Aubrey's Eberron campaign. (Inactive)

Game Master Aubrey the Malformed


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hp 73 of 156; AC 23 (29); Fort +15, Ref +8, Will +13 Warforged Paladin 9 / Exorcist of the Silver Flame 4; Effects: Bless, Airwalk, Weapon of Awe, Ironskin, Bull’s Strength

non scouts

Spoiler:
I actually thought we ditched the mules somewhere along the way here .. but maybe they just got put in the tent.


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

non scouts

Spoiler:
I have at least 6 of them on my character sheet...


Non-scouts:

Spoiler:
I have been assuming the mules were in the tent, ready to be sprung out for the ride back to civilisation.

Scouts:

Spoiler:
The ogre takes a few steps forward before realising that Gnarly's two shots - one in the face and the other in the chest - have killed it. It collapses stone dead on the path.

Everyone: can I have positions for all, including NPC help. I think a few are outstanding or assume that mules are involved.


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

Scout positions:

Spoiler:

Ogre 1: KL 4-5
Ogre 2: *dead* Huzzah!
Ogre 3: OP 2-3
Ogre 4: OP 8-9
Armoured Ogre: PQ 5-6

Gnarly: I14
Runzyl: ?
Janosz: F12
Trose: ?

Runzyl's up.


hp 73 of 156; AC 23 (29); Fort +15, Ref +8, Will +13 Warforged Paladin 9 / Exorcist of the Silver Flame 4; Effects: Bless, Airwalk, Weapon of Awe, Ironskin, Bull’s Strength

Non scouts:

Spoiler:
LB is in Q32. Ez’s position assumes he’s on a mule, so we may need to clarify that. Still awaiting a position from Rod. I would like to place the three of us before we put the NPCs in place if possible – don’t want them to get in the way if Ez or Rod have plans I’m not aware of.


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

nonscouts

Spoiler:
I'll take q 31.


hp 73 of 156; AC 23 (29); Fort +15, Ref +8, Will +13 Warforged Paladin 9 / Exorcist of the Silver Flame 4; Effects: Bless, Airwalk, Weapon of Awe, Ironskin, Bull’s Strength

Non scouts:

Spoiler:
Ok, we’ve got LB in Q32, Rod in Q31. Unless he objects, lets put Ez in Q27.
NPCs, how about Arek in Q29, Bool in Q30 and Ceshto in R31.
That way, Arek is well placed to protect Ez and/or use his bow, Bool with his decent movement rate can probably move around the outside off the path if needs be, and Ceshto (with the best AC and hp of the alphabet brothers) can possibly step forward to support LB in melee (but leaving a space free just in case Rod or someone wants to move up.


Non-scouts:

Spoiler:
Init chart – non-scouts:
Anashga (for it is he) 17+
Ordinary ogres 17-
Bargest 14+
Arek 14
Ceshto 11
Lightbringer 12
Ezreal 10
Bool 9
Armoured ogres 8
Rodergo 6

Anashga stomps up the path to get within range to hack down the nearest enemy, orange flames rippling down the length of his blade. The rag-tag ogres at the back of the procession push forward, eager to show off their prowess to their lord. The barghest moves round the outside, through the undergrowth to the west of the path. It's eyes flash orange and the ogres roar, flexing their muscles.

Anashga moves to Q-R/34-35, the barghest to J-K/38-39, ogre 5 to O-P/37-38, ogre 6 to M-N/39-40, ogre 7 to N-O/46-47.

Arek.


hp 73 of 156; AC 23 (29); Fort +15, Ref +8, Will +13 Warforged Paladin 9 / Exorcist of the Silver Flame 4; Effects: Bless, Airwalk, Weapon of Awe, Ironskin, Bull’s Strength

Non scouts:

Spoiler:
Arek half turns and nods briefly to Ezreal, then calmly unlimbers his bow, draws a bead on the nearest unarmoured ogre, and fires. However, the stress shows in the bead of sweat that trickles down his heavy brow into his eyes – and the fact that his arrow flies wildly off target.

Arek fires at Ogre 5: 2+5 = 7, miss.

Ceshto glances at Lightbringer, heeding the paladin’s order to wait. Delay.

Lightbringer silently prays that the Flame may grant them protection, prowess in battle, and the power to defeat this fiend. Uses Good Devotion feat as an immediate action. All allies within 30 feet (all the non-scout group) gain DR 2/evil and all natural and weapon attacks are considered good aligned for 10 rounds.

His eyes glow silver, and he raises his greatsword high as he steps in towards the ogre warlord, preparing to smite. “Repent your sins evil-doer, for you are not long of this world!” he cries, as he swings the blade around in a great arc.

5 foot step to Q33. Smite attack with Greatsword: 17+10+2 (smite) +5 (action point) -4 (power attack) = 30
Damage: 10+4+6 (smite) +8 (power attack) = 28

Inspired by the paladin’s example, Ceshto rushes forward, swinging his great axe at the ogre warlord.
Move to R33. Attack: 12+9 = 21. Damage: 7+4 = 11

Ez, then Bool.


Non-scouts:

Spoiler:
Don't forget your iterative attack - you get another now at level 6. Also, Anashga gets an AoO on Ceshto before his attack.

The ogre sweeps his falchion down, causing blood to spurt from a horrific, scorched wound in Ceshto's shoulder 25 points of damage to Ceshto. But the half-orc grits his teeth and presses on, hacking into Anashga's side with his axe.


hp 73 of 156; AC 23 (29); Fort +15, Ref +8, Will +13 Warforged Paladin 9 / Exorcist of the Silver Flame 4; Effects: Bless, Airwalk, Weapon of Awe, Ironskin, Bull’s Strength

Non-scouts:

Spoiler:
Heh, shows you how often I’ve played mid or high level warrior types in 3.5…

Second attack: 14+5-4 (PA) = 15. Damage: 5+4+8 (PA) = 17


Non-scouts:

Spoiler:
The blows from Ceshto and Lightbringer would have felled an ox, but the ogre simply roars his defiance. Lightbringer's second strike is parried but Anashga's flaming blade.


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

Non Scout

Spoiler:

Ezreal notes the barghest augmenting the strength of his force, but their formation is too tempting. The mage dips into a pouch and twists a bit of spiderweb. Thick strands of ropelike webbing explode out amidst the ogres anchoring on trees and rocks all around.

Cast Web at L-M / 45-46
That covers ogres 1,2,3,4,6 & 7


Non-scouts:

Spoiler:
Bool.


Male Human Rogue 3/Urban Ranger 1/Dragonmarked Heir 2

Scouts

Spoiler:

I'll start just behind Janosz, F11 (i think that is the right way for behind) and spend my turn double moving back to the others.


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

Non-scouts:

Spoiler:
Bool gets all mad cause he can't close too well. So he chucks a javelin at the ogremeister Anashgar.
20! Confirm r13+4=17; damage=9 on a noncrit, 18 on a crit.


Non-scouts:

Spoiler:
Bool's javelin hits the ogre warlord but it doesn't seem a mortal wound. Meanwhile, in the web, two of the ogres (3 and 4) rip free of the strands and start to push through to where the fighting is.

Rod.


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

nonscouts

Spoiler:
Rod moves to q32; heals wounded Ceshto 16 h.p. cure mod wounds; scratching spell hold person.


Scouts:

Spoiler:
Starting at H10. Seeing the shots fired and the ogres approaching, Runzyl thinks better of his position and immediately bolts down the path. Double move to M23, following the path. Balance check: 17 + 3 = 20.


Scouts:

Spoiler:
Init chart – scouts:
Gnarly 21
Runzyl 20
Ordinary ogres 17
Janosz 16
Trose 10
Armoured ogre 8

The ogre by the barrier moves down the path and positions himself so he can reach both Janosz and Gnarly. The others busily fling the barrier aside to get at their attackers.

Ogre 1 moves to H-I/11-12. Ogre 3 to N-O/3-4 and N-O/5-6 and spend a the rest of the round dismantling the barrier. The armoured ogre cannot move until after they have done that, which will be next round, so he just shouts and blusters.

Janosz.


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

Scouts:

Spoiler:

Janosz carefully hops backward to get out of the ogre's reach, before firing a pair of arrows into its chest.

Tumble 15' down the road before Manyshotting the big bastard - he should be grateful I can't use Rapid Shot after moving. Tumble check 11+6=17, which gets me out of harm's way. Attack roll 12+6+1(PBS)=AC 19, damage 2d8+6=19+1(PBS)=20 points of damage. BTW - does PBS damage bonus add up for each arrow? If so, he gets one more point of damage.

As Trose took off down the road, it is Gnarly again. He tumbles 10' down the road before shooting the ogre.

Tumble check 9+10=19, so no problems there. Attack roll 11+7+2(flank via Janosz' Distracting shot ability)=AC 20, damage 8+1+2(favoured enemy)+8(sneak attack)=19 points of damage.

My map's at home, so I'll post our new coordinates when I get off work in an hour or so. But we are slowly but surely making our way towards the main party.

Edit - just to clarify, all these attacks are against Ogre 1.


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

New scout positions:

Spoiler:

Had to rethink my tumble a little. New positions:

Gnarly: I16
Runzyl: M23
Janosz: F14
Trose: K21

Ogre 1: HI 11-12
Ogre 3: NO 3-4
Ogre 4: NO 5-6
Armoured ogre: PQ 5-6

Runzyl, then the regular ogres.


Scouts:

Spoiler:
Runzyl continues running along the path, seeing that Janosz and Gnarly are more than capable of handling the ogres they encountered and hoping to find a more glorious battle ahead... Double move to P37. Balance check: 19 + 3 = 22.


hp 73 of 156; AC 23 (29); Fort +15, Ref +8, Will +13 Warforged Paladin 9 / Exorcist of the Silver Flame 4; Effects: Bless, Airwalk, Weapon of Awe, Ironskin, Bull’s Strength

Aubrey:

Spoiler:
Re Anashga’s hit on Ceshto, remember he has DR 2 (not that it makes all that much difference).


Non-scouts:

Spoiler:
As ever, I never take account of DR for PCs and their chums. You need to keep track. But I am aware.


hp 73 of 156; AC 23 (29); Fort +15, Ref +8, Will +13 Warforged Paladin 9 / Exorcist of the Silver Flame 4; Effects: Bless, Airwalk, Weapon of Awe, Ironskin, Bull’s Strength

non-scouts:

Spoiler:
Arighty, cool. I knew you didn’t factor it for PCs, wasn’t sure about the alphabets etc. So after getting hit and healed, Ceshto is on 26hp.


Runzyl Steelsong wrote:
Scouts:** spoiler omitted **

Runzyl and the non-scouts:

Spoiler:
Oh no he doesn't, that is too far.

New initiatives for non-scouts:
Runzyl 20 (already acted for this round)
Anashga 17+
Ordinary ogres 17-
Bargest 14+
Arek 14
Ceshto 11
Lightbringer 12
Ezreal 10
Bool 9
Armoured ogres 8
Rodergo 6

For Runzyl's benefit, these are the current positions:
Ezreal - Q28
Arek - Q29
Bool - R29
Rodergo - Q32
Lightbringer - Q33
Ceshto - R33
Ananshga - Q-R/35-35
Ogre 5 - O-P/37-38
Ogre 6 - M-N/39-40
Barghest - J-K/38-39
Ogre 1 (armoured) - J-K/44-45
Ogre 2 (armoured) - L-M/44-45
Ogre 3 (armoured) - J-K/46-47
Ogre 4 (armoured) - L-M/46-47
Ogre 7 - O-P/46-47

There is also a big web, centred on L-M/46-47 (20' radius), in which ogres 1,2,3,4 and 7 are engulfed (though only ogres 1 and 4 are totally engulfed).

Runzyl's run obviously takes him too far, so he needs to repost his position, though we can probably continue with combat as his move isn't enough to get him into combat this round. Runzyl can no longer read the "Scout" spoilers - he is now a non-scout.

Runzyl dashes round the corner of the path and flings himself into the fray with Lightbringer and the others.


Non-scouts:

Spoiler:
Anashga roars with fury and his huge, flaming falchion sweeps down in a devastating blow, hacking down Ceshto where he stands. 31 points of damage to Ceshto. He then sweeps his falchion in a circle and it crashes down on Lightbringer with a fly of sparks and the clash of metal on metal. Another 31 points of damage to LB.

The ogres begin to move up, one getting close enough to hit Lightbringer again. Its club crashes down on the warforged's shoulder. Another 14 points of damage. Ogre 5 moves to O-P/34-35, ogre 6 moves to M-N/33-34. Ogre 7 struggles in the web but doesn't progress.

The barghest's eyes flash again, and the club-wielding ogres at the front (ogres 5 and 6) roar in renewed rage.

Arek.

EDIT: the Web has a radius of 30' (per the PHB) not 20' - the SRD is wrong, though I think Ezreal described it right the first time. Please correct your maps as appropriate as I got the radius wrong in the spoiler above.


Scouts:

Spoiler:
A second ogre crashes lifeless to the ground, arrows and bolts emerging from its filthy hide, but not before it lashes out at Janosz with its club. 17 points of damage - dude, F14 was still too close.

Init chart – scouts:
Gnarly 21
Ordinary ogres 17
Janosz 16
Trose 10
Armoured ogre 8

Runzyl is now in the non-scout section.

The ogres tear away the barrier and march down the path, hollering belligerantly. Ogre 3 now at H-I/11-12, ogre 4 now at H-I/9-10.

Janosz.


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

Non Scout

Spoiler:
Arek draws another arrow to distract the ragtag ogre charging up to the front. Right about that time their warleader hammers Ceshto into the ground. In shock Arek looses the arrow accidentally before drawing a proper aim.
SA: Bow 2+5 = 7

My phb lists Web as a radius of 20' and I've been using it like that up to this point. However, I have found the srd and phb differing too- most recently on the dispel magic radius.


Non-scouts:

Spoiler:
Ah, it was Dispel Magic, not Web. I dunno, don't worry about it for now, the ogres are acting like it is 20' anyway (as I determined their actions before I checked and got confused) and the difference only affects one ogre anyway.


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

Non Scout

Spoiler:
I just searched for errata on dispel magic since it's weird that the srd and phb differ there. Apparently the phb describes area dispel as 30' and 20' in different places. They errata'd it to 20' later.


Non-scouts:

Spoiler:
So now we know!


hp 73 of 156; AC 23 (29); Fort +15, Ref +8, Will +13 Warforged Paladin 9 / Exorcist of the Silver Flame 4; Effects: Bless, Airwalk, Weapon of Awe, Ironskin, Bull’s Strength

Non scouts:

Spoiler:

Ceshto is on -3.
LB is on 19

Lightbringer takes another mighty series of swings at Anashga, praying for divine guidance to his blows.
Attack 1: 20+10+2 (smite) -2 (PA) = 30. Crit confirm: 15+10+2-2 = 25
Damage: 10+4+6 (smite) +4 (PA) = 24. Crit damage: 6+4+6+4 = 20
Attack 2: 10+10+4 (Action Point) -2 (PA) = 22
Damage: 4+4+4 (PA) = 12
Total damage if that all hits: 56

“The fiend leads you astray Anashga,” growls the paladin, his voice weirdly distorted through his crushed neck plating. “Renounce him and quit the battle, or you will die this day.”

Ceshto does not stabilize, Ez is up, then Bool.

EDITED: Ez posted Arek's turn while I was typing.


Non-scouts:

Spoiler:
Lightbringer's blows inflict savage gashes and crush bone and gristle, but Anashga still remains standing. "I shall beat your corpse into a piss pot, warforged," he hisses, eyes bulging in fury.

Ezreal.


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

Non-Scout

Spoiler:

Ceshto drops and Ezreal assesses the battlefield, This one is a little too dangerous to live another second. Let's see how much fight these ogres have left in them without their leader...

Ezreal strides down the trail slowly building up electrical resonance through a chant as he moves. The Karrn stops, extending both hands as claws and twin blasts of lightning arc out toward the leader of the warband.

MA: R29
SA: Cast Scorching Ray (electric)
Ranged Touch: 2 +6 +1 (pb) +5 AP = 14
(+1 CL for electric puts me at 7th and grants the second ray)
3,2,5,1 = 11
3,1,1,6 = 11
+1 point blank = 23


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

Non-Scout

Spoiler:

Bool roars in fury, gripping his axe and rushing in to protect Ceshto. Enraged, the half-orc swings wild with all of his strength.

Free Action: Rage
MA: R33 standing over Ceshto
SA: Great Axe 19+12 = 31
Damage: 9+8 = 17


Non-scouts:

Spoiler:
With a retort of thunder and a whiff of ozone, Ezreal's two crackling bolts hit the ogre warlord, who collapses spasming. The ogres start in horrified surprise as their leader falls, but the barghest roars, "Get the little mage! Avenge Anashga!" and they howl anew, determined to crush the puny creatures that challenge them.

Technically, I think you need to roll to hit twice, but his touch AC is something like 7 so you would be hard-pressed to miss anyway. Also, since Ananshga is down, Bool will move round and attack the other ogre on LB, but he takes an AoO as he does so.

Bool roars in incandescant rage and pushes round to attack the nearest ogre. The ogre's club clips the side of his head but the half-orc furiously hacks into the giant's side, eliciting a roar of pain. Bool takes 20 points of damage, and is now in Q34.

In the web, more of the ogres struggle to free themselves. One forges through the strands, trying to get into the fight. Ogre 3 moves to H-I/46-47.

Rod.


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

nonscouts:

Spoiler:
cure serious on Ceshto:
18 h.p. up; burning daylite to do so.
casting defensively; r10+6action point+8concentration=24!


Non-scouts:

Spoiler:
Okay, I'll end my movement in Q31.


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

Scouts:

Spoiler:

17 points of damage - dude, F14 was still too close. Not to whine too much, but wouldn't he need 15' reach to get to me? Don't 5' diagonals get counted as first=5', second=10', third=5' etc? That put me 15' away. Or is that just for movement?

Janosz 5' steps to E15 and Rapid Shots Ogre 3. Attack roll 1: 11+8+1(PBS)=AC 20, damage 6+3+1=10. Attack 2: 10+8+1=AC 19, damage 7+3+1=11. Attack 3: 4+3+1=AC meh.

Gnarly 5' steps to H17 and fires twice at Ogre 3. Attack roll 1: 12+5+2(flank)=AC 19, damage 8+1+2(favoured enemy)+9(sneak attack)=20. Attack 2: 14+5=AC 19, damage 7+1+2=10 - sadly, my distracting shot only applies to one attack. If Ogre 3 goes down on the first shot, this goes against Ogre 4 instead.

The armoured ogre is before Gnarly, but it shouldn't make any difference to these results.


(For avoidance of doubt, the diagonal squares rule where 2 equals 15 feet does not apply to reach. I'm pretty damn sure it is in the PHB when talking about reach.)


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

Aubrey:

Spoiler:
That makes excellent sense. I hadsn't expected to get out of this fight without a few loose teeth anyway.

Speaking of loose teeth - don't forget Gnarly's racial AC bonus vs. giants! It could come in handy real soon now...


Scouts and Trose:

Spoiler:
Trose continues down the path to the rest of the group. Trose is now with the non-scouts group, and he may no longer read the scouts spoilers.

Scouts, not with Trose:

Spoiler:
Janosz hits the lead ogre as the armoured leader comes up behind on the path. Gnarly fires too, and the first shot downs the ogre in front. The second hits the next ogre, and its howls.

Init chart – scouts:
Gnarly 21
Ordinary ogres 17
Janosz 16
Armoured ogre 8

Ogre 3 down. The armoured ogre moves up to I-J/7-8.

The non-scouts, now with added Trose:

Spoiler:
Trose dashes down the path to rejoin the rest of the party. He finds a group of ogres engulfed in webbing, the barghest egging them on, and the near-corpse of a powerful, armoured giant under the feet of Bool as he and Lightbringer hack at two more. Meanwhile, Cashto hauls himself to his feet from where he lay.

New initiatives for non-scouts:
Runzyl 20
Ordinary ogres 17
Bargest 14+
Arek 14
Lightbringer 12
Ezreal 10
Trose 10- (already acted this round)
Bool 9
Armoured ogres 8
Rodergo 6
Ceshto 6-

For Trose's benefit, these are the current positions:
Ezreal - Q28
Arek - Q29
Bool - Q24
Rodergo - Q32
Runzyl - Q31
Lightbringer - Q33
Ceshto - R33
Ogre 5 - O-P/34-35
Ogre 6 - M-N/33-34
Barghest - J-K/38-39
Ogre 1 (armoured) - J-K/44-45
Ogre 2 (armoured) - L-M/44-45
Ogre 3 (armoured) - H-I/46-47
Ogre 4 (armoured) - L-M/46-47
Ogre 7 - O-P/46-47

There is also a big web, centred on L-M/46-47 (20' radius), in which ogres 1,2,3,4 and 7 are engulfed (though only ogre 4 is totally engulfed).

Trose is at R29, for convenience.


Scouts:

Spoiler:
The ogre moves up and swings its club at Gnarly. But the dwarf nimbly springs to one side and the blow misses him by a hair's breadth.

Ogre 4 moves to H-I/13-14. Janosz.

Non-scouts:

Spoiler:
Ceshto staggers to his feet, grabs his axe and nods in thanks to Rodergo.

That's him done - now Runzyl.


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

Scouts:

Spoiler:

Janosz 5' steps to D16 and Rapid Shots Ogre 4. Attack roll 1: 10+8+1(PBS)=AC 19, damage 6+3+1=10. Attack 2: 10+8+1=AC 19, damage 5+3+1=9. Attack 3: 18+3+1=AC 22, damage 8+3+1=12.

The armored ogre's up. Gnarly's action depends on whether Ogre 4 is still standing.

Also, Gnarly's in H17; did you intend for Ogre 4 to go to IJ 14-15 instead?


Non-scouts:

Spoiler:
Runzyl surges forward, nearly knocking Rodergo and Lightbringer to the ground as he leaps into the face of the approaching ogre and delivers a hard slash across it's gut. Then, mockingly, he continues down the path and veers towards the barghest with a sadistic grin on his face. Spring Attacking Ogre 5. Move to Q34, attack: 16 + 11 = 27; damage: 5 + 7 + 5(flaming) + 2(favored enemy) = 19, then move to O38 (avoiding P36, which is threatened by Ogre 6).


hp 73 of 156; AC 23 (29); Fort +15, Ref +8, Will +13 Warforged Paladin 9 / Exorcist of the Silver Flame 4; Effects: Bless, Airwalk, Weapon of Awe, Ironskin, Bull’s Strength
Aubrey the Demented/Malformed wrote:
(For avoidance of doubt, the diagonal squares rule where 2 equals 15 feet does not apply to reach. I'm pretty damn sure it is in the PHB when talking about reach.)

That sounds familiar.


hp 73 of 156; AC 23 (29); Fort +15, Ref +8, Will +13 Warforged Paladin 9 / Exorcist of the Silver Flame 4; Effects: Bless, Airwalk, Weapon of Awe, Ironskin, Bull’s Strength

Non scouts:

Spoiler:
Bool is on 14hp (22 whilst raging)


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

SCOUTS

Spoiler:
looks like it'll take me two rounds to get there...

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