(5E) Middle Earth Game (Inactive)

Game Master Trailjava

Arradir [dice]1d20+4[/dice]
Baralas [dice]1d20+3[/dice]
Brand [dice]1d20+4[/dice]
Ellishia [dice]1d20+3[/dice]
Garulf [dice]1d20+1[/dice]


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DM Ashman wrote:
Logan do you need more time?

No. I simply got enticed by the prospect of playing 5E (haven't played it yet) and in Middle Earth (love Tolkien) but the fact is that I really don't like PbP gaming and I don't want to join a game and then quickly quit.

Thanks for running this game Ashman (I see you are running several 5E games...so thanks for that). I will probably be following along as a lurker. Good luck everyone and have a great time!


This is wanderer82, submitting his hobbit bounder Brandibald Hornblower.

All the information is accurate in the attached profile, but because of the avatar problems on paizo this weekend, I will not be able to change the name and icon until Monday. Let me know what you think!


Looks good Duglin! We could use a wizard !

Liberty's Edge

Wizard it is, or using the terminology from Middle Earth, a magician. Wizard is a term reserved for the likes of Gandalf and Sarumon and their ilk. Sorcerer refers to evil users of magic, such as Sauron and the Witch King. The term 'magician' is used for those practitioners of the mystic arts who are mortal (but are descendants of Half-elven parents)...in this case, my character will be of the line of Gilmith, Daughter of Imrazôr, The Númenórean, Prince of Belfalas and the Elf-maid Mithrellas. Their union created the lineage of the princes of Dol Amroth.


That works I was thinking class not flavor when I recommended it.

Liberty's Edge

I also think he will specialize in illusion magic...I think it keeps better to the type of magic used in Middle Earth, rather than fireballs and lightning bolts. Will have crunch up later today, and fluff shortly after that.

Liberty's Edge

Magician:

Male Half-Elf Sage Wizard 1
Neutral Good

Strength 13 (+1)
Dexterity 17 (+3)
Constitution 15 (+2)
Intelligence 18 (+4)
Wisdom 14 (+2)
Charisma 11 (+0)

Proficiency bonus: +2

Size: Medium
Height: 5' 8"
Weight: 185 lb
Skin: tanned
Eyes: Blue
Hair: Grey-streaked Black
Speed: 30 feet

Strength save: +1
Dexterity save: +3
Constitution save: +2
*Intelligence save: +6
*Wisdom save: +4
Charisma save: +0
Insight (passive): 12 (17 with advantage)
Investigation (passive): 16 (21 with advantage)
Perception (passive): 14 (19 with advantage)

Languages: Westron, Sindarin, Black Speech, Khuzdul, Dunlendish

Combat
Initiative modifier: +3
Unarmed strike [+3 to hit; 1+1 bludgeoning]
Dagger [+5 to hit; 1d4+3 piercing, 1 lb, finesse, light, thrown (range 20/60)]
Quarterstaff [+3 to hit; 1d6+1 bludgeoning, 4 lb, versatile (1d8)]
Armor Class: 13 = 10 + 3 [dexterity]
Maximum Hit Points: 8
Hit Dice: d6 (1)

Acrobatics +3, Animal Handling +2, Arcana +6, Athletics +1, Deception +0, History +6, Insight +2, Intimidation +0, Investigation +6, Medicine +2, Nature +6, Perception +4, Performance +0, Persuasion +0, Religion +4, Sleight of Hand +3, Stealth +3, Survival +4
Cantrips (3 in addition to Minor Illusion)

Dancing Lights
Minor Illusion
Prestidigitation
Shocking Grasp

First Level Wizard spells (6 wizard spells in spellbook; prepare 5 wizard spells daily*)

*Color Spray [illusion]
Detect Magic
*Disguise Self [illusion]
*Mage Armor
*Silent Image [illusion]
*Sleep

Equipment: Backpack, Ink pen, Ink vial, Small Knife, Little bag of sand, Parchment sheets x 10, Reference book x 1, Spell component pouch, Spellbook , Staff, pouch with 10gp, common clothes x2, Rations x5, waterskin

Half-Elf
All Half-Elves get +2 on charisma (already included).
This Half-Elf chose +1 on dexterity (already included).
This Half-Elf chose +1 on intelligence (already included).
Darkvision (see 60 feet black-and-white in pitch-dark)
Advantage on saves against being charmed; immune to magical sleep.
One extra language (already included).
Two extra skill proficiencies (already included).

Sage
You know at least where to find almost any piece of information.
Two extra languages of your choice (already included).

Wizard
The DC to resist your spells is 8 + proficiency bonus + your intelligence modifier.
Ritual casting.
Arcane Recovery: Once per day, recover expended spell slots (level 6 or under) up to half your wizard level.


Pathfinder Adventure Subscriber

Here are the basics of Burglar Extroidnaire Odo Chubb.

Crunch

Spoiler:

Odo Chubb
Rogue 1 (Burglar/Spy)
Hobbit (Hairfoot)
Male
3’1”, 32 lbs, Black Hair, Blue Eyes, Fair Skin
23 Years Old
Neutral Good
GP: 15
Proficiency Bonus: +2
Inspiration: N

STR: 12 +1
DEX: 20 +5
CON: 15 +2
INT: 15 +2
WIS: 17 +3
CHA: 14 +2

AC: 16
HP: 10/10, HD 1
Init: +5
Passive Perception: 13
Speed: 25/25

Short Sword +7 1d6+5
Short Bow +7 1d6+5
Dagger +7 1d4+5

Sneak Attack: +1d6

Saves: INT & DEX
Trained Skills: Acrobatics, Deception, Investigation, Perception, Sleight of Hand, Stealth*
Proficiencies: Common, Hobbit, Dice, Light Armor, simple weapons, Hand crossbow, shortsword, longsword, Rapier, Thieves Tools*

Luck: When you roll a 1 on a d20 you may re-roll, but must use that result.
Brave: Get Advantage on Saving throws vs. Fear
Nimble: Can move normally through square of a creature larger than you.
Stealthy: Can attempt a stealth roll with only a larger creature as cover.
Expertise: Double advantage on two skills or tool proficiencies. (*Stealth, Thieves tools)
Sneak Attack: Additional damage if you have advantage or your target is threatened by an ally. (+1d6)
Thieves Cant:[i]: Secret verbal / non-verbal languate between other thieves.
[i]Criminal Contact
: Can find and communicate with criminal contacts in a area.

Equipment:


    *Shortsword
    *Shortbow
    *Quiver with 20 arrows.
    * Burglars Pack
    * Leather Armor
    * (2) Daggers
    * Crowbar
    * Dark common clothes with hood
    * Thieves Tools
    * Belt pouch with 15 GP.

Criminal Background:


    * Personality Trait: I don’t pay attention to the risks in a situation. Never tell me the odds.
    * Personality Trait: The first thing I do in a new place is note the locations of everything valuable…or where such things could be hidden.
    * Ideal: I am loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care.
    * Bond: I will become the greatest thief that ever lived.
    * Flaw: If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it.


History:
Spoiler:

TBD

Liberty's Edge

system will not let me make or alter any of my alias....will get character up as soon as they give me access....


yea, its been down since friday, quite annoying


Now that we have our Party..When you can between now Wen post in the Discussion thread so I know every is up and then we can start!

Liberty's Edge

still trying to get an alias setup...not sure what is wrong with Pazio....no one seems to have flagged this problem..

Sovereign Court

Here we go, how does this look?


I think I'll break out a character I made for a different LotR Pathfinder game and remake him for 5E. I have the Players handbook, though not at where I am staying. I have to go home tomorrow for it among other things.

The alias is Rogar Willdman, a two-handed focused Ranger. Let me see how this will work out and I'll get back here with an update. I'll need to tweak the background for the setting, but that's not an issue.

Of note, if anyone desires a very detailed source for all things Lord of the Rings, check out The Encyclopedia of Arda. I use this as well as the app they have for Tolkien's LotR world.

4d6 ⇒ (2, 4, 1, 6) = 13 12
4d6 ⇒ (2, 4, 5, 6) = 17 15
4d6 ⇒ (4, 4, 4, 6) = 18 14
4d6 ⇒ (1, 2, 6, 2) = 11 10
4d6 ⇒ (4, 6, 3, 4) = 17 14
4d6 ⇒ (6, 5, 3, 5) = 19 16


Hey GMV. Glad to see you here. I used the encyclopedia of arda myself.


@Daniel_Steward, @Scranford are your avatars all set and ready to play?


Yes mine (Daniel) is all done...just waiting for a check and OK for him and I will be all ready!!


ok life is good!


Pathfinder Adventure Subscriber

I will get my profile up before midnight tonight. Was having trouble setting it up earlier in the week, but I'm back home now, and should be able to get it working.


I finally got hold of my Player's Handbook. Will begin perusing the race and class I desire for the build.

Shouldn't be more than a few days at most while maneuvering around real life.


Grand Moff Vixen wrote:

I think I'll break out a character I made for a different LotR Pathfinder game and remake him for 5E. I have the Players handbook, though not at where I am staying. I have to go home tomorrow for it among other things.

The alias is Rogar Willdman, a two-handed focused Ranger. Let me see how this will work out and I'll get back here with an update. I'll need to tweak the background for the setting, but that's not an issue.

Of note, if anyone desires a very detailed source for all things Lord of the Rings, check out The Encyclopedia of Arda. I use this as well as the app they have for Tolkien's LotR world.

4d6 12
4d6 15
4d6 14
4d6 10
4d6 14
4d6 16

Doh! I totally missed the rerolls I need to do.

1d6 ⇒ 2
1d6 ⇒ 5

Final stats:
12
15
14
13
14
16

Quite reasonable. I will make something of these.

DM Ashman, are you allowing the variant racial traits for humans?


Yes I am and I have started the gamethread!


Realized that I totally lost track of this—my bad, and have fun.


Thunder roll a PC and you can still join us


Hmm... party seems pretty full, though. Any thoughts on the admissibility of an Elven Bard?

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