
Camlo Zenovia |

Initiative:
Veth 20 : Cat's grace, Protection from arrows - +4 DEX, DR 10 vs missiles
Camlo 18 : Cat's grace - +4 DEX
Elisile 15+ : Cat's grace, Shield - +4 DEX, +4 AC
Hudak 15- : Bull's strength, Protection from evil, Heroism - +4 STR, +2 AC, +2 attack bonus
Alwyn 12 : Enlarge person, Heroism, Shield of faith - +2 atk, +3 AC, Large size
Ogres 11
Illes 4 : Alter self, Eagle's splendor - +2 STR, +4 CHA
That's the last posted Init. As far as I can tell, all Ogres are on the same Init...Not too sure why Alwyn went after Veth, except that Aubrey told hiom too. Readied action?....Correct me if I'm wrong.

Camlo Zenovia |

Nevynxxx wrote:Aubrey, can camlo see the far side of the room with the Mage-Ogre? If so, what are the logistics of lobbing a fireball neckless part into it?Yes. As far as I know, the logistics are that you simply through the bead.
So range touch attack to hit where I want? Scatter if I miss? With my nice high Dex... What I meant though, was will I be able to throw the orb far enough to get a 30ft blast, that doesn't hit any of my companions?
Actually, pitty I can't get into a position to sneak attack these beasties with +4Dex and Weapon Finesse :D, could someone make them flatfoooted and I'll get my crossbow out!

Camlo Zenovia |

No ranged touch, it just works like the spell and requires no roll to hit. Unless you want to roll to hit, of course...
LOL, well I should use this Dex for something :) I am beginning to get the feeling you don't want to tell me what will happen if I try though ;)

Alwyn Agnarrson |

Alwyn cuts down the marked ogre and ends up drenched in its blood.
Alwyn can move if he wants to, but he will need to squeeze through the narrow door.
Huzzah! In that case, I move to FG 10-11.
Alwyn steps over Jaws' body and rumbles up to the sorceress.

Aubrey the Demented/Malformed |

AoO from Alwyn's movement from the ogre lady with a dagger.
1d20 + 10 ⇒ (19) + 10 = 29, damage 1d6 + 4 ⇒ (4) + 4 = 8, crit confirm 1d20 + 10 ⇒ (4) + 10 = 14, extra damage 1d6 + 4 ⇒ (6) + 4 = 10
No crit, then - 8 damage.
The two remaining ogre slugger continues flailing at Hudak.
Attack 1 on Hudak: 1d20 + 7 ⇒ (16) + 7 = 23, damage 2d8 + 7 ⇒ (2, 6) + 7 = 15
Illes.

Illes Elandru |

Illes shouts "SIOPI!!!"* and brings both hands together in a loud clap to snuff out sound around the ogress.
Silence
Point in space: F-G/15-16. Hits the witch, stops just before Alwyn.
*Varisian for "Silence!!!"
Free action: Maintain Inspire Courage +3/+3

Aubrey the Demented/Malformed |

Illes shouts "SIOPI!!!"* and brings both hands together in a loud clap to snuff out sound around the ogress.
Silence
Point in space: F-G/15-16. Hits the witch, stops just before Alwyn.
*Varisian for "Silence!!!"
Free action: Maintain Inspire Courage +3/+3
Slight problem with the placing - F-G/15-16 isn't visible (and may be outside). F-G/14-15 is available, so we'll run with that.

Elisile Starbrow |

Isn’t ‘ogre 3’ (on Nevynxxx’s map) the one that Elisile finished off last round?
Elisile steps out of the side chamber and shoots through the doorway, trying to aim her electrically charged arrows past the enlarged Alwyn to hit the ogre magess.
5 foot step to G6, full attack with bow on the ogre in the pink dress. Rapid Shot. Amongst the various modifiers I’ve applied a -4 penalty for cover provided by Alwyn.
Attack 1: 1d20 + 10 ⇒ (10) + 10 = 20 Damage: 1d8 + 8 + 1d6 ⇒ (4) + 8 + (3) = 15
Attack 2: 1d20 + 10 ⇒ (19) + 10 = 29 Damage: 1d8 + 8 + 1d6 ⇒ (4) + 8 + (3) = 15

Hudak |

Hudak 5 foot step to I8.
attacking "ogre 3"
17 12 13
att 11d20 + 17 ⇒ (14) + 17 = 31
damage 1
1d10 + 13 ⇒ (6) + 13 = 19
att 21d20 + 12 ⇒ (15) + 12 = 27
damage 2
1d10 + 13 ⇒ (6) + 13 = 19
then cleave "ogre 4" if posible;
att cleave1d20 + 17 ⇒ (1) + 17 = 18
dmg cleave1d10 + 13 ⇒ (7) + 13 = 20

Aubrey the Demented/Malformed |

The two ogres (3 and 4) fighting Hudak are down - one killed by Elisile and one just killed by Hudak (with a little help from Camlo). That also means that Hudak can't cleave, unless he wants to attack a corpse.
Hudak downs another ogre. Elisile then fires on the ogress, hitting twice. The silenced sorceress attempts to move out of the line of fire and get to a place where she can cast a spell.
Don't have the map to hand, but she is moving to the north-west corner of the room she is in. This will provoke an AoO from Alwyn. Then, if she is still alive, she will cast a spell, but let's resolve the AoO first.

Elisile Starbrow |

Spellcraft: 1d20 + 14 ⇒ (2) + 14 = 16
Ah well, Elisile’s none the wiser as to what spell that was.
"Vethran! Did you see what spell the ogress cast?"
Think Alwyn's up.

Illes Elandru |

If I understood the map right when I looked yesterday, only Alwyn and Hudak can see her now. Also the shoanti bros are in my silence area so they don't get inspire courage for now. I'll drop it on my turn, but it will take my action.

Vethran Tallomane |

Vethran rushes back down the hallway in order to bring the remaining ogres into view. (Move to F7.)
Looking over Hudak's shoulder at the pair of ogres, Vethran focuses his energy into a fiery burst that engulfs them both. (Fiery Burst, hitting J-K/7-8. 4d6 ⇒ (6, 4, 1, 6) = 17 fire damage, DC 22 for half.)

Aubrey the Demented/Malformed |

Dravite:
Dravite tracked them back to Turtleback Ferry, the town marking the furthest flung outpost of the city-state of Magnimar. He heard how they had rooted out a nest of depraved ogrekin and rescued a group of rangers. But in doing so, they discovered far worse news - Fort Rannick, the rangers' base, hade been overrun by the ogres of Hook Mountain. That left Turtleback Ferry and the remaining lands defenceless should the ogres attentions turn westward down the Skull River.
Ogres. Clearly, there is hooking to be done.
So Hudak, Alwyn, Elilse, Illes and Vethran has set out just two day before, and Dravite followed the hoof-tracks from the back of the sturdy pony he borrowed. He found their camp, the horses tethered but empty of heroes. He left his own mount and continued on, soon spying Fort Rannick in the distance.
[ooc]Not sure how much you have read to catch up. There is a sort of overview map a few pages back of the fort. Up to you what you want to do next.

Camlo Zenovia |

All the maps I've drawn so far....
I've kind of lost track of everyone though. I'll trawl through and update the map if I get chance tomorrow, if the combat isn't over by then!
As far as I can tell, the witch-ogre is the only one left? Camlo will move to H7 and attempt to crossbow her then...Assuming noone is stood there, and that I can see her from there. Feel free to correct the details Aub.
Camlo moves to shoot the sorceror with his crossbow.
Atk: 1d20 + 15 ⇒ (7) + 15 = 22
Dmg: 1d3 + 1 ⇒ (1) + 1 = 2
+4d6 + 4 ⇒ (5, 6, 3, 1) + 4 = 19 if she happens to be flatfooted and within 30ft...