working on a "Platforming" challenge should it.....?


General Discussion


First off don't know where to put this.
Should a challenge get harder while in the middle of it? Platforming has a bit of jumping in it. Say you got to get to the other side and you can make the first but should the next dc increase by a point for each jump? And how much would you increase the dc be increased if you stopped in the middle. on the account you need a running start to do jumping.

It will not be happening during combat.


Would traversing through an area under the effects of decompression be considered rough Terrain? Or would it be under the area effect of high velocity winds?


Jump DCs would be based solely on distance.

Your second instinct is correct, active major decompression would be high velocity wind. Bear in mind that this condition would realistically only last for a couple rounds before the room was vented, assuming the ship has any kind of working bulkheads at all.


I know jumping dc is based on distance. But what about consecutive jumps should it not get a little harder? And would the space between the jump and the landing count as running for progessive/successive jumps?


Consecutive jumps shouldn't get harder unless the actual conditions got harder, unless we're talking about a situation where they *have* to keep jumping in rapid succession.

If you do increase them, be wary of making DCs too high. Players get no extra reward (I assume) for rolling higher than they need to, so more rolls only means more chances to fail because you rolled too low. And if a fumbled roll means they have to start over, well...

My advice: Rather than just having them make the same check, mix in different types of checks and have them choose from two options on the fly, like the Pathfinder chase cards. EX:

"A large piece of debris comes flying toward you.
Option A: Duck under it (Acrobatics DC 15)
Option B: Destroy it with your weapon before it strikes (Attack roll vs 18)"

One option is going to be easier than the other, but its up to them to choose which. Now there's a player choice that rewards them if they make the right decision. I think they will enjoy that more.


This also prevents the one guy in the party that doesn't have max ranks in Athletics from feeling like a doofus (although maybe all your folks have maxed Athletics and high strength scores, idk)


Big Lemon wrote:

Consecutive jumps shouldn't get harder unless the actual conditions got harder, unless we're talking about a situation where they *have* to keep jumping in rapid succession.

Consecutive Jumps probably means that 2nd jump will not have a "running start", unless you are jumping in 10 feet platforms.


gustavo iglesias wrote:
Big Lemon wrote:

Consecutive jumps shouldn't get harder unless the actual conditions got harder, unless we're talking about a situation where they *have* to keep jumping in rapid succession.

Consecutive Jumps probably means that 2nd jump will not have a "running start", unless you are jumping in 10 feet platforms.

It sounds like a situation where you never lose forward momentum; you keep running and jumping and running again.

"how much would you increase the DC if you stop in the middle" seems to imply that the GM assumes PCs will not stop running, jumping, and running again, and that they will have the space to do so.

OP, some greater clarification would help us help you!


Big Lemon wrote:
gustavo iglesias wrote:
Big Lemon wrote:

Consecutive jumps shouldn't get harder unless the actual conditions got harder, unless we're talking about a situation where they *have* to keep jumping in rapid succession.

Consecutive Jumps probably means that 2nd jump will not have a "running start", unless you are jumping in 10 feet platforms.

It sounds like a situation where you never lose forward momentum; you keep running and jumping and running again.

"how much would you increase the DC if you stop in the middle" seems to imply that the GM assumes PCs will not stop running, jumping, and running again, and that they will have the space to do so.

OP, some greater clarification would help us help you!

The ideal for it is that they dont stop. And depending on where you stopped/messed up but saves would determine how hard it would be to start jumping again aka the DC. Starting from an area where you can take a ten foot running start for a 10 gap would be a dc of 10. While clinging from one of the jumping stones would be a full dc of 20 to start jumping again.

In case of the second option would the successful DC of 20 for a dead jump decrease the dc of the next jump because your increase in forward momentum.

As for clarification did you ever play Mario for the Super Nintendo? Or seen parkour, or ninja movies/anime. By platforming i mean jumping from one platform to the next in rapid succession or whatever. To get to the otherside to pull a switch or grab a mushroom or to stand in a safe zone.

Other then that i am not going to get into greater detail for i do not know if you are one of the people i am putting this creation together for digging for some ooc information. But then again that could just be my paranoia sneaking up behind me and bite me in the butt.

I am not just making the platforming thing the only way to pass this challenge but it is the one way that i wanted to flesh out. The other ways are easy peasy to deal with.


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I can assure you that I have no idea who you are and am not in the game you are running, but then that is just what I would say if I was, isn't it? ;)


Big Lemon wrote:
gustavo iglesias wrote:
Big Lemon wrote:

Consecutive jumps shouldn't get harder unless the actual conditions got harder, unless we're talking about a situation where they *have* to keep jumping in rapid succession.

Consecutive Jumps probably means that 2nd jump will not have a "running start", unless you are jumping in 10 feet platforms.

It sounds like a situation where you never lose forward momentum; you keep running and jumping and running again.

"how much would you increase the DC if you stop in the middle" seems to imply that the GM assumes PCs will not stop running, jumping, and running again, and that they will have the space to do so.

OP, some greater clarification would help us help you!

Even if you never stop, there's a clear loss of momentum. That's why triple jump record is not 3x long jump record. Just as a curiosity, the triple jump record is 60 feet, with the long jump record being roughly 30 feet. Which is exactly what you would get if your reduce 2nd and 3rd jump by half... which is the game penalty for jumping without a running start :)

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