After the Giants (1st Ed. AD&D)

Game Master Jesse Heinig

Our current Roll20 encounter map

Our old Facebook group


Our current Roll20 encounter map

Our old Facebook group

Seven years ago, the Duchy of Geoff was finally liberated from the despotic rampages of an army of giants and goblins. Rebuilding has commenced and many of the retaken towns are still recovering from the disaster, with refugees and expatriates slowly trickling back home. People enslaved by the goblins have been liberated, though many towns were devastated and thousands of people killed. Of course, this rebuilding process is far from perfect; thieves, scoundrels, and monsters have slipped in to fill the cracks of the society that was ruined by the war and conquest of the last decades. Most of the humans in Geoff have tried to rebuild their lives and put the past behind them, but the scars of war are everywhere and the memories of it are still fresh in the minds of the people.

In the Crystalmist mountains on the western border of Geoff, the mountains from which the giants first descended, the dwarves have also slowly reclaimed their old homes. The war against the giants brought together men, elves, and dwarves in common cause, and the three worked together in numbers not seen since the Greyhawk Wars.

One peculiar dwarf, a traveling trader named Noldri Threefinger, has solicited mercenaries for a specific mission in the mountains at the collision of the Crystalmists and the Barrier Peaks. The dwarves have retaken many of their homes from the goblins that accompanied the giants, but as the surviving giants from the purge have become stubbornly entrenched in the Crystalmists, the remaining military might of the dwarves is concentrated on driving away any hostile giants. Several fortresses and holdings that were overrun during the war were abandoned by the dwarves, who do not have the military might to spare to reclaim them, but now the dwarves offer rich bounties of dwarven gold and steel for those brave enough to reclaim these steadings and replace the dwarven flag at them.

It is winter, and biting cold and snow surround the mountainous homes of the dwarves. Of course, the snow on the ground in the fields of Geoff means that there's little opportunity for much work beyond hauling up ale barrels from cellars, so enterprising mercenaries -- especially those with some experience from the war -- might earn a coin or two without heading too far from home. Most of those outposts are probably just full of spiderwebs, surely?