Baldwin the Merciful's: Razor Coast (Inactive)

Game Master baldwin the merciful

The Razor Coast has drawn men to madness and slaughter since the world was young. Tulita natives, born from the same fire as this jagged coast, claim the Razor existed long before the world’s other lands. It is a crucible of flame cooled by the ocean’s caress and its mountains, reefs, and lightless depths teem with as many terrors as lustrous spoils. The Razor bucks the trappings of civilization in much the same manner the storm-tossed sea spurns the men who dare mount her. This is no place for the weak-willed. Untested souls are food for its storms, its fickle gods, its ancient spirits, and the evil predations of unfathomable creatures. No less dangerous are the men who make the coast their home and whose dark desires put most horrors to shame.


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Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Can we get some scrolls of Make Whole in case of emergency repairs needed at sea?

Sadly it is not a spell that I can take.

And good gods no to any Unseen Crew. What with how superstitious sailors are, some will surely jump ship at the sight of that even if we are out in the ocean.


Evil GM

Bri has a point with sailors being a superstitious lot.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

Then neither spell will work cause I imagine ghostly sailors would be just as bad.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Baldwin, the Baron has 4 rigging, but one of them needs to be replaced correct? It's already built, it just needs new rope/sails? Then there is a location for a 5th set of rigging that needs to be built, right?


Evil GM
Astrianna Sparacello wrote:
Baldwin, the Baron has 4 rigging, but one of them needs to be replaced correct? It's already built, it just needs new rope/sails? Then there is a location for a 5th set of rigging that needs to be built, right?

Correct. It will sail just fine with 3 rigging locations, it's just a bit slower.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Okay ship stats updated.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Bri's next project can be to work on another set of sails. Maybe even a spare set too, just in case.

Also, has anyone thought to design us a flag to fly yet?


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

We need to rechristen her with a new name too. Is Aeolian (ee-oh-lee-uh n) good?


Evil GM

Astri I think your supplies are a bit off. It looks like you missed adding 50% more of some of the base items like hammer, saws, and mallets. So now you would have enough hammocks for 60, (9) barrels of nails, tar, pitch and tallow, (15) barrels grease with ladles and brushes and so forth.

Post

Orginal supply list


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

I think the name will be beyond the comprehension of most of the crew.

The meaning is good, but the name itself just is not interesting at all.

I like more descriptive names even if they are silly. Like the airship Dandelion Fluff Upon a Spoon".

I also think ship names are more for other ships. You are going to want to let others know what to expect from your ship when they see your name.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Embri didn't like that one if I recall. I think it's good, though the sailors will probably just nickname it something. I'm open to suggestions, Astrianna would want something dramatic. I'll leave it up to all of you.


"The Moaning Skull" Haha.. just kidding.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

B!tch of the Sea? Haha.

Wait a minute. I recall something. What was it? Oh yeah. The f@#k was wrong with the ending to Avengers?


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

I liked Quicksilver


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Though it gets props for having a scene with a shirtless Chris Hemsworth.

Yumm


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

And Nat + Bruce just too contrived


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

I know. I'm a straight dude and even I think he's gorgeous.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Exactly.

Now I am going to have to go look up all the fanfic where he lives. Cause I am sure there is plenty.

Plus, who will object to Wanda and the Vision in later movies?


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

Movie:
That was thing in the comics right? Scarlet Witch and the Vision? That still doesn't explain why you didn't like the ending. From what I understand, Banner's disappearance was so they could possibly do World War Hulk or something like that. And the team was the set up for Captain America Civil War and the Hero Registration Act.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

I didn't like the part of the ending where Quicksilver died. :(

Other than that I was fine with it.

Though Wanda yanking out Ultron's "heart" seemed rather heavy handed and a bit silly.

And Yes, Wanda and Vision actually got married and even kinda briefly had a set of twins.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

Movie:
I think they killed Quicksilver so Fox is less inclined to use them in an X-men movie as they were in the comics. They are twins and powerful mutants and Magneto made them do...things.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

Movie:
Also. Did you see it in a theatre and did everyone lose it when Vision did the thing?


HOw about some spoilers on the movie discussion... Haven't seen it yet.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Sadly I had the bad luck to be a theater that included running children and crying infant. I have no idea what the f!*% is wrong with people. If your kids can't sit still and keep quiet, don't bring them to the theater.

I don't think everyone lost it.

They already had Quicksilver in an Xmen movie and his sister was younger and not a twin.

I think the only reason they kept Wanda was because they need another female Avenger and they are limited in their choices.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

Spoiler before it is too late for Ptahh.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Will try to do that with any other plot points.

Though the lack of female Avengers is a bit annoying. They are just limited to who they pick from the comics I guess.

They can't use Medusa or Crystal since the Inhumans movie isn't even out yet.

Can't use Wasp yet since they haven't made Ant-man an Avenger. (If they ever plan to actually do that or not I don't know)

Not much point in adding Mockingbird since she was used as Hawkeye's love interest and that won't work for the movie version.

She-Hulk would be fun, but with the way the are running with Banner, I don't know if they have any plans to take her character to the movie-verse.

Carol Danvers/Ms Marvel would be nice, but would they rather save her for a new Guardians of the Galaxy movie instead?

The second Spiderwoman (Julia not Jessica) was an Avenger for a while too, but I don't know if they want any spider associated characters with the Avengers movies.

Captain Marvel would be a good choice. Female and a minority, two bonuses. I can't think of any reasons against her, no connections to other teams used in any movies or anything.

They probably don't want to introduce Jocasta. Since she was built by Ultron in the comics, her time for introduction is passed.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

I think they have plans for Captain Marvel and Ms. Marvel but they are a long way out. Inhumans too but that's like 2018 or 19.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Are sharks immune to sleep?


Evil GM
Sorrin the Wayward wrote:
Are sharks immune to sleep?

I thought they were maybe that was 3.5? common sharks are not immune.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

I just got a code from Frog God Games for 25% off an entire purchase if anyone wants it.

The code is WOOT-25%-OFF and expires May 15th.

Also you sure don't have to worry about me buying the Razor Coast campaign guide that thing is EXPENSIVE.


Evil GM

I wish I had that code two days ago I just purchased 4 adventures: Heart of the adventure. I probably should have looked at the emails they've been sending me.

I own the following:

RC campaign setting - I'd suggest not getting this.

Fire as She Bares - This is the ship and equipment book. If a player gets a book this is the one, I'd suggest. It's not necessary but is helpful with the ship rules. I'm actually glad Astri picked this one up.

RC FreeBooters Guild - this is a players guide. It's not necessary. AS GM I found some of the information was restatements from the Campaign Setting.

RC Heart of the Adventure - I bought this two days ago it's four adventures to drop into the game. I would not suggest getting this.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

I saw the Heart of the Adventure, I was going to ask if you were planning on getting that and sticking them in the game as side quests.

In-game: If someone else wants to go pay Boris so we can keep our current spot and see if Lester still wants to do the job tonight, go for it. I really thought it wasn't going to take Astri so long to do everything.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

Or if this predicted tsunami is bad then Bri and Sorrin can do some recruiting. Maybe offer double pay for a few days. Its good we started with a ship fund of over 5000. It's disappearing quick.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Yeah as Baldwin said ship ownership gets expensive quick...

We have the staff of insect swarm to hawk if times get lean, at least.]

I'm fine with Embri and Sorrin recruiting to try and get the ship to deeper waters if they so choose.


As Baldwin referenced earlier, as did Donovan, I think we need to name a captain. It will be hard to recruit without one named... and at the recruiting.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

I don't really have much in the way of social skills other than bluff, so I am not sure how good Bri would be at recruiting people.

Bri is still calling Donovan Captain for now. I don't know who else would be Captain out of the group.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Astri would make a good Captain, but she needs to have a conversation with Donovan about it first. Depending on how that talk goes she may or may not step up to it.

She might just have to do it regardless, and deal with it.


Evil GM
Embrianna wrote:

Can we get some scrolls of Make Whole in case of emergency repairs needed at sea?

Sadly it is not a spell that I can take.

And good gods no to any Unseen Crew. What with how superstitious sailors are, some will surely jump ship at the sight of that even if we are out in the ocean.

You'd be able to find those at Sam's shop


Evil GM

Recruiting is generally a captain's job while the mates go about getting people together to hear the capt's speeches and to ply them with booze. However, I made recruitment available to the owners, I'm pressing that you all need to be involved in the process. Yes, its time consuming and doesn't let you do other things but one of the pc's has not been named captain. I really don't care if someone takes the position of captain, or not, but if someone is not the captain then you all need to be participating in the recruiting. The captain conveyed this message. As DM, I don't want to be making key recruitment decision on your behalf.

Essentially everyone wants to do their own things but by acting individually you will not be successfully recruiting as owners. Recruiting is a full day's job, not quarter or half day, and you're not doing other things like shopping for personal goods.

I'm not trying to be a difficult, I've just tried to stress how difficult this process is to perform. Since you only have 5 days till a full moon, realistically if you want to get out of port and back you can't waste a day.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Makes sense to me.

Well if we opt out of the job with Lester tonight we can spend the entirety of tomorrow recruiting then set sail.

I still think we should get our hands on Thul first so the Commandant doesn't get pissed at us, that and Thul may have the Jawbone in his possession. Given Jasmine's description it may allow the Tulita to help us with the whole lycantrophy thing. General consensus appears to be we should skip the job for now, however.


Evil GM

You still have time to save the day and recruit, but you are dangerously close.

If you get out tomorrow that is 4 days before the full moon and you have a couple days at sea before the full moon. Obviously the full moon is important to Chell. However, if you get out the next day that is 3 days before the full moon and I really don't see how Chell would agree leaving Port Shaw at that point. In character, she would be freaking out.

If you don't want to go out to sea yet then tell me and I'll move the story in that direction.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

I thought the Commandant said the piece was stolen back by the Tulita.

Also, since something happens every day I am starting to wonder if we will ever be able to recruit.


Cleric 18 | HP 33/61 | AC 20(22 with shield), Touch 13, FF 18(20) | CMB +6 | CMD 18 | Fort +8, Ref +5, Will +15 | Init +2 | Perception +14 (+16 on ship) | Spells: 1st 3/7 2nd 3/6 3rd 2/5 4th 1/5 5th 1/4 | Channels: 3/7

I bet Lester or the Commandant would agree that searching the sewers with a tidal wave approaching is a bad idea. They will likely flood and prevent us from searching. So today we finish up then tomorrow we recruit. I bet we get enough in one go and can set sail. We then bury Jard and make for SharkjaDocks. A good practice run.


Evil GM

link to commandant post

the items has not been recovered.

I've always stated that parts of campaign is time oriented. Chell has pieced together one of the reasons why. there are a lot of thing happening in the background by the forces of the evil...namely me the DM.


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Right, none of the things Thul stole have been recovered.

There may or may not be a huge wave, Donovan was just mentioning it could happen. I think Lester will have the same thought though and won't want to enter the sewers. A) Tidal wave might wash into the sewers and B)Being in the sewers during another quake would probably be bad.

Considering the imperative let's gather everyone together, get our docking situation sorted, then head to the Run Aground to see if we can do some quick recruiting there?

These time constraints are stressful but it certainly keeps things moving.


Evil GM
Astrianna Sparacello wrote:

I saw the Heart of the Adventure, I was going to ask if you were planning on getting that and sticking them in the game as side quests.

I may use bits and pieces for side quests, I haven't decided.


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Bri just wants to grab a quick scroll and is then down for recruiting.


Male Human Warrior 1/Fighter 5/Rogue 4 | 32/99 | AC 27/18/20 | F 10/R 10/W 3-4 vs fear | Init +5 | Perc +7/+10 traps

Sorrin was right?


CN Female Half-elf Iconic Envoy 13| Sp: 104/104 | Hp 78/78 | RP: 8/13 | EAC: 23 , KAC: 24 | Fort +9, Ref +13, Will +12 (+14 vs enchantment) | Init: +4 | Percep: +19, 12 Metron darkvision | Conditions:

Sorrin was right.

Bri pick up all of these


Female Changeling Witch / 8 HP: (51)51 / AC: 13 (with MA: 17) / Init:: +2 / Perc: +6 / Will: 10 , Reflex: 5 , Fort: 3 / CMB: +3 / CMD: +13

Whale?

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