| Lightbringer |
non scouts
| Aubrey the Demented/Malformed |
Non-scouts:
Scouts:
Everyone: can I have positions for all, including NPC help. I think a few are outstanding or assume that mules are involved.
| Lightbringer |
Non scouts:
| Lightbringer |
Non scouts:
NPCs, how about Arek in Q29, Bool in Q30 and Ceshto in R31.
That way, Arek is well placed to protect Ez and/or use his bow, Bool with his decent movement rate can probably move around the outside off the path if needs be, and Ceshto (with the best AC and hp of the alphabet brothers) can possibly step forward to support LB in melee (but leaving a space free just in case Rod or someone wants to move up.
| Aubrey the Demented/Malformed |
Non-scouts:
Anashga (for it is he) 17+
Ordinary ogres 17-
Bargest 14+
Arek 14
Ceshto 11
Lightbringer 12
Ezreal 10
Bool 9
Armoured ogres 8
Rodergo 6
Anashga stomps up the path to get within range to hack down the nearest enemy, orange flames rippling down the length of his blade. The rag-tag ogres at the back of the procession push forward, eager to show off their prowess to their lord. The barghest moves round the outside, through the undergrowth to the west of the path. It's eyes flash orange and the ogres roar, flexing their muscles.
Anashga moves to Q-R/34-35, the barghest to J-K/38-39, ogre 5 to O-P/37-38, ogre 6 to M-N/39-40, ogre 7 to N-O/46-47.
Arek.
| Lightbringer |
Non scouts:
Arek fires at Ogre 5: 2+5 = 7, miss.
Ceshto glances at Lightbringer, heeding the paladin’s order to wait. Delay.
Lightbringer silently prays that the Flame may grant them protection, prowess in battle, and the power to defeat this fiend. Uses Good Devotion feat as an immediate action. All allies within 30 feet (all the non-scout group) gain DR 2/evil and all natural and weapon attacks are considered good aligned for 10 rounds.
His eyes glow silver, and he raises his greatsword high as he steps in towards the ogre warlord, preparing to smite. “Repent your sins evil-doer, for you are not long of this world!” he cries, as he swings the blade around in a great arc.
5 foot step to Q33. Smite attack with Greatsword: 17+10+2 (smite) +5 (action point) -4 (power attack) = 30
Damage: 10+4+6 (smite) +8 (power attack) = 28
Inspired by the paladin’s example, Ceshto rushes forward, swinging his great axe at the ogre warlord.
Move to R33. Attack: 12+9 = 21. Damage: 7+4 = 11
Ez, then Bool.
| Aubrey the Demented/Malformed |
Non-scouts:
The ogre sweeps his falchion down, causing blood to spurt from a horrific, scorched wound in Ceshto's shoulder 25 points of damage to Ceshto. But the half-orc grits his teeth and presses on, hacking into Anashga's side with his axe.
| Lightbringer |
Non-scouts:
Second attack: 14+5-4 (PA) = 15. Damage: 5+4+8 (PA) = 17
| Ezreal Farlowe |
Non Scout
Ezreal notes the barghest augmenting the strength of his force, but their formation is too tempting. The mage dips into a pouch and twists a bit of spiderweb. Thick strands of ropelike webbing explode out amidst the ogres anchoring on trees and rocks all around.
Cast Web at L-M / 45-46
That covers ogres 1,2,3,4,6 & 7
| Aubrey the Demented/Malformed |
Scouts:
Gnarly 21
Runzyl 20
Ordinary ogres 17
Janosz 16
Trose 10
Armoured ogre 8
The ogre by the barrier moves down the path and positions himself so he can reach both Janosz and Gnarly. The others busily fling the barrier aside to get at their attackers.
Ogre 1 moves to H-I/11-12. Ogre 3 to N-O/3-4 and N-O/5-6 and spend a the rest of the round dismantling the barrier. The armoured ogre cannot move until after they have done that, which will be next round, so he just shouts and blusters.
Janosz.
| Janosz Frogshanks |
Scouts:
Janosz carefully hops backward to get out of the ogre's reach, before firing a pair of arrows into its chest.
Tumble 15' down the road before Manyshotting the big bastard - he should be grateful I can't use Rapid Shot after moving. Tumble check 11+6=17, which gets me out of harm's way. Attack roll 12+6+1(PBS)=AC 19, damage 2d8+6=19+1(PBS)=20 points of damage. BTW - does PBS damage bonus add up for each arrow? If so, he gets one more point of damage.
As Trose took off down the road, it is Gnarly again. He tumbles 10' down the road before shooting the ogre.
Tumble check 9+10=19, so no problems there. Attack roll 11+7+2(flank via Janosz' Distracting shot ability)=AC 20, damage 8+1+2(favoured enemy)+8(sneak attack)=19 points of damage.
My map's at home, so I'll post our new coordinates when I get off work in an hour or so. But we are slowly but surely making our way towards the main party.
Edit - just to clarify, all these attacks are against Ogre 1.
| Lightbringer |
non-scouts:
| Aubrey the Demented/Malformed |
Scouts:** spoiler omitted **
Runzyl and the non-scouts:
New initiatives for non-scouts:
Runzyl 20 (already acted for this round)
Anashga 17+
Ordinary ogres 17-
Bargest 14+
Arek 14
Ceshto 11
Lightbringer 12
Ezreal 10
Bool 9
Armoured ogres 8
Rodergo 6
For Runzyl's benefit, these are the current positions:
Ezreal - Q28
Arek - Q29
Bool - R29
Rodergo - Q32
Lightbringer - Q33
Ceshto - R33
Ananshga - Q-R/35-35
Ogre 5 - O-P/37-38
Ogre 6 - M-N/39-40
Barghest - J-K/38-39
Ogre 1 (armoured) - J-K/44-45
Ogre 2 (armoured) - L-M/44-45
Ogre 3 (armoured) - J-K/46-47
Ogre 4 (armoured) - L-M/46-47
Ogre 7 - O-P/46-47
There is also a big web, centred on L-M/46-47 (20' radius), in which ogres 1,2,3,4 and 7 are engulfed (though only ogres 1 and 4 are totally engulfed).
Runzyl's run obviously takes him too far, so he needs to repost his position, though we can probably continue with combat as his move isn't enough to get him into combat this round. Runzyl can no longer read the "Scout" spoilers - he is now a non-scout.
Runzyl dashes round the corner of the path and flings himself into the fray with Lightbringer and the others.
| Aubrey the Demented/Malformed |
Non-scouts:
The ogres begin to move up, one getting close enough to hit Lightbringer again. Its club crashes down on the warforged's shoulder. Another 14 points of damage. Ogre 5 moves to O-P/34-35, ogre 6 moves to M-N/33-34. Ogre 7 struggles in the web but doesn't progress.
The barghest's eyes flash again, and the club-wielding ogres at the front (ogres 5 and 6) roar in renewed rage.
Arek.
EDIT: the Web has a radius of 30' (per the PHB) not 20' - the SRD is wrong, though I think Ezreal described it right the first time. Please correct your maps as appropriate as I got the radius wrong in the spoiler above.
| Aubrey the Demented/Malformed |
Scouts:
Init chart – scouts:
Gnarly 21
Ordinary ogres 17
Janosz 16
Trose 10
Armoured ogre 8
Runzyl is now in the non-scout section.
The ogres tear away the barrier and march down the path, hollering belligerantly. Ogre 3 now at H-I/11-12, ogre 4 now at H-I/9-10.
Janosz.
| Ezreal Farlowe |
Non Scout
SA: Bow 2+5 = 7
My phb lists Web as a radius of 20' and I've been using it like that up to this point. However, I have found the srd and phb differing too- most recently on the dispel magic radius.
| Ezreal Farlowe |
Non Scout
| Lightbringer |
Non scouts:
Ceshto is on -3.
LB is on 19
Lightbringer takes another mighty series of swings at Anashga, praying for divine guidance to his blows.
Attack 1: 20+10+2 (smite) -2 (PA) = 30. Crit confirm: 15+10+2-2 = 25
Damage: 10+4+6 (smite) +4 (PA) = 24. Crit damage: 6+4+6+4 = 20
Attack 2: 10+10+4 (Action Point) -2 (PA) = 22
Damage: 4+4+4 (PA) = 12
Total damage if that all hits: 56
“The fiend leads you astray Anashga,” growls the paladin, his voice weirdly distorted through his crushed neck plating. “Renounce him and quit the battle, or you will die this day.”
Ceshto does not stabilize, Ez is up, then Bool.
EDITED: Ez posted Arek's turn while I was typing.
| Ezreal Farlowe |
Non-Scout
Ceshto drops and Ezreal assesses the battlefield, This one is a little too dangerous to live another second. Let's see how much fight these ogres have left in them without their leader...
Ezreal strides down the trail slowly building up electrical resonance through a chant as he moves. The Karrn stops, extending both hands as claws and twin blasts of lightning arc out toward the leader of the warband.
MA: R29
SA: Cast Scorching Ray (electric)
Ranged Touch: 2 +6 +1 (pb) +5 AP = 14
(+1 CL for electric puts me at 7th and grants the second ray)
3,2,5,1 = 11
3,1,1,6 = 11
+1 point blank = 23
| Ezreal Farlowe |
Non-Scout
Bool roars in fury, gripping his axe and rushing in to protect Ceshto. Enraged, the half-orc swings wild with all of his strength.
Free Action: Rage
MA: R33 standing over Ceshto
SA: Great Axe 19+12 = 31
Damage: 9+8 = 17
| Aubrey the Demented/Malformed |
Non-scouts:
Technically, I think you need to roll to hit twice, but his touch AC is something like 7 so you would be hard-pressed to miss anyway. Also, since Ananshga is down, Bool will move round and attack the other ogre on LB, but he takes an AoO as he does so.
Bool roars in incandescant rage and pushes round to attack the nearest ogre. The ogre's club clips the side of his head but the half-orc furiously hacks into the giant's side, eliciting a roar of pain. Bool takes 20 points of damage, and is now in Q34.
In the web, more of the ogres struggle to free themselves. One forges through the strands, trying to get into the fight. Ogre 3 moves to H-I/46-47.
Rod.
| Janosz Frogshanks |
Scouts:
17 points of damage - dude, F14 was still too close. Not to whine too much, but wouldn't he need 15' reach to get to me? Don't 5' diagonals get counted as first=5', second=10', third=5' etc? That put me 15' away. Or is that just for movement?
Janosz 5' steps to E15 and Rapid Shots Ogre 3. Attack roll 1: 11+8+1(PBS)=AC 20, damage 6+3+1=10. Attack 2: 10+8+1=AC 19, damage 7+3+1=11. Attack 3: 4+3+1=AC meh.
Gnarly 5' steps to H17 and fires twice at Ogre 3. Attack roll 1: 12+5+2(flank)=AC 19, damage 8+1+2(favoured enemy)+9(sneak attack)=20. Attack 2: 14+5=AC 19, damage 7+1+2=10 - sadly, my distracting shot only applies to one attack. If Ogre 3 goes down on the first shot, this goes against Ogre 4 instead.
The armoured ogre is before Gnarly, but it shouldn't make any difference to these results.
| Aubrey the Demented/Malformed |
Scouts and Trose:
Scouts, not with Trose:
Init chart – scouts:
Gnarly 21
Ordinary ogres 17
Janosz 16
Armoured ogre 8
Ogre 3 down. The armoured ogre moves up to I-J/7-8.
The non-scouts, now with added Trose:
New initiatives for non-scouts:
Runzyl 20
Ordinary ogres 17
Bargest 14+
Arek 14
Lightbringer 12
Ezreal 10
Trose 10- (already acted this round)
Bool 9
Armoured ogres 8
Rodergo 6
Ceshto 6-
For Trose's benefit, these are the current positions:
Ezreal - Q28
Arek - Q29
Bool - Q24
Rodergo - Q32
Runzyl - Q31
Lightbringer - Q33
Ceshto - R33
Ogre 5 - O-P/34-35
Ogre 6 - M-N/33-34
Barghest - J-K/38-39
Ogre 1 (armoured) - J-K/44-45
Ogre 2 (armoured) - L-M/44-45
Ogre 3 (armoured) - H-I/46-47
Ogre 4 (armoured) - L-M/46-47
Ogre 7 - O-P/46-47
There is also a big web, centred on L-M/46-47 (20' radius), in which ogres 1,2,3,4 and 7 are engulfed (though only ogre 4 is totally engulfed).
Trose is at R29, for convenience.
| Aubrey the Demented/Malformed |
Scouts:
Ogre 4 moves to H-I/13-14. Janosz.
Non-scouts:
That's him done - now Runzyl.
| Janosz Frogshanks |
Scouts:
Janosz 5' steps to D16 and Rapid Shots Ogre 4. Attack roll 1: 10+8+1(PBS)=AC 19, damage 6+3+1=10. Attack 2: 10+8+1=AC 19, damage 5+3+1=9. Attack 3: 18+3+1=AC 22, damage 8+3+1=12.
The armored ogre's up. Gnarly's action depends on whether Ogre 4 is still standing.
Also, Gnarly's in H17; did you intend for Ogre 4 to go to IJ 14-15 instead?
| Runzyl Steelsong |
Non-scouts:
| Lightbringer |
(For avoidance of doubt, the diagonal squares rule where 2 equals 15 feet does not apply to reach. I'm pretty damn sure it is in the PHB when talking about reach.)
That sounds familiar.