| Aubrey the Demented/Malformed |
Dravite:
Of the two gates, the east gate looks badly bashed, the doors leaning precariously, while the south gate seems relatively undamaged but blocked by a portcullis. The walls are pitted, both by age and the more recent attentions of the ogres. Although there doesn't seem to be much activity, a few huge lumbering figures can be made out moving around inside the fortress.
OK, got a plan?
| Vethran Tallomane |
- Wand: 1d20 + 16 ⇒ (4) + 16 = 20
- Amulet: 1d20 + 16 ⇒ (5) + 16 = 21
- Cloak: 1d20 + 16 ⇒ (12) + 16 = 28
- Hide shirt: 1d20 + 16 ⇒ (17) + 16 = 33
- Ogre hook #1: 1d20 + 16 ⇒ (17) + 16 = 33
- Ogre hook #2: 1d20 + 16 ⇒ (10) + 16 = 26
- Bracers: 1d20 + 16 ⇒ (11) + 16 = 27
- Belt: 1d20 + 16 ⇒ (14) + 16 = 30
- Potion #1: 1d20 + 16 ⇒ (15) + 16 = 31
- Potion #2: 1d20 + 16 ⇒ (12) + 16 = 28
- Potion #3: 1d20 + 16 ⇒ (10) + 16 = 26
| Elisile Starbrow |
Main Group:
Doesn’t look like Veth is going to need any help IDing the magical items, but if he misses anything Elisile can have a shot at it.
“Are you well, Hudak?” she adds, gazing at the shoanti through the inscrutable eye-pieces of the Medusa Mask, having noticed that the warrior appears to have bashed himself in the face.
| Alwyn Agnarrson |
Main party:
As Alwyn finishes patching up Hudak, he shrinks back to normal size. "I hope you're right. I'd hate to face fighters like these out on open ground, such as the courtyard. That must be our next destination, I'm afraid."
Are there any windows with a courtyard view? Vethran could really do a number on the guys outside if he could hit a group with a fireball or two.
| Vethran Tallomane |
| Camlo Zenovia |
| Aubrey the Demented/Malformed |
** spoiler omitted **
Cloak of Charisma +2
Large Hide Shirt +1
Ogre Hook +1
Human Bane Ogre Hook +1
Bracers of Defence +2
Amulet of Natural Armour +2
Belt of Giant Strength +4
2 potions of CMW and one of CSW
There are no windows to the outside here.
| Aubrey the Demented/Malformed |
Dravite:
| Dravite Schorl |
Dravite will peek around the door to see if there is just one guard or if the sucky whistler has backup. If the guard is alone Dravite will try to take him out with a ranged barrage if he is a large giant of some sort.
1d20 + 12 ⇒ (10) + 12 = 221d20 + 7 ⇒ (17) + 7 = 24
If first attack hits-(2 arrows) 2d8 + 32 ⇒ (3, 8) + 32 = 434d6 ⇒ (5, 6, 1, 1) = 13
second attack- 1d8 + 16 ⇒ (1) + 16 = 172d6 ⇒ (6, 5) = 11
The breakdown- +4dmg favored enemy, +1/+3 str Giant Bane bow(+2,+2d6), Big game Hunter (+1atk,+2dmg).
So if both attacks hit, 3 arrows for 84 dmg.
I hope I can take him down without him raising an alarm.
| Dravite Schorl |
Dravite will peek around the door to see if there is just one guard or if the sucky whistler has backup. If the guard is alone Dravite will try to take him out with a ranged barrage if he is a large giant of some sort.
1d20+12; 1d20+7
If first attack hits-(2 arrows) 2d8+32; 4d6
second attack- 1d8+16; 2d6
The breakdown- +4dmg favored enemy, +1/+3 str Giant Bane bow(+2,+2d6), Big game Hunter (+1atk,+2dmg).So if both attacks hit, 3 arrows for 84 dmg.
I hope I can take him down without him raising an alarm.
Oh, and Deadly Aim on top of all that, which I figured in but didn't list.
[whisper as he shoots]I be hopin' ye git da point dat ye dinnae belong here, ya fookin' damnable giant-spawn.[whisper]| Aubrey the Demented/Malformed |
The main party:
Dravite:
By the way - going to spoilers.
| Dravite Schorl |
AubreyDM-
| Dravite Schorl |
Dravite:
** spoiler omitted **
DM-
| Alwyn Agnarrson |
Main party:
| Elisile Starbrow |
Main group:
| Alwyn Agnarrson |
Main group:
Vethran: Cat's grace, Protection from arrows - +4 DEX, DR 10 vs missiles
Camlo: Cat's grace - +4 DEX
Elisile: Cat's grace, Shield - +4 DEX, +4 AC
Hudak: Bull's strength, Protection from evil, Heroism - +4 STR, +2 AC, +2 attack bonus
Alwyn: Heroism - +2 attack bonus
Ogre 11
Illes: Alter self, Eagle's splendor - +2 STR, +4 CHA
| Aubrey the Demented/Malformed |
Dravite:
OK, to your right is an abandoned stables, a crumbling tower and what looks like a collapsed tunnel, all abutting the cliff. Dead ahead is the keep, though the entrance is largely facing away from you. To the left is the curtain wall and against that is what looks like a ruined cook house, smoke curling up from it. A bit further on, closer to the keep, is what looks like an barracks building of some kind, but beyond there it is obscured by the buildings. You can't see the other gate from here.
You think you can hear ogre activity in the old tower, and can see an oge bumbling about in the cook house - he hasn't seen you.