Amplified Glitch


Advice


Is Amplified Glitch worth the feat? I’m sticking with small arms and building support so I have a few spare feats for context. It gives a group of enemies Shaken for 1+ round if you beat the DC of 15 + 1/enemy + 1.5x highest CR with +1 round per 5 DC beat. It’s a standard action you can use it every round, but hit or miss, you can only use it on each enemy once a day.

I admit that Shaken for 1 round isn’t amazing, but against a group it’s a great starter. It also has some great retreat uses and general damage mitigation. That’s assuming that it works, and that’s my real issue. Does anyone have any experience with it? Some simple math and armchair tactics suggest it working around 50%-60% of the time on my high int mechanic. It looks to get a little better at higher levels, but not lots better.

I would gladly take the feat, but if that rate is accurate, it just doesn’t seem worth the feat or the potentially wasted action. I suppose if there were a group of enemies, you could only target some of the lower CR ones to lower the DC, but that seems pretty lame.


Felix the Rat wrote:

Is Amplified Glitch worth the feat? I’m sticking with small arms and building support so I have a few spare feats for context. It gives a group of enemies Shaken for 1+ round if you beat the DC of 15 + 1/enemy + 1.5x highest CR with +1 round per 5 DC beat. It’s a standard action you can use it every round, but hit or miss, you can only use it on each enemy once a day.

I admit that Shaken for 1 round isn’t amazing, but against a group it’s a great starter. It also has some great retreat uses and general damage mitigation. That’s assuming that it works, and that’s my real issue. Does anyone have any experience with it? Some simple math and armchair tactics suggest it working around 50%-60% of the time on my high int mechanic. It looks to get a little better at higher levels, but not lots better.

I would gladly take the feat, but if that rate is accurate, it just doesn’t seem worth the feat or the potentially wasted action. I suppose if there were a group of enemies, you could only target some of the lower CR ones to lower the DC, but that seems pretty lame.

I've used it on level 4 pregenerated Raia, and I thought it was worthwhile.

Shaken is actually a pretty solid swing. -2 to attacks is worth it on its own, but the saving throw penalty is the icing on the cake, especially if you have (or are) a caster.

I don't think that a frontline bruiser or artillery should take it, but it's almost a no-brainer for a Technomancer; a 10% reduction of strength on multiple enemies that doesn't use a spell slot. It's also good for Drone Mechanics, because their pistol fire isn't that powerful. Envoys probably have better things to do with their actions; they can use Dispiriting Taunt for roughly the same effect, but it might be useful for Computer Expertise builds that don't have a sideline in Intimidate. It can be handy for Operatives that want to stack debuffs, as it will stack with Debilitating Trick.

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