Full Name |
Ellshia Philla Algernon |
Race |
Wood Elf |
Classes/Levels |
Druid Level 1 | Init +3, HP 7, AC 15, Perc +0 |
Gender |
Female (aren't all elves female?) |
Size |
Medium, disgustingly skinny (no human being has even been this skinny) |
Age |
100 |
Alignment |
Neutral |
Deity |
Green Faith |
Languages |
Common, Elvish, Sylvan, Druidic, Halfling |
Occupation |
Keeper of the Green |
Strength |
11 |
Dexterity |
16 |
Constitution |
9 |
Intelligence |
12 |
Wisdom |
16 |
Charisma |
8 |
About Ellshia
Ellshia was raised in a small temple in the outskirts of what remained of the elven kingdom of Lindon on the western shore of middle=earth. After the death of Gil-Galad and the end of the line of Noldorin kings Lindon began to decline and was little more than a stopping over point for those wishing to sail west. Ellshia was raised to believe in the old ways and follow nature from her very youngest days. Lindon was depleted, but still beautiful and very peaceful. The elves there still valued beauty and nature and would continue doing so until they too sailed west. Ellshia was the youngest elf at her temple, little more than a shrine really, and would gladly have stayed there until only she remained, and then been the last one to ever worship there.
Such was not her fate, however. Her temple was home to an ancient relic, rumoured to be of great power. One night the temple took in a traveler, a weary pilgrim. On the morrow it turned out this traveler was neither simple nor well-intentioned, for they had stolen the relic. It was decided that Ellshia should follow after the thief, for the others were too aged to be able to pass into the lands of men to east without causing perturbation. And so it was that Ellshia Philla, daughter of Algernon drew on a green cloak and left her temple going east, in search of a thief.
It was suspected her quarry would go east to the Great East Road, and from there no one could guess. The ancient elves of her temple could not fathom who would wish to steal their relic, nor what such a thief would intend to do with it. And so it falls to her to find this thief and pursue them wherever they might go.
Initiative: +3
HP: 7
Speed: 35
HD: 1d8
AC: 15
Proficient: Nature, Religion, Insight, Perception, Survival
Proficiency +2, Dexterity +3
Shortbow, Range 80/320, Piercing, +5, 1d6+3
Club, Bludgeon, +2, 1d4
Spells:
Caster level 1, spells attack +5, spells dc 13
Cantrips: Poison spray p.266, Druidcraft p.236
1st Level: Speak with Animals p.277, Healing Word p.250
Background: Acolyte (of the Green)
Darkvision, Fey Ancestry, Trance, Keen Senses, Mask of the wild, Elf Weapon Training, Shelter of the Faithful
Tool proficiencies: Herbalism kit
Equipment: Shortbow, club, leather armour, explorer's pack, druidic focus, holy symbol, prayer book, stick of incense (5), vestments, set of common clothes, belt pouch
Gold: 15
Personality: I've spent so long in the temple that I have little practical experience dealing with people in the outside world.
Ideals: Tradition. The ancient traditions of worship and sacrifice must be preserved and upheld.
Bonds: I would die to recover an ancient relic of my faith that was lost long ago.
Flaws: I judge others harshly, and myself even more severely.