Baldur's Gate, Legacy of Bhaal-A Reimagining (Inactive)

Game Master Shadoven

Whether by birth, travel, or circumstances far stranger, you find yourselves at Candlekeep, summoned by the Mage and Scholar Gorion. Whether seen as a Father, a Friend, a Mentor, or even a Rival, all agree he is a wise man, whom has brought you here and asked you to gather your belonings, and prepare for an unknown, hushed journey into the darkness...


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Six sounds about right. You could probably do seven, if someone wanted to jump in right away.


Kemek is ready sans background expansion.


5 or 6 due to the poor rolls on some of us lol.


Im going to settle on 6. Will give Bearded Ben sometime to get his character in. Unless anyonehas any questions, feel free to work backstories together and such. Remember, this Iis Faerun before the Spellplague, 10 years after the Time of Troubles. So also consider your age, what you would remember, what God you worship, what Gods you may hate. Really flesh out your characters.


Backstory:

Qorin grew up in Amn, among the foothills of the Small Teeth, but it was never a home to him. His father had been an orc from the mountains with a broken fang and a scar across his throat that looked like a botched beheading, raiding among the human villages. His mother, a farmer's wife in one of those villages, had survived the raid the only way she could. Her husband and sons died, the livestock was taken and the buildings burned to the ground. As if that weren't enough, she found herself pregnant.

When Qorin was born, she had remarried and begun to rebuild. There was no question that the boy was only half-human, and while they kept him and raised him, his step-father only saw a reminder of what his wife had suffered when he looked at the boy. When he acknowledged the boy at all, it was usually with a fist. His mother was a little kinder, but he was never allowed to forget his legacy.

When he was twelve, he said goodbye to his mother. A long winter cooped up in the house had led to several fights between him and his step-father that left both of them bruised for weeks after. He asked her if there was anything he should do to make up for leaving.

"You find your father," she told him. "And you kill him."

"How will I know him?" he asked.

"The scar across his throat," she said.

That was the last he saw of his home. Over the next five years, he hunted for his father when he was able. To eat, he hunted criminals, and learned how to hunt people. He learned that people would tell him almost anything he wanted to know if he frightened them enough, and that people knew so many things. Nobody he asked knew where to find an orc chief with a scar across his throat like a botched beheading.

One minstrel in a tavern suggested that a man called Gorion might know. He was a scholar and a kind man, who might be sympathetic to the young half-orc's search. He travelled to Candlekeep and found the man, who agreed to help in Qorin's search, asking that Qorin aid him in some searches of his own. It was much like bounty hunting, the half-orc thought, except that at the end of the hunt, he simply asked questions. There was still enough crime that he could satisfy his bloodlust (and fill his pockets) by killing wanted criminals.

This day, he has returned to Candlekeep and Gorion with the answer to what seemed a particularly pointless question, but an answer the old man wanted very badly to know. He had also brought the head of a murderer to the lord of Candlekeep, and received his payment, picking up other wanted sheets before going to tell the old man about the color of the roots of the wheat growing in that particular valley in spring.


Dagoliir's background and general information added to profile.


Kemek's Background added.

I haven't tied anyone in yet, but Kemek would identify with Qorin and perhaps they could be friends, after a fashion, as fellow students/wards of Gorion.
Kemek sees little race or gender difference in others as yet, and discrimination is foreign to him.


I admittedly haven't done a whole lot of play-by-post, but I got to say it feels like everyone here is bringing their A-Game when it comes to back stories. Even if I get cut this should be a fun thread to keep up with.

Anyways, I decided Rasp will worship Tymora. He won't be particularly devout though. His worship will be more along the lines of, "Well, it can't hurt."

I hope Rasp comes across a devotee of Kossuth some time. That could be hilarious.

"Holy cleansing flame my eye!"


@Shadoven
Thinking of being a follower of Lathander.

Checked out the Forgotten Realms wiki - my FR lore is worse than weaksauce, and it is very hard for me to tell what age any particular deity is still alive in/yet.

Is Lathander ok?


For those who have made characters, I have chosen 6 of you to be in for certain. Those chosen are...

-Rasp the Rogue
-Kemek the Gondsman
-Torrinaraxis
-Garrick Lomus
-Qorin
-Dagoliir

Which are also the only people to have submitted characters so far...which is both good and bad? And Rasp, I agree that everyone has truly went beyond my expectations for back stories. The discussion thread is open, and feel free to really start tying characters together and ask me further questions. I will post further details regarding the start of the game in a day or so, setting up the events so far. Feel free to discuss things you all are doing in Candlekeep so far, and roleplay with each other. Please establish exactly how long prior to the start of the game you have been in Candlekeep. Good luck adventurers, and remember...Fortune Favors The Bold!

Recruitment, with the exception of Bearden Ben, is now closed.


Lathander, the Morning Lord, is alive and well at this time. He is a popular deity, and you could certainly choose far worse. I encourage everyone to check up on the Wiki and brush up your knowledge. Just keep in mind the timeline and make sure your info is not out of date or after the Spellplague...stupid spellplage...grumble grumble...


Carry on without me, I haven't found enough time to even start putting together a character.


Bearded Ben wrote:
Carry on without me, I haven't found enough time to even start putting together a character.

Sorry to hear that! Thought it might be nice to gather at least a part of the band together again...


Indeed, and feel free to make a character and jump in Ben, ill run 7 if you choose to join.


Qorin, you did see I picked you, right?


I did.
Just had an extremely hectic weekend with no time for posting.


Oh ok.


It appears I may have lost 2 of my players, with another forced upon an extended leave of absence. He should be returning, but the other two have not contacted me so I can only presume they are gone.

With that being said, I am reopening recruitment for between 1-3 more players, using the same guidelines I posted before. You can PM me for more details to help you get worked into the current story, or make suggestions. I would like for new players to get their characters complete quickly, as I will be accepting players on a first come first serve basis, as long as I accept the character.

So please, come join us in our playtest of Dnd Next, and our exploration of the timeless classic, Baldur's Gate!


Bump...


Interested in playing DnD Next/5e?

I'm currently playing in this PbP - we have a Half-orc Barbarian, Human Rogue and Gondsman (Warforged) Druid as regular members with another player due to return shortly. The pace is good and the characters well-rounded, and GM_Shadoven is keeping the story tight and interesting.


Bump


Yeah folks! We have a good postdate and an interesting plot with three well developed and meshing characters. We are just about to venture off to find some answers to the central plot - now is a good time to join and enjoy some DnDNext.

The Exchange

I'm interested but headed to bed. Will touch base tomorrow.


I might be interested as well. From watching other people play it seems like Next is easy to play, story-focused, and hearkens back to 2nd edition some.

Edit: I think I will try an elf mage if that's not too out of line. Eventually planning to multiclass as fighter/mage. I'll have to get back to this idea after sleep when I start the creation process.


Not a problem, just make sure you read the first recruitment post and the campaign info. I will pm you with details as you start making characyers.


Okay, here we go.

4d6 ⇒ (5, 6, 3, 6) = 20 (17)
4d6 ⇒ (4, 3, 6, 6) = 19 (16)
4d6 ⇒ (2, 1, 5, 6) = 14 (13)
4d6 ⇒ (2, 5, 1, 3) = 11 (10)
4d6 ⇒ (2, 6, 2, 5) = 15 (13)
4d6 ⇒ (4, 4, 3, 6) = 17 (14)


Very very nice rolls.


Yes, here is what I have for Ridel Liakiir, though I still need to look over my FR campaign setting to tie him in. (Any good wikis out there?)

I gave him the noble background as it seemed fitting, and I think he was sent to Candlekeep in an effort to learn something more about the world, as part of a royal/noble tradition in this family. As to the three retainers, I think they're just gofers, so I'm not sure if you want to design them or if I should come up with something.

Also, I noticed the noble has a tendency to spend too much money... lol. Is there any way I can downgrade the fine clothes to traveling clothes and get a spell component pouch?

Ridel Liakiir:

Ridel Liakiir (Silverblossom)
CG Medium High Elf Mage

DEFENSE
AC 12 (dexterity)
hp 6 (1d6)
Hit Die 1d6

OFFENSE
Speed 30 ft.
Melee long sword +4 (1d8+3 slashing, versatile {1d10})
Ranged ray of frost +6 (1d8 cold, speed 10 ft until next turn)
Spells Per Day 2
Spells Prepared (Save DC 12)
burning hands (1)
In a 15 foot cone, all creatures take 3d6 fire damage. Dex saving throw halves damage. Fire ignites flammable objects not worn or carried.
detect magic (1)
Sense the presence of magic within 25 feet, for up to 10 minutes. Blocked by 1 ft. stone, 1 in. metal, thin sheet of lead, or 3 ft wood/dirt.
light (0)
For 1 hour, object glows bright 20 ft, dim 20 ft. Requires firefly or phosporescent moss.
mage hand (0)
Summoned hand uses your action if within 25 feet for 1 minute.
minor illusion (0)
Create a ghost sound or silent image within 25 feet for 1 minute. Wisdom (perception) vs spell save determines illusion.
ray of frost (0)
Make a ranged attack (50 ft. range) to inflict 1d8 cold damage and reduce targets speed to 10 feet until your next turn.

PROFICIENCIES
Proficiency Bonus +1
Weapons long sword, short sword, shortbow, longbow, dagger, dart, sling, quarterstaff, light crossbow)
Tools Gaming set, mounts (land)
Saving Throws Intelligence, Wisdom
Skills Arcana, History, Insight, Persuasion

STATISTICS
Str 16 Dex 14 Con 10 Int 18 Wis 13 Cha 14
Skills Arcana +5, History +5, Insight +2, Perception +1 (advantage), Persuasion +3
Background Noble
Languages Common, Celestial, Draconic, Dwarvish, Elvish, Infernal, Giant, Orc
SQ wizardry, arcane recovery, ritual casting, low-light vision, keen senses, fey ancestry, trance, retainers, spellcasting bonus (orb or spellbook)

SPECIAL ABILITIES
Spellcasting Bonus (wizardry) With his crystal orb, component pouch, or a spellbook used as a magic focus, Ridel casts spells with proficiency bonus added to the spell DCs.
Low-Light Vision Ridel can see as far in dim light as he can in normal light.
Fey Ancestry Ridel has advantage on saving throws against charm, and is immune to sleep
Trance Ridel meditates for 4 hours a day instead of sleeping.
Ritual Casting (wizardry) With his spellbook in hand, Ridel can cast certain spells with ritual casting, adding 10 minutes to the casting time.
Arcane Recovery (wizardry) Once per day, after a short rest, Ridel recovers spell slots equal to half his mage level (rounded up).

Equipment
Fine clothes, signet ring, sealing wax, scroll of pedigree, riding horse with saddle and bridle, grooming kit for horses, feed (7 days), 5 gp, 5 sp, orb of clear quartz, long sword

Spellbook:
0-light, mage hand, minor illusion, ray of frost
1-burning hands, detect magic, find familiar, longstrider


You may want to check the gameplay thread too as they just left Candlekeep. Id focus your story more on the surrounding area or Gorion than Candlekeep at this point.


And you dont have to take the packaged gear, you can buy your own gear with 175 gold. And we work together for your retainers. Any ideas? And make sure your using the 10/14 packet.

The Exchange

IF I can still throw my hat in:

4d6 ⇒ (2, 1, 4, 6) = 13 12
4d6 ⇒ (4, 4, 5, 4) = 17 13
4d6 ⇒ (2, 3, 6, 3) = 14 12
4d6 ⇒ (2, 1, 2, 1) = 6 5 OUCH! :p
4d6 ⇒ (1, 6, 4, 4) = 15 14
4d6 ⇒ (3, 3, 3, 4) = 13 10

What to make that can use a 5...HHHmmmmmm


Welcome aboard Pirate! Again, might wanna check the gameplay thread to get an idea of whats happening to better integrate into the story so far. They just left Candlekeep.

The Exchange

Yeah I was poking around in there to see what is what. My FR knowledge is a few years out of date but I think I have some notions to work with. I should have something up soon.


The packet I have: The classes pdf is labeled 1014. Everything else is labeled 0919. Do I have the wrong one?


I will have to check when I get home in a couple hours. Not sure. Maybe one of the other players can check.


I messed around with the packaged gear a bit: And this is what I have now.

list:

Traveler's clothes, scroll of pedigree, riding horse with saddle and bridle, grooming kit for horses, feed (7 days), long sword, spellbook, component pouch, adventurer's kit


Since the Sun (or High) elves are returning from their Retreat, I thought that perhaps Ridel Liakiir (and company) might be attempting to find displaced elves or other peoples from the High Forest, in an effort to reclaim one of the settlements overrun by daemonfey or the like. Perhaps he is one of the noble family of the original settlement. I can come up with more but that's what I have for now, until I can research some more. He could be looking for potential allies in the Friendly Arms Inn for this same purpose.


Also when researching the Realms remember this is before the Spellplague, 10 years after the Time of Troubles


You have the same packet I'm using, Arazni. They probably took an extra few weeks fiddling with the classes to make them all work with their proficiency system.


Well I had been intrigued by this, right up to the point where the point where I keep trying to unzip the files and they're not working for me.

The Exchange

I'' be honest the 5 is throwing me for a loop...LOL Its hard when you roll your stats I forget what it can be like! Fun though. Good mental exrecise around concpet.

The Exchange

So I'm stating up a half-orc ranger who is lame literally not in a slang sense. I should have the rest up later tonight to look over.


Sounds good.


Can we just let PirateDevon reroll the 5?


I cannot. After all Rasp has a 5.


Ridal Liakiir (Silverblossom) is an elven prince of the Hill Elders of Evereska, the last great fortress of Elvenkind on the continent of Faerun. Although born to the nobility of Evereska, Ridal has insisted on studying the ancient magics that so many elves have forgotten, including the ancient art of the swordmages. Most of this knowledge has been lost in the cities of the elves throughout Faerun that have fallen to the enemies: Myth Drannor and other ancient places in the High and Old Forests of the continent. Ridal has petitioned the Hill Elders to ride out and find what he can of the lost knowledge, and any allies who might know of some of the lost arts of swordmagery or forgotten mythals. Both Candlekeep and Baldur's Gate are among his target locations. Unwilling to send him out alone, the Hill Elder Elquiel Liakiir sent him with three servants. One of which was a sage of the household, and who had helped to raise the young prince with knowledge of magic, mythalcraft, and basic spellcraft: Faerivor Haelnithlin. While knowledgable, Faerivor had grown old, and while he still resisted the call to Evermeet, Ridal had already sworn to accompany him to a harbor to see his old friend and advisor off to those promised lands. The other two were simple servants, not really skilled in combat. Their presence assured the voyage would be as comfortable as possible.


Uruk was born to half-orc parents who had chosen to master the untamed, living on the move amongst the wilds of the Sword Coast. Taught to hunt and track, guide and trade Uruk found the life dull and longed for the occasional excitement of urban areas or the rare nights of shared campsites or passing caravans.

Such excitement was often found in "harmless" rebellion, mostly in the form of late night soujourns to local tribes of other humanoids who had been ostracized or otherwise avoided the crowds of the urban areas. Here Uruk fell in with other youths that founds their fun in creating chaos and, sometimes, activities of a more daring nature.

Things proceeded this way for some time; days with the parents and nights with the rough and tumble friends that made Uruk feel "alive". However this tension could not last and Uruk's parents put their foot down, demanding that Uruk stay with them or leave on his own. Uruk took the obvious choice that any teenageer would make and promptly left but not before taking with him all of their wealth with him.

What came next was chaos. Drinking and carousing with his "friends" Uruk was caught off guard when his parents arrived in force, demanding the return of their hard earned valuables. The friends responded with violence revealing their true intentions to rob Uruk of this wealth and leave the entire family for dead.

When all was said and done Uruk's parents and many of the supposed friends lay dead. Uruk himself had sustained many injuries including an ax that had been buried deep in into the base of his skull. Barey alive Uruk thought he coughed his last breath only to wake up later in a wagon on its way to Baldur's Gate.

Passersby had saved the dying half-orc and saw to his wounds as best they could but the lack of magical healing had let Uruk with permanent damage along his arms and back. Nursed to health but then left to his own devices Uruk took the training of his parents and did his best to use the wild to make his life but was hampered by his inuries.

Time passed and Uruk honed his faculties and body as best he could, increasing his endurance and speed, continuing to test his enses and his instincts Uruk vowed to cull the predators of the civilized from the wilds of the area so that noe would have to endure the betrayal and violence he had.

Despite the seemingly permanent damage to his body Uruk use the gifts of his experience to hunt bounties and aid in causes he thinks serve a greater good. The half orc is slow to trust but secretly still longs to end his solitude just as in his youth.

Not my best work but hopefully gives a decent sense of the character I have in my mind. Stats and what not are being posted in the profile description. Hopefully it will seem like a decent fit.


Ok, understood. I forgot about that. (Sorry Rasp!)

Well then, can we accept/take both of these? ;)


Considering I had my Raspy butt handed to me by a doppelganger, I'm more than willing to accept both these guys.

And don't worry, Kemek. It's not like, I'm, you know, /sniffs, sensitive about it. ;-)


Once I check their sheets tonight and consider how best to get them in the story, most likely.

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