Aubrey's Eberron campaign. (Inactive)

Game Master Aubrey the Malformed


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hp 73 of 156; AC 23 (29); Fort +15, Ref +8, Will +13 Warforged Paladin 9 / Exorcist of the Silver Flame 4; Effects: Bless, Airwalk, Weapon of Awe, Ironskin, Bull’s Strength

Lightbringer is slammed and badly damaged by the fiends sword and teeth, but manages to stay upright, and is soon infused by Ezreal’s repair spell. The warforged’s eyes glow silver, as does the holy symbol inscribed into his chest plate as he launches a flurry of righteous blows at the barghest.

Burning another 2 action points for another use of smite evil.
Attack #1:14+10+2 (smite) –2 (PA) +1 (haste) = 24
Damage: 10+4+6 (smite) +4 (PA) = 24
Attack #2: r2 (miss)
Attack #3 (haste): 17+10+1(haste) –2 (PA) = 26
Damage: 9+4+4 = 17


hp 73 of 156; AC 23 (29); Fort +15, Ref +8, Will +13 Warforged Paladin 9 / Exorcist of the Silver Flame 4; Effects: Bless, Airwalk, Weapon of Awe, Ironskin, Bull’s Strength
Aubrey the Demented/Malformed wrote:

New initiatives:

Runzyl 20
Trose 19
Ordinary ogres 17
Janosz 16
Bargest 14++
Gnarly 14+
Arek 14
Lightbringer 12
Ezreal 10
Bool 9
Armoured ogres 8
Rodergo 6
Ceshto 6-[/ooc]


hp 73 of 156; AC 23 (29); Fort +15, Ref +8, Will +13 Warforged Paladin 9 / Exorcist of the Silver Flame 4; Effects: Bless, Airwalk, Weapon of Awe, Ironskin, Bull’s Strength

Bool continues to froth at the mouth and slam at the fiend with his magical greataxe.
Attack: 12+12+1 (haste) = 25
Damage: 6+8 = 14
Attack #2 (haste): 16+12+1 = 29
Damage: 7+8 = 15


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

Wow. That's some serious meatgrinding right there.


Between them, Lightbringer and Bool hack the barghest down. Bool's final blow severs its head from its shoulders, and he roars in vindication.

The other ogres seem enraged by the temerity of the puny humanoids standing up to them, and press their attack. Bool, Runzyl and Trose all take hits from their swords. Bool takes 14 from Ogre 1, Trose takes 17 from Ogre 2 and Runzyl takes 13 from Ogre 3. Ogre 3 moves to J-K/40-41, Ogre 4 moves to L-M/47-48.

Rodergo and Ceshto.


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

Rod double moves to L36;
spiritual weapon on ogre 1 again; 10+4+3=17; damage 7+2=9.


Rodergo's golden bow fires again, but its shot ricochets from its armour harmlessly.


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

"Flame dammit!"

Dark Archive RPG Superstar 2013 Top 32

Ceshto moves to N33 and fires off another arrow at Ogre 1. Attack: 12 + 6 = 18, Damage: 1 + 3 = 4.


Runzyl, hearing the death throes of the barghest, launches himself into a frenzy, lashing out at the ogres in his vicinity like a hurricane of death.

Activate whirling frenzy, full attack action w/haste on Ogre 2. Attack roll totals: 12, 26, 27, 20, 16, 10. Three possible hits. Damages: 14, 16, 16. If any of those attacks drop the first target, 5' step to L40 and continue the attacks on Ogre 3.


hp 73 of 156; AC 23 (29); Fort +15, Ref +8, Will +13 Warforged Paladin 9 / Exorcist of the Silver Flame 4; Effects: Bless, Airwalk, Weapon of Awe, Ironskin, Bull’s Strength

I’ve lost track of Bool’s hp total, but that last hit (even reduced by two for Damage Reduction) probably brings him dangerously low…

EDIT: though LB hasn't used his Lay on Hands yet, so I can probably heal him.


hp 73 of 156; AC 23 (29); Fort +15, Ref +8, Will +13 Warforged Paladin 9 / Exorcist of the Silver Flame 4; Effects: Bless, Airwalk, Weapon of Awe, Ironskin, Bull’s Strength

“By the Flame Bool, good work!” says Lightbringer as the fiend falls. He looks around for the next enemy.

Trose up.


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)
Lightbringer wrote:

I’ve lost track of Bool’s hp total, but that last hit (even reduced by two for Damage Reduction) probably brings him dangerously low…

EDIT: though LB hasn't used his Lay on Hands yet, so I can probably heal him.

He's #1 on my triage list; though if you can get to him before the next ogre does, that might be a good idea too.


hp 73 of 156; AC 23 (29); Fort +15, Ref +8, Will +13 Warforged Paladin 9 / Exorcist of the Silver Flame 4; Effects: Bless, Airwalk, Weapon of Awe, Ironskin, Bull’s Strength
Rodergo Xativa wrote:
Lightbringer wrote:

I’ve lost track of Bool’s hp total, but that last hit (even reduced by two for Damage Reduction) probably brings him dangerously low…

EDIT: though LB hasn't used his Lay on Hands yet, so I can probably heal him.

He's #1 on my triage list; though if you can get to him before the next ogre does, that might be a good idea too.

I worked it out, that last hit knocked him to –3.

Problem is, if being knocked unconscious ends barbarian rage, he’s actually at –11 and dead.
Common sense would suggest it does (end the rage), but the RAW doesn’t mention it (that I can see).
If he’s still alive, yeah, LB will get him.


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

oof!


Yeah, he's alive - the "stop raging and die" thing has always struck as stupid, and has led to daft Sage rulings like "you are still raging while unconscious" get get around it. Treat those hp as temporary, which got knocked off a while ago.


Bool slumps unconscious in his moment of triumph, and Ceshto's arrow misses its target. Runzyl slashes his giant foe twice, but it fights on grimly.

Trose.


Male Human Rogue 3/Urban Ranger 1/Dragonmarked Heir 2

5 foot step to O39

Dig out and drink potion of cure serious wounds: healed for 18, 20 hp remaining


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

Back online! I can't find my maps, though - they are probably in a box somewhere...

Janosz jogs down the road, carefully laying two arrows on his bowstring. Seeing an opportunity, he lets both go.

Move 30' closer to the action, before Multishotting Ogre 1. Attack roll 13+6+5(action point)=AC 24, damage 2d8+6=18.

Clutching his crossbow, Gnarly sprints towards the carnage.

Gnarly moves 40' closer to the fighting. Balance check 11+2=13.


Trose - Clone wrote:

5 foot step to O39

Dig out and drink potion of cure serious wounds: healed for 18, 20 hp remaining

Remember they have 10' reach. Maybe a tumble?


hp 73 of 156; AC 23 (29); Fort +15, Ref +8, Will +13 Warforged Paladin 9 / Exorcist of the Silver Flame 4; Effects: Bless, Airwalk, Weapon of Awe, Ironskin, Bull’s Strength

Arek fires his bow rapidly at Ogre 1: 17+5+1 (haste) = 23. Damage: 2+3 = 5
Attack #2 (haste): 4, miss.

Lightbringer moves towards Bool, and lays one of his gauntleted hands against the half-orc’s wounds. The hand glows silver, and the deep gash closes somewhat. “Stay down my friend,” murmurs the warforged.

Not sure if ogre 1 is still standing – if so, it gets an AOO as LB moves, since he can’t take a 5 foot step across this terrain. AC 22 with haste.


Lightbringer wrote:

Arek fires his bow rapidly at Ogre 1: 17+5+1 (haste) = 23. Damage: 2+3 = 5

Attack #2 (haste): 4, miss.

Lightbringer moves towards Bool, and lays one of his gauntleted hands against the half-orc’s wounds. The hand glows silver, and the deep gash closes somewhat. “Stay down my friend,” murmurs the warforged.

Not sure if ogre 1 is still standing – if so, it gets an AOO as LB moves, since he can’t take a 5 foot step across this terrain. AC 22 with haste.

Arek's arrow hits the ogre and it snarls.

Ogre 1 is standing, but you are next to Bool and don't have to enter his space to use Lay On Hands. So no AoO.


Janosz Frogshanks wrote:

Back online! I can't find my maps, though - they are probably in a box somewhere...

Janosz jogs down the road, carefully laying two arrows on his bowstring. Seeing an opportunity, he lets both go.

Move 30' closer to the action, before Multishotting Ogre 1. Attack roll 13+6+5(action point)=AC 24, damage 2d8+6=18.

Clutching his crossbow, Gnarly sprints towards the carnage.

Gnarly moves 40' closer to the fighting. Balance check 11+2=13.

Janosz is at Q36. Gnarly has Longstrider up so he can move 60', so I'll put him at O37.

Janosz plugs the ogre with his two barbs, and it roars with pain.

Ezreal.


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

Ezreal steps in closing the gap to Lightbringer and continues to repair his extensive damage.

MA: 10' to M37
SA: Wand of RLW 3+1 = 4 hp for LB


Martial sprirt still burns in the eyes of remaining ogres - Anashga obviously motivated them well. They press the attack. However, they all swing wildly and miss their intended targets - Lightbringer, Ezreal and Runzyl.

Ogre 1 moves to I-J/37-38, Ogre 3 moves to K-L/39-40, Ogre 4 moves to K-L/49-50.


Male Human Rogue 3/Urban Ranger 1/Dragonmarked Heir 2
Aubrey the Demented/Malformed wrote:
Trose - Clone wrote:

5 foot step to O39

Dig out and drink potion of cure serious wounds: healed for 18, 20 hp remaining

Remember they have 10' reach. Maybe a tumble?

I'd rather have 20 hp at 10' than 2 hp at 15'. I can't pull out the potion as part of a tumble


OK, AoO it is.

The ogre swings as Trose glugs his potion, but it seems it are losing heart. It misses by a margin.

Rod and Ceshto.


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

I'll heal Bool some more.
Burn bestow curse; heal Bool 21 h.p.

Spiritual weapon r3; I know I missed.

I'll take the aoo. Everybody has to take a beatin' sometime.


Well, if you make a Concentration check, you don't have to take the AoO. I assume you are 5' stepping to L36?


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

Naah; I just want to succeed; don't trust a dc18 check...yeah; I'll step there.


They are having a bad round - he missed you too.

Rodergo ducks the giant's blow and intones a healing spell, and Bool's bloodshot eyes flicker open.

Of course, he is a bit winded after his rage.


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

Aren't we all...;)

Dark Archive RPG Superstar 2013 Top 32

Ceshto fires off another arrow at the ogre looming over Bool, but the shot goes wide.

Attacked Ogre 1. Missed. Rolled a 9.


Runzyl, now surrounded by targets, launches into another flurry of attacks, screaming with rage as the blades dance at impossible speeds around him.

Attack totals: 25, 30!, 28!, 20, 7, 10. Three hits, two of which are crits (auto-confirmed by bless weapon). Hit #1: 16 damage. #2 - 24 damage. #3 - 24 damage. All of these are directed at ogre 2, but if he falls, the remaining attacks target ogre 3.


Runzyl's mad flurry of blows down's one ogre, its throat slashed open and spurting crimson on the path, while the others leave another swaying in surprise, its flesh haning in gory ribbons.

Ogre 2 down, Ogre 3 feeling unwell but still standing.

Trose.


Male Human Rogue 3/Urban Ranger 1/Dragonmarked Heir 2

Tumble to J39, through ogre 3.

19+7+6 (AP)= 32 (yay wasted AP)

then attack ogre 3 from flanking position:

10+8+2(flanking)+1(haste)=21

damage: 1+2+2(favored enemy)+(5+5) sneak attack=15


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

Janosz carefully steps a little closer to the ogres before once again letting arrows fly.

Move to P38, before Multishotting Ogre 1. Attack roll 16+6+1(PBS)=AC 23, damage 2d8+6+2(PBS for two arrows)=19. Also, the ogre counts as flanked for the next attack against it.

Seeing no viable targets for Bess, Gnarly puts his crossbow dow. Ducking and weaving, he springs into melee, drawing his axe as he goes.

Tumble to M39 - tumble check 12+9=21. Attack roll 17+5+2(flank with Trose)=AC 24, damage 8+2+2(favoured enemy)+9(Sneak attack)=21.


Trose - Clone wrote:
(yay wasted AP)

Not wasted, actually - the DC was 27 because ofthe undergrowth.

Trose rolls between the ogre's tree trunk-like legs before it can react. His stabbing rapier, however, is deflected by its plate armour. However, while it twists to follow Trose, Gnarly swoops in and finds the chink that Trose could not, severing its spine at the waist with meaty thunk. It's limbs give way and it collapses on the path.

Ogre 3 down.


Arek, then LB.


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

Arek charges up the hillside at the ogre towering over Bool.

MA: 15' N38 (charge if possible in the rough terrain)
AoO provoked if #1 still has one this round
SA: 18 +7 +1 haste +2 charge = 28
Damage 2+3 = 5
AC -2 for charge, +1 from haste


The ogre's sword swooshes over Arek's head, who plants his axe between the creatures eyes. It falls with a gurgle. Ogre 1 down. As an aside, I don't really see how he could charge through the massing throng around there, but the difference is moot anyway. EDIT - Ah, I think you got confused which ogre fell before, so we'll put him at K38 instead. Anyway, they are all down now, except the one making a break for it at the back.

LB.


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

"Let him run. He'll tell his tribe what badasses we are. THey'll leave us alone for a long time."

Good fighting, everyone. I think Gnarly's killed five ogres - anybody top that?


In that case.... End of combat, 1,800xp each.


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

K 38 is exactly right. I accidentally typed his starting position.


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

"Who is hurt?"


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

janosz 15, ez 1, trose 13,

burn magic weapon, heal janosz 16 h.p.
burn magic weapon, heal trose 13 h.p.

what are the ABC kids at?


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

"Thanks. That feels a bit better. Damn ogre only got to me because I got sloppy. That'll teach me to underestimate 10' tall thugs." After Rodergo's healing ministrations, Janosz pokes around the ogre bodies, looking for functional arrows. Along the way, he gives the barghest's head a good kick. "Now this makes me really happy. Good to be rid of this freak."

Plunder! Loot!


Rodergo Xativa wrote:
what are the ABC kids at?

I wasn't really keeping track. Bool is on about 18, and both Arek and Ceshto have taken some damage too - assume they are on half hit points.

The ogre at the rear lumbers off back down the path as fast as its legs will carry it.

Loot-wise, the barghest has a nice two-handed sword, and Anashga has a flaming falchion, armour and so on. The ogre grunts had nothing much of value, but the armour of the ogre soldiers, while mundane-looking, will be valuable simply because it is half plate, sized large (i.e. double value). If someone lays down a Detect Magic, I can say a bit more.


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

That'll be Rodergo. I don't have detect prepped.


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

Rod will hit the swag with a detect magic.

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