GM Crunch, Ungrounded but Unbroken! (Inactive)

Game Master Saving Cap'n Crunch

Maps, Handouts, All That Jazz


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Grand Lodge

Female Human Steel-Breaker Brawler 1 | HP 10/12 | AC 17, Touch 12, Flat 15 | Fort +3, Ref +4, Will, +2 | Per + 6

Jomanda digs through her pockets, pulling out some lint, a small string, a stick, and some old, strange chewed-on material. Finally she finds a single gold coin and 8 silver coins hidden in her chest wrapping. "About all I've got, friends. I don't travel with much."

Sovereign Court

Bandits of Immenwood | Before the Dawn

Looks as if you're going for it. This mitigates the need for Bluff or Disable Device but I'll need the standard CL (3) + 10 check from whoever's casting. I'll leave you guys to divvy up the cost as you wish.

Captain Othis is in her study most of the day, besides mealtimes and the night, when she retires to her private quarters. It is easy enough to slip out of the barracks and to the office while the rest of the Ungrounded slumbers. Hard to say whether Dell and his team, who reside in the dormitory next to yours, noticed, but they wouldn't stop you, much less tell. They've certainly been through enough. Now all that stands between you and a blessed scrap of truth on this plane is the door.

Grand Lodge

Male Human (Taldan) Unchained Monk 2 | HP 20/20 | AC 19 (T 18 FF 14) | CMB +4, CMD 22 | Fort +4 Ref +7 Will +3 | Init +4 | Perc +8, SM +7 | Speed: 30ft | Stunning Fist: 2/2 | Active Conditions: None

Valon quickly heads over to his pack and digs out a smaller pouch from its depths. He returns to the group and rummages through the pouch, placing roughly a dozen platinum pieces on the table. "Is this enough? I have no idea how much scrolls cost."

Dark Archive

CN unknown Ru-Shi Dhampir Kensei 5
Spoiler:
|AC 14, T 14, FF 11|HP: 42/42|F +5, R 0, W +4 (+4 vs disease, +2 vs MA/poison/curse, -1 vs sonic, +1 vs earth/acid)|Init -1 Perc +2|CMB +7 CMD 16|5/5 Arcane, 2/2 Shard, 3/3 erase, 1/1 六, 1/1 Scholar, 1/1 Archivist, 1/1 Time

Xukong takes 7 of its own platinum pieces and returns them to the silken loop, then takes 7 of Valon's platinum and places them atop its own remaining 8.

"This will be enough."

Unless someone else wants to insist on contributing, that's 80 gold spent of Xukong's, and 70 of Valon's.

I may have the highest CL among us, but it's not on my class list, and my Use Magic Device skill is not great (+3). Does anyone here have the spell on their list? How about everybody's Use Magic Device skill?

Silver Crusade

Male LG Nagaji Bloodrager 4 | Raging: HP 45/45 | AC 17 T 9 FF 16 | CMB +13 CMD 20 (27 vs grapple)| F +11 R +5 W +5 (+2 vs. mind-affecting & poison & cold) | Not Raging: HP 37/37 | AC 18 T 11 FF 17 | CMB +11 CMD 20 | F +9 R +5 W +5 | | Init +5 | Perc +6 (low-light) SM +0 | Speed 20' | Rage 5/12 | Reroll 1/1 | LoH 1/1 | Spit 3/3 | Active Conditions: Barkskin 12:30, Heroism 12:50, Clay Skin (10/25) 12:50, Shield (13:04), Delay Poison 15:00, Alch. Grease 16:00, Vermin Rep. 16:00, Ablative Barrier (0/25) 17:00, Blood Pill 20:00
Xukong wrote:
I may have the highest CL among us, but it's not on my class list, and my Use Magic Device skill is not great (+3). Does anyone here have the spell on their list? How about everybody's Use Magic Device skill?

Drukpa giggles uncontrollably at Xukong's clever remark. Whatever Xukong is - and Drukpa really has no idea - it is unexpectedly good at comedy.

Dark Archive

CN unknown Ru-Shi Dhampir Kensei 5
Spoiler:
|AC 14, T 14, FF 11|HP: 42/42|F +5, R 0, W +4 (+4 vs disease, +2 vs MA/poison/curse, -1 vs sonic, +1 vs earth/acid)|Init -1 Perc +2|CMB +7 CMD 16|5/5 Arcane, 2/2 Shard, 3/3 erase, 1/1 六, 1/1 Scholar, 1/1 Archivist, 1/1 Time

What remark? 'Light blue text like this'='speaking out of character.'

Dark Archive

N Elf Magus 4 | HP: 27/27 | AC: 21 T: 19 FF: 12 | CMB: +4, CMD: 23 | F: +5 R: +6 W: +4 | Init: +7 | Perception: +2 (Low-Light Vision) | Speed 30ft | Active conditions: Shield/Arcane Pool (+1)/Black Blade Strike - 1 Min
Resources:
| Arcane Pool: 3/5 | Black Blade Arcane Pool: 0/1 | Spells: (1st): 1/3 | (2nd): 0/1 | Shirt Re-roll: 0/1 | Wands: CLW: 43/50 | Shield: 47/50

I gotta look at my hard copy character sheet as I forgot to put my gold on it and can chip some in. Otherwise I do not have anything in UMD.

Silver Crusade

Male LG Nagaji Bloodrager 4 | Raging: HP 45/45 | AC 17 T 9 FF 16 | CMB +13 CMD 20 (27 vs grapple)| F +11 R +5 W +5 (+2 vs. mind-affecting & poison & cold) | Not Raging: HP 37/37 | AC 18 T 11 FF 17 | CMB +11 CMD 20 | F +9 R +5 W +5 | | Init +5 | Perc +6 (low-light) SM +0 | Speed 20' | Rage 5/12 | Reroll 1/1 | LoH 1/1 | Spit 3/3 | Active Conditions: Barkskin 12:30, Heroism 12:50, Clay Skin (10/25) 12:50, Shield (13:04), Delay Poison 15:00, Alch. Grease 16:00, Vermin Rep. 16:00, Ablative Barrier (0/25) 17:00, Blood Pill 20:00
Xukong wrote:
What remark? 'Light blue text like this'='speaking out of character.'

I know, was just trying to be funny, unsuccessfully apparently.

Liberty's Edge

Male CG Half-Elf Cleric (Herald Caller) 1 | HP 10/10 | AC 17 T 13 FF 14 | CMB +1, CMD 15 | F: +3, R: +4, W: +4 | Init: +6 | Perc: +9, SM: +6 | Speed 40ft | Channel Energy: 2/2 | Spells: 1st 3/3 | Active conditions: None

Yeah, no UMD and Knock is not on my spell list. Not a very sneaky, nor skillful team ;-)

Liberty's Edge

Male CG Half-Elf Cleric (Herald Caller) 1 | HP 10/10 | AC 17 T 13 FF 14 | CMB +1, CMD 15 | F: +3, R: +4, W: +4 | Init: +6 | Perc: +9, SM: +6 | Speed 40ft | Channel Energy: 2/2 | Spells: 1st 3/3 | Active conditions: None

polite bump

Grand Lodge

Female Human Steel-Breaker Brawler 1 | HP 10/12 | AC 17, Touch 12, Flat 15 | Fort +3, Ref +4, Will, +2 | Per + 6

Well, Jomanda can stand at the end of the hall as a sentry, she's pretty good at spotting things. Not much else she's going to be good for here. We might just need to hope for a successful UMD roll from Xukong

Silver Crusade

Male LG Nagaji Bloodrager 4 | Raging: HP 45/45 | AC 17 T 9 FF 16 | CMB +13 CMD 20 (27 vs grapple)| F +11 R +5 W +5 (+2 vs. mind-affecting & poison & cold) | Not Raging: HP 37/37 | AC 18 T 11 FF 17 | CMB +11 CMD 20 | F +9 R +5 W +5 | | Init +5 | Perc +6 (low-light) SM +0 | Speed 20' | Rage 5/12 | Reroll 1/1 | LoH 1/1 | Spit 3/3 | Active Conditions: Barkskin 12:30, Heroism 12:50, Clay Skin (10/25) 12:50, Shield (13:04), Delay Poison 15:00, Alch. Grease 16:00, Vermin Rep. 16:00, Ablative Barrier (0/25) 17:00, Blood Pill 20:00

Yep, looks to me like we are bogging down on this. No one has Knock on their spell list. Xukong has a UMD +3, but the DC to activate it is 23, so it would have to roll a 20. And it doesn't look like we have any other realistic strategies for getting into the office otherwise. I politely suggest that we move on.

"Well, even if we can't get in to her office, I 'spect we'll find out what shenanigans Cap'n Awful has got planned for us sooner or later. But now we's warned, and we's ready, 'n if we hafta, we'll show her what true Padfinders are made of!"

Liberty's Edge

Male CG Half-Elf Cleric (Herald Caller) 1 | HP 10/10 | AC 17 T 13 FF 14 | CMB +1, CMD 15 | F: +3, R: +4, W: +4 | Init: +6 | Perc: +9, SM: +6 | Speed 40ft | Channel Energy: 2/2 | Spells: 1st 3/3 | Active conditions: None

Agreed. Let’s move on and expect the worst from the Captain.

Sovereign Court

Bandits of Immenwood | Before the Dawn

Looks as if, unfortunately. Given that it was just bought, you can refund it at full price if you'd like.

The team returns to their barracks and spends a slightly shorter night there. In the morning, Dell approaches your table at breakfast. "Captain wants to see you," is all he says before returning to his own area, not providing much explanation.

In her office, Othis looks you all over in her usual stern manner. "I said I'd be promoting you to practical. So here we go," she sighs resignedly. "I shouldn't have to explain this, but we're mostly funded by a perennial contract to the Peerless Empire. The rest of our income stems from providing hired security for businesses. In this case, the Glitterfang Halls, run by the crystal dragon Cestranell. He's asked us to send some guards to watch out for a notorious cheater. Name's Inysha, she's been banned from numerous other casinos in the past. This is the opening night, so don't screw it up."

Captain Othis provides you with a route to the casino, as well as a rough sketch and written description of Inysha, both of which depict a rather short and buff female shaitan. "Now, unless you have any stupid questions, get to the Halls! They're opening at 2100, and you'd better prepare your defenses."

Silver Crusade

Male LG Nagaji Bloodrager 4 | Raging: HP 45/45 | AC 17 T 9 FF 16 | CMB +13 CMD 20 (27 vs grapple)| F +11 R +5 W +5 (+2 vs. mind-affecting & poison & cold) | Not Raging: HP 37/37 | AC 18 T 11 FF 17 | CMB +11 CMD 20 | F +9 R +5 W +5 | | Init +5 | Perc +6 (low-light) SM +0 | Speed 20' | Rage 5/12 | Reroll 1/1 | LoH 1/1 | Spit 3/3 | Active Conditions: Barkskin 12:30, Heroism 12:50, Clay Skin (10/25) 12:50, Shield (13:04), Delay Poison 15:00, Alch. Grease 16:00, Vermin Rep. 16:00, Ablative Barrier (0/25) 17:00, Blood Pill 20:00

"Got it, Cap'n Offal Sir M'am! So our mission is to catch this cheater, Inysha and give her to the dragon, right? Should be easy! Y'know I'm part dragon too, or leastways Granpappy always says that Granmammy was a real dragon. So I'm sure we'll get along just fine!"

Grand Lodge

Female Human Steel-Breaker Brawler 1 | HP 10/12 | AC 17, Touch 12, Flat 15 | Fort +3, Ref +4, Will, +2 | Per + 6

"Catching a cheater? Now this is right up my alley." Jomanda stands straight and starts running scenarios through her head to catch them in the act - in the most dramatic way possible of course.

Dark Archive

N Elf Magus 4 | HP: 27/27 | AC: 21 T: 19 FF: 12 | CMB: +4, CMD: 23 | F: +5 R: +6 W: +4 | Init: +7 | Perception: +2 (Low-Light Vision) | Speed 30ft | Active conditions: Shield/Arcane Pool (+1)/Black Blade Strike - 1 Min
Resources:
| Arcane Pool: 3/5 | Black Blade Arcane Pool: 0/1 | Spells: (1st): 1/3 | (2nd): 0/1 | Shirt Re-roll: 0/1 | Wands: CLW: 43/50 | Shield: 47/50

"Yes, cheaters we have experience with." Malvic snidely adds to conversation.

Liberty's Edge

Male CG Half-Elf Cleric (Herald Caller) 1 | HP 10/10 | AC 17 T 13 FF 14 | CMB +1, CMD 15 | F: +3, R: +4, W: +4 | Init: +6 | Perc: +9, SM: +6 | Speed 40ft | Channel Energy: 2/2 | Spells: 1st 3/3 | Active conditions: None

”Are we supposed to keep Inysha out of the casino, or just make sure she is not cheating? How do we recognize her?”

Sovereign Court

Bandits of Immenwood | Before the Dawn

"Preferably, keep her out of the establishment entirely. But when she slips past your guard-" Othis words this with snideness to match Malvic's, "-and you find her later, likely cheating, then get her to leave. That picture should be enough for you to recognize her on sight, should you decide to study it."

Silver Crusade

Male LG Nagaji Bloodrager 4 | Raging: HP 45/45 | AC 17 T 9 FF 16 | CMB +13 CMD 20 (27 vs grapple)| F +11 R +5 W +5 (+2 vs. mind-affecting & poison & cold) | Not Raging: HP 37/37 | AC 18 T 11 FF 17 | CMB +11 CMD 20 | F +9 R +5 W +5 | | Init +5 | Perc +6 (low-light) SM +0 | Speed 20' | Rage 5/12 | Reroll 1/1 | LoH 1/1 | Spit 3/3 | Active Conditions: Barkskin 12:30, Heroism 12:50, Clay Skin (10/25) 12:50, Shield (13:04), Delay Poison 15:00, Alch. Grease 16:00, Vermin Rep. 16:00, Ablative Barrier (0/25) 17:00, Blood Pill 20:00

"So what can you tell us about the dragon? I like dragons... Never heard of one who runs a casino..."

Liberty's Edge

Male CG Half-Elf Cleric (Herald Caller) 1 | HP 10/10 | AC 17 T 13 FF 14 | CMB +1, CMD 15 | F: +3, R: +4, W: +4 | Init: +6 | Perc: +9, SM: +6 | Speed 40ft | Channel Energy: 2/2 | Spells: 1st 3/3 | Active conditions: None

Kondor studies the picture and readies himself. After retrieving the equipment he needs for this mission he says, ”Let’s get to the casino early so we can study floorplans, entrances, exits, etc. and plan where to position ourselves.”

Grand Lodge

Male Human (Taldan) Unchained Monk 2 | HP 20/20 | AC 19 (T 18 FF 14) | CMB +4, CMD 22 | Fort +4 Ref +7 Will +3 | Init +4 | Perc +8, SM +7 | Speed: 30ft | Stunning Fist: 2/2 | Active Conditions: None

Valon nods in agreement with Kondor. "Can't say I've ever done casino security before. It'd be good to get there ahead of time and get a feel for the place."

Dark Archive

CN unknown Ru-Shi Dhampir Kensei 5
Spoiler:
|AC 14, T 14, FF 11|HP: 42/42|F +5, R 0, W +4 (+4 vs disease, +2 vs MA/poison/curse, -1 vs sonic, +1 vs earth/acid)|Init -1 Perc +2|CMB +7 CMD 16|5/5 Arcane, 2/2 Shard, 3/3 erase, 1/1 六, 1/1 Scholar, 1/1 Archivist, 1/1 Time

"Will there...be time for us to partake of this casino ourselves?" With its talent for mathematics (as well as certain other esoteric gifts), Xukong is no slouch as a gambler.

Sovereign Court

Bandits of Immenwood | Before the Dawn

"Gamble all you want, until you're kicked out after having traded your clothes and ride home for more chips, for all I care. Just do it after you've foiled Inysha!"

"What do I know about Cestranell? Well, let me just read to you from his file," Othis mimes opening a folder and adopts an incredibly annoying singsong voice. "Coincidentally, Cestranell was also a member of the Pathfinder Society. And as luck would have it, this crystal dragon also joined the Ungrounded. The difference between him and you, of course, is that he was very, very successful. Incredibly devoted to our cause, he only left when honorably discharged after taking an arrow to the knee. He used his massive intellect and silver tongue, another thing he does not share with you, to gain his first shop. And now, he runs his own casino! A happy ending if I ever heard one."

The Captain's face looks very strange without at least three veins bulging in anger. At this, she is no longer able to keep up her act and several appear almost instantly."How should I know anything about him?! And why does it matter?! Get out there and defend the Halls at once!" You decide it best to file out, followed by a torrent of profanity.

It takes about half an hour to walk to the Glitterfang Halls, located in the opulent Inner District. It is truly a sight to behold; an intricate complex carved into bejeweled stalagmites hundreds of feet above the rest of the city. At the base is a large glass elevator, with an oread bedecked in fleshgems standing beside it. "Welcome to the Glitterfang Halls, Ungrounded," she says, beckoning the team into the elevator. "We thank you for responding to our request. Please direct any questions to my manager come the end of our tour."

Perception DC 20:
Inside the elevator is a catch, which looks as if it could be intentionally triggered if someone stuck a heel or a stick in it. It seems to cause the lift to fall at an accelerated rate if used, but not to a dangerous speed. The trap could leave those unprepared quite off-guard, but not hurt anyone.

Unfortunately, you guys don't have the requisite Disable Device for this. If you mention the trap to the guide, she promises to get someone to look at it.

The Tour:
B1: The elevator rises up lazily, offering a fantastic view. "This lift is designed for our patrons without the ability to earth glide," the oread smiles placidly. "As you can see, it also provides a scenic route."

B2: On the western wall, a 20-foot-high archway flanked by platinum and gold pillars leads from the elevator room into the casino’s foyer. "This serves as the entrance for visitors who don't need the lift." A desk constructed from the same mixture of precious metals stands in front of the southern wall.

B3: Brilliantly colored formations of natural crystal grow from the floors, walls, and ceiling of this room. Teardrop-shaped lights hang from the ceiling 100 feet above, shimmering and reflecting from a majestic statue of a crystal dragon emerging from a pool of melted gemstones. Jewel-encrusted metal chairs and sofas strewn with velvet cushions surround the pool at a safe distance, providing cozy seating for the casino’s patrons. "The lounge, for socializing and breaks between intense games."

B4: A pillar of amethyst crystals juts from floor to ceiling in this expansive room flanked by bars carved from the black-and-cream marble found throughout the casino. Enormous sheets of polished crystal cover the walls, dancing with refracted, moving images of creatures and scenery. Pleasant music played upon unfamiliar instruments fills the chamber. Rectangular slabs of marble rise from the floor to provide surfaces for gambling, each table supporting a small crystalline structure in its center. "The main game room."

B5: In the next area, a massive stone platform makes for a stage. By this vein, many polished, smoothed, and flattened stalactites and stalagmites serve as surprisingly comfortable tables and chairs. On a perch nearly 200 feet above the stage lies a massive dragon with scales like glistening diamond, counting a pile of coins. He pays no heed to anyone trying to talk to him. "The main stage, where our famous performers play. Up there is the owner of the establishment, Cestranell. I would caution against talking to or approaching him, reclusive as he is. He would likely say that he hired security, not extra entertainment."

B6: Marble stairs blocked off by red velvet ropes lead to a 20-foot-high stone booth containing tables and chairs for the casino’s preferred customers. "The VIP lounge. Normally, one requires this token, the diamond one with the crystal dragon inlay, to enter. But given the nature of your task, you can enter as you please, and may do so after your work is completed."

B7: With seemingly no more rooms to showcase, the attendant leads you back to the game room. There, she opens a concealed door, leading down a short tunnel into an unglamorous office. Most of it is taken up by a massive black stone desk, behind which is a hassled-looking oread talking with several mephits. The guide and the mephits quickly exit, and the new oread speaks. "Ungrounded. Name's Boss. I assume you've been given the tour. I also assume you know what you're doing, you seem perfectly competent. But, just in case, any questions?"

Dark Archive

CN unknown Ru-Shi Dhampir Kensei 5
Spoiler:
|AC 14, T 14, FF 11|HP: 42/42|F +5, R 0, W +4 (+4 vs disease, +2 vs MA/poison/curse, -1 vs sonic, +1 vs earth/acid)|Init -1 Perc +2|CMB +7 CMD 16|5/5 Arcane, 2/2 Shard, 3/3 erase, 1/1 六, 1/1 Scholar, 1/1 Archivist, 1/1 Time

Perception: 1d20 + 2 ⇒ (8) + 2 = 10

Liberty's Edge

Male CG Half-Elf Cleric (Herald Caller) 1 | HP 10/10 | AC 17 T 13 FF 14 | CMB +1, CMD 15 | F: +3, R: +4, W: +4 | Init: +6 | Perc: +9, SM: +6 | Speed 40ft | Channel Energy: 2/2 | Spells: 1st 3/3 | Active conditions: None

Perception: 1d20 + 9 ⇒ (20) + 9 = 29

Kondor notices the anomaly in the elevator and points it out to the guide and his companions.

Liberty's Edge

Male CG Half-Elf Cleric (Herald Caller) 1 | HP 10/10 | AC 17 T 13 FF 14 | CMB +1, CMD 15 | F: +3, R: +4, W: +4 | Init: +6 | Perc: +9, SM: +6 | Speed 40ft | Channel Energy: 2/2 | Spells: 1st 3/3 | Active conditions: None

Kondor is impressed by the opulence and grandeur of the casino, and on completion of the tour seems overwhelmed by the scope of the job. He looks at the Casino Boss and starts his questions:

”Thank you for the tour. I am Kondor Vy’Zanth, it is a honor to meet you Boss. I have a few questions regarding our job: the guide described access to the casino is through the elevator or earth gliding to the main foyer. Are there wards that impede earth gliding directly into the other areas of the casino? What level of force are we authorized to employ, i.e. lethal force if required? Does the job include monitoring the tables for cheaters, or is it contained to security access to the casino itself?”

He will allow the Boss to respond, and interact with the others, but at the end he will share, ”I noticed a trap in the elevator mechanism. I pointed it out to our guide, but just wanted you to be aware of it as well.”

Silver Crusade

Male LG Nagaji Bloodrager 4 | Raging: HP 45/45 | AC 17 T 9 FF 16 | CMB +13 CMD 20 (27 vs grapple)| F +11 R +5 W +5 (+2 vs. mind-affecting & poison & cold) | Not Raging: HP 37/37 | AC 18 T 11 FF 17 | CMB +11 CMD 20 | F +9 R +5 W +5 | | Init +5 | Perc +6 (low-light) SM +0 | Speed 20' | Rage 5/12 | Reroll 1/1 | LoH 1/1 | Spit 3/3 | Active Conditions: Barkskin 12:30, Heroism 12:50, Clay Skin (10/25) 12:50, Shield (13:04), Delay Poison 15:00, Alch. Grease 16:00, Vermin Rep. 16:00, Ablative Barrier (0/25) 17:00, Blood Pill 20:00

Drukpa cannot get over his excitement at learning that the dragon Cistranell is [u]also[/u] a Pathfinder. He prattles about this for the entire journey of the group to the Glitterfang Halls, endlessly speculating about how the dragon came to join the Pathfinders, and then the Ungrounded ("What a coincidence, can you believe it!?!"), and on, and on. He is crushed to learn that they are not to speak to the dragon and he gazes at his impressiveness longingly, sure that, before the adventure is over, he will find a way to speak with him. "I wonder if he knew my Granmammy? Maybe he can give me advice about how to be a dragon Batfinder? Or about how to be a dragon!?! I've got a lot to learn about that, that's fer sure. Like, wings. Where do they come from?"

Sovereign Court

Bandits of Immenwood | Before the Dawn

"There aren't any protections against burrowing straight into, say, the game room, but it's quite frowned upon. Everyone would notice, not what someone looking to maintain a low profile would do."

"If you find a cheater, call 'em out, I suppose. But our staff is also on the lookout for such things, so don't worry too much about the small-timers. Inysha is subtle until she gets to the table, making big gains and leaving with them just before or as she is kicked out."

"Which reminds me. She is often in disguise, but going without one once in a while could be a trick she's using. A double bluff. Do you know what she usually looks like?"

Liberty's Edge

Male CG Half-Elf Cleric (Herald Caller) 1 | HP 10/10 | AC 17 T 13 FF 14 | CMB +1, CMD 15 | F: +3, R: +4, W: +4 | Init: +6 | Perc: +9, SM: +6 | Speed 40ft | Channel Energy: 2/2 | Spells: 1st 3/3 | Active conditions: None

”We have seen a picture, but I would like to see yours to compare. So Inysha has been in the casino before? How does she break into casinos if she is so notorious? What skills does she have? Is she a sorceress?”

Kondor ponders the situation then suggests, ”I think we need a pair of keen observers at the elevator and a pair in the foyer. One in each pair should have access to Detect Magic, so can notice any illusions she may be trying to use. The rest of the team (last two) should walk around the game tables looking for anything out of the ordinary.”

He volunteers to be one of the pairs watching the elevator or foyer, and he can have Detect Magic activated.

Dark Archive

N Elf Magus 4 | HP: 27/27 | AC: 21 T: 19 FF: 12 | CMB: +4, CMD: 23 | F: +5 R: +6 W: +4 | Init: +7 | Perception: +2 (Low-Light Vision) | Speed 30ft | Active conditions: Shield/Arcane Pool (+1)/Black Blade Strike - 1 Min
Resources:
| Arcane Pool: 3/5 | Black Blade Arcane Pool: 0/1 | Spells: (1st): 1/3 | (2nd): 0/1 | Shirt Re-roll: 0/1 | Wands: CLW: 43/50 | Shield: 47/50

"I can watch for any magical activity for the other group. Barring magical disguises or travel do we have any information on past disguises she has used?" Malvic adds to the discussion and volunteering to take one of the entrances to monitor.

Sovereign Court

Bandits of Immenwood | Before the Dawn

"We don't have a picture on hand, but I can vaguely recall what she looks like. Human, a bit short. Let's see your sketch, though." Boss takes a look at the proffered picture, and, after a second, bursts out laughing. "You don't recognize your own general? You must be new to the job. That's the spitting image of General Faiza bint Hanif." Seemingly lost in thought for a moment, the oread pauses and starts again abruptly. "Someone must be having you on. Although, perhaps they know what disguise Inysha is to assume...I would be on the lookout for your general as well, you never know."

Dark Archive

CN unknown Ru-Shi Dhampir Kensei 5
Spoiler:
|AC 14, T 14, FF 11|HP: 42/42|F +5, R 0, W +4 (+4 vs disease, +2 vs MA/poison/curse, -1 vs sonic, +1 vs earth/acid)|Init -1 Perc +2|CMB +7 CMD 16|5/5 Arcane, 2/2 Shard, 3/3 erase, 1/1 六, 1/1 Scholar, 1/1 Archivist, 1/1 Time

Xukong's eyes visibly narrow, and it stares carefully at the piece of paper....

detect magic/Spellcraft, if applicable: 1d20 + 10 ⇒ (2) + 10 = 12
untrained Linguistics to detect forgery: 1d20 + 4 ⇒ (6) + 4 = 10
untrained Craft (Alchemy) to possibly detect chemical-based funny business: 1d20 + 4 ⇒ (15) + 4 = 19

Silver Crusade

Male LG Nagaji Bloodrager 4 | Raging: HP 45/45 | AC 17 T 9 FF 16 | CMB +13 CMD 20 (27 vs grapple)| F +11 R +5 W +5 (+2 vs. mind-affecting & poison & cold) | Not Raging: HP 37/37 | AC 18 T 11 FF 17 | CMB +11 CMD 20 | F +9 R +5 W +5 | | Init +5 | Perc +6 (low-light) SM +0 | Speed 20' | Rage 5/12 | Reroll 1/1 | LoH 1/1 | Spit 3/3 | Active Conditions: Barkskin 12:30, Heroism 12:50, Clay Skin (10/25) 12:50, Shield (13:04), Delay Poison 15:00, Alch. Grease 16:00, Vermin Rep. 16:00, Ablative Barrier (0/25) 17:00, Blood Pill 20:00

"Huh, so Inysha the cheater is also the General of the Ungrounded! It's almost as if one of the Venture Captains was secretly working for the Aspis. Unimaginable! But I wonder how Cap'n Oh This never noticed before? She don't seem too bright..."

Grand Lodge

Male Human (Taldan) Unchained Monk 2 | HP 20/20 | AC 19 (T 18 FF 14) | CMB +4, CMD 22 | Fort +4 Ref +7 Will +3 | Init +4 | Perc +8, SM +7 | Speed: 30ft | Stunning Fist: 2/2 | Active Conditions: None

Valon's brows furrow as he thinks through what Boss said. "So it's possible Inysha is disguised as the general... or it's possible the captain gave us something intentionally misleading. I certainly wouldn't want to accuse the general of cheating, which I'm sure Othis would love. We should probably be careful about approaching someone who looks like that. Maybe watch and see what she does first instead of going straight to her?" He suggests this to the others.

"I'm usually pretty observant," he volunteers. "Standing watch or keeping an eye on the tables, wherever."

Grand Lodge

Female Human Steel-Breaker Brawler 1 | HP 10/12 | AC 17, Touch 12, Flat 15 | Fort +3, Ref +4, Will, +2 | Per + 6

"Interesting turn of events... though I can't rightly say I'm surprised Othis is trying to screw with us again." Jomanda scowls. "I'll volunteer to watch the tables. I have a good eye for people's intentions so if we see this 'General' I'll see what she's up to."

Dark Archive

N Elf Magus 4 | HP: 27/27 | AC: 21 T: 19 FF: 12 | CMB: +4, CMD: 23 | F: +5 R: +6 W: +4 | Init: +7 | Perception: +2 (Low-Light Vision) | Speed 30ft | Active conditions: Shield/Arcane Pool (+1)/Black Blade Strike - 1 Min
Resources:
| Arcane Pool: 3/5 | Black Blade Arcane Pool: 0/1 | Spells: (1st): 1/3 | (2nd): 0/1 | Shirt Re-roll: 0/1 | Wands: CLW: 43/50 | Shield: 47/50

Malvic let's out an exasperated sigh. "She is relentless. I do not think the General would like that the Captain is giving out their likeness as a criminal. Still let us complete this task and have her face her failure to stifle us yet again."

Liberty's Edge

Male CG Half-Elf Cleric (Herald Caller) 1 | HP 10/10 | AC 17 T 13 FF 14 | CMB +1, CMD 15 | F: +3, R: +4, W: +4 | Init: +6 | Perc: +9, SM: +6 | Speed 40ft | Channel Energy: 2/2 | Spells: 1st 3/3 | Active conditions: None

"I am positive this is the Captain's attempt to sabotage our role with the Ungrounded. She must know the General of the Ungrounded's likeness, and if Inysha was going to Disguise herself as the General a warning would be appropriate. Not telling us, is a clear attempt to embarrass us. The situation with the Captain has gone too far."

Kondor is visibly shaking with rage.

"If the General shows up tonight we should observe her carefully, but maybe confront her politely. We need to make it clear to the General that we are Pathfinders, that Captain Othis gave us her likeness as Inysha ands hopefully this backfires on Othis."

Sovereign Court

Bandits of Immenwood | Before the Dawn

Xukong detects nothing awry with the sketch. It is entirely legit, the only trickery therein could be that it appears similar to Faiza bint Hanif.

"Sounds like you have a problem in your own organization," Boss cuts in. "I hate to say it...well, not entirely, but Cestranell's is a bit more pressing. Not much you can do about yours, here and now. To your posts, if you please! And good luck."

And so, the watch begins. Already glamorous, the casino becomes even more so as guests start filtering in. Being of many planes, from tiny mephits to massive genies pop harmlessly through the foyer floor or cluster up in the elevator. And what strange games they play! The most popular seems to involve rolling a crystal shard and hoping its ever-changing hue and patterns match those at the center of the table. In another, players stack translucent tiles to form specific patterns, a bit like poker. Xorns, squat creatures looking a bit like three-legged, -armed, and -eyed chamber pots, strut about as waiters. They serve drinks and search for cheaters, receiving the occasional tip of a few gemstones poured directly into their mouths.

Perhaps an hour after the opening, a tall shaitan woman dressed in civilian clothes enters the casino straight through the foyer. She exactly matches the sketch and written description, and immediately proceeds towards the game room.

No matter where you've stationed yourselves, you can take a moment to talk to or intercept her.

Silver Crusade

Male LG Nagaji Bloodrager 4 | Raging: HP 45/45 | AC 17 T 9 FF 16 | CMB +13 CMD 20 (27 vs grapple)| F +11 R +5 W +5 (+2 vs. mind-affecting & poison & cold) | Not Raging: HP 37/37 | AC 18 T 11 FF 17 | CMB +11 CMD 20 | F +9 R +5 W +5 | | Init +5 | Perc +6 (low-light) SM +0 | Speed 20' | Rage 5/12 | Reroll 1/1 | LoH 1/1 | Spit 3/3 | Active Conditions: Barkskin 12:30, Heroism 12:50, Clay Skin (10/25) 12:50, Shield (13:04), Delay Poison 15:00, Alch. Grease 16:00, Vermin Rep. 16:00, Ablative Barrier (0/25) 17:00, Blood Pill 20:00

Drukpa watches the entire scene with mouth slightly agape. The folks back home, while they'll jus' never believe this, never...

When the "General" enters, Drukpa watches her carefully, attempting to ascertain from her posture and other mannerisms whether she is in fact a military officer in civilian clothes, or instead, someone pretending to be such.

Perception: 1d20 + 6 ⇒ (2) + 6 = 8

Liberty's Edge

Male CG Half-Elf Cleric (Herald Caller) 1 | HP 10/10 | AC 17 T 13 FF 14 | CMB +1, CMD 15 | F: +3, R: +4, W: +4 | Init: +6 | Perc: +9, SM: +6 | Speed 40ft | Channel Energy: 2/2 | Spells: 1st 3/3 | Active conditions: None

Kondor will position himself so that he can observe the General with Detect Magic activated.

Perception with Detect Magic: 1d20 + 9 ⇒ (2) + 9 = 11
Spellcraft with Detect Magic: 1d20 + 4 ⇒ (1) + 4 = 5

Wow... I am speechless

Finally will observe the General and see if she is behaving naturally.

Sense Motive: 1d20 + 6 ⇒ (7) + 6 = 13

Dark Archive

N Elf Magus 4 | HP: 27/27 | AC: 21 T: 19 FF: 12 | CMB: +4, CMD: 23 | F: +5 R: +6 W: +4 | Init: +7 | Perception: +2 (Low-Light Vision) | Speed 30ft | Active conditions: Shield/Arcane Pool (+1)/Black Blade Strike - 1 Min
Resources:
| Arcane Pool: 3/5 | Black Blade Arcane Pool: 0/1 | Spells: (1st): 1/3 | (2nd): 0/1 | Shirt Re-roll: 0/1 | Wands: CLW: 43/50 | Shield: 47/50

Being notified of their suspects arrival Malvic takes a moment to check with the others and notices Kondor concentrating. He joins in scanning for any spells on her using the same method...

Spellcraft with Detect Magic: 1d20 + 8 ⇒ (14) + 8 = 22

Perception with Detect Magic: 1d20 + 3 ⇒ (16) + 3 = 19

"Picking up anything, Kondor?"

Grand Lodge

Female Human Steel-Breaker Brawler 1 | HP 10/12 | AC 17, Touch 12, Flat 15 | Fort +3, Ref +4, Will, +2 | Per + 6

Spotting the 'General' entering the games room, Jomanda makes a pass at walking by in the opposite direction while observing the woman closely.

Perception roll: 1d20 + 6 ⇒ (5) + 6 = 11
Sense Motive roll: 1d20 + 6 ⇒ (6) + 6 = 12

Wow. Just wow. I played a game last week with a different character that every single player's rolls were at least that bad, if not worse. Needless to say, it didn't go well. 0 fame/pp from it.

Sovereign Court

Bandits of Immenwood | Before the Dawn

No one present can divine anything out of the ordinary on the shaitan, magical or otherwise. She gives you, the security, a short once-over as she passes, but is overall undeterred.

Grand Lodge

Male Human (Taldan) Unchained Monk 2 | HP 20/20 | AC 19 (T 18 FF 14) | CMB +4, CMD 22 | Fort +4 Ref +7 Will +3 | Init +4 | Perc +8, SM +7 | Speed: 30ft | Stunning Fist: 2/2 | Active Conditions: None

Perception: 1d20 + 7 ⇒ (8) + 7 = 15

Valon takes his position, trying not to get too distracted by the sights and sounds of the casino. He watches the General enter the area, and after a glance at the others, decides to simply keep one eye on her for a time. If that's really the General, then we'd better keep an eye out for the real Inysha.

The rolls can't keep being bad, right? Right?

Sovereign Court

Bandits of Immenwood | Before the Dawn

Don't worry, guys, even if you all fail I get a full Chronicle :) Actually, you're doing fine, you just may have some difficulty in the final encounter (which isn't crucial to your success, you've already achieved the primary condition).

Anyway, it's looking like you aren't going to talk to the General, so I'll progress from here. If that isn't so, say something and I'll bring the action back to her.

The team allows the shaitan to pass by without question, though deems it safe to keep an eye on her. The night wears on, slowly.

DC 12 Profession (gambler) or DC 15 Perception or Sense Motive:
You notice, on your rounds, that an oread woman in a voluminous dress is having a particularly long stroke of luck. This seems to manifest in gains from very high-stakes bets on the translucent tile-matching game.

If you beat the DC of whichever skill you used by 5, read the spoiler below.

Instructions in the above spoiler:
But is it luck, or skill? The latter, and not at gambling, but at cheating! This woman is replacing some of her tiles with more advantageous ones drawn from the sleeves of her dress!

Grand Lodge

Female Human Steel-Breaker Brawler 1 | HP 10/12 | AC 17, Touch 12, Flat 15 | Fort +3, Ref +4, Will, +2 | Per + 6

Sense Motive: 1d20 + 6 ⇒ (15) + 6 = 21
Ugh, forums ate my post. Gotta retype it

Jomanda peers carefully at the woman until she recognizes her trickery. She approaches the nearest guard-person and notifies them about the problem. "Mind if I join in? What's the buy-in for this one?" she asks as she sits at the table and makes a long-winded show of shuffling through her meager purse, attempting to stall.

Silver Crusade

Male LG Nagaji Bloodrager 4 | Raging: HP 45/45 | AC 17 T 9 FF 16 | CMB +13 CMD 20 (27 vs grapple)| F +11 R +5 W +5 (+2 vs. mind-affecting & poison & cold) | Not Raging: HP 37/37 | AC 18 T 11 FF 17 | CMB +11 CMD 20 | F +9 R +5 W +5 | | Init +5 | Perc +6 (low-light) SM +0 | Speed 20' | Rage 5/12 | Reroll 1/1 | LoH 1/1 | Spit 3/3 | Active Conditions: Barkskin 12:30, Heroism 12:50, Clay Skin (10/25) 12:50, Shield (13:04), Delay Poison 15:00, Alch. Grease 16:00, Vermin Rep. 16:00, Ablative Barrier (0/25) 17:00, Blood Pill 20:00

Drukpa approaches the General. "So, whatcha playin? You winnin much? My Granpappy always sez to be mighty careful when it comes to cards, on account of I ain't the best counter there's ever been, an' there's no denyin' that sometimes I fergits which ones is the good cards and which ones is the bad ones. Mebbe you can help me unnerstan? An' I bet I'll bring you good luck! Everyone back home sez I'm most unaccountably lucky, on account of how good I turned out even when my head got all squashed inside the egg. Leastways that's what Granpappy sez. But then, he also sez I'm part dragon, on account of my Granmammy was a real dragon, but truth is I ain't never met her so I ain't too sure how a real dragon s'posed to behave 'n all. Don't s'pose you know much 'bout that? Anyway, where's me manners!?! I'm Drukpa, Drukpa Marpo, what's yer name? Most pleased t' meetcha 'n I hope I can bring ya some good luck."

Holding off on making a Perception roll for now, in case my speaking to the General preempts that. Let me know if I should go ahead and roll Perception anyway.

Sovereign Court

Bandits of Immenwood | Before the Dawn

Your call, Drukpa. Jomanda has already made both DCs, and will likely communicate the information therein to everyone else.

The General looks a bit nonplussed, especially when Drukpa asks her about her winnings. "I just got here..." she says, seeming rather unsure about where the conversation is going. She nods through a fair amount of the nagaji's monologue. "Good to meet you, Drukpa. I am General Faiza bint Hanif of the Ungrounded. Right now I am just looking to take an evening off."

Drukpa, could you make a Diplomacy check?

Silver Crusade

Male LG Nagaji Bloodrager 4 | Raging: HP 45/45 | AC 17 T 9 FF 16 | CMB +13 CMD 20 (27 vs grapple)| F +11 R +5 W +5 (+2 vs. mind-affecting & poison & cold) | Not Raging: HP 37/37 | AC 18 T 11 FF 17 | CMB +11 CMD 20 | F +9 R +5 W +5 | | Init +5 | Perc +6 (low-light) SM +0 | Speed 20' | Rage 5/12 | Reroll 1/1 | LoH 1/1 | Spit 3/3 | Active Conditions: Barkskin 12:30, Heroism 12:50, Clay Skin (10/25) 12:50, Shield (13:04), Delay Poison 15:00, Alch. Grease 16:00, Vermin Rep. 16:00, Ablative Barrier (0/25) 17:00, Blood Pill 20:00

Diplomacy: 1d20 + 1 ⇒ (5) + 1 = 6 Drukpa can roll a Diplomacy check, but Drukpa cannot apparently make a Diplomacy check!

Perception: 1d20 + 6 ⇒ (15) + 6 = 21 Perception, on the other hand, appears to be more his thing today. When there is a lull in the conversation, Drukpa advises his companions to keep their eyes on the oread woman in the voluminous dress, who appears to be cheating at the tile game by pulling tiles from within her sleeves.

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