Baldwin the Merciful's: Razor Coast (Inactive)

Game Master baldwin the merciful

The Razor Coast has drawn men to madness and slaughter since the world was young. Tulita natives, born from the same fire as this jagged coast, claim the Razor existed long before the world’s other lands. It is a crucible of flame cooled by the ocean’s caress and its mountains, reefs, and lightless depths teem with as many terrors as lustrous spoils. The Razor bucks the trappings of civilization in much the same manner the storm-tossed sea spurns the men who dare mount her. This is no place for the weak-willed. Untested souls are food for its storms, its fickle gods, its ancient spirits, and the evil predations of unfathomable creatures. No less dangerous are the men who make the coast their home and whose dark desires put most horrors to shame.


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Evil GM

"I show myself if we have deal then I answer questions." He waits till everyone agrees. The pirates agree, the Capt will defer to you three.

I assume Torgue will be asking all these questions.


Evil GM
Embrianna wrote:

Oh yes, Bri def remembers meeting Korg at least. Maybe that is why she doesn't remember if she met anyone else of the party. :)

Bri smiles at the minotaur as she settles down in a chair and takes the offered glass of mulled wine. Well, I can't think of anything we've done to piss these fellows off, so I guess it's safe enough to say that this wine isn't poisoned.

"Thank you. Do you fellow have bets on any of the fighters tonight?"

The table is splint with the Varion Drakemoor versus Belok fight. Although they tend to think that Belok could win if he has a clear mind, they seems to like the fella. As far as the Jin taking on two opponents this is huge news. Nobody can recall it ever happening before. The two opponents a rumored to be excellent brawlers. Jonah simple states, "My moneys on Jin until I see him go down."


Evil GM

Chell, Torgue, and Sorrin were you planning on going to the Skull when you get back into port? If so, then I'll hold off the main two fights until you all arrive back. Just let me know.


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Back to Skull sound sok.

I guess we have a deal.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

It's a devil, kill it. Its answers will only waste your time.

Broken Skull is fine.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

Didn't know that was where we were meeting but yeah sounds good.

Chell pulls Sorrin to the side. "It said it would reveal itself. If it doesn't I can hopefully make sure it does. If it is a devil I know not to trust them. Humans can vary, they can change, devils can't I know. So let's see what happens."


Evil GM

"He wants to kill me. Hey, I'm not devil!" He blurts out angry.

Sorrin and torgue were you going to attack it then. You can't see it.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Demon, then! Deceiver!


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Torgue hefts his club. Then what the blazes are you? You arn't helpen yer case.


Evil GM

Torgue and Sorrin take you actions or I'm moving to the top of the round. You'll need to try to find him. Roll perception.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

I don't deal with the likes of you. But, I'll respect her decision. Whatever ill comes from you, on her soul. Sorrin puts away his weapon.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Astrianna chuckles as Korg is extremely distracted by Embrianna, and says nothing about her forgotten drink. She sips the mulled wined and listens to the debate on the Belok vs Varion fight. The bard is seriously torn in terms of betting, and may abstain. "I'm not sure which will win. I've never seen Varion fight, but he's a fan of mine and I couldn't bet against him. I've never seen Jin fight either, but if the stories are true I'm looking forward to him winning me some coin."

Though.. she checks the odds...

What are the odds on the Varion vs Belok fight and the Jin vs Duo fight?


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Torgue lowers his club and waits for Chell's say-so

Perception: 1d20 + 9 ⇒ (13) + 9 = 22


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

If it agrees I use detect magic again to make sure it still isn't transformed. I want to see its true form.

"Well I agree. Now could you please show yourself. Your real self." If it still refuses to change she uses the Dispel Magic scroll and the roll from earlier.


Evil GM

stealth, invisibility: 1d20 + 20 + 16 ⇒ (5) + 20 + 16 = 41

It contemplates the situation, transforms to it's true form (std) and takes flight (move), moving a good 50 feet away over the water. "Ask your questions big man with club."


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

Detect Magic will eventually reveal its location as the aura of illusion will show up and it is still in range. The question is can I target it with the dispel?


Evil GM

Early odds for the Varion vs Belok fight are:

Belok (-295)
Varion (+175)

Belok is the favorite.

Early odds for the 2 goons vs Jin fight are:

Jin (-255)
Goons (+200)

Jin is the favorite even with two against one.


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Torgue looks over at Chell and shrugs. So you want to ask anything?


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

Depends on the spell being effective or not.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Bri laughs at Astri's indecision. "Oh just flip a coin to decide. I think the best reason for betting on someone is because it gives you a real reason to cheer the fight on."


Evil GM
Chell Silves wrote:
Detect Magic will eventually reveal its location as the aura of illusion will show up and it is still in range. The question is can I target it with the dispel?

First you need to spend the round and cast detect magic and there is 60 ft cone radius. You would see there presence of an magic aura within the cone radius. The actual location is revealed in round 3 per the spell.

To target a dispel you'll need to find a location. I think that's going to take you three rounds. You can see if this has been answered in the rule forum.

It would not agree to let you detect magic.


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CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Suggestions for questions that Toruge would have the knowledge to ask:

Has the true map to Garr Bloodbane's Treasure Hoard been found?

Has Garr Bloodbane's Treasure Hoard been found?

Does The Ring in Port Shaw worship Harthagoa the Krakenfiend?

Are the Priests of Quell that were kidnapped by the Ring still alive?

Does barley make the best beer?

Will my invisible beer canteen be a huge success?

Unfortunately Astrianna loves her coin too much for its fate to be decided by a mere coin flip. She will need more time to decide if it's worth it to put down any money...


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

So its not going to show itself and I can't use detect magic to find it and dispel the invisibility? We also know it is somehow over the oven right now as that is where the voice is coming from? And we are in combat? Just want all the facts before making a decision. It is starting to sound like an imp.


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder
Astrianna Sparacello wrote:

Suggestions for questions that Toruge would have the knowledge to ask:

Has the true map to Garr Bloodbane's Treasure Hoard been found?

Has Garr Bloodbane's Treasure Hoard been found?

Does The Ring in Port Shaw worship Harthagoa the Krakenfiend?

Are the Priests of Quell that were kidnapped by the Ring still alive?

Does barley make the best beer?

Will my invisible beer canteen be a huge success?

Unfortunately Astrianna loves her coin too much for its fate to be decided by a mere coin flip. She will need more time to decide if it's worth it to put down any money...

Torgue suddenly look like he is inspired! Can people stop him before he says something silly?


Evil GM
Chell Silves wrote:
So its not going to show itself and I can't use detect magic to find it and dispel the invisibility? We also know it is somehow over the oven right now as that is where the voice is coming from? And we are in combat? Just want all the facts before making a decision. It is starting to sound like an imp.

You have been in combat/action rounds. The invisible cat goes first in the round. It used it's RD 2 actions as: transform back into a form and fly. It does not have a third action to drop the invisibility. although there's talk of killing it so it's pretty nervous right now.

You can only cast one spell a round, so you can cast the detect magic but not the dispel yet. Detect magic reveals there is magic int eh 60 foot cone in the first RD that you cast it. it takes three rounds of concentration to determine the location of the aura.

You do know it's over the water because it has spoken and it sounds farther way to you.

You know it's an outsider but you don't know what type or what it is, you haven't spent much time in that study.


Evil GM

RD 2:

Cat - transformed and moved
Sorrin
Chell
Torgue


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

Chell turns to Torgue and leans towards his ear. She was going to make it reveal its hand. Even evil creatures had to follow the rules. She smiles in the direction of the voice and nods at Sorrin. There was only one reason it was being secretive. "Ask it if it is an evil being."


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Sorrin keeps an eye on the for ex-plague carriers.

As far as he is concerned this is making a deal with the devil, and the bleeding heart wouldn't let his kill it, or at least try.

Where is Dajobas when you need him? Dawnflower, forgive me.


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Torgue's eyebrow arches. you think it would answer that truthfuly? It would no doubt just say, 'Well one purson's evil is one's good'


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

"It has to. That is the deal. Evil or not they have rules that even they can't break."

Commune means they have to give the correct answer.


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Torgue shrugs. Okie-Dokie. He then turns to the whatever it is.Okay, first question! Are you an evil being?


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

FYI I meant for that to be quiet enough that only Torgue heard.

Sense Motive: 1d20 + 8 ⇒ (19) + 8 = 27


Evil GM

Torgue asks a questions but his voice just drifts over the water. Met with silence. From the sound of things the creature decided to leave before it was killed in a double cross. He doesn't hear Chell speaking to Torgue in whispers but he can see the hushed conversation. He remains silent, then on his turn he skedaddles.

As for the pirates, they look shocked that the cat could talk and in awe. three of the four thank you all profusely for saving them, the other man just seems sad that his Twiggles is gone. He keeps mumbling, "Didn't know, didn't know..."

I had couple ways to play out that encounter: one he could have just tried to infect or reinfect everyone. Ultimately leading to quick combat where it would have been overwhelmed. Two, it could try to strike a deal for his release and give the party a chance to gather information through the commune spell. If you had agreed to the release it unharmed, he would have helped you with the spell. However, it was an intelligent creature, so with the talk of killing it, it decided to save it's own skin and flee. But now you have a potential reoccurring menace/character/dubious ally.


After a a minute of waiting, Captain Donovan simply announces, "Tie a line to the dory, we tow it back, it could serve useful on your ship. He tells the men, it's a small price to pay for what the trouble you've caused. Now, raise the sail." You manage to dock in an hour.

During the sail time are you trying to recruit them for your crew?


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

I was trying to butt out, and respect a "chaplain" encounter. But, I kept getting dragged into it. Eventually, I just ran Sorrin as suspicious of the cat. Spreading disease and destroying mankind/life. He was never going to make a deal and take the weight of that responsibility. So, I tried to find a compromise, allowing the others run the deal. Also, protecting the ship, crew, etc...

You'd no way of knowing, and were as good as dead. You have a new lease on life and choices to make.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Sorrin moves to do as the Captain ordered.

Thought you wanted to RP recruitment, but if you want a roll... Let me know. I appreciate the encountering of possible recruits.


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Torgue was ready to smash as well but was caught between Sorrin and Chell so just held until something could be decided.


On the way back to the docks Sorrin and Torgue spend some time chatting with the pirate/sailors. they are there to add to the crew but if you don't trust them because they were pirates that is fine too. The don't appear to be overtly evil and they tell you a story about being press ganged from a distance shore. The eventually earned their way to pay and freedom working on the pirate ship. All four are "Able Seaman" and are willing to join your crew if you pay them fairly.


Evil GM

Eventually everyone is back on shore safely and you can go meet up with Bri and Astri at the Skull, if you so choose.

I'd like to finish up the Skull RP sometime Friday, if possible, maybe Saturday. Then move forward to the plantation if that is what you intend to do?


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Hired.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

Chell wasn't quite sure what the thing was but she was sure it wasn't anything good at this point. They had missed out on information but was it worth it get involved with an evil creature. Sorrin would of course say no and she was inclined to agree on that point. But his open malice caused it to flee. Now it was still free and possibly the reason for the plague on those men. Donovan's advice hit her once again. Maybe if she had been more confident in dealing with it, they could have gotten information and removed the threat on other ships.

When they disembark she takes a small detour to find the harbormaster or someone close to him. She warns him to be weary of a malevolent creature, masquerading as a cat or other small animal that is spreading some kind of infectious disease.

I thought you have been bored being left out of the conversations for so long. That and Chell is not naturally confident. She doesn't make judgement calls that quickly. Thinks its wrong to judge something on first sight. It could have been a familiar, someone stuck as a cat, or exactly what you thought it was. This is why I will now leave a slot per level open for versatility. Could have really used invisibility purge.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Astrianna is not-so-patiently waiting for the current round of fights to end so she can get fiddling. She looks over to Embrianna. "Where is everyone else, anyway? I hope they didn't run off on some adventure without us."


Evil GM

Chell, Sorrin, and torgue you can put yourself entering the establishment. I'll describe the Skull when I get home and a few minutes to spare.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

Chell didn't enjoy the prospect of going to a place to watch people bash their brains in. It seemed overly barbaric. Then again, some enjoyed it. To continually challenge others and become stronger. For some they felt most alive when their life, or grievous injury, was on the line. And at least people didn't die, right? Should have asked about that. Also Belok was supposed to be a fighter here and a member of the Wave Riders. Maybe she would be able to talk to him.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Bri snickers. "Without us with them, they have likely gotten and Sorrin is busy trying to hire half the town."


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Torgue strolls into the Skull, a little annoyed at the creature but Sorrin had gotten some seamen for his ship. He promptly strides up to the bar, parting the crowds with his bulk like some huge whale and orders everything while he watches the fights.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Sorrin was pleased... somewhat. He basically followed Chell and Torgue to the Broken Skull. But, when the assassins came, it's him they'd be after.

The place was loud and crowded, not his preference. His eyes scanned the crowd for other eyes looking back. And petiole from his homeland.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Astrianna chuckles at Embri's comment, and looks to the door. "Hmm well Sorrin must have hired the other half of town, because he's here now." She waggles her fingers and sends him a Message. The bard knew messaging Torgue was a lost cause, he was already attached to the bar.

Astrianna's voice floats into his mind and she whispers the words. Table on the west side of the ring, with the minotaur.


Evil GM

The Broken Skull:

Attracting vicious souls, prizefighting contenders, and a crowd of despicable knaves who pay to see men smash one another into oblivion, the Skull is a large, two-block converted warehouse. Inside, the roar of the crowd deafens, and the tables are arranged haphazardly around a circular pit in the center of the establishment. The meaty, unmistakable sound of fist on face resounds from within, echoed by cacophonous cries of savage joy from the crowd. That air is thick with the coppery smell of blood, urine, and shyte.

Pit fights are the real draw of the tavern. No-holdsbarred bare-knuckle contests rage from sundown to sunrise. The pit’s five current favorites bash newcomers to a bloody pulp, much to the crowd’s delight. Betting is forbidden by official order of the commandant, Gregory Bonedeuce, which of course means most of the patrons gamble to their hearts content. Dragoons do not come here, ever, and pit fights frequently spill over into full-fledged tavern brawls.

The rules are simple: one on one, no weapons or armor of any sort and no spellcasting. Praying (divine spellcasting) is fine as long as it has no discernable effect on the opponent. The feral crowd usually beats to death anyone caught breaking the rules. The other fighters, who do not appreciate dirty tricks, pile on.

The large bouncers, four of them at the door, will ask Torgue if he's fighting, then he looks at Sorrin and inquires if he's fighting. "If ya ain't fightin' yeh pay 1 silver t'git in."


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Sorrin shakes his head in the negative, passing three silvers.

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