the orrery?" He seems rather puzzled at this.

I'm willing to answer questions and discuss things, but I figure you have about 4 rounds before something happens which may cut some conversation short.


female halfling Sorcerer 8

"Well, if the damage was done by an agent of chaos, who better to figure out how they think than someone else chaotic?" she asked cheerfully. "Plus E is really smart." ^.^

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