[5e] GM Infinity's SKT [Chapter 5 Completed!] (Inactive)

Game Master mishima


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AvernusArt 2Grid

The rooms down here seem to be visitor's quarters, filled with giant furniture like stone carved beds and couches, house sized footlockers and so forth. The same strange frost seems to be covering everything.

Then, as the group is passing the 4th pair of rooms, (Using assumed marching order on slide 1) an ice cold draft comes from the west. A little closer inspection reveals a collapsed section of wall, leading to what looks like some sort of natural tunnel. This must be the breach Sohar and Harshnag were deducing...

Continue down hall, or inspect natural tunnels?

Envoy's Alliance

Male Loot Sheet Awakened Animal, Climbing, Golden Scarab Beetle Imperial Sorcerer 15, Fighter Archetype: Speed:25, Swim:15, Climb:25, Burrow:15, AC:36 (Bonuses vs Ranged), 10 Fire Resistance, HP:188/188, Fort:24, Ref:24, Will:22, Perception:22, Stealth:25

Jax whispers to his allies continue down the hall.


Illuskan human | HP 17/53 | HD 7/7 | Portent 3,6 | War 2/2 | Recovery 3/3 | 1st 3/4 | 2nd 1/3 | 3rd 1/3 | 4th 0/1 | Insp 1 | Active:
Stats:
AC 20 | Str +3, Dex +1, Con +3, Int +4, Wis +5, Cha +2 | Initiative +1 | Perception +5

@Molok, we short-rested, so you can heal using your HD

"Aye," Urth agrees with Jax.


AvernusArt 2Grid

As the party progresses down the hall, the ground begins to rumble...the earth below your feet cracks and buckles like high tension cables snapping. Great stone walls quickly, unnaturally, burst up from the ground and down from the ceiling, closing off the rooms and any escape from this long hall. You are trapped within, with no idea what might come next...

Rolling init here but no obvious threat

Inits:

Sohar: 1d20 + 3 ⇒ (14) + 3 = 17
Pindleton: 1d20 + 4 ⇒ (20) + 4 = 24
Urth: 1d20 + 1 ⇒ (20) + 1 = 21
Jax: 1d20 + 7 ⇒ (7) + 7 = 14
Molok: 1d20 + 1 ⇒ (6) + 1 = 7
Illuvin: 1d20 + 5 ⇒ (18) + 5 = 23
Melgrom: 1d20 + 4 ⇒ (11) + 4 = 15
Thumps: 1d20 + 4 ⇒ (20) + 4 = 24
Elain: 1d20 + 0 ⇒ (6) + 0 = 6


Female Triton Paladin 7 LoH 35/35 HP 60/60 1st 4/4 2nd 3/3 HD 7/7

6 on init, how very me
"Anyone knows what in the nine hells we should do?"


Male Ghostwise Halfling Swashbuckler Rogue 3/ Trickster Cleric of Tymora 4 | HP 51/51 | AC 18 | Passive Perception 15 Current Picture of Thumps Windrover

Thumps says a prayer of healing over both Elain and Molock.

Cure Wounds Elain: 1d8 + 5 ⇒ (1) + 5 = 6

Cure Wounds Molock: 1d8 + 5 ⇒ (6) + 5 = 11


HP:56/56 AC:16 Perc:+8 Init:+5 SAVES: Str-1, Dex +7, Con +2 Int +2 Wis +2 Cha +8 VHuman Bard (7)

Illuvin drops into a readied crouch as the walls spring up, waiting for what comes next. He relaxes as nothing presents itself. His curiosity gets the better off him as he starts investigating the walls by tapping on different sections. With a wave he summons back Herm the weasel. "See if you can find any cracks in these walls Herm."


Female Triton Paladin 7 LoH 35/35 HP 60/60 1st 4/4 2nd 3/3 HD 7/7

Thanks Thumps, saves me an HD


AvernusArt 2Grid

Thumps, that takes 2 rounds.

Ill, and anyone inspecting the walls:

DC 12 Arcana:
The stone grain in these solid walls isn't consistent with natural formations. These are magical walls of stone.

Herm starts sniffing around the enclosure. Since we are in initiative, how many rounds would you like him to search? The hall is 500 ft long and slopes down towards the statues where you entered,
would take quite a few rounds


Male Mountain Dwarf Ranger Lv 7 - HP 48/61 - AC 16 - Lv 1 4/4 - Lv 2 3/3 - Ini +4 - Passive Perception 16

Can I attempt to figure out how thick the walls are by knocking on them?


AvernusArt 2Grid

Sure, sounds like int investigation.

edit: or just wis perception even if you prefer


HP:56/56 AC:16 Perc:+8 Init:+5 SAVES: Str-1, Dex +7, Con +2 Int +2 Wis +2 Cha +8 VHuman Bard (7)

Int arcana: 1d20 + 5 ⇒ (16) + 5 = 21

"Well, these walls are definition magical. The stone grains here don't match natural stone. Anyone see a trigger that might have caused them to spring up?"

I'll have Herm search along the wall in the direction we were going from one edge to the other. It'll probably take a while. I'll search for a trigger in the mean time.

Herm Perception: 1d20 + 3 ⇒ (4) + 3 = 7
Illuvin Perception: 1d20 + 8 ⇒ (3) + 8 = 11


Male Mountain Dwarf Ranger Lv 7 - HP 48/61 - AC 16 - Lv 1 4/4 - Lv 2 3/3 - Ini +4 - Passive Perception 16

Melgrom walks to the walk knocking on it as he goes trying to gauge the general thickness of it and searching for any weak points.

Investigation: 1d20 ⇒ 15
Perception: 1d20 + 6 ⇒ (17) + 6 = 23

wish stone cunning and my favoured terrain helped here.


AvernusArt 2Grid

Illuvin, you start searching around for any runes or pressure plates but arent having much luck initially.

Mel, you'd wager its about 6 inches thick at least. Seems fairly consistent in the area you briefly examine.


Male Mountain Dwarf Ranger Lv 7 - HP 48/61 - AC 16 - Lv 1 4/4 - Lv 2 3/3 - Ini +4 - Passive Perception 16

Might we be able to bust through?

"Hmm its thick, but not that thick, least over here, we could try brute forcing out way through, but before we try that might be best to try and see if the wall is magical, don't want anyone getting a nasty surprise.


AvernusArt 2Grid

Mel, it seems like it could be broken through as easily as normal stone, which is fairly difficult. Hit AC 15 and start working through the hp if interested, post a few rounds for my tracking purposes. Might give you a bonus depending on what weapon/tool you use


Male Mountain Dwarf Ranger Lv 7 - HP 48/61 - AC 16 - Lv 1 4/4 - Lv 2 3/3 - Ini +4 - Passive Perception 16

"gonna need a hammer or a pick for this if its safe, otherwise we are gonna ruin our weapons, and climbing pitons would be handy, we could use them to help weaken the wall to make this a easier job"


AvernusArt 2Grid

Harshnag grumbles a curse under his breath and smashes his body against the stone...

Atk: 1d20 + 9 ⇒ (1) + 9 = 10

...not a single crack or fissure results.


Male Mountain Dwarf Ranger Lv 7 - HP 48/61 - AC 16 - Lv 1 4/4 - Lv 2 3/3 - Ini +4 - Passive Perception 16

"Gotta say Harshnag, that was a pathetic attempt."


AvernusArt 2Grid

He looks down on Mel frowning "Compared to what, Yehiman?"


Illuskan human | HP 17/53 | HD 7/7 | Portent 3,6 | War 2/2 | Recovery 3/3 | 1st 3/4 | 2nd 1/3 | 3rd 1/3 | 4th 0/1 | Insp 1 | Active:
Stats:
AC 20 | Str +3, Dex +1, Con +3, Int +4, Wis +5, Cha +2 | Initiative +1 | Perception +5

"By Volkur's Beard! What's all this then? Hope they don't rukking start filling this stone basin with water!" Urth curses.

"Let's start breaking down the walls. Either where that tunnel was or at the stairs." Urth suggests.


Goliath | Fighter 7 | HP 67/67| AC 17 | Init +1 | Saves S8, D2, C6, I-1, W2, Ch-0 | Pass Perc 15 | Status: Normal | Insp: N

Feeling better after the healing from Thumps, Molok moves forward and swings his maul at the stone wall.

Attack: 1d20 + 9 ⇒ (7) + 9 = 16
Damage: 2d6 + 6 ⇒ (6, 2) + 6 = 14 (re-roll 21d6 ⇒ 3) = 15


Female Triton Paladin 7 LoH 35/35 HP 60/60 1st 4/4 2nd 3/3 HD 7/7

Anyone have a spare hammer?"
Would a gust of wind do anything? Maybe wall of water erosion?


Illuskan human | HP 17/53 | HD 7/7 | Portent 3,6 | War 2/2 | Recovery 3/3 | 1st 3/4 | 2nd 1/3 | 3rd 1/3 | 4th 0/1 | Insp 1 | Active:
Stats:
AC 20 | Str +3, Dex +1, Con +3, Int +4, Wis +5, Cha +2 | Initiative +1 | Perception +5

Urth hands Elain his spare warhammer.


Female Triton Paladin 7 LoH 35/35 HP 60/60 1st 4/4 2nd 3/3 HD 7/7

Thank you Mr. Stormraven
She swings at the wall
Warhammer: 1d20 + 8 ⇒ (19) + 8 = 271d8 + 7 ⇒ (6) + 7 = 13
Warhammer: 1d20 + 8 ⇒ (3) + 8 = 111d8 + 7 ⇒ (7) + 7 = 14
The first one was uncharacteristic, the second one is more elain like

Dark Archive

M Half-elf NG Druid: 6 | HP: 45 | AC: 16 | Ini: 3 | Per: 6 | Darkvision: 60' | Speed: 30' |

"Do we wish to go forward or back?," Sohar asks in a neutral tone.


AvernusArt 2Grid

Molok is the first to crack the magic stone panels with Harshnag raising an eyebrow. Elain joins in and tiny little crumbles start piling up.

If you are going to continue with the demolition then you can roll a few rounds at a time. For a 5x5 hole you need to deal 180 dmg to ac 15...it doubles for each doubling of the area, ex 10x10 requires 360. Harshnag cant squeeze through a 5x5 obviously.


Male Ghostwise Halfling Swashbuckler Rogue 3/ Trickster Cleric of Tymora 4 | HP 51/51 | AC 18 | Passive Perception 15 Current Picture of Thumps Windrover
GM Infinity wrote:
Thumps, that takes 2 rounds.

I know with my vacation and the huge post rate here things are out of whack. But right after we killed the Rehmoraz (that can't possibly be spelled right). We spoke of taking a short rest. At the time Elain had 5 hp so I had asked how she was doing right at the rest ended. I don't remember of missed and answer. Nor did I see anyone "use" Hit Die. So I assumed she was still in need of Hit Points. Molok later made the point that he was still horrifically burned by the Rehmoraz. So I cast twice. My intention for that to fall right after the short rest.


Male Ghostwise Halfling Swashbuckler Rogue 3/ Trickster Cleric of Tymora 4 | HP 51/51 | AC 18 | Passive Perception 15 Current Picture of Thumps Windrover
Elain Botwright wrote:
Thanks Thumps, saves me an HD

Before the short rest you had 5 HP. I offered thinking you would need more healing than the Hit Dice could restore. If you have Hit Dice I would prefer to save the spell slot being that I am not a 7th level caster I am only 4th so those 1st level spells still burn through a big part of my utility. That's why I asked in character how you were doing after the short rest. Its not a big deal. When I cast the spell it looked like you still only had 5 hit points.


AvernusArt 2Grid

Understood Thumps, thanks for clarifying.


AvernusArt 2Grid

The party continues to chip along at the walls, but about a minute later, everything changes.

What might be called a pebble by the gods, is to even Harshnag an immense death stone spanning 4 stories side to side and perfectly spherical starts rolling down the inclined hall towards you all.

It is supernaturally fast, perhaps 7 times the speed of man, and will be on top of you in seconds.

Dex saves, all.

Dex vs Sphere, Harshnag: 1d20 - 1 ⇒ (1) - 1 = 0

Harshnag doesnt even see it, and it smacks him full force in the face...

Dmg: 10d10 ⇒ (1, 2, 6, 8, 10, 10, 10, 7, 6, 2) = 62

...knocking him off his giant feet and sticking to the sphere like a snowball rolling down the hall.


HP:56/56 AC:16 Perc:+8 Init:+5 SAVES: Str-1, Dex +7, Con +2 Int +2 Wis +2 Cha +8 VHuman Bard (7)

dex vs sphere: 1d20 + 7 ⇒ (16) + 7 = 23


Illuskan human | HP 17/53 | HD 7/7 | Portent 3,6 | War 2/2 | Recovery 3/3 | 1st 3/4 | 2nd 1/3 | 3rd 1/3 | 4th 0/1 | Insp 1 | Active:
Stats:
AC 20 | Str +3, Dex +1, Con +3, Int +4, Wis +5, Cha +2 | Initiative +1 | Perception +5

Use Portent 20 for Dex save 21

If his precognition of the stone sphere doesn't save him, Urth tries to Misty Step out of the way of the stone sphere behind where it had passed.


Female Triton Paladin 7 LoH 35/35 HP 60/60 1st 4/4 2nd 3/3 HD 7/7

Everyone within ten feet gets +3 from me
Dex save, dice gods I swear: 1d20 + 3 ⇒ (15) + 3 = 18


Male Ghostwise Halfling Swashbuckler Rogue 3/ Trickster Cleric of Tymora 4 | HP 51/51 | AC 18 | Passive Perception 15 Current Picture of Thumps Windrover

Dex: 1d20 + 4 + 3 ⇒ (7) + 4 + 3 = 14
Acrobatics if allowed: 1d20 + 10 + 3 ⇒ (3) + 10 + 3 = 16


Goliath | Fighter 7 | HP 67/67| AC 17 | Init +1 | Saves S8, D2, C6, I-1, W2, Ch-0 | Pass Perc 15 | Status: Normal | Insp: N

Molok DEX save: 1d20 + 2 + 2 ⇒ (7) + 2 + 2 = 11

Ouch...it was nice knowing ya all!! lol


AvernusArt 2Grid

Molok, thats a success with Elain's aura included. :)


Female Triton Paladin 7 LoH 35/35 HP 60/60 1st 4/4 2nd 3/3 HD 7/7

Hey +3 not +2, so that is a twelve. You're welcome


Goliath | Fighter 7 | HP 67/67| AC 17 | Init +1 | Saves S8, D2, C6, I-1, W2, Ch-0 | Pass Perc 15 | Status: Normal | Insp: N

Thought for sure he got tagged!! Elain saves the day again!! Thanks, little buddy...we elemental types need to stick together!! hehe


Female Triton Paladin 7 LoH 35/35 HP 60/60 1st 4/4 2nd 3/3 HD 7/7

Ya!!


Male Mountain Dwarf Ranger Lv 7 - HP 48/61 - AC 16 - Lv 1 4/4 - Lv 2 3/3 - Ini +4 - Passive Perception 16

Dex save: 1d20 + 7 ⇒ (20) + 7 = 27

"Sonovagoblin"
can I save a action incase someone needs help, with my str I could probally drag someone with me as I dive out of the way if need be.....well except Harshnag, he might be a bit to big.

Dark Archive

M Half-elf NG Druid: 6 | HP: 45 | AC: 16 | Ini: 3 | Per: 6 | Darkvision: 60' | Speed: 30' |

Ref: 1d20 + 3 ⇒ (17) + 3 = 20

Envoy's Alliance

Male Loot Sheet Awakened Animal, Climbing, Golden Scarab Beetle Imperial Sorcerer 15, Fighter Archetype: Speed:25, Swim:15, Climb:25, Burrow:15, AC:36 (Bonuses vs Ranged), 10 Fire Resistance, HP:188/188, Fort:24, Ref:24, Will:22, Perception:22, Stealth:25

dex: 2 + 1d20 ⇒ 2 + (10) = 12


Female Triton Paladin 7 LoH 35/35 HP 60/60 1st 4/4 2nd 3/3 HD 7/7

Jax for sure and Sohar i think get +3 to their saves, though for sohar it does not matter


AvernusArt 2Grid

Alrighty, just waiting on Pindleton but assuming he isn't killed instantly, where to next? With time and free from boulder hazards you can get through the walls.


Rogue 6 | Init: +4 | AC 15 | HP 39/39 | Saves: S +0 D +7 Co +1 I +5 W -1 Ch +2 | Perception +5 (15) | Spell slots: 3/3 | Inspiration: [N]

Sorry, I don't get much chance to log in during the weekends.

Dex Save: 1d20 + 7 ⇒ (8) + 7 = 15

*whew!*

Unfortunately, Pindleton has little that can assist with the rock chipping, so he cheers them on occasionally reminding them to stay hydrated and to bend at the knees not the waist. Although he does study where the death stone came from to see if there is anything of note in the niche is presumably was hidden in.

Wis Perception: 1d20 + 5 ⇒ (4) + 5 = 9


AvernusArt 2Grid

Pindleton, it has a number of large holes emitting a sucking sound with faint running water far below. The surrounding stone was carved so that the sphere was undetectable before being triggered.

You guys are through the magic stone walls. Surprised no one thought of detect magic/dispel magic etc


Female Triton Paladin 7 LoH 35/35 HP 60/60 1st 4/4 2nd 3/3 HD 7/7

Can we go after the death stone and save our giant friend??


Rogue 6 | Init: +4 | AC 15 | HP 39/39 | Saves: S +0 D +7 Co +1 I +5 W -1 Ch +2 | Perception +5 (15) | Spell slots: 3/3 | Inspiration: [N]
Elain Botwright wrote:
Can we go after the death stone and save our giant friend??

Yikes! I read too fast getting caught up and missed that! We better check on him!

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