5e Middle Earth Adventures

Game Master Therenger

Guide – Amalina
Scout – Cereidh
Hunter – Gylwinth
Look-out – Findegil

Eastern Eriador Maps
Loot Tracker

THE HUNT: +8
THE VEIL: +1


501 to 550 of 659 << first < prev | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | next > last >>

Also, everyone replenish Inspiration. Rivendell has that effect on people.


Female Elf of the Mirkwood Warrior (6) | HP: 10/52 AC: 16 Spd: 30 ft | Init: +4 Perc: +4 PP: 14 | Greatbow: +10 (1d8+4), Broadsword +7 (1d8+4) | Shadow: 2

Recovering a bit from midterms - if anyone has recommendations on how I might best make use of the Fellowship phase? Otherwise I'll look into it more myself over this coming week.


Male of Minas Tirith Warrior (knight) 6 | HP: 26/60 | Temp HP: 0/7 HD: 6/6| AC 20 (21 with ally) | Spd: 25ft | Init: +2 Perc: +4 PP:14 Ins +1 | Long Sword +8 (1d8+5), Great Bow: +5 (1d8+2) | Shadow: 2+1 Action Surge 0/1 | Second Wind 0/1 | Str +8* Dex +2 Con +6* Int +2 Wis +1 Cha +3 | Inspiration? No

@Cereidh: I hope those went well. As for suggestions, you could add Elf Lights to your Wood Elf Magic. See p108 of the Player's Guide.


Female Elf of the Mirkwood Warrior (6) | HP: 10/52 AC: 16 Spd: 30 ft | Init: +4 Perc: +4 PP: 14 | Greatbow: +10 (1d8+4), Broadsword +7 (1d8+4) | Shadow: 2

I think Cereidh will spend the Fellowship phase attempting to learn elf-lights from Lindir, given she remembers the magic of the Circlet - although whether he had any hand in making it she and I are unsure.

EDIT: I think I already have Elf-light, so I'll try to add Enchanted Sleep with the same in-universe explanation.


Everyone, go ahead and update your characters per the Fellowship phase spent in Rivendell which is now complete.


I'm traveling for work this week but will try to keep moving the story forward as time permits.


Female Woodwoman of Wilderland Wanderer (6) | HP: 52/53| AC:16 | Init: +2 | Per: +6(16) | PB: +3 |Winter(Hound) AC: 15 ; HP: 24/24 | Inspiration: Yes

Just to clarify on the Known Lands, the addition of the Trollshaws would be part of the new ones received at 6th level (1 plus WIS bonus, so a total of 4 new regions). So I don't think it would need a change of backstory, but I'm fine dropping it for now and waiting to do a bit more adventuring in the region or spending a Fellowship phase 'exploring' areas further to better RP the learning of new regions.


1 person marked this as a favorite.
HP 45/45 | AC 13 | (+1 to skill checks for as long as you are inside the Keep) Acr +2 AnH +3 His +5 Ins +9 Inv +5 Lor +8 Med +8 Perc +3 Rid +5 ShL +2 Stea +2 Sur +6 Tra +4 | Saves: S +0, D +2, C +2, I* +5, W* +6, Ch +0; Res Corr (Wis) Fear | Init +2 | PPerc 13; PInv 15; PIns 19 | Spd 30' | Insp: Yes! | HD 6/6 Shadow 2 | Status: Normal (Feast +1 skill on Journey) | Arrows 38; Bullets 20 | SchIns 1d6 (LR)| HoaH 2d8+Wis 4/6 (SR)

Regarding roles: IC, Gylwinth will defer to the group, as she is new to them and she is aware of that, plus she thinks very highly of them. So if we want her to take on a role, it will have to be pushed to her IC.

Here are some thoughts to get us started:

Guide (Wisdom and Survival): Amalina?

Scout (Stealth and Investigation): Cereidh?

Hunter (Survival): Gylwinth?

Look-out (Perception): Findegil?


Female Woodwoman of Wilderland Wanderer (6) | HP: 52/53| AC:16 | Init: +2 | Per: +6(16) | PB: +3 |Winter(Hound) AC: 15 ; HP: 24/24 | Inspiration: Yes

Amalina is happy to be the Guide. The list Gylwinth put together makes sense to me.


Female Elf of the Mirkwood Warrior (6) | HP: 10/52 AC: 16 Spd: 30 ft | Init: +4 Perc: +4 PP: 14 | Greatbow: +10 (1d8+4), Broadsword +7 (1d8+4) | Shadow: 2

These make sense to me! While my investigation is mediocre, I have a pretty solid Stealth score.


Gylwinth: I put thought into the idea of rumors. It would be easy to give you something out of the campaign material, and I may do that in the future. Obviously, outside the game, we have knowledge of specific events, so I am working to craft in the margins, leaving the door open to influence the Tolkien timeline as we have already done. The result is that these rumors are not particularly pertinent, and may be inaccurate as rumors often are, but hopefully make the world feel a tiny bit bigger.


Male of Minas Tirith Warrior (knight) 6 | HP: 26/60 | Temp HP: 0/7 HD: 6/6| AC 20 (21 with ally) | Spd: 25ft | Init: +2 Perc: +4 PP:14 Ins +1 | Long Sword +8 (1d8+5), Great Bow: +5 (1d8+2) | Shadow: 2+1 Action Surge 0/1 | Second Wind 0/1 | Str +8* Dex +2 Con +6* Int +2 Wis +1 Cha +3 | Inspiration? No

I'm also fine with that list, Gylwinth.


HP 45/45 | AC 13 | (+1 to skill checks for as long as you are inside the Keep) Acr +2 AnH +3 His +5 Ins +9 Inv +5 Lor +8 Med +8 Perc +3 Rid +5 ShL +2 Stea +2 Sur +6 Tra +4 | Saves: S +0, D +2, C +2, I* +5, W* +6, Ch +0; Res Corr (Wis) Fear | Init +2 | PPerc 13; PInv 15; PIns 19 | Spd 30' | Insp: Yes! | HD 6/6 Shadow 2 | Status: Normal (Feast +1 skill on Journey) | Arrows 38; Bullets 20 | SchIns 1d6 (LR)| HoaH 2d8+Wis 4/6 (SR)
Amalina wrote:
Amalina is happy to be the Guide. The list Gylwinth put together makes sense to me.

Actually, I had a question for you: when does you Survival switches to +9. If that can apply to either guide or hunter, than that's probably the best role for your character.


Female Woodwoman of Wilderland Wanderer (6) | HP: 52/53| AC:16 | Init: +2 | Per: +6(16) | PB: +3 |Winter(Hound) AC: 15 ; HP: 24/24 | Inspiration: Yes
Gylwinth of the Crimson Moon wrote:
Amalina wrote:
Amalina is happy to be the Guide. The list Gylwinth put together makes sense to me.
Actually, I had a question for you: when does you Survival switches to +9. If that can apply to either guide or hunter, than that's probably the best role for your character.

I took the Expertise Open Cultural Virtue which doubles my proficiency bonus for Survival skill checks.

GM: I guess my question is, shouldn't this apply to the embarkation roll as well? Essentially my proficiency bonus for Survival is doubled to +6. The added bonus for Journey rolls was one of the reasons I wanted to take the Virtue and see how it worked with the Journey system. Unfortunately, the rules by saying "Survival proficiency bonus" seem a little unclear on whether or not this is counted. Maybe this isn't considered a skill check, but then why base it on Survival and not just on the straight proficiency bonus? Not complaining, but trying to wrap my head around the differences.

Also, wanted to go back to the Known Lands question. Do you have a preference for how to add Wanderer Known Lands? (I currently get 4 more at 6th and 10th levels.) Since this is a class based benefit, it doesn't seem right to need to spend a Fellowship phase to actually receive the benefit. Nor does only being able to pick regions close to where the character was 'born' since that easily makes the benefit not relevant once the party moves to a completely different area. Alternatively, it's hard to RP suddenly having in-depth knowledge of lands previously not known to the character.

Thinking on this, I'd offer one possible solution. First, any region within a PC's starting 'homeland' is valid to select. For areas outside of the PC's original homeland, then valid regions are those the character has actually ventured in and/or any region within two regions (and not blocked by a major barrier such as a mountain range or sea.) of a Sanctuary they have spent at least one Fellowship phase in. The Fellowship phase doesn't need to be dedicated to learning the region, it happens as part of whatever Undertaking they took on.

So looking at the Wilderland map in the Player's Guide. Amalina's homeland would be Wilderland maybe bound to Mirkwood and anything east of the Misty Mountains and west of the River Running. Having only recently gone west and spent time at Rivendell, she could know regions surrounding Rivendell (Trollshaws, Coldfells, Lone Lands, The Angle, High Pass) but not those further away such as Angmar or further west into the Barrow Downs, Bree, etc. Finally a PC can still 'hold' Known Lands to select later during the game, but those would still follow the homeland/journeyed/close to a sanctuary rule. This seems like it strikes a middle ground between a PC magically and suddenly 'knowing' new lands vs having a class ability be less useful or irrelevant because it doesn't make any RP sense which I totally understand BTW. Thoughts?

Sorry to be so wordy here, just trying to think this all through a little and I'm still pretty new to this particular rule set as well.


Amalina wrote:
Unfortunately, the rules by saying "Survival proficiency bonus" seem a little unclear on whether or not this is counted.

I agree. The rules seem almost intentionally unclear. I think the spirit of the rules is to make the Embarkation roll relevant even at higher levels. But I could go either way. An experienced Guide should be able to avoid certain dangers...

Let's see how it plays if we use only the basic Proficiency bonus by character level. If you want to reallocate skill levels that's fine by me.

As for Known Lands, I think your solution is elegant. Proceed.


Female Woodwoman of Wilderland Wanderer (6) | HP: 52/53| AC:16 | Init: +2 | Per: +6(16) | PB: +3 |Winter(Hound) AC: 15 ; HP: 24/24 | Inspiration: Yes

Sounds good. I'm fine using basic PB for embarkation. I'm just glad I'm not the only one who found the rules unclear. :)

And thanks on the Known Lands. Will add the Trollshaws and Northern Lone Lands, (I see they have two regions title Lone Lands. The one I'm selecting is the region north of Rivendell.), and Coldfells.

RP Story: During the long months recuperating and healing (the recent Fellowship Phase) Amalina took Winter on several training trips to work with him on better spotting dangers and to let the great wilds of Middle Earth heal her own mind. Over the course of those trips she helped a few of the elven scouts, including Gondril, who shared some of their vast knowledge of the region with her which enhanced her own discoveries and exploration of these lonely wildlands.


HP 45/45 | AC 13 | (+1 to skill checks for as long as you are inside the Keep) Acr +2 AnH +3 His +5 Ins +9 Inv +5 Lor +8 Med +8 Perc +3 Rid +5 ShL +2 Stea +2 Sur +6 Tra +4 | Saves: S +0, D +2, C +2, I* +5, W* +6, Ch +0; Res Corr (Wis) Fear | Init +2 | PPerc 13; PInv 15; PIns 19 | Spd 30' | Insp: Yes! | HD 6/6 Shadow 2 | Status: Normal (Feast +1 skill on Journey) | Arrows 38; Bullets 20 | SchIns 1d6 (LR)| HoaH 2d8+Wis 4/6 (SR)

Please note that I'll be travelling for the next six days or so, with limited opportunities to post. Feel free to bot me as needed.


Thanks for the heads up.


Male of Minas Tirith Warrior (knight) 6 | HP: 26/60 | Temp HP: 0/7 HD: 6/6| AC 20 (21 with ally) | Spd: 25ft | Init: +2 Perc: +4 PP:14 Ins +1 | Long Sword +8 (1d8+5), Great Bow: +5 (1d8+2) | Shadow: 2+1 Action Surge 0/1 | Second Wind 0/1 | Str +8* Dex +2 Con +6* Int +2 Wis +1 Cha +3 | Inspiration? No

I may not get to post again before Friday evening.


Male of Minas Tirith Warrior (knight) 6 | HP: 26/60 | Temp HP: 0/7 HD: 6/6| AC 20 (21 with ally) | Spd: 25ft | Init: +2 Perc: +4 PP:14 Ins +1 | Long Sword +8 (1d8+5), Great Bow: +5 (1d8+2) | Shadow: 2+1 Action Surge 0/1 | Second Wind 0/1 | Str +8* Dex +2 Con +6* Int +2 Wis +1 Cha +3 | Inspiration? No

It's been a busier few days than I expected. Catching up!


Female Elf of the Mirkwood Warrior (6) | HP: 10/52 AC: 16 Spd: 30 ft | Init: +4 Perc: +4 PP: 14 | Greatbow: +10 (1d8+4), Broadsword +7 (1d8+4) | Shadow: 2

I'm finally back from the conference I was out at; great little troll-hunting vignette, everybody! I intend to jump back into the flow of the story as the next scenario gets set up.


If it had gone to combat we would have missed your bow. Jump back in anytime.


1 person marked this as a favorite.
Female Woodwoman of Wilderland Wanderer (6) | HP: 52/53| AC:16 | Init: +2 | Per: +6(16) | PB: +3 |Winter(Hound) AC: 15 ; HP: 24/24 | Inspiration: Yes

I'd nominate Gylwinth for Inspiration, if she doesn't have it already, for coming up with the idea of reflecting the light into the cave. Way better than having to fight. :)

And welcome back Cereidh!


Granted.


1 person marked this as a favorite.

How do you want to handle loot? This is the sort of thing Thorgrim was very good at. :-/ My preference would be to have the players manage it however you wish. Perhaps someone would like to take that responsibility.


And regarding Inspiration, I may have forgotten to mention that spending more than a few days in Rivendell is always inspiring, and you all regain any lost Inspiration.


Female Woodwoman of Wilderland Wanderer (6) | HP: 52/53| AC:16 | Init: +2 | Per: +6(16) | PB: +3 |Winter(Hound) AC: 15 ; HP: 24/24 | Inspiration: Yes

I'm happy to handle loot tracking. I can probably get a simple google doc set up later today.


Female Woodwoman of Wilderland Wanderer (6) | HP: 52/53| AC:16 | Init: +2 | Per: +6(16) | PB: +3 |Winter(Hound) AC: 15 ; HP: 24/24 | Inspiration: Yes

Link to the Campaign Loot Tracker

Note that I divided the coins, ingots, and jewelry evenly and dropped any 'remainders' into a 'party fund' that can be used to pay for rooms at inns, meals, etc. That seems a little easier than trying to deal with conversions from gold to silver to copper for amounts that don't divide evenly with four, or five if we include Hobwise.

Which brings me to a question, I can't remember is Hobwise with us and receiving a share or did he stay in Rivendell for now?


HP 45/45 | AC 13 | (+1 to skill checks for as long as you are inside the Keep) Acr +2 AnH +3 His +5 Ins +9 Inv +5 Lor +8 Med +8 Perc +3 Rid +5 ShL +2 Stea +2 Sur +6 Tra +4 | Saves: S +0, D +2, C +2, I* +5, W* +6, Ch +0; Res Corr (Wis) Fear | Init +2 | PPerc 13; PInv 15; PIns 19 | Spd 30' | Insp: Yes! | HD 6/6 Shadow 2 | Status: Normal (Feast +1 skill on Journey) | Arrows 38; Bullets 20 | SchIns 1d6 (LR)| HoaH 2d8+Wis 4/6 (SR)

Can we have the link in the Campaign tab, or in the GM's header?


You got it - looks good.


Male of Minas Tirith Warrior (knight) 6 | HP: 26/60 | Temp HP: 0/7 HD: 6/6| AC 20 (21 with ally) | Spd: 25ft | Init: +2 Perc: +4 PP:14 Ins +1 | Long Sword +8 (1d8+5), Great Bow: +5 (1d8+2) | Shadow: 2+1 Action Surge 0/1 | Second Wind 0/1 | Str +8* Dex +2 Con +6* Int +2 Wis +1 Cha +3 | Inspiration? No

Cheers, Amalina!


Just a heads up, my wife could go into labor any day now so I might be off Paizo for a couple days without additional notice.


1 person marked this as a favorite.
Female Woodwoman of Wilderland Wanderer (6) | HP: 52/53| AC:16 | Init: +2 | Per: +6(16) | PB: +3 |Winter(Hound) AC: 15 ; HP: 24/24 | Inspiration: Yes

Therenger, sounds like it could be quite a Thanksgiving for you this year. Early congrats and hope all goes well!


1 person marked this as a favorite.
GM Therenger wrote:
Just a heads up, my wife could go into labor any day now so I might be off Paizo for a couple days without additional notice.

Sincere congratulations and best wishes!!!


1 person marked this as a favorite.
Male of Minas Tirith Warrior (knight) 6 | HP: 26/60 | Temp HP: 0/7 HD: 6/6| AC 20 (21 with ally) | Spd: 25ft | Init: +2 Perc: +4 PP:14 Ins +1 | Long Sword +8 (1d8+5), Great Bow: +5 (1d8+2) | Shadow: 2+1 Action Surge 0/1 | Second Wind 0/1 | Str +8* Dex +2 Con +6* Int +2 Wis +1 Cha +3 | Inspiration? No

Take all the time you need and a most happy Thanksgiving!


Thanks to all! My wife gave birth to a healthy baby boy yesterday morning. :) I'll work on the initial combat post as time permits.


Female Woodwoman of Wilderland Wanderer (6) | HP: 52/53| AC:16 | Init: +2 | Per: +6(16) | PB: +3 |Winter(Hound) AC: 15 ; HP: 24/24 | Inspiration: Yes

Congrats to you and your family Therenger!


Male of Minas Tirith Warrior (knight) 6 | HP: 26/60 | Temp HP: 0/7 HD: 6/6| AC 20 (21 with ally) | Spd: 25ft | Init: +2 Perc: +4 PP:14 Ins +1 | Long Sword +8 (1d8+5), Great Bow: +5 (1d8+2) | Shadow: 2+1 Action Surge 0/1 | Second Wind 0/1 | Str +8* Dex +2 Con +6* Int +2 Wis +1 Cha +3 | Inspiration? No

Congratulations!


1 person marked this as a favorite.

Amazing! What a wonderful news! Sincere congratulations and best wishes of health and happiness to you and your family!


HP 45/45 | AC 13 | (+1 to skill checks for as long as you are inside the Keep) Acr +2 AnH +3 His +5 Ins +9 Inv +5 Lor +8 Med +8 Perc +3 Rid +5 ShL +2 Stea +2 Sur +6 Tra +4 | Saves: S +0, D +2, C +2, I* +5, W* +6, Ch +0; Res Corr (Wis) Fear | Init +2 | PPerc 13; PInv 15; PIns 19 | Spd 30' | Insp: Yes! | HD 6/6 Shadow 2 | Status: Normal (Feast +1 skill on Journey) | Arrows 38; Bullets 20 | SchIns 1d6 (LR)| HoaH 2d8+Wis 4/6 (SR)

For combat, do we wait for our turn to arrive or post in block and resolve after?


Go ahead and post your action at your convenience and I stack it all according to the intiative when everyone is done. One thing I would love to see more of is the players working together tactically. It's not always easy to do PBP, but when I was running the hobbit ninja I often wanted to wait to see what another player was doing so I could take advantage of sneak attack shenanigans.

There are things we could try to be more efficient during combat, as simple as coordinating through dialog who you are attacking. It's not as helpful without a rogue to leverage, but often times in the past I have seen players take on a fresh foe instead of dealing a killing blow, which gives the enemy an extra attack. We've also seen poor use of archers, but I think we're a lot better at that than we used to be.

I don't give the bad guys much intelligence. That will change when we get to a boss or even some of the lesser leaders. Typically, I'll randomly allocate enemy attacks, or, if you choose who you are attacking, "Bandit 5", then Bandit 5 will attack you in return.I'm in another game where the GM arbitrarily switches which players he's attacking and it's very frustrating. Having stated that, now that the party has leveled a few times, it is appropriate for the enemy to recognize and even gang-up against a PC that is particularly deadly.

Oh, and please, please, please do tell me which enemy you are attacking. There's a reason I keep track of them with numbers. I also think it's entirely appropriate for you to target enemies with higher initiative rolls; you can see who is faster and target them without that being metagaming.


Another note about tactics: I encourage if, then, else logic in your combat post. In the current scenario, the melee combatants are 60' from each other. It's reasonable to assume that the 6 bandits with only melee weapons are going to move and then attack, or dash. So you can do the same, but include a caveat that if the enemy does not meet you halfway, then you Dash, or draw your bow instead, or something else.

That kind of contingency building helps a lot and makes combat much more fluid. Also, it never hurts to include an Attack of Opportunity roll at the end of your melee combat post. Findegil does that in a spoiler tag and it gives me more options.

Finally, Flavor Text! Killing is a nasty business, even for heroes.


Male of Minas Tirith Warrior (knight) 6 | HP: 26/60 | Temp HP: 0/7 HD: 6/6| AC 20 (21 with ally) | Spd: 25ft | Init: +2 Perc: +4 PP:14 Ins +1 | Long Sword +8 (1d8+5), Great Bow: +5 (1d8+2) | Shadow: 2+1 Action Surge 0/1 | Second Wind 0/1 | Str +8* Dex +2 Con +6* Int +2 Wis +1 Cha +3 | Inspiration? No

Liking the suggestions.

It'll be tomorrow when I next post.


Male of Minas Tirith Warrior (knight) 6 | HP: 26/60 | Temp HP: 0/7 HD: 6/6| AC 20 (21 with ally) | Spd: 25ft | Init: +2 Perc: +4 PP:14 Ins +1 | Long Sword +8 (1d8+5), Great Bow: +5 (1d8+2) | Shadow: 2+1 Action Surge 0/1 | Second Wind 0/1 | Str +8* Dex +2 Con +6* Int +2 Wis +1 Cha +3 | Inspiration? No

@Gylwinth: Just to make sure that you were aware that we have an additional virtue at level 3.

DM Jubal wrote:

Everyone level to 3rd and select a bonus Virtue for your race.

Need to know where you want to spend your Fellowship Phase.

If the company spend a Fellowship Phase completing the Open New Sanctuary undertaking at the Easterly Inn, then they may count the inn as a Sanctuary in future adventures.


HP 45/45 | AC 13 | (+1 to skill checks for as long as you are inside the Keep) Acr +2 AnH +3 His +5 Ins +9 Inv +5 Lor +8 Med +8 Perc +3 Rid +5 ShL +2 Stea +2 Sur +6 Tra +4 | Saves: S +0, D +2, C +2, I* +5, W* +6, Ch +0; Res Corr (Wis) Fear | Init +2 | PPerc 13; PInv 15; PIns 19 | Spd 30' | Insp: Yes! | HD 6/6 Shadow 2 | Status: Normal (Feast +1 skill on Journey) | Arrows 38; Bullets 20 | SchIns 1d6 (LR)| HoaH 2d8+Wis 4/6 (SR)
Findegil wrote:

@Gylwinth: Just to make sure that you were aware that we have an additional virtue at level 3.

DM Jubal wrote:

Everyone level to 3rd and select a bonus Virtue for your race.

Need to know where you want to spend your Fellowship Phase.

If the company spend a Fellowship Phase completing the Open New Sanctuary undertaking at the Easterly Inn, then they may count the inn as a Sanctuary in future adventures.

Thanks!

I'll choose Expertise: Lore. I think it will be useful and it sounds like something she would have picked from her mother. It also doesn't overlap with any PC, as far as I can tell.

DM: Let me know if that works for you, or if I'm missing anything.


Works for me.


Female Elf of the Mirkwood Warrior (6) | HP: 10/52 AC: 16 Spd: 30 ft | Init: +4 Perc: +4 PP: 14 | Greatbow: +10 (1d8+4), Broadsword +7 (1d8+4) | Shadow: 2

- Incidentally, I assume Cereidh no longer has Lindir's circlet as we're not in the dream world anymore?


Correct


Male of Minas Tirith Warrior (knight) 6 | HP: 26/60 | Temp HP: 0/7 HD: 6/6| AC 20 (21 with ally) | Spd: 25ft | Init: +2 Perc: +4 PP:14 Ins +1 | Long Sword +8 (1d8+5), Great Bow: +5 (1d8+2) | Shadow: 2+1 Action Surge 0/1 | Second Wind 0/1 | Str +8* Dex +2 Con +6* Int +2 Wis +1 Cha +3 | Inspiration? No

Two bundles of holding for Cubicle 7's "The One Ring" system.


Male of Minas Tirith Warrior (knight) 6 | HP: 26/60 | Temp HP: 0/7 HD: 6/6| AC 20 (21 with ally) | Spd: 25ft | Init: +2 Perc: +4 PP:14 Ins +1 | Long Sword +8 (1d8+5), Great Bow: +5 (1d8+2) | Shadow: 2+1 Action Surge 0/1 | Second Wind 0/1 | Str +8* Dex +2 Con +6* Int +2 Wis +1 Cha +3 | Inspiration? No

I doubt I will be able to post tomorrow. Feel free to bot Findegil as necessary.

501 to 550 of 659 << first < prev | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / 5e Middle Earth Adventures Discussion All Messageboards

Want to post a reply? Sign in.