[5e] GM Infinity's SKT [Chapter 5 Completed!] (Inactive)

Game Master mishima


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Female Triton Paladin 7 LoH 35/35 HP 60/60 1st 4/4 2nd 3/3 HD 7/7

Elain says before we enter "Thumps can you tie the dragon up, don't want him escaping while we are in there"


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He looks at Melgrom in the daze of the charm spell (assuming it is still up), defiant "No, I won't swear. If this is sacred ground to giants it should be destroyed, and I will be the one to destroy it...that I swear."

Urth, immediately you realize there is a door to the south that is jammed due to a solid ice wall. You also note 2 secret doors hidden in the stone work back near the way you came in. Finally, you see many iron sconces around the room that could perhaps assist in lighting the area if desired.

Harshnag looks down at Urth, then to the frost giant statue, then shrugs and puts his greataxe in its hands. Nothing happens.

He grumbles "Hmm, I had not heard of this...portal. Those are the ancient runes, from before Ostoria...wait, I know that one...Ise...'Ice'." pointing to the lower right rune. "And these must be the Sons of Annam the All-Father. Grolantor, of the hills...Skoraeus of stones, Thyrm of frost, Surtur of fire, Memnor of cloud, and Stronmaus of storm..."


HP:56/56 AC:16 Perc:+8 Init:+5 SAVES: Str-1, Dex +7, Con +2 Int +2 Wis +2 Cha +8 VHuman Bard (7)

Charm person lasts an hour so I'll keep it there as long as we need. Also, sorry about the wall of text.

Illuvin frowns when his new warlord buddy expresses such a negative opinion of sacred ground of giants. "Just because some giants are causing mayhem doesn't mean you have to destroy a holy place. But if that is your attitude..."
Turning to Sohar, "What do you think? Even if we escort them out of here it seems they will return with I'll intent. Oh, and Mr. Warlord, why don't you tell us the truth about why you are here"

persuade: 1d20 + 8 ⇒ (17) + 8 = 25
insight: 1d20 + 3 ⇒ (12) + 3 = 15

Once the situation with the barbarians is taken care of I'll cast comprehend Languages as a ritual. The spell requires me to touch the surface of the text so hopefully touching the archway counts. I'm assuming the other runes are similar in meaning (one is ice, one is fire, another cloud, ect... representing the different giant types). The spell only gives the literal meaning of a written languages by the way.


Illuskan human | HP 17/53 | HD 7/7 | Portent 3,6 | War 2/2 | Recovery 3/3 | 1st 3/4 | 2nd 1/3 | 3rd 1/3 | 4th 0/1 | Insp 1 | Active:
Stats:
AC 20 | Str +3, Dex +1, Con +3, Int +4, Wis +5, Cha +2 | Initiative +1 | Perception +5

at work on phone. Assume Urth shares secret door observations

Dark Archive

M Half-elf NG Druid: 6 | HP: 45 | AC: 16 | Ini: 3 | Per: 6 | Darkvision: 60' | Speed: 30' |

"Nature has a balance that must be preserved and all play a part in that," Sohar responds to the dwarf's queries.

GM Infinity wrote:

...he suddenly changes his tone, a hint of genuine sadness "Understand ...one of our member was taken by ice spiders, we've tracked them here."

At this, Harshnag interjects "Impossible. The temple would not tolerate vermin. Your tracking skills have led you astray, and now many of your 'member' are fallen."

"How would the temple stop the ice spiders, Brother Harshnag?"

What might we know of ice spiders? Nature: 1d20 + 3 ⇒ (18) + 3 = 21

Molok Granite Fist wrote:
"Sohar, what now?"
Illuvin wrote:
Turning to Sohar, "What do you think? Even if we escort them out of here it seems they will return with ill intent."

The shift in mood nonplusses Sohar for a moment who does not expect any decision-making to fall to him. But he takes a deep breath and replies, "Clearly we cannot allow them to enter. Perhaps if we find their comrade, they will leave peacefully. They were unable to enter before we arrived. In the meantime, I can watch over them and the youngling, I suppose."


Male Ghostwise Halfling Swashbuckler Rogue 3/ Trickster Cleric of Tymora 4 | HP 51/51 | AC 18 | Passive Perception 15 Current Picture of Thumps Windrover
Elain Botwright wrote:
Elain says before we enter "Thumps can you tie the dragon up, don't want him escaping while we are in there"

"Not sure the Dragon is happy with that idea."

Is the dragon out could? I am sure some sort of check to not get bitten or to subdue the creature would be needed unless it is already out.


Female Triton Paladin 7 LoH 35/35 HP 60/60 1st 4/4 2nd 3/3 HD 7/7

No, elain is petting the creature, one hit away from death tho


Illuskan human | HP 17/53 | HD 7/7 | Portent 3,6 | War 2/2 | Recovery 3/3 | 1st 3/4 | 2nd 1/3 | 3rd 1/3 | 4th 0/1 | Insp 1 | Active:
Stats:
AC 20 | Str +3, Dex +1, Con +3, Int +4, Wis +5, Cha +2 | Initiative +1 | Perception +5

Urth walks around the giant hall igniting the many iron sconces around the room, "there is a door to the south that is jammed behind a solid ice wall. There's also two secret doors hidden in the stone work back where we came in."

cast Prestidigitation


Male Mountain Dwarf Ranger Lv 7 - HP 48/61 - AC 16 - Lv 1 4/4 - Lv 2 3/3 - Ini +4 - Passive Perception 16

Melgrom looks the warlord squarely in the face, glaring at him.

"Then it would be best if we just kill you now, cause if you come back and desecrate this place, it wont just be you who is killed, your entire tribe and probably many others will be as well, and your name would be cursed by your tribe and all others for the sheer stupidity of your act and your spirit will find no rest in the afterlife, is this what you want, for your people to be hunted by giants and your name to be cursed?"

just for good effect will try intimidating him with the speech.
Intimidation: 1d20 + 4 ⇒ (5) + 4 = 9


Male Mountain Dwarf Ranger Lv 7 - HP 48/61 - AC 16 - Lv 1 4/4 - Lv 2 3/3 - Ini +4 - Passive Perception 16

So much for intimidation....hopfully I was reasonable enough tho XD


Female Triton Paladin 7 LoH 35/35 HP 60/60 1st 4/4 2nd 3/3 HD 7/7

It hurts doesn't it Mel


Male Mountain Dwarf Ranger Lv 7 - HP 48/61 - AC 16 - Lv 1 4/4 - Lv 2 3/3 - Ini +4 - Passive Perception 16

Yuh, I can shoot, but I guess I just aint intimidating XD


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Illuvin, "No, friend, not 'just because' of that...but because every giant is my ritual enemy. Such is true for every Uthgardt, decendents of the slayer of Gurt. I came to find our tribe member, plunder the treasures of this place, and destroy the rest."

Illuvin, since it matters, can you tell me the first of the 6 runes you touch?

Sohar, you recall that Ice Spiders are a much hairier version of normal giant spiders, typically white with red eyes. Their webs are sticky like their forest cousins, but it is the stick like the way a hand might stick to frosty iron, not the usual mucus secretions.

Harshnag responds "...our gods are not dead, nor distant. Legend has it there are guardian forces that cleanse the Eye of the All-Father..."

Thumps, dragon was just healed for 9 when it was unconscious, so its at 9 hp.

The dragonling screeches "Svabol re wux...gethrisjir ekess tir mrith astahi? ...Svabol di ve?"

Urth, as you go around lighting the sconces, you notice that simply touching your flame to the sconce alights some kind of magical flame in its place, providing light and warmth just like a real flame.

Envoy's Alliance

Male Loot Sheet Awakened Animal, Climbing, Golden Scarab Beetle Imperial Sorcerer 15, Fighter Archetype: Speed:25, Swim:15, Climb:25, Burrow:15, AC:36 (Bonuses vs Ranged), 10 Fire Resistance, HP:188/188, Fort:24, Ref:24, Will:22, Perception:22, Stealth:25

Jax just remains still keep backing from the runes at least 20 feet in case something goes wrong.


Female Triton Paladin 7 LoH 35/35 HP 60/60 1st 4/4 2nd 3/3 HD 7/7

Anyone know draconic?


HP:56/56 AC:16 Perc:+8 Init:+5 SAVES: Str-1, Dex +7, Con +2 Int +2 Wis +2 Cha +8 VHuman Bard (7)

Aren't the runes high up on the archway? I figured I couldn't actually reach them... bottom left I suppose as Illuvin doesn't know touching them does anything and he's just trying to translate. Keep in mind, I'm going to be casting for the next 10 mins so some exploration will probably be done before I finish.

To the warlord, "So what would you and your berserkers do to my companions and I if we let you loose right now?"

Assuming I get the expected answer of 'kill us all'...

Whispering to whoever is nearby, "Nothing good will come of letting them leave this place alive."

Edit: If the dragon says whatever he says after I finish my spell, I can understand it at least. Comprehend languages lasts for an hour which is nice.


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At Melgrom's comment, something surges inside the barbarian, flushing his face with burning fire. Illuvin's spell is perhaps the only tenuous bindings holding him back... "You know nothing of the North or my people." he states simply. "Let the giants come to me, yes...I will not waste energy in the hunt and find a greater strength in my axe. Let my name be cursed, yes...when the invading settlements are burning the women and children will cry my name from their trembling lips...Wormblod!!" he shouts defiantly, his name, perhaps.


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Illuvin, comprehend languages requires touching the writing, so you would have to find a way anyways. Harshnag gives you a piggy back ride if nothing else. Pindleton can fly, also.

Illuvin, at your question he seems to struggle with the answer "You are strong warriors for having subdued my men...and our shaman. But you wield magicks and travel with giants, we will never be allies..." there is awkward pause before "...but...perhaps we could remain friends..." Hard to tell if that's just the spell talking or what.


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Illuvin, Dragon:
'What are you doing with master? What are you going to do with me?'


Male Mountain Dwarf Ranger Lv 7 - HP 48/61 - AC 16 - Lv 1 4/4 - Lv 2 3/3 - Ini +4 - Passive Perception 16

"....Did you say your name was wormblood?"


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He nods, shouting proudly "Wormblod, chieftan of the Great Worm Tribe."


Male Mountain Dwarf Ranger Lv 7 - HP 48/61 - AC 16 - Lv 1 4/4 - Lv 2 3/3 - Ini +4 - Passive Perception 16

Wormblood starts to glow to Melgroms site as he lifts his heavy Xbow and unloads a pair of bolts into him.

Heavy Xbow: 1d20 + 9 ⇒ (5) + 9 = 14
Piercing: 1d10 + 4 + 1d6 ⇒ (4) + 4 + (6) = 14

Heavy Xbow: 1d20 + 9 ⇒ (12) + 9 = 21
Piercing: 1d10 + 4 + 1d6 ⇒ (9) + 4 + (5) = 18 Colossal Slayer: 1d8 ⇒ 1

"Kill the bloody fool, if the rest do not struggle leave them, but Wormblood dies, he is nothing more then a bloody fisted tyrant"

Actions: Bonus action to move hunters mark, Shoot, Shoot.
Please note the thorns are still in play since he didnt accept the offer.


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Those both hit, but you have advantage (from him being restrained) if you want to try for a crit

Illuvin feels the spell's link to Wormblod fade, as the berserker rages, blood spurting from his huge heaving muscles "Rrrrrg!!!"

Str Athletics: 1d20 + 3 ⇒ (1) + 3 = 4

...but Melgrom's bolt mustve severed a tendon, and all the muscles in the world can't budge Thumps' restraints. He snaps out at Melgrom, biting, uselessly.


Male Mountain Dwarf Ranger Lv 7 - HP 48/61 - AC 16 - Lv 1 4/4 - Lv 2 3/3 - Ini +4 - Passive Perception 16

Sure

Heavy Xbow 1: 1d20 + 9 ⇒ (8) + 9 = 17

Heavy Xbow 2: 1d20 + 9 ⇒ (4) + 9 = 13

thank god for the +9.


HP:56/56 AC:16 Perc:+8 Init:+5 SAVES: Str-1, Dex +7, Con +2 Int +2 Wis +2 Cha +8 VHuman Bard (7)

Illuvin looks on in sadness that the warlord is so set in his ways. Flinching with each twang of the crossbow he turns and strides into the room with the statues to observe the runes. "Anyone have any idea what these say? I can cast a spell that will divine the meaning to me but it will take a while. Feel free to explore while I do so." With that he digs out a book from his pack and flips through a few pages. Finding the one he wants he sits and begins chanting.


Male Mountain Dwarf Ranger Lv 7 - HP 48/61 - AC 16 - Lv 1 4/4 - Lv 2 3/3 - Ini +4 - Passive Perception 16

So....do I just continue firing till he breaks free?


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Mel, if you are intent on killing him and no one stops you, we can just say you kill him.


Male Mountain Dwarf Ranger Lv 7 - HP 48/61 - AC 16 - Lv 1 4/4 - Lv 2 3/3 - Ini +4 - Passive Perception 16

If no one will stop him then yeah he will.

Looking down at his crossbow and shakes his head and drops it to his chest and instead takes out his axe.

"You have garnered no honour here Wormblood, may yeh god look on you in disgust for you crimes against the goodly folk."

Melgrom then proceeds to kick him to the ground, heft his axe and behead Wormblood.

feel free to vito that if the party trys to stop me.


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The other bound warriors struggle in the bonds and within the thorny brambles in protest, but its hopeless. The great chieftain's head tumbles down the steps of the Eye of the All-Father...

So, you just killed one of the 11 known chieftains of the Uthgardt. Kewl. Roll int history or wis insight.


Male Mountain Dwarf Ranger Lv 7 - HP 48/61 - AC 16 - Lv 1 4/4 - Lv 2 3/3 - Ini +4 - Passive Perception 16

Insight: 1d20 + 3 ⇒ (6) + 3 = 9

Melgrom proceeds to clean his axe of the blood.


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Who knows what this death will bring. The other barbarians try to flee as fast as they can, despite the pain of the thorn brambles and the restraints (rolling if necessary). They will be out of sight back towards the entrance in a few moments if left alone.

Dark Archive

M Half-elf NG Druid: 6 | HP: 45 | AC: 16 | Ini: 3 | Per: 6 | Darkvision: 60' | Speed: 30' |

After Melgrom kills the tribesman, Sohar braces himself, keeping his position between the dwarf and the wyrmling. His face is impassive as he knows that men killing men is commonplace.


Male Mountain Dwarf Ranger Lv 7 - HP 48/61 - AC 16 - Lv 1 4/4 - Lv 2 3/3 - Ini +4 - Passive Perception 16

Melgrom attempts to grab one before they get to far.

not sure on the roll here.

"Now were do you think your going lad, we ain't finished talking yet."


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...Melgrom, they are at your mercy; you successfully grab one. He struggles in your hands, still trying to get away.


Male Mountain Dwarf Ranger Lv 7 - HP 48/61 - AC 16 - Lv 1 4/4 - Lv 2 3/3 - Ini +4 - Passive Perception 16

"Oh settle down already, I ain't gonna kill yah, all I wanna know is how in the bloody name of moradins hairy ass did yous get the hatchling!"

Melgrom shakes him for emphasis.


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"...when...when dark elves overran the orcs allied with Arauthator in Nesme, we plundered the ruins and found the snowy egg there among the orc treasure..."


Male Mountain Dwarf Ranger Lv 7 - HP 48/61 - AC 16 - Lv 1 4/4 - Lv 2 3/3 - Ini +4 - Passive Perception 16

"Oh bloody hell...."

Melgrom just shakes his head as he mulls over this new info mation, he then cuts the barbarian free of his bindings while kicking him towards the exit.

"Go on, get outta here and don't even think about coming back!"


Female Triton Paladin 7 LoH 35/35 HP 60/60 1st 4/4 2nd 3/3 HD 7/7

Elain strokes the dragon and says "there is a new master now"
Would it be intimidation to put myself in a higher place than the dragon in this moment
Intimidation/Persuasion (same bonus): 1d20 + 6 ⇒ (8) + 6 = 14


HP:56/56 AC:16 Perc:+8 Init:+5 SAVES: Str-1, Dex +7, Con +2 Int +2 Wis +2 Cha +8 VHuman Bard (7)

I'll just assume the dragon waited till after I cast my spell then

"In a momentus show of bad decision making, the wyrmling already considers you it's master and would like to know what your plans with it are." Illuvin shakes his head as he walks towards the archway. "Harshnag will you give me a boost up to the runes? This magic requires me to touch writing to understand it."

please don't blow up... consider the rune touched I guess.


Male Ghostwise Halfling Swashbuckler Rogue 3/ Trickster Cleric of Tymora 4 | HP 51/51 | AC 18 | Passive Perception 15 Current Picture of Thumps Windrover

When the chieftain says his name Thumps moves quietly to the back of the group and makes a start to be nonchalantly blending into the shadows rapier drawn but he notices Melgrom's actions and looks to Sohar to gauge response. When the death strike hits, he nods approvingly, "Ya know Tymora is not exactly a blood and justice sort of deity but I think that broke the right way."


Goliath | Fighter 7 | HP 67/67| AC 17 | Init +1 | Saves S8, D2, C6, I-1, W2, Ch-0 | Pass Perc 15 | Status: Normal | Insp: N

Molok walks over to the dwarf and, looking down on him, rumbles.

"You have no honor. You kill a bound warrior like he was a pig. You are a coward and I will have nothing to do with you...begone little dwarf and crawl back into your dank, dark caves."

The gloiath turns and walks away from the dwarf, his anger barely in check.

Just a note, if I had been on the boards, Molok would have stopped you from killing the chief. Not that he cared that you killed him, but that you killed him while he was bound...that is what has angered him. Just so you know where I am coming from...not trying to make friction for no reason :-)


Female Triton Paladin 7 LoH 35/35 HP 60/60 1st 4/4 2nd 3/3 HD 7/7

Elain speaks Draconic, and says to the dragon "Will you wait out here while we go inside?"


Male Mountain Dwarf Ranger Lv 7 - HP 48/61 - AC 16 - Lv 1 4/4 - Lv 2 3/3 - Ini +4 - Passive Perception 16

Melgrom turns his head and spits at Moloks comment.

"Bastard deserved no honor and you can be sure as anything that he would of done the same thing to us, theirs a line being Honorable and being stupid and you better learn it bloody fast if you think risking your companions lives just so a mass murdering tyrant has chance for a "Honorable" death."

All good mate, I would of been surprised if at least one person was not pissed!


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As Illuvin touches the rune, a great bellowing fills the halls...a deep resonant "HUR HUR HUR!!!!" like an incredibly stupid person laughing...

Everyone needs to make a will save vs confusion

Harshnag vs Confusion: 1d20 + 3 ⇒ (10) + 3 = 13
Confusion effect: 1d10 ⇒ 10

Harshnag holds his ears and rolls his eyes, grumbling.

Inits:

Sohar: 1d20 + 3 ⇒ (20) + 3 = 23
Pindleton: 1d20 + 4 ⇒ (1) + 4 = 5
Urth: 1d20 + 1 ⇒ (17) + 1 = 18
Jax: 1d20 + 7 ⇒ (12) + 7 = 19
Molok: 1d20 + 1 ⇒ (13) + 1 = 14
Illuvin: 1d20 + 5 ⇒ (15) + 5 = 20
Melgrom: 1d20 + 4 ⇒ (5) + 4 = 9
Thumps: 1d20 + 4 ⇒ (15) + 4 = 19
Elain: 1d20 + 0 ⇒ (1) + 0 = 1
Harshnag: 1d20 - 1 ⇒ (4) - 1 = 3


HP:56/56 AC:16 Perc:+8 Init:+5 SAVES: Str-1, Dex +7, Con +2 Int +2 Wis +2 Cha +8 VHuman Bard (7)

My bad people, I knew something was going to happen but I didn't know what. I hope you don't mind me playing Illuvin like that. For an example of other bad decisions see my gnome get gutted for being a nice person.

Wis: 1d20 + 2 ⇒ (15) + 2 = 17


Female Triton Paladin 7 LoH 35/35 HP 60/60 1st 4/4 2nd 3/3 HD 7/7

Everyone 10 feet near me (so everyone but harshnaag) gains +3 to the save, cause Pallys be sick
wis save: 1d20 + 6 ⇒ (20) + 6 = 26


Female Triton Paladin 7 LoH 35/35 HP 60/60 1st 4/4 2nd 3/3 HD 7/7

Illuvin Popular combo from the name table lol


Male Mountain Dwarf Ranger Lv 7 - HP 48/61 - AC 16 - Lv 1 4/4 - Lv 2 3/3 - Ini +4 - Passive Perception 16

Wisdom Save: 1d20 + 3 + 3 ⇒ (17) + 3 + 3 = 23

Perception: 1d20 + 6 ⇒ (15) + 6 = 21

Hearing the creepy laughter, Melgroms head shoots up to search for the source, hands instinctively shooting to his crossbow.

"Great, now what."


AvernusArt 2Grid

Melgrom, it seems to be some kind of magical emanation from the rune, rather than a real threat.

Dark Archive

M Half-elf NG Druid: 6 | HP: 45 | AC: 16 | Ini: 3 | Per: 6 | Darkvision: 60' | Speed: 30' |

Wis: 1d20 + 6 + 3 ⇒ (9) + 6 + 3 = 18

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