Words of Power in an Adventure Path


Homebrew and House Rules


Okay guys, here is my thesis:

Words of Power might not totally suck for blasting and summoning, especially if I get a bunch of 'normal' spells from patron and favored class as a witch.

I am considering using the very under powered Words of Power system from Ultimate Magic to make a character for the King Maker AP.

I know that the WoP are pretty crappy in general but I was hoping to play something interesting in the new AP.
I did an awesome Sorc using Treanmonk's guide to wizards as a guide during the Carrion Crown AP. It was pretty great and I agree with pretty much everything he said, especially about utility spells.

That being said, My goal this time was to do something I never do, which for me is damage spells and summoning, two things that WoP can actually do decently.

So, I was thinking a Half-Orc witch to get patron spells and I had a cool story worked out, when an old friend pointed out the Orc Scared Witch Doctor!

So at the end of this exhaustive dialog, I am planning to play a good Orc who failed at summoning his first familar and found a spooky mask instead. The mask teaches how do do 'modern' magic that isn't all blasty word stuff, and he goes on to help build a kingdom.

Okay, is WoP totally crazy?

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