Age of Worms

Game Master Lazyclownfish

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Male CG Half-orc Ranger 1 | HP: 20/20 | AC: 19 (12 Tch, 17 Fl) | CMB: +5, CMD: 17 | F: +7, R: +7, W: +3 | Init: +2 | Perc: +6, SM: +2 | Speed 20ft | Active conditions: None.

Kael looks to Percival, then nods towards the roped down passageway. "No sense in setting off traps that might have a way of being disarmed later, I suppose. Let's head up." The half-orc starts to work his way back up the rope, straining a bit more this time. "Percival, come up last, in case there's something waiting around to pick us off as we're split up."


After a bit of coordination, you decide to explore the upper passage next and everyone climbs up the rope. The group gathers, a bit cramped, at the mouth of a long tunnel leading into darkness. Long scratch marks are visible down the near entirety of the hall, made more obvious by Pythia's light. The tunnel is five feet wide and maybe eight feet tall.

Anyone with low-light vision:
In the dim shadows at the far end of your sight, you can see that the tunnel ends in what looks like an enormous stone human face, its mouth open in an angry scream. The face is nearly eighty feet away.

Those without low-light vision can see that by moving 20 feet down the hall(with darkvision) or if the light source moves 40 feet closer.


Human Bloodrager (Metamagic Rager Primalist) 1; Initiative +1; Perception +5, Low-Light Vision, HP 15+1/21; 19+1/25; AC 16/14 T 11/9, FF {Uncanny Dodge} 15/13; Fort +5/+7, Ref +1, Will +0/+2 (+1 vs mind affecting); Rage rounds 9/9

There's a big screaming stone face at the end of the hall. It's uh... Percival takes a few steps towards it, slightly scared and slightly brave at the same time. I have a suspicion that the scratch marks were made by some sort of trap getting pushed down the hallway. He touches one, looking at it closely.

Only direction is forward.


Percival, or anyone specifically examining the scratches:
When you examine the scratch mark closely, it really seems to you like something sharp carved it, as if with a dagger, perhaps.


HP 10, AC 17, Fort +2, Ref +2, Will +5, Perc +8, Init +2

"Did the corpse below have a dagger?" Cerise asked.

"Given that this is a crypt of powerful beings of air, and there is a corpse at the end of a long drop, and an angry face there, I'm guessing there is some sort of defense mechanism here involving people who get to close being blown to their deaths."

While she spoke she sent her magical lights down the corridor to light up the face.


Quick phone post

With the light right up against the face, a couple things become apparent. The face looks like it's made of solid stone; and this is a dead end. There's nothing here but a hallway to a giant face.


RETIRED

"Fascinating," Pythia breathes.

She examines the face closely, scanning it for magic, strange symbols, or clues as to why it's here.

Casting detect magic and examining it without touching.

Knowledge Arcana: 1d20 + 5 ⇒ (1) + 5 = 6
Knowledge Planes: 1d20 + 5 ⇒ (6) + 5 = 11
Spellcraft: 1d20 + 7 ⇒ (13) + 7 = 20
Perception: 1d20 + 4 ⇒ (1) + 4 = 5

Pythia is going to use one of her Knowledge of the Ages uses for the day, allowing her to reroll her Knowledge Arcana check and gain a +4 bonus on it.

Knowledge Arcana: 1d20 + 5 + 4 ⇒ (8) + 5 + 4 = 17

GM:
Just in case I don't have a chance to post until tomorrow, Pythia shares what she learns with the group. If for some reason we need to use UMD on it, which I doubt, she wants to be the one to do so.


I assume you do so from the maximum range of detect magic since nobody has approached it yet.

While there's something magic about this whole place, there's no active magic here right now.

Unfortunately, the face is completely bereft of writing or symbols of any kind. Its expression makes it seem angry, though.

As for clues, the scratch marks in the floor and the fallen skeleton seem to say a bit more.


Female CG elf investigator (scavenger) 2 | HP: 10/15 | AC: 15 (T: 13, F: 12) | CMB: +4, CMD: 15 | F: +2, R: +6, W: +4 | Init: +3 | Perc: +8, SM: +1 | Speed 30ft | inspiration 5/5 | Active conditions: None.

Chaetris ties a rope around her and attaches it to Kael's piton. "I'll take a look at this passageway. Do we have time? This could take a while if I'm really thorough."

I can either do a bunch of rolls, or take up to an hour and a half to search up to the face taking 20.


It's 80 feet from Kael's piton to the face and 40 feet from his piton to the ground below. How much slack is in the rope?


Female CG elf investigator (scavenger) 2 | HP: 10/15 | AC: 15 (T: 13, F: 12) | CMB: +4, CMD: 15 | F: +2, R: +6, W: +4 | Init: +3 | Perc: +8, SM: +1 | Speed 30ft | inspiration 5/5 | Active conditions: None.

Let's go with 30' to start with.


Human Bloodrager (Metamagic Rager Primalist) 1; Initiative +1; Perception +5, Low-Light Vision, HP 15+1/21; 19+1/25; AC 16/14 T 11/9, FF {Uncanny Dodge} 15/13; Fort +5/+7, Ref +1, Will +0/+2 (+1 vs mind affecting); Rage rounds 9/9

How about you walk forward ten feet, then if nothing's happened, we'll add another piton and you can go forward another ten feet. The rest of us should probably descend, to be safe.


Male CG Half-orc Ranger 1 | HP: 20/20 | AC: 19 (12 Tch, 17 Fl) | CMB: +5, CMD: 17 | F: +7, R: +7, W: +3 | Init: +2 | Perc: +6, SM: +2 | Speed 20ft | Active conditions: None.

It doesn't quite sit well with Kael having Chaetris go alone down the hallway, but he doesn't see a much better plan. [b]"We should probably have all but one or two people go back down, with Chaetris searching, and possibly Percival or I at the end holding onto the chain to help catch.

does the chain go all the way down to the floor below?


The chain goes to 5ft above the ground. So it's 45ft from the ceiling.


Female CG elf investigator (scavenger) 2 | HP: 10/15 | AC: 15 (T: 13, F: 12) | CMB: +4, CMD: 15 | F: +2, R: +6, W: +4 | Init: +3 | Perc: +8, SM: +1 | Speed 30ft | inspiration 5/5 | Active conditions: None.

Chaetris nods, "Ten feet at a time, then resecure. Kael and Percival secured at the passageway entrance. Pythia and Cerise down below. Take it slow? I've been through a couple cave-ins, don't want to do it again."


Are you taking 20 on perception checks as well then?


Human Bloodrager (Metamagic Rager Primalist) 1; Initiative +1; Perception +5, Low-Light Vision, HP 15+1/21; 19+1/25; AC 16/14 T 11/9, FF {Uncanny Dodge} 15/13; Fort +5/+7, Ref +1, Will +0/+2 (+1 vs mind affecting); Rage rounds 9/9

I don't think there will be a cave in, Percival says, tying himself to the the piton at the end of the tunnel with a 10' section of rope, but you might still want to go fairly slow. To be honest, I'd rather not spend a long time on just this tunnel, but once you get close to the end I would. I have a feeling that our rope system will eliminate most of the danger. He hands Chaetris the hammer. Good luck.

We have two ropes, right? One for me to use to keep secure, one for Chaetris. I suggest take 20 on the final ten feet, and take ten on the rest.


Chaetris takes a careful pace toward the face at the end of the hall, hammering a new piton into the floor every ten feet and re-securing her rope. As she approaches closer and closer to the face, the scratch marks fade out until there's just one long scratch mark that ends twenty feet from the end of the hall.

Chaetris:
With an extremely thorough investigation of the floor, you find a barely perceptible pressure plate in the stone ten feet from the face. It was very difficult to notice and you think it would be very difficult to disable. It's hard to tell if it spans the entire distance to the face or not.


RETIRED

Pythia pats Chaetris on the shoulder and smiles encouragingly. "You were meant for this." she tells her.

Then she backs up, as requested, and descends down the rope to await news of Chaetris' exploration far from the danger.

Perception to keep watch: 1d20 + 4 ⇒ (6) + 4 = 10


Female CG elf investigator (scavenger) 2 | HP: 10/15 | AC: 15 (T: 13, F: 12) | CMB: +4, CMD: 15 | F: +2, R: +6, W: +4 | Init: +3 | Perc: +8, SM: +1 | Speed 30ft | inspiration 5/5 | Active conditions: None.

Chaetris calls back to the others, "I've found a pressure plate about ten feet from the end. It'll be tough to disarm. I'll try to see if there's a safe path."

GM:
Can I tell if I can jam it, or would that count as a disarm/disable attempt?

Is there any way to rig some sort of zipline suspended from the ceiling? I have a bow and grappling arrow.


Chaetris:
Definitely no away to jam it, it's almost seamless. A creative plan could get you over it though. Can a grappling arrow stick to smooth stone?


Female CG elf investigator (scavenger) 2 | HP: 10/15 | AC: 15 (T: 13, F: 12) | CMB: +4, CMD: 15 | F: +2, R: +6, W: +4 | Init: +3 | Perc: +8, SM: +1 | Speed 30ft | inspiration 5/5 | Active conditions: None.

GM:

So, this is what the SRD says about grappling arrows and grappling hooks.

SRD wrote:


Arrow, Grappling
This small grappling hook is designed to be tied to a silk rope and fired from a bow. When fired, it has a range increment of 30 feet. An equivalent item exists for crossbows.

Hook, Grappling
Throwing a grappling hook requires a ranged attack roll, treating the hook as a thrown weapon with a range increment of 10 feet. Objects with ample places to catch the hook have an AC of 5.

I guess it's up to you if it'll work.

Chaetris considers her options and pulls some rope from her pack. Pulling out an arrow with a large barbed head, she ties the rope to the arrow. Taking careful aim she fires the arrow at the face, hoping to find a chink for the arrow to catch.

Shortbow attack: 1d20 + 3 ⇒ (5) + 3 = 8


Human Bloodrager (Metamagic Rager Primalist) 1; Initiative +1; Perception +5, Low-Light Vision, HP 15+1/21; 19+1/25; AC 16/14 T 11/9, FF {Uncanny Dodge} 15/13; Fort +5/+7, Ref +1, Will +0/+2 (+1 vs mind affecting); Rage rounds 9/9

Percival relays the message down to those on the ground. She found the trap, some sort of pressure plate. There must be something up here that's worth investigating, I bet it's the red lantern.


RETIRED

Pythia smiles knowingly. "She was meant for this," she states with conviction.


The small grapple lands softly in the darkened mouth of the massive stone face with a tink. The rope follows and falls ominously onto the pressure plate...

---

---

---

---

but nothing happens. It seems like you need a heavier weight to set it off. Chaetris pulls gently on the rope to try to find purchase but the stone is too smooth and round. It doesn't seem like this plan will work. The grapple rests casually in the stone mouth.

To clarify the situation. The hallway is 5 feet wide and 8 feet tall. It dead-ends in a stone wall after 80 ft. The stone wall has a face carved into it.

The weight of the rope or the grapple is probably not enough to set off the trap.


Human Bloodrager (Metamagic Rager Primalist) 1; Initiative +1; Perception +5, Low-Light Vision, HP 15+1/21; 19+1/25; AC 16/14 T 11/9, FF {Uncanny Dodge} 15/13; Fort +5/+7, Ref +1, Will +0/+2 (+1 vs mind affecting); Rage rounds 9/9

Percival watches Chaetris carefully. How wide is the plate? Maybe if you had something to jump off of, you could get farther. I could get down on all fours for you to jump off of, if that would help.


The plate definitely spans the entire floor up to the face.


Human Bloodrager (Metamagic Rager Primalist) 1; Initiative +1; Perception +5, Low-Light Vision, HP 15+1/21; 19+1/25; AC 16/14 T 11/9, FF {Uncanny Dodge} 15/13; Fort +5/+7, Ref +1, Will +0/+2 (+1 vs mind affecting); Rage rounds 9/9

Perival's pack, which he took off to climb the rope, holds a pint of lantern oil in it. He calls out to those below, See if you can investigate the lanterns, maybe try turning that sarcophagus and see what happens, while we worry about what's up here.

Turning back to Chaetris, Percival holds out his spear. Maybe we could make some sort of bridge to the mouth? You do seem fairly nimble. This sparks an idea, which causes Percival to look down at the floor for a moment. You could, um, do the thing you talked about earlier, you know, shrink yourself. Them maybe...uh... he has a devilish glint in his eyes, but he cannot look at her, ...maybe I could throw you. If you think you could catch yourself on the face.

If she reduces person her weight gets divided by 8, at which point she's probably like, 30 lbs. I could maybe throw a 30 lb weight ten feet, and I do not have a strength score of 18.


Totally a reasonable plan. She has a pretty good shot at landing in the mouth and sticking if she's small-sized. The only tricky part would be Percival's ranged touch attack (targeting AC 5). Let's say small Chaetris has a range increment of 5ft.


Human Bloodrager (Metamagic Rager Primalist) 1; Initiative +1; Perception +5, Low-Light Vision, HP 15+1/21; 19+1/25; AC 16/14 T 11/9, FF {Uncanny Dodge} 15/13; Fort +5/+7, Ref +1, Will +0/+2 (+1 vs mind affecting); Rage rounds 9/9

Sounds good to me. I'll be asleep/at class/doing work for the next 14 hours, and probably will not have time to post, feel free to bot me assuming Chaetris agrees.


While Percival and Chaetris work on that plan, the rest of you could mess with the sarcophagus downstairs if you wanted, like he suggested. I think it's probably a good idea to get things moving a bit quicker.


Female CG elf investigator (scavenger) 2 | HP: 10/15 | AC: 15 (T: 13, F: 12) | CMB: +4, CMD: 15 | F: +2, R: +6, W: +4 | Init: +3 | Perc: +8, SM: +1 | Speed 30ft | inspiration 5/5 | Active conditions: None.

I am going to try it.

Chaetris pulls out a handful of makeshift tools. "I really need to get a real set of these someday."

Checking her lifeline, she begins examining the barely visible seam in the stone. Sliding a probe into the seam she prods the machinery inside. "I'm not sure what'll happen if this doesn't work, be ready for anything." With a quick call over her shoulder, she crouches down, closes her eyes and reaches out to push the final prod.

Disable Device: 1d20 + 8 + 1d6 ⇒ (12) + 8 + (4) = 24 Free Inspiration


RETIRED

Pythia wanders over to the central room with the hallways leading off of it. She strolls around, examining each lantern and alcove one by one, with both her regular senses, and detect magic.

Rolls:

Perception: 1d20 + 4 ⇒ (15) + 4 = 19
Arcana: 1d20 + 5 ⇒ (4) + 5 = 9
History: 1d20 + 5 ⇒ (1) + 5 = 6
Planes: 1d20 + 5 ⇒ (15) + 5 = 20
Spellcraft: 1d20 + 7 ⇒ (9) + 7 = 16

Let me know if you need extra checks on those. I figured since we'd already explored them one was enough for now.

When she's done in the alcoves she wanders over to the sarcophagus and does the same, careful not to open it because of the trap.

Rolls:

Perception: 1d20 + 4 ⇒ (8) + 4 = 12
Arcana: 1d20 + 5 ⇒ (1) + 5 = 6
History: 1d20 + 5 ⇒ (11) + 5 = 16
Planes: 1d20 + 5 ⇒ (1) + 5 = 6
Spellcraft: 1d20 + 7 ⇒ (4) + 7 = 11

GM:
Question for you: Can I use UMD to try to get an idea on how to this area functions without actually attempting to activate it yet? Just curious. If I can: UMD: 1d20 + 10 ⇒ (8) + 10 = 18

---

Pythia examines the platform the sarcophagus is on. Which way does she think it rotates? Or does it go both ways? Carefully, Pythia pushes the sarcophagus, rotating it over one alcove (hopefully clockwise to yellow). She waits to see if anything happens.

Perception: 1d20 + 4 ⇒ (10) + 4 = 14

Her goal is to push it to point at the green glowing lantern, to see what happens when it points at a lit lantern. If nothing dangerous happens after turning it to yellow she'll turn it again, to green.


Something definitely happens at yellow. I'll get a full response hopefully this afternoon.


Male CG Half-orc Ranger 1 | HP: 20/20 | AC: 19 (12 Tch, 17 Fl) | CMB: +5, CMD: 17 | F: +7, R: +7, W: +3 | Init: +2 | Perc: +6, SM: +2 | Speed 20ft | Active conditions: None.

Traps? Sarcophagi? Impending peril? I think someone was lying when they said that this Cairn was cleared out.

Kael retreats to the lip of the passage, holding onto both the chain and hedging his bet for preparing to catch Chaetris in case the trap goes off. He tries not to flinch as she works on the pressure plate.


Making an assumption here about Percival's actions. I don't think he'll object.

Chaetris, Kael and Percival:

Percival moves back to the lip and re-secures himself while Chaetris digs around with her probe. After a very cautious and tense moment, there is an audible click...

---

---

---

---

...and suddenly the stone face comes alive. A terrible wind erupts from its wailing mouth and at the same time, its eyes spin with a hypnotic pattern of colors: yellow and blue, indigo and red, violet and orange.

Percival failed his will save and is paralyzed. He can make a DC 13 will save(mind affecting) as a full round action on each of his turns to snap out of it. Right now the mouth is blasting a strong wind. We won't roll initiative or anything, but I am tracking rounds at this point. You can declare multiple rounds of actions, but I may interrupt you. If you scroll to the right, you'll see the makeshift map I built. The chain and the pitons are hopefully easy to interpret.

Pythia and Cerise:

After searching the tunnels again, Pythia comes up empty. Nothing new there. After examining the sarcophagus, she determines that it does indeed rotate, but only clockwise. After giving it a healthy push, the sarcophagus turns slightly before slipping back to it's original position, against Pythia's effort. You'll have to push harder.

Suddenly, you hear a terrible howling wind coming from the tunnel with the blue lantern.

We're not entering initiative but I am tracking rounds. You can declare multiple rounds of actions but I may interrupt you.

Dice:

Kael Will Save: 1d20 + 3 ⇒ (14) + 3 = 17
Percival Will Save: 1d20 + 1 ⇒ (7) + 1 = 8
Chaetris Will Save: 1d20 + 5 ⇒ (9) + 5 = 14
Pythia Strength Check: 1d20 + 1 ⇒ (8) + 1 = 9


RETIRED

Pythia looks around with curiosity, determining where the sound's coming from. She wanders over to the blue tunnel and calls up to her companions: "Is that you or me?"


Human Bloodrager (Metamagic Rager Primalist) 1; Initiative +1; Perception +5, Low-Light Vision, HP 15+1/21; 19+1/25; AC 16/14 T 11/9, FF {Uncanny Dodge} 15/13; Fort +5/+7, Ref +1, Will +0/+2 (+1 vs mind affecting); Rage rounds 9/9

Percival teeters and almost falls over, the rope just barely keeping him on his now frozen feet. Oh dear, if I fall from this height, I'll probably die.

Would I even catch myself if I unfroze right now?

Will save: 1d20 + 1 ⇒ (11) + 1 = 12


HP 10, AC 17, Fort +2, Ref +2, Will +5, Perc +8, Init +2

Cerise immediately pushes the sarcophagus back the way it came.


Female CG elf investigator (scavenger) 2 | HP: 10/15 | AC: 15 (T: 13, F: 12) | CMB: +4, CMD: 15 | F: +2, R: +6, W: +4 | Init: +3 | Perc: +8, SM: +1 | Speed 30ft | inspiration 5/5 | Active conditions: None.

GM, Kael, Percival:

Chaetris quickly pulls about 15 feet of slack through the nearest piton. With some effort she braces against the wind and attempts to move toward the animated face. Uncertain who might hear her over the howling wind she calls back over her shoulder, "Yellow! Blue! Indigo! Red! Violet! Orange!"

GM: If she can be heard by Pythia and Cerise the message should be passed on.


The howling wind carries Chaetris' voice clearly into the large chamber below.

Chaetris:
You can move right up to the face easily. The wind is not strong enough yet. It looks like solid stone. There is no apparent path. The wind seems to be coming right out of the stone.

Pythia:
You can see Kael hanging on to the chain above. It's clearly very windy in his vicinity, though you feel nothing where you stand below.

See the spoiler in Chaetris' post for what she said. Also, the sarcophagus already reset it self when she couldn't push it forcefully enough. It's almost like it's resting in a groove of some kind.


Male CG Half-orc Ranger 1 | HP: 20/20 | AC: 19 (12 Tch, 17 Fl) | CMB: +5, CMD: 17 | F: +7, R: +7, W: +3 | Init: +2 | Perc: +6, SM: +2 | Speed 20ft | Active conditions: None.

What is the rope situation like? I'm trying to read back and see if we still have a rope down or if that was used for the hallway.
It'll be a lot harder to climb down without it ;)


Let's say the rope is still there. You have enough pitons and rope to have maintained that between the three of you.


Female CG elf investigator (scavenger) 2 | HP: 10/15 | AC: 15 (T: 13, F: 12) | CMB: +4, CMD: 15 | F: +2, R: +6, W: +4 | Init: +3 | Perc: +8, SM: +1 | Speed 30ft | inspiration 5/5 | Active conditions: None.

Chaetris begins to carefully work her way back to the vertical shaft. She moves back ten feet at a time, moving her anchor as she goes. All the time, keeping her eyes on the flashing lights, trying to discern any further patterns.

"Try taking down the green lantern! Quickly!"


Male CG Half-orc Ranger 1 | HP: 20/20 | AC: 19 (12 Tch, 17 Fl) | CMB: +5, CMD: 17 | F: +7, R: +7, W: +3 | Init: +2 | Perc: +6, SM: +2 | Speed 20ft | Active conditions: None.

Climb: 1d20 + 4 ⇒ (18) + 4 = 22
Climb: 1d20 + 4 ⇒ (19) + 4 = 23

Kael climbs to the bottom of the rope as fast as he half-humanly can, shimmying down, yelling out, "Percival! Snap out of it!" He lands on the ground and looks at the Sarcophagus. The color pattern didn't immediately mean much to him, but after Chaetris mentioned the pattern a thought struck him, as if blown by Strong Wind. "Wait! The Sarcophagus moves, right!? What if we need to move it in that pattern?"

If time allows and noone disagrees with his action, he'll attempt to start moving the Sarcophagus towards the alcoves in the specified order.

Yellow! Blue! Indigo! Red! Violet! Orange!


RETIRED

Pythia smiles with glee and runs over to the green lantern chanting, "Yellow! Blue! Indigo! Red! Violet! Orange!" over and over as she goes.

"They want us to take down the green lantern!" she explains to Cerise as she tries to take down the lantern.

I was thinking the same thing, Kael. After the green lantern's down we can try the combination. OH! Or maybe the green didn't shoot out cause it's the only one that IS lit. Maybe if we light and hang another lantern that colour won't shoot out of the face? Then if we can light them all none of the lights will shoot out and maybe it'll deactivate or something? Or.. Nevermind. Plenty of ideas, but one at a time, lol. Taking down the green lantern first! Then she'll help Kael try the combination.

"Oooh!" Pythia exclaims at Kael's idea as he charges into the room. "I like it! We'll try that next!"


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Human Bloodrager (Metamagic Rager Primalist) 1; Initiative +1; Perception +5, Low-Light Vision, HP 15+1/21; 19+1/25; AC 16/14 T 11/9, FF {Uncanny Dodge} 15/13; Fort +5/+7, Ref +1, Will +0/+2 (+1 vs mind affecting); Rage rounds 9/9

I would grab the rope, if I could. I would save myself, because there are too many people who would miss me being gone.

Will save: 1d20 + 1 ⇒ (8) + 1 = 9

But sometimes, sometimes it's nice to fall. I wouldn't want to get hurt, but if I could just...let go...

Will save: 1d20 + 1 ⇒ (5) + 1 = 6

That would be very nice. Just let go and float on the wind, drifting from place to place. Can't hurt anyone that way.

Will save: 1d20 + 1 ⇒ (9) + 1 = 10

That's nonsense. You're just afraid that you won't be able to help people, that you won't be strong enough. But their suffering is great.

Will save: 1d20 + 1 ⇒ (9) + 1 = 10

MY suffering is great. I have lived a long, hard, slow life, and I will NOT see it end until the memory if Diamond Lake is hazy and dim in the past. I am not strong enough now, but one day, one day soon, I will be.

Will save: 1d20 + 1 ⇒ (20) + 1 = 21

Percival snaps back into motion, pulling on the rope and standing erect once again. He pants softly, looking resolved. Yeah, a little trap like that, no way it'd stop me for too long. He lies down to mitigate the effects of the wind, bracing one foot against his piton while he waits for Chaetris to work her way back. Want me to lower you, or would you rather try climbing? I promise I won't let you down, he chuckles, well, I'll let you down, but in a good way.

Like I let down Will?


Round 2

As Chaetris approaches the face, the howling wind strengthens in her face.

Severe Wind at this point. Tiny creatures would be blown away.

Round 3

The wind grows stronger yet.

Windstorm strength now. Medium creatures can't advance. Small creatures would be blown away.

Pythia, unperturbed by the dangerous events, heads over to the alcove with the green lantern and casually pulls out the torch that was lighting it. She's now holding a flaming torch as the green lantern goes dark.

Pythia:
The torch oddly gives off no heat. I realize now that I missed your detect magic earlier. This would have had a magic aura.

Round 4

Chaetris:
The pattern changes as the wind turns into a veritable hurricane down the corridor. They flicker incoherently between all the colors of the rainbow. Red, Orange, Yellow, Green, Blue, Indigo, Violet.

The wind gets more intense yet. Percival slides backward, gaining momentum rather abruptly before getting launched, still paralyzed, off the lip. The rope goes taut and he swings into the wall below the tunnel. In his paralyzed state, he can't help but notice how calm the air is a mere few feet below the tunnel. It is still extremely loud.

We're at hurricane force now. It takes a DC 15 strength check for a non-paralyzed person to avoid getting blown away. Percival takes 2 nonlethal damage from swinging into the wall.

The wind stops increasing here, though you don't know how long it will stay this way. Percival gets free on round 6, hanging against the wall. Chaetris, you can decide your actions for rounds 2 and 3 before you have to start making strength checks.

Dice:

Percival Nonlethal Damage: 1d4 ⇒ 2


Human Bloodrager (Metamagic Rager Primalist) 1; Initiative +1; Perception +5, Low-Light Vision, HP 15+1/21; 19+1/25; AC 16/14 T 11/9, FF {Uncanny Dodge} 15/13; Fort +5/+7, Ref +1, Will +0/+2 (+1 vs mind affecting); Rage rounds 9/9

Slight retcon, instead of lying down in the tunnel and bracing against a piton, I suppose Percival says those lines while hanging from the tunnel. But she probably can't hear him.

Percival reaches out and grabs the rope they left hanging down to the floor. He begins to reel it up, getting ready to tie and lower Chaetris should she need his help. Seeing that Kael is already climbing down, Percival feels no need to communicate with those below.

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