A GOLARION GRAND ADVENTURE (Homebrew Campaign)

Game Master New England Frost Giant

The time has come for the annual lighting of a lantern from the Eternal Flame located in the Crypt of the Everflame. Who will brave the wilds and what rests in the crypt?


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Current date: The 4th day of Neth 4714 AR.

Once again the late autumn winds blow with the forecast of another cold winter for the small town of Kessen. One hundred and seventy-eight years have passed since the first lighting ceremony of a lantern in memory of the town’s founder, Ekat Kessen. A small group of young, skilled townsfolk are called upon to journey to the Crypt of the Everflame. Once there, they need to light a lantern from the eternal flame located within its depths.
The day before your journey, Mayor Orfal, an elder dwarf summons a meeting with each member of the group, thanking you for your sacrifice to carry out this year’s ceremony and how much it means to the town. He says he will see you when the midday bell rings atop the Temple of Erastil. With that he tells you to get well rested for the journey is quite a trek from town.

This campaign only starts here, and will eventually grow into something much larger!

- 1st lvl characters, 20 pt. buy.
- Core races and classes to start only please.
- 2 traits (none from any of the APs), 1 drawback, for one additional trait is acceptable.
- Pathfinder only sourcebooks may be used.
- A backstory of your life in Kessen, located in Nirmathas, just north of the Fangwood is needed. NOTE: You must be from this town, or currently living here to participate in the ceremony.
- Each character class has a mentor, which is located in the back of The Crypt of the Eternal Flame module. If you are interested in playing and don’t have this module, please let me know which class you want to play and I can send you the information you need.
- Average starting wealth.
- One post a day minimum. If you can’t commit, please omit from this thread.
- New players are most welcome!
- I will eventually incorporate some Ultimate Campaign rules later on, so think about a craft or profession to make $ on the side.


What about archetypes and other stuff that modifies the core classes?


Those are ok to use.


how do you feel about the -glory rogue? I can link it if you would like. (gives rogues a guile pool, and a small extra bonus) other words just helps them out a bit, otherwise I would like to play either a monk or a swashbuckler.


If I go with a druid, can I have a Pilo? It is an alien animal that resembles a giant porcupine.

PS, I am definitely thinking divine caster.


I would be interested in playing. Is it alright if I have played through the module before?


Adventurer#33 wrote:

I would be interested in playing. Is it alright if I have played through the module before?

not an issue, as I intend to make some changes since it's an older mod.


Nohwear wrote:

If I go with a druid, can I have a Pilo? It is an alien animal that resembles a giant porcupine.

PS, I am definitely thinking divine caster.

rather stick with normal animals if you don't mind :)


Lord Inventor Reldic Emerson wrote:
how do you feel about the -glory rogue? I can link it if you would like. (gives rogues a guile pool, and a small extra bonus) other words just helps them out a bit, otherwise I would like to play either a monk or a swashbuckler.

I looked the Glory Rogue over and it doesn't seem to be an out of control option to play, so I will approve it.


What are your thoughts on Feral Shifter? It is a druid archetype from ACG.


Nohwear wrote:
What are your thoughts on Feral Shifter? It is a druid archetype from ACG.

im ok with that archetype


Golden, I am going to commit to druid, so if you could please send me the intro packet on them please.


send me intro packet on the roguey goodness.

one other thing- Rogues Finesse


Lord Inventor Reldic Emerson wrote:

send me intro packet on the roguey goodness.

one other thing- Rogues Finesse

Rogue's Finesse is okay


How settled should we be to the city? Will it be our HQ?


It will be to start with, but it will depend on future group decisions where you go. You will be doing a lot of traveling to the surrounding lands


The characters need not worry about purchasing a backpack, food, water or light sources.


Thinking a wanderer. Your generic friendly rogu . Again that or a monk. I haven't decided for sure, but the back story will be similar for both.


I've never really liked the monk class.


I'm interested in playing a sorcerer. Could you send me the intro packet?


I love the monk and it's concept. But it would be the martial artist class. A more "realistic" monk. No ki lol


I am interested in doing a Barbarian, most likely a titan mauler or elemental kin


Aestereal wrote:
I'm interested in playing a sorcerer. Could you send me the intro packet?

ill send it to you when I get home later.


I just think it's something of a mentality thing with me and monks. I think they best fit into the martial arts type campaign. A monks taking down a dragon with a punch, just does seem feasible in my mind.


GM Dragon wrote:
I just think it's something of a mentality thing with me and monks. I think they best fit into the martial arts type campaign. A monks taking down a dragon with a punch, just does seem feasible in my mind.

I put it in the same area as a guy with a sword and shield taking one down. dragon's breath is described as napalm like.. :P


Are there any plans to go mythic? I am just curious.


Nohwear wrote:
Are there any plans to go mythic? I am just curious.

I have the PDF, but havent had a chance to read it at all.


in my experience mythic helps the monk/rogue/caster classes the most. Paladins also get nice bonuses but pure martial combat characters are eh.

trickster path REALLY helps rogues haha.

RPG Superstar 2012 Top 16

Interested. How do you feel about the Nirmathi irregular (aka Woodland Skirmisher) ranger archetype?

I'd also like the mentor backgrounds. I'm thinking a ranger, or maybe arcane caster.


I am posting now to make it easier for me to work on.


I'm interested in this. I'll be posting a character sometime soon, probably a fighter. Could I have the information from the module for that, please?


I just realized I never posted how many PCs I was gonna need for this. The magic number is 4!


Tuesday at 12 PM EST will be the cutoff time for character creation submissions.


Jacob Trier wrote:

Interested. How do you feel about the Nirmathi irregular (aka Woodland Skirmisher) ranger archetype?

I'd also like the mentor backgrounds. I'm thinking a ranger, or maybe arcane caster.

the woodland skirmisher archetype sounds ok


Here is my character; Khadon Foundling: 18 year old Half-Orc Barbarian.
6'6" 290 lbs

Character sheet:
Khadon Foundling
Male half-orc barbarian 1
CG Medium humanoid (human, orc)
Init +1; Senses darkvision 60 ft.; Perception +5
--------------------
Defense
--------------------
AC 11, touch 11, flat-footed 10 (+1 dexterity)
hp 14 (1d12+2)
Fort +4,
Ref +1,
Will +1
Defensive Abilities orc ferocity
--------------------
Offense
--------------------
Speed 40 ft.
Melee bastard sword +5 (1d10+4/19-20)
dagger +5 (1d4+4/19-20)
Special Attacks rage (6 rounds/day)
--------------------
Statistics
--------------------
Str 18, Dex 12, Con 14, Int 12, Wis 12, Cha 9
Base Atk +1; CMB +5; CMD 16
Feats Exotic Weapon Proficiency (bastard sword)
Skills
Climb +8,
Craft (blacksmith) +3,
Craft (weapons) +3,
Intimidate +5,
Perception +5,
Survival +5;
Racial Modifiers +2 Intimidate
Languages Common, Dwarven, Orc
SQ fast movement, orc blood, Iron Control, Hard to Kill
Other Gear scale mail, bastard sword, dagger, bedroll, belt pouch, blanket, blanket, winter, flint and steel, hooded cloak, jacket,2x leather breeches, mess kit, hemp rope (50 ft.)2x shirt, sturdy boots,vest, waterproof bag, whetstone, 11 gp, 1 sp, 8 cp
--------------------
Tracked Resources
--------------------
Dagger - 0/1
Orc Ferocity (1/day) - 0/1
Rage (6 rounds/day) (Ex) - 0/6
--------------------
Special Abilities
--------------------
Darkvision (60 feet) You can see in the dark (black and white vision only).
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Rage (6 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
--------------------
hard to kill When you are attempting a Constitution check to stabilize when dying, the penalty on the check is only half your negative hit point total instead of your full negative hit point total.
Iron control You learned the hard way that expressing the rage you inherited from your orc blood exacerbates humans' fearful and hostile reactions to you; after years of effort, you've mastered self- control and buried your anger deep. Whenever you're confused and roll to determine behavior in a given round, subtract 10 from the result.

background:
It was a cold Calistril day when the old priest of Erastil, Father Jonas, found the baby boy abandoned on the steps of the temple. No one knew were the baby had come from. It was assumed that the baby was left by river people who passed the village in the night. The greenish cast to the baby's skin made it obvious why it had been abandoned. The town council spent a long time discussing what to do with the baby, but had reached no decision when Braggar Ironhame approached them and said he would take the baby boy. The gruff dwarf explained that he needed an apprentice and since no one wanted the boy he would take him and raise him up to be his apprentice. Not having any better options the town council agreed.
Braggar named the half-orc boy Khadon. When people asked about the name, Braggar invariably replied "What's wrong with it? It's a good Dwarven name." Braggar hired one of the village matrons to care for the boy for the first few years. When he was old enough Khadon move to live with Braggar in his smithy.
Braggar and Khadon made an odd pair the half-orc boy and the stern dwarf. Their relationship was tumultous, and grew evenmore so when Khadon became a teenager. Braggar and Khadon fought constantly. The sound of them bellowing at each other could often be heard over the ringing of hammers on metal. They often came to blows and more than once the town watch was called to break them up. Even though they fought constantly they never did each other any lasting harm. Braggar spent as much time sporting black eyes and bruises as Khadon did.
The one thing that Braggar and Khadon didn't fight about was smithing. Khadon eagerly absorbed everything Braggar had to teach him, and Braggar taught Khadon as quickly as the boy could learn. Khadon is not a talented smith and Braggar judges it will be at least another two or three years before he is ready to be a journeyman smith.


Interest!


Just need to do gear and fluff. I will probably not work on that till tomorrow.

Grand Lodge

Have an interest, will post something soon as to idea on what to play.


I present-
Derick "Dart" Valindir.

name is still under scrutiny... or, last name to be more precise.

Spoiler:

Glory rogue knife master/scout 1
Half elf alt racial- dual minded,
Str: 12
Dex: 18
Con: 12
Int: 12
Wis: 10
Cha: 14

Feats: TWF,

Arms and Armor: 20 Daggers, 1 punching dagger, studded leather, light mace

Gear: backpack, belt pouch, silk rope, Caltrops (5),

Skills 8+2
Acrobatics- +8 ( rank 1 + 4 dex +3 class)
Stealth- (rank 1 +4 dex +3 class)
Sense Motive +5 (rank 1 + 1 wis +3 class)
Bluff +6 ( 1 rank+ 2 cha +3 class)
Sleight of Hand +8 (1 rank, 4 dex, 3 class)
Linguistics 1
Perception + 7 (1 rank, 1 wis, 3 class, 2 race)
Know. Local +5 (1 rank, 1 int, 3 class)
Climb +5 (1 rank, 1 str, 3 class)
Perform (string) +6

the crunch is pretty much done, story is work in progress but I know what I want him to be.


I have a submission:

Character:

Rigliame Gath
Male Gnome Fighter (Tower Shield Specialist) 1
NG Small humanoid (gnome)
Init+1, Senses:low-light vision, Perception +1

Defense:
AC 23, touch 12, flat-footed 22 (+1 Dex, +7 armor, +4 shield, +1 size)
HP 18 (1d10+8)
Fort +6, Ref +1, Will -1

Offense:
Speed 20 ft (15 ft in armor)
Melee:
Dwarven Waraxe +2 (1d8+2)

Statistics:
Str 14 (+2)
Dex 12 (+1)
Con 18 (+4)
Int 10 (+0)
Wis 8 (-1)
Cha 12 (+1)
BAB +1, CMB +2, CMD 13

Feats: Arcane Talent (mending), Toughness

Skills: Craft (weapons) +6 (1 rank), Craft (armor) +10 (1 rank), Disable Device +2, Knowledge (engineering) +1, Perception +1, Stealth +5

Languages: Common, Gnome, Sylvan

Traits: Artisan (armor), Inspired

Spell Like Abilities:
Dancing Lights 1/day
Flare 1/day
Prestidigitation 1/day
Produce Flame 1/day
Mending 3/day

Equipment:
Dwarven Waraxe
Banded Mail
Tower Shield
Masterwork Artisan's Tools
116 sp


I created this character using the Tower Shield Specialist archetype and the Master Tinker and Pyromaniac alternate racial traits.

Also, I was thinking it would be possible for this character to make his own weapon and armor. Would that be okay? If so, here are the rolls for it.

Item Making:

Tower Shield (DC 14): take 10, success in 8 days (100 sp)
Banded Mail (DC 17): take 10, success in 52 days (834 sp)
Dwarven Waraxe (DC 18): (rolling twice with Inspired trait)
Week 1, Roll 1: 1d20 + 6 ⇒ (17) + 6 = 23
Week 1, Roll 2: 1d20 + 6 ⇒ (1) + 6 = 7
414 sp of progress, 300 sp price, success! (100 sp)

I'll post my backstory sometime tomorrow.


1. don't you need to a feat to create armor and weapons?
2. Craft arms and armor is 1 skill, no need for two. Its just Arms and Armor.


You need a feat to create magic arms and armor. You can create normal items without a feat. The feat is just "Craft Magic Arms and Armor," but there are two skills, Craft (weapons) and Craft (armor).


cool


Jacob here.

I decided to go with a wizard. Full backstory and gear selection coming up.


I just realized I have to take Shield Focus instead of Toughness, because one of my feats has to be a combat feat, so -3 hp, +1 AC. Also, I will take the Unlearned (except Knowledge(engineering)) drawback and the Hedge Magician trait.

Backstory:

Rig was born in Kessan and has lived his whole life there. The town has a very low gnome population, and his parents, who came from another town, mostly kept to themselves. Rig was the complete opposite. From a young age, he was eager to start a conversation with everyone he came across. He got along with everybody, but developed no close friendships. Unusually for a gnome, he was not devoted to anything in particular, but rather bounced between events as if his only concern in the world was what he would get to experience next.

Eventually, his bounces took him into the workshop of Braggar Ironhame, where he noticed the dwarf at work on a shield. He watched for several minutes, fascinated. He left, but came back many times to peek in the shop and watch Braggar at work. He soon became unable to be content with just watching, and decided to try something himself. He bought a little bit of scrap wood from the woodcutters, and went about building a shield that was almost as big as he was. When it was completed, he was extremely satisfied and bursting with pride. He promptly named the shield Vincent.

From that moment on, he threw himself into his new-found passion as if he had been doing it all his life. He stopped both the occasional lessons he received from his parents and his periodic visits to the temple of Erastil. He decided he wanted to learn about weapons, armor, and especially shields, not just making them, but using them. So he convinced his parents to let him train with Guard Captain Gregor Wisslo. Unlike the other guards, he loved the Captain's training methods just as much as he still loved the spontaneity that had filled his life in his youth. It was all just an enormous puzzle to him, and he adhered to the rigorous schedule and faced training challenges with always a smile on his face. In his free time, he watched the blacksmiths at work and worked on making items of his own. He felt ready to take on the world, and was waiting for a chance to do just that.


Considering basic gear will be provided, I may be done with equipment.

EDIT: I think I am completely done now.


27 hrs till character submission time is over.


do you want me to make an alias before or after selections?


You can wait for the selection process. I am considering 5 for this campaign. I've been doing some thinking about it.


Does anyone need the mentor pkg sent to them for their background story?

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