Aubrey's Eberron campaign. (Inactive)

Game Master Aubrey the Malformed


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Non-scouts:

Spoiler:
Init, repeated for ease:
Runzyl 20
Trose 19
Ordinary ogres 17
Bargest 14+
Arek 14
Lightbringer 12
Ezreal 10
Bool 9
Armoured ogres 8
Rodergo 6
Ceshto 6-

Now Bool.

Trose:

Spoiler:
Yes, you can have the 1,500gp left over from Choom's gift in coin form.


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

Aubrey:

Spoiler:
can I have a repeat on the positions of the ogres and the Barghest? I'm having trouble figuring out which ones are dead.


The non-scouts:

Spoiler:
I'll just get my map out of the car....

OK, positions as I understand them:
Ceshto P31
Bool O32
Rod P32
Ezreal Q34
Arek Q35
Lightbringer O37
Trose P37
Runzyl O38
Barghest J-K/38-39
Ogre 1 J-K/41-42
Ogre 2 L-M/43-44
Ogre 3 H-I/46-47
Ogre 4 L-M/46-47
Ogre 7 P-Q/40-41
Web - 20' radius cirle centred on K-L/45-46

Ogres 1-4 are all armoured, carrying shields and longswords. Ogre 7 is a more standard hide and club sort.


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

Scouts:

Spoiler:
I'm officially an idiot. It is Longstrider - it is on my character sheet and everything. More importantly, it can't be cast on others. *facepalm*

Just say the word, and Janosz will come sprinting around the corner. Gnarly will be right behind... Can we do triple or quadruple moves on the road?


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

non-scouts:

Spoiler:
Bool chucks a javelin at ogre7.
r19+4=23; damage 7 h.p.

sorry about the delay; had a chore to go do...may be in and out quite a bit today,...


Non-scouts:

Spoiler:
The ogre continue to extricate themselves from the webbing. Ogre 1 moves to J-K/40-41, ogre 2 moves to L-M/41-42, ogre 3 moves to F-G/46-47.

Now Rod, then Ceshto.


Scouts:

Spoiler:
You can do double moves, no problem - running would be tricky as it's not a straight line. By the way, I think you might have gifted Gnarly with an extra move action - last round he hit the ogre and then moved, but he didn't have time to pick up Bess. This round he can pick up Bess, but it is a full-round action to reload a repeater. I will say he can start reloading this round, complete it next round and have a single move action as well.


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

non-scouts:

Spoiler:
Rodergo casts spiritual weapon.
Ceshto fires an arrow at ogre 7. r11+6=17; damage 7.


Non-scouts:

Spoiler:
The arrow hits along with Bool's javelin, and the ogre snarls and grips its club with intent.

I think Rod can smack someone with his Spirtual Weapon this round.

Runzyl.


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

non-scouts:

Spoiler:
good. Pumpin the Barghest fulla righteous arrows of salvation. Bring your sons and daughters, down to the waters. Praise the....
r4+7=11. dam r4+2=6-6(since I didn't hit)=0.


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

Scouts:

Spoiler:

Aubrey the Demented/Malformed wrote:


You can do double moves, no problem - running would be tricky as it's not a straight line. By the way, I think you might have gifted Gnarly with an extra move action - last round he hit the ogre and then moved, but he didn't have time to pick up Bess. This round he can pick up Bess, but it is a full-round action to reload a repeater. I will say he can start reloading this round, complete it next round and have a single move action as well.

Sounds good to me. At the end of the movement, Gnarly will be in K21 and Janosz in O25.


Nonscouts:

Spoiler:
Runzyl steps just off the path to engage the ogre, hastened by Ezreal's spell, and launches a flurry of slashes. 5' step to O39. Full attack on Ogre 7: Attack rolls (total): 11, 18, 24, 6, 22. 3 possible hits. Damages: 15, 17, 7. The last hit was an off-hand. I have not activated Whirling Frenzy yet. :)


hp 73 of 156; AC 23 (29); Fort +15, Ref +8, Will +13 Warforged Paladin 9 / Exorcist of the Silver Flame 4; Effects: Bless, Airwalk, Weapon of Awe, Ironskin, Bull’s Strength

Non-scouts:

Spoiler:
Trose next.


Non-scouts:

Spoiler:
”Runzyl” wrote:
Runzyl steps just off the path to engage the ogre, hastened by Ezreal's spell, and launches a flurry of slashes. 5' step to O39. Full attack on Ogre 7: Attack rolls (total): 11, 18, 24, 6, 22. 3 possible hits. Damages: 15, 17, 7. The last hit was an off-hand. I have not activated Whirling Frenzy yet. :)

Unfortunately, stepping off the path means that you enter a square requiring double movement. That means it isn’t a 5’ step, so you cannot use the full attack action and you also take an attack of opportunity. Being the cruel person that I am, I will take your first roll as the one you use to attack – you can keep the others or re-roll as you prefer for future rounds.

Runzyl thrusts himself through the undergrowth. The ogre swings at him with his club and misses, but Runzyl is too hampered by the brush to offer an effective riposte and so cannot land his blade either.

Trose.


Male Human Rogue 3/Urban Ranger 1/Dragonmarked Heir 2

Non-Scouts

Spoiler:

With haste, I should have enough movement to reach R42, despite the foliage. If ogre 7 has combat reflexes, he can use his at will ability [i]Turn Trose to Paste[i] as an AoO.

From R42, I should be flanking with Runzyl.

Single Attack: 12+8+1 (Haste) + 2 (flanking)=23
Damage: 6+2+2(favored Enemy)+7(Sneak Attack)=17

"I am in no mood to barter, but if you help slay the wolf-daemon, we will leave your people alive!" I shout in giantese, towards the ogre nearest the Big Bad Barghest.


Non-scouts:

Spoiler:
With a well-placed thrust, Trose dipatches the ogre as it concentrates on Runzyl. Ogre 7 down.

I'll allow the attack, but Trose needs to make a Balance check, DC 20, to move that far through the undergrowth. He seriously ought to consider succeeding at that - if he fails, he could slide over the edge, though only after he killed the ogre.

The barghest's body seems to flicker in and out of existence - one moment there, the next not - and it hefts its sword and smiles.

Arek.


Male Human Rogue 3/Urban Ranger 1/Dragonmarked Heir 2

non-scouts:

Spoiler:

DC 20 for a standard move? Ouch.

Base move went up to 60' with Haste.

Balance 12+2=14

Ouch more


Non-scouts:

Spoiler:
Ah, forgot about the Haste and the extra movement. I worked out it was a 25' move to get to where you got to, so that counts as half speed, so you don't need a Balance check. Lucky you - otherwise you were about to roll to see how far you slid after falling down - you didn't really want that as it's a 200' drop over the edge. OK, moving on...

Arek.


hp 73 of 156; AC 23 (29); Fort +15, Ref +8, Will +13 Warforged Paladin 9 / Exorcist of the Silver Flame 4; Effects: Bless, Airwalk, Weapon of Awe, Ironskin, Bull’s Strength

Non-scouts:

Spoiler:
Arek takes a step forward to Q36 and draws a bead on the nearest ogre with his bow, sending an arrow flying between Lightbringer and Runzyl towards it.
Arrow at Ogre 2: 9+5 = 14. Damage: 7+3 = 10

Lightbringer grips his sword, yells “For the Flame!” and charges at the barghest, sword swinging hard.
Charge to L37, balance check: 18
Will burn two action points to get another daily use of Smite Evil, in order to use Smiting Charge.
Attack: 15+10+2 (charge)+2 (smite) +1 (haste) –2 (PA) = 28
Damage: 10+4+6 (smite) +12 (smiting charge) +4 (PA) = 36
Attack is cold iron and good aligned.
AC after charge is 20.

EDIT: bugger, just re-read Aubreys last couple of spoilers ... looks like the barghest might be not as there as I think it is ... I hope the above is all not wasted!
Also, if it is there, it may get an AAO as LB charges in.


Male Human Rogue 3/Urban Ranger 1/Dragonmarked Heir 2
Lightbringer wrote:

Non-scouts: ** spoiler omitted **

Spoiler:

The description sounds like blinking to me, not that Trose knows that. He better blink far and fast if he thinks he is losing me this time.


Non-scouts:

Spoiler:
Lightbringer brings his sword down in a mighty arc... And the barghest disappears just as the blow is about to connect with its greasy blue hide. As Lightbringer recovers his balance from the unexpected miss, the barghest reappears and chuckles, "Nice try." Its own sword crashes down on Lightbringer's shoulder in reply, though it lacks momentum. LB takes 13 points of damage.

OK, time to come clean. He is indeed Blinking, so you have a 50% miss chance, though there are various ways round it per the spell. I feel for you, Mothers - those were some tasty rolls - but not too much. Heh heh heh...

Ezreal.


Male Human Rogue 3/Urban Ranger 1/Dragonmarked Heir 2

Non-Scouts:

Spoiler:

Fear not, for blink works both ways. He has a miss chance too now.


Non-scouts:

Spoiler:
Someone NPC Ez, please.

Dark Archive RPG Superstar 2013 Top 32

Nonscouts:

Spoiler:
Ezreal intones another spell, launching several of his characteristic sickly skulls at their enemies, weakening them. Fell Magic Missile. One targeting the barghest, one on ogre 1, and one on ogre 2. Damage: 4, 3, 3. I believe the STR penalty is -4?


Non-scouts:

Spoiler:
The arcane missiles strike home, and the ogres growl in discomfort. The barghest narrows its eyes and glares at Ezreal.

Bool.


hp 73 of 156; AC 23 (29); Fort +15, Ref +8, Will +13 Warforged Paladin 9 / Exorcist of the Silver Flame 4; Effects: Bless, Airwalk, Weapon of Awe, Ironskin, Bull’s Strength

Nonscouts:

Spoiler:
Doh!
Ah well, should have realised he was Blinking…
Aubrey, one of the features of Smiting Charge is that it doesn’t use up a smite attempt if the attack misses. Given that I burnt action points to use this ability, what’s your take on that, would I not lose the action points? Either way is cool.


hp 73 of 156; AC 23 (29); Fort +15, Ref +8, Will +13 Warforged Paladin 9 / Exorcist of the Silver Flame 4; Effects: Bless, Airwalk, Weapon of Awe, Ironskin, Bull’s Strength

Non scouts:

Spoiler:

Bool frothes at the mouth, yells incoherently then charges at the Barghest, swinging his axe mightily. Charge to J37. Less than half movement, so no balance check. Attack:8+12+2 (charge)+1 (haste) =23. Damage: 7+8 = 15 (magic, good aligned)


Non-scouts:

Spoiler:
Since he is charging, he does need a Balance check, but I'll waive it this time for speed. Re the AP, well, I would suggest you don't get it back - it wasn't that we need to rewind, you just were unfortunate.

The axe seems about to bite into the barghest's flesh, but again it disappears in the nick if time before reappearing, chortling delightedly.

The remaining ogres continue to press forward. The one nearest Runzyl, still partially entwined in the web, swings at the elf but misses. Another moves next to the barghest and hits Bool with its sword. Another crashes through the undergrowth towards the melee while the last still thrashes in the sticky webbing. 13 damage to Bool. Ogre 1 moves to H-I/38-39, ogre 3 moves to G-H/40-41.

Rod, then Ceshto.


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

nonscouts

Spoiler:
casting dispel magic on the barghest.
spiritual weapon on ogre 1 if I can.
r18+7=25
dmg3+2=5


Rodergo:

Spoiler:
OK, is that roll the Dispel check or the attack with the Spiritual Weapon? It has to be one or the other, and you still need to make the other roll. You can attack with the Spiritual Weapon as a free action, since you are not redirecting it, your spell is a standard action and you still have a move action left.


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

nonscout:

Spoiler:
that was my attack roll.....dispel check r11+5=16+4 if I can use an action point; I don't think so though.....duuh...


Non-scouts:

Spoiler:
You can use an AP for any d20 roll, so that's fine to use one on a Dispel check. And in this instance, a very good idea.

Rodergo intones a prayer, asking for the intercession of the Flame, and the barghest suddenly snaps back into a single reality, where the only parts of it blinking are its eyes, in surprise. Rodergo's shining gold bow then plants an arrow in its shoulder, making it wince.

Ceshto.


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

non-scouts

Spoiler:
Ceshto puts an arrow in ogre 1.
Roll 14+6=20 to hit
Damage 8+3=11.


The arrow is deflected by the ogre's shield.

And now, that which was divided has become whole again. No more spoilers, Janosz and Gnarly have returned from their private party. New initiatives:
Runzyl 20
Trose 19
Ordinary ogres 17
Janosz 16
Bargest 14++
Gnarly 14+
Arek 14
Lightbringer 12
Ezreal 10
Bool 9
Armoured ogres 8
Rodergo 6
Ceshto 6-

Positions as follows:
Gnarly K21
Janosz O25
Ceshto P31
Rodergo P32
Ezreal Q34
Arek Q35
Bool K37
Lightbringer L37
Runzyl O39
Trose R42
Barghest J-K/38-39
Ogre 1 H-I/38-39
Ogre 2 L-M/41-42
Ogre 3 G-H/40-41
Ogre 4 L-M/46-47

All the ogres remaining (there are a fair few ogre bodies scattered about) wear heavy armour, carry shields and longswords.

There is also a Web, 20' in diameter, centred on K-L/45-46.

Note than Janosz and Gnarly do not have line of sight until they pass below 26.

Runzyl.


hp 73 of 156; AC 23 (29); Fort +15, Ref +8, Will +13 Warforged Paladin 9 / Exorcist of the Silver Flame 4; Effects: Bless, Airwalk, Weapon of Awe, Ironskin, Bull’s Strength

Fair enough on the AP use. Figured it was worth asking the question though.


Seeing his primary target go down, Runzyl quickly leaps forth and delivers a slash at the nearest ogre, quickly retreating back to the path. Move to N40, Spring Attack Ogre 2, then move onto the path at M40. Attack: 10 + 12 = 22. Damage: 15.


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1
Aubrey the Demented/Malformed wrote:
All the ogres remaining (there are a fair few ogre bodies scattered about) wear heavy armour, carry shields and longswords.

So there are no 'ordinary ogres' left to go on initiative 17?


I guess not. ;-)


Oh, by the way, the ogre I'm facing off against is my Dodge target. For all that's worth.


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

While waiting for Trose, here's Janosz' action:

Spoiler:
Running closer to the carnage in front of him, Janosz squeezes off a shot at the closest unobscured ogre.

Move 30' to Q30 before firing a single shot at Ogre 1. Attack roll 14+10=AC 24, damage 5+3=8. If that hit, Ogre 1 couts as flanked for the next attack against it.

On his turn, Gnarly sprints to Q26. Balance check 11+2=13.


Male Human Rogue 3/Urban Ranger 1/Dragonmarked Heir 2

I will take the shortest root to N40, and attack ogre2.

8+8+1(haste)=17

If that hits damage = 4+2=6

Good thing I remembered the web, or my original charge plan would have been bad...


Male Human Rogue 3/Urban Ranger 1/Dragonmarked Heir 2

Minor correction: damage is 8 because of favored enemy


Trose dashes throght the brush and strikes out with his rapier, but cannot penetrate the ogre's armour. It, however, clouts him back with its sword. 14 points of damage from the AoO.

The barghest swings its huge sword at Lightbringer, deforming the warforged’s armour plating under the blow. The follow-up swing misses, but then it leans forward and sinks its serrated fangs into the wound it has created, worrying at it like a dog, ripping the plates back further. 17 damage from the sword, 6 from the bite.


Ezreal.


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

Gnarly stomps down the path and Ezreal tells Arek, "Let's move in. Careful though..."

Gnarly had a stated moved.
Arek
MA: N38
SA: Ready an attack if any ogre or the barghest moves in.

Lightbringer up next


Yeah, good point - I seriously misread the init chart, probably picked up on the position chart instead.


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

LB is before me, but I'll go ahead and post now.
Ezreal follows in Arek's wake drawing a wand on the move. The wand flares and the mage passes the charge to his raven. The bird takes wing intent on the construct.

MA: O38
SA: RLW on LB 5+1 = 6 hp
I'm using Kadesh to deliver the touch to LB which I suppose puts him in the barghest's threatened area no matter how he approaches LB. Since the barghest just went I assume he gets an AoO.


The barghest's greatsword swooshes by, narrowly missing the raven, as Kadesh plants the restorative charm on Lightbringer.


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

Did I hit Ogre I with my attack?

Also, just for clarification - regular arrows do not count as 'magic' even if they are fired from a magical bow, right?


You hit. Arrows actually do count as magical if fired from a magic bow.

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