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Tik'Klik wrote:
Vitaliano da Riva wrote:
Man Finding Haleen is powerful for a trait. That's like almost feat and a half worthy
Not really. Adding a second favored class benefit is about half a feat (situational +1 HP for example, half of toughness), which is what a trait should be. Adding a second situational is about 75% of a feat. Still in line with some traits (some traits are worth more than others).

Except it isn't half of Toughness, it's Toughness with a slight delay. from level 3 onward they are identical. Even more, it's Toughness that stacks with Toughness. It can also be Cunning if you want.

In fact, if you have an alternate favourite class bonus you can grab it's Toughness+Cunning that stacks with both.
In addition it allows you to select a second favourite class, though you only get the massive bonus as long as you stick to a single class.

EDIT: May as well get my rolls in.

4d6 ⇒ (5, 6, 3, 5) = 19 16
4d6 ⇒ (6, 4, 6, 3) = 19 16
4d6 ⇒ (4, 4, 4, 4) = 16 12
4d6 ⇒ (1, 1, 4, 2) = 8 7
4d6 ⇒ (4, 6, 1, 1) = 12 11
4d6 ⇒ (5, 1, 6, 6) = 18 17

That is doable. The 7 is a bit of a challenge but it could work.


Toughness is literally +1 hp per level. I mean you get a wee bit extra benefit if you take it at first level but otherwise it purely equates to +1 hp per level.

So from the reading of Finding Haleen. You gain toughness and a free skill point per level....so it's a trait that acts as a feat and a half? It does indeed say above what you should gain. So that implies that you still choose to gain either +1 hp/ +1 Skill point at each level in your favored class yes? (I understand that part could be interpreted a bit different by the GM)

But still either way you look at it, the trait gives at least a feat's worth of power, to a feat and a half's worth of power.

I stand by my statement of that is one powerful trait as most grant simply a single point to two point bonus to a thing....which once you get past level one is far less consequential. This trait has scaling power, that's pretty impressive for a trait.


Tik'Klik wrote:
Kevin O'Rourke 440 wrote:


For Eyes of the City, do you mean Eyes and Ears of the City? It's an Abadar focused on. For Finding Haleen... I need to think on this.

Yes, that's the one. I switched it to Combat since that seems more appropriate when reflavoring it for a scout golem.

As for Finding Haleen, it just is worded oddly. I mean, I'd love to get a racial/hp/skill point or hpx2/skill point or hp/skill x2 but just a hp/skill point would be nice to. I've never seen them word one that way before.

Reflavoring a little can work but don't change the type. Maybe the alchemist was a follower of Abadar or Torag and tried to get you helping out the guard.

Finding Haleen and any similar trait. I'm going to say it gives you +1 Skill point and +1 Hit point as a favoured class bonus and not other favoured class bonus with no other favoured class bonuses adding to it.

Even at that Finding Haleen gives the benefit of Fast Learner... which is a Feat I really like as well even if it is human only. So that's powerful enough as it is.

Tik'Klik, on the subject of Finding Haleen and Reflavoring for Finding Haleen I think it would be more characterful if it was him wanting to find out more about his origins? Helps give another reason why he wants to go into the Stolen Lands to find out more.


Stats: 4d6 ⇒ (6, 6, 2, 3) = 17 15
Stats: 4d6 ⇒ (1, 5, 2, 6) = 14 13
Stats: 4d6 ⇒ (5, 6, 6, 3) = 20 17
Stats: 4d6 ⇒ (6, 2, 6, 6) = 20 18
Stats: 4d6 ⇒ (6, 5, 3, 1) = 15 14
Stats: 4d6 ⇒ (2, 4, 5, 5) = 16 14

Reckon I'd take some sort of rogue or slayer, at a glance not many of them ninja types have been submitted yet.


Kevin O'Rourke 440 wrote:
Tik'Klik wrote:
Kevin O'Rourke 440 wrote:


For Eyes of the City, do you mean Eyes and Ears of the City? It's an Abadar focused on. For Finding Haleen... I need to think on this.

Yes, that's the one. I switched it to Combat since that seems more appropriate when reflavoring it for a scout golem.

As for Finding Haleen, it just is worded oddly. I mean, I'd love to get a racial/hp/skill point or hpx2/skill point or hp/skill x2 but just a hp/skill point would be nice to. I've never seen them word one that way before.

Reflavoring a little can work but don't change the type. Maybe the alchemist was a follower of Abadar or Torag and tried to get you helping out the guard.

Finding Haleen and any similar trait. I'm going to say it gives you +1 Skill point and +1 Hit point as a favoured class bonus and not other favoured class bonus with no other favoured class bonuses adding to it.

Even at that Finding Haleen gives the benefit of Fast Learner... which is a Feat I really like as well even if it is human only. So that's powerful enough as it is.

Tik'Klik, on the subject of Finding Haleen and Reflavoring for Finding Haleen I think it would be more characterful if it was him wanting to find out more about his origins? Helps give another reason why he wants to go into the Stolen Lands to find out more.

Sure,

Fully Articulated Joints (Regional) - Your construct body was built by the Revith Clan, who builds fully articulated joints into all their construct bodies. (Originally Rice Runner)

Benefit: You gain a +1 trait bonus on Acrobatics checks, and Acrobatics becomes a class skill for you.

Synergistic Calamity (Campaign) - Your body and mind are the proof that two wrongs can make a right. Despite the mismanagement of your initial construction and subsequent bungled repair, your total is more powerful than the sum of your parts. This accidental fusion has infused you with an inherent and unnatural attunement to your first profession in this new life. The inherent unnatural attunement has also given you a driving desire to find your origins, to determine exactly how your accidental creation happened.

Benefit : The class you take at 1st level is always a favored class to you, and your dedication to it is such that every time you take a level in the class, you gain +1 hit point and 1 additional skill point over and above what you would normally gain.(Originally Finding Haleen, Legacy of Fire)

Holy Scout Golem (Religion) - You were originally commissioned as a scout golem intended to be used by the church of , used to keep watch in the city and in the country for the clergy. (Originally Eyes of the City)

Benefits: You gain a +1 trait bonus on Perception checks, and Perception becomes a class skill for you.

Meticulous (Drawback) - You plan and prepare everything in detail, and aren’t good at improvising when things don’t go as planned.

Effect: You take a –2 penalty on skill checks for skills with which you’re untrained.


Cuàn wrote:
Tik'Klik wrote:
Vitaliano da Riva wrote:
Man Finding Haleen is powerful for a trait. That's like almost feat and a half worthy
Not really. Adding a second favored class benefit is about half a feat (situational +1 HP for example, half of toughness), which is what a trait should be. Adding a second situational is about 75% of a feat. Still in line with some traits (some traits are worth more than others).

Except it isn't half of Toughness, it's Toughness with a slight delay. from level 3 onward they are identical. Even more, it's Toughness that stacks with Toughness. It can also be Cunning if you want.

In fact, if you have an alternate favourite class bonus you can grab it's Toughness+Cunning that stacks with both.
In addition it allows you to select a second favourite class, though you only get the massive bonus as long as you stick to a single class.

Only if you lock into the same class for all your levels. That was my point, so it's not as powerful as Toughness. I think it is a powerful trait, but a lot of campaign traits are more powerful than normal traits.


Tik'Klik sheet


This is Robert Henry's paladin (Silver Champion) Valda Aslougsdottir, This is just the crunch. I will have her background done in a day or so.


Tik'Klik wrote:
Vitaliano da Riva wrote:
Man Finding Haleen is powerful for a trait. That's like almost feat and a half worthy
Not really. Adding a second favored class benefit is about half a feat (situational +1 HP for example, half of toughness), which is what a trait should be. Adding a second situational is about 75% of a feat. Still in line with some traits (some traits are worth more than others).

Actually it is a full feat and way to strong for a trait.

There is a human feat that works the same.


Would it be possible to swap Slayer's K.Dungeoneering class skill for K.Nature if the character in question has grown up in the wilderness and never engaged in dungeon crawling?


Pathfinder Adventure Path, Rulebook Subscriber

Alright, working on building a cleric of the Lantern King and am looking at going with the trickery domain (thievery) so I can serve as a trapfinder. Would you consider allowing Trap Finder serve as a campaign trait? If there is another rogue/trapfinder type who has applied I am more than happy to tweak that portion and go a different route with it to avoid stepping on toes.


Tavarokk wrote:
Would it be possible to swap Slayer's K.Dungeoneering class skill for K.Nature if the character in question has grown up in the wilderness and never engaged in dungeon crawling?

Seems like a reasonable tweak to me. Consider picking up a trait to get knowledge nature though, knowledge dungeoneering covers a lot of monsters that aren't confined to dungeons.

Drogeney wrote:
Alright, working on building a cleric of the Lantern King and am looking at going with the trickery domain (thievery) so I can serve as a trapfinder. Would you consider allowing Trap Finder serve as a campaign trait? If there is another rogue/trapfinder type who has applied I am more than happy to tweak that portion and go a different route with it to avoid stepping on toes.

I'm happy with that. Sounds like an interesting concept.


Working on building a Bladebound/Kensi magus. The Bladebound (link) archetype receives a sentient weapon at 3rd level. My idea is that his older sister went into the stolen lands months earlier and disappeared. Part of my PC's motivation for going into the stolen lands is to recover the family blade that his sister took with her.

If I am selected is this some thing you are willing to work in? Otherwise I can just have him carry the family sword and it becomes sentient at 3rd level. Thoughts?


Chobo if we both get picked it would be quite interesting. Since my fighter is a steelbound fighter =^^=


That's a nice archetype. Good luck Seth!


Chobo wrote:

Working on building a Bladebound/Kensi magus. The Bladebound (link) archetype receives a sentient weapon at 3rd level. My idea is that his older sister went into the stolen lands months earlier and disappeared. Part of my PC's motivation for going into the stolen lands is to recover the family blade that his sister took with him.

If I am selected is this some thing you are willing to work in? Otherwise I can just have him carry the family sword and it becomes sentient at 3rd level. Thoughts?

I can work with that but it might not be level 3 exactly... Depending how things go it might be level 4. I know a spot where I could put it in, it'd be pretty cool though.


Works for me thanks!


What's your feeling about item creation feats? Kingmaker has a lot of built-in downtime but lots of item crafting can lead to major WBL disparities.

Nathan has Scribe Scroll partly to enhance his flexibility by making sure that he has a library of useful scrolls for those once-in-a-blue-moon occasions, and was thinking of taking Craft Wand later so he can have the standard buff spells available that way and save his spell slots for more creative stuff, but I wasn't planning on doing much more than that for crafting. I can always rework those feats if you'd rather not get too much into item crafting.


4d6 ⇒ (1, 2, 4, 4) = 11 = 10
4d6 ⇒ (3, 2, 1, 1) = 7 = 6
4d6 ⇒ (2, 3, 4, 1) = 10 = 9
4d6 ⇒ (2, 4, 4, 4) = 14 = 12
4d6 ⇒ (4, 1, 5, 3) = 13 = 12
4d6 ⇒ (5, 3, 5, 3) = 16 = 13

Ouch! 20 pt buy it is.


Drogeney wrote:
Alright, working on building a cleric of the Lantern King and am looking at going with the trickery domain (thievery) so I can serve as a trapfinder. Would you consider allowing Trap Finder serve as a campaign trait? If there is another rogue/trapfinder type who has applied I am more than happy to tweak that portion and go a different route with it to avoid stepping on toes.

To clarify, are you taking trapfinding because you want to or because you feel obliged to for lack of trapfinding characters submitted?


Pathfinder Adventure Path, Rulebook Subscriber

A little of both really. It fits what I have in mind alright and fills in what seems to be a needed thing, it's something I am as happy to have as not have but does make for an interesting concept. I just have to juggle skill points big time to make it work which is a challenge.


More or less nailed down the crunch. Still need to write out the story, but the gist of it is that she's from a family of frontier farmers, is as good at fighting as she is terrible at running the house and listened to her grandfather's stories about their lost holdings in the Stolen Lands more than was prudent.

Darya Lesovich
Female CG Human Slayer, Level 1, Init 6, HP 12/12, Speed 30 ft
AC 18, Touch 16, Flat-footed 12, CMD 20, Fort 4, Ref 7, Will 2, CMB +4, Base Attack Bonus +1
Spear +4 (1d8+4, 20/x3)
Knife +4 (1d4+3, 19-20/x2)
Longbow +6 (1d8, 20/x3)
Leather armor (+2 Armor, +5 Dex, +1 Dodge)
Abilities Str 17, Dex 20, Con 15, Int 13, Wis 14, Cha 14

Drogeney wrote:
A little of both really. It fits what I have in mind alright and fills in what seems to be a needed thing, it's something I am as happy to have as not have but does make for an interesting concept. I just have to juggle skill points big time to make it work which is a challenge.

I see. I'd be getting trapfinding starting at level 2, and I'm pretty sure there has been a trapper archetype ranger earlier that also has it, so while it's still the least covered role, it's not completely unfilled.


Nathan the Uplifting wrote:

What's your feeling about item creation feats? Kingmaker has a lot of built-in downtime but lots of item crafting can lead to major WBL disparities.

Nathan has Scribe Scroll partly to enhance his flexibility by making sure that he has a library of useful scrolls for those once-in-a-blue-moon occasions, and was thinking of taking Craft Wand later so he can have the standard buff spells available that way and save his spell slots for more creative stuff, but I wasn't planning on doing much more than that for crafting. I can always rework those feats if you'd rather not get too much into item crafting.

I've no problem with it. Craft Staves might actually be worth considering as well.

Some adventure paths are better than others for item creation.


4d6 - 2 ⇒ (4, 6, 2, 3) - 2 = 13
4d6 - 1 ⇒ (1, 2, 5, 3) - 1 = 10
4d6 - 2 ⇒ (6, 2, 3, 3) - 2 = 12
4d6 - 3 ⇒ (3, 5, 4, 4) - 3 = 13
4d6 - 3 ⇒ (4, 3, 5, 4) - 3 = 13
4d6 - 1 ⇒ (3, 4, 1, 1) - 1 = 8

Yuk.

Here's Eliran Lebeda, if ever you are looking for a flavourful face!


GM, from reading the guide it says we are going from Brevoy into a portion of the Stolen Lands (sorta within the River Kingdoms) to re-claim land and make a city state friendly to Brevoy. The area we are going into is the Greenbelt (mostly forested) rather than the mountainous or swampy portions.
- You said you are changing things. Are you changing any of that?
- Are you ok with iguanadon as an animal companion?
- Are you ok with flying animal companions or mounts (some GM's hate them)?
If you can't tell, I'm planning on submitting a hunter.

ability 1: 4d6 ⇒ (5, 4, 1, 4) = 14
ability 2: 4d6 ⇒ (2, 6, 4, 5) = 17
ability 3: 4d6 ⇒ (6, 1, 6, 4) = 17
ability 4: 4d6 ⇒ (3, 6, 4, 6) = 19
ability 5: 4d6 ⇒ (3, 2, 5, 5) = 15
ability 6: 4d6 ⇒ (6, 1, 6, 4) = 17
That gives 16, 16, 16, 15, 13, 13.
I can work with that.


4d6 - 1 ⇒ (1, 3, 1, 2) - 1 = 6
4d6 - 3 ⇒ (3, 4, 6, 5) - 3 = 15
4d6 - 1 ⇒ (4, 2, 4, 1) - 1 = 10
4d6 - 1 ⇒ (1, 5, 3, 1) - 1 = 9
4d6 - 2 ⇒ (2, 3, 5, 4) - 2 = 12
4d6 - 1 ⇒ (6, 1, 1, 4) - 1 = 11
20 point buy it is!

Every nation must have at least one that is will to take on those tasks that everyone wants to pretend are not need. But are absolutely necessary. I am that unacknowledged individual. I will do what must be done even if no one is willing to talk about it or even admit to it.

GM, what do you think about an assassin (maybe even mantis assassin) for the group? I'm not interested in PvP or working against the group. Just to eliminate trouble and possibly spy for them.


Character profile has been updated to meet creation rules.

I went ahead and swapped Bloodline to Elemental (Air) because the Black blooded didn't seem to fit as well.


Do you allow the Craft Tattoo magic item creation feat from Inner Sea guide? And, if so, would you allow it to be used to 'carve' designs into Tik'Klik's body to perform the same effect?


Character: Godwyn Blaecwulf Grumbaki Submission

Godwyn was born into the Surtova family. The son of a lesser 'house knight' within the great family, he had thought himself to be destined to serve within the courts of the great and powerful. However, that was not to be. For his father, Eldric, was far too ambitious for his own good. While a member of the illustrious Surtova court, his place was low, his lands were small, and his good fortune was dependent on the whim of those whom he served. So, Eldric, made a deal with a hag. He agreed to give up his first born son in exchange for the power and prestige that he so desired.

Eldric's rise through court was momentous, achieving in a few short months what he had dreamed about for years. He married above his station, and had a handsome son whom he named Godwyn. To his own surprise, he found that he loved his child, and soon regret the pact that he made in the foolishness of his youth. But the years rolled on, and the hag never came for his son. In time, Eldric convinced himself that it had but been a dream.

On Godwyn' sixteenth birthday a cloaked stranger came to Eldric's estate. Immediately he knew who it was, for he remembered her from the pact that he had made nearly two decades ago. To his horror he saw Godwyn, already bound by contract to marry and groomed to inherit the estate, walk towards the hooded stranger as if though in a daze. The hag had come to collect what was her due. In his haste Eldric ordered the hag to be killed, and his guards raised their crossbows. The hag was filled with no less than a dozen bolts before she could raise a hand. For a brief moment Eldric thought he had escaped his fate. But, as the hag fell, so too did Godwyn.

Godwyn lay in a comatose state for over a year. His father hired the best healers in Brevoy to attend to his heir. But as the weeks and months rolled on, Godwyn only seemed to worsen. His nails began to grow longer, and soon became as claws. His teeth sharpened, and in his fevered sleep he growled and moaned as if in pain. As the condition worsened, Eldric spent everything to both keep his son's condition a secret, and to find a cure.

But with the hag dead, the enchantment that led to his rise was dispelled. The increasingly haggered nobleman lost his position in court. His businesses began to fail, for he did not have the skill or knowledge to truly run them. Plague then swept through his land, and the commoners who lived there fled en masse. When the plague in turn took his beloved wife, Eldric was shattered. Everything he had loved and cared for had been taken from him. Before long even the healers abandoned him, for he could not afford them. Sitting alone in his manor, he stopped eating and drinking, never leaving Godwyn' side. And it was there that he died, alone and broken.

When his father breathed his last, Godwyn's eyes shot open. Sitting upright, he looked around wildly with eyes that saw far more clearly than ever before. He looked down in horror at his father's emaciated body, and then at his hands. Jumping to his feet, he ran through the manor, calling for his mother, his servants, the guards...anyone. But he was alone. Where once he was a proud young noble, dreaming of his future, he was now a cursed monster.

Godwyn buried his father, and soon learned the fate of his mother as well as the surrounding lands. He also learned that the outside world thought him dead along with them, for the healers when they left had reported that there was nothing they could do to save him. Seeing himself as a monster, he fled. Deep into Brevoy he went, living as best he could.

It was a hard life, going from the pampered existence of a nobleman to that of a vagabond. But, he learned that with his curse came abilities that he never would have dreamed of. He could heal the injured, he could will minor magical tricks, and he was stronger than what he once was. That, and he was hungry. Always, always hungry. But no matter how much he ate, he never seemed to stay full for long or to gain weight. Animals also shied away from him, sensing the unnatural magic that infused him.

In time, Godwyn decided that there was little hope of him rejoining society at large. He came to the conclusion that only mercenaries and adventurers would accept one such as him...

...he has taken on the name Godwyn Blaewulf (or the Black Wolf). For that is how he fights, and that is now how he must live.

Appearance
Godwyn appears to be a well groomed, handsome young man in his early twenties. He wears a courtier's outfit, which by his force of will is as clean and mended as it was the day it was made. With it are gloves that he wears over his hands, though with his claws they do look slightly to long for a normal man to wear.

It is when one gets close to him that they can see his curse. Godwyn is infused with the essence of the hag which claimed him. His teeth are sharp, like those of a predator. When he must fight, he removes his gloves, showing the claws that he can never be rid of.

Personality
Godwyn is polite and educated, as would befit a man of his station. But inside of him is a hunger for blood and meat which he always struggles against. And the long buried desire to once again rise to the station that he lost.

Party Role
As an oracle, Godwyn can heal the party. Which is always useful. While he couldn't get his misfortune power yet, he will very soon be able to give the party re-rolls and to protect the party against enemy critical hits/passed saving throws.

In close combat, he has a respectable 3 attacks at lvl1. But the attacks are fairly weak (when buffed, he does 1d4+5/1d4+5/1d6+4 damage). He also has a decent AC of 17. So he can stand in the front lines and contribute to the party, but he won't be ending fights by himself.

All in all, he will be a useful character for the party to have around. And, as this is Kingmaker, his high Cha will eventually be useful in running our little kingdom, should be be chosen.

Crunch:

Class Dual Cursed Oracle (1)

Str (15) Dex (9) Con (13) Int (11) Wis (13) Cha (17) HP (10) AC (16/13/13) Initiative (+3) CMB (+2) CMD (15) Saves (+1/+3/+3) (-1 vs disease and infestation)

Combat
* To Hit with 2x Claws: +2/+2
* Damage with Claws: 1d4+3
* +2 hit and +2 damage with divine favor

* To Hit with 1x Bite: +2
* Damage with Bite: 1d6+2
* +2 hit and +2 damage with divine favor

Race Cursed Human (IE: Changeling)
+2 Wis +2 Cha -2 Con
- Claws (2x primary natural attacks, 1d4)
- Annis Hag (+1 damage with claws)
- Natural Armor (1)
- Darkvision

Equipment
* Studded Leather Armor
* Courtier's Outfit with Signet Ring (worth 50gc)
* 0GC!

Traits
* Noble Born Surtova (Your family is well known for their political agility and scheming natures. You deal +2 damage when attacking
a flat-footed opponent while wielding a light or one-handed weapon. Your family motto is “Ours is the Right.”)
* Fate's Favored (+1 luck bonuses)
* Two World Magic (Prestidigitation)
* Drawback-Warded Against Nature (Animals do not willingly approach within 30 feet of you, unless you or the animal’s master succeeds at a DC 20 Handle Animal, Ride, or wild empathy check. Animal companions, familiars, and mounts granted by your class abilities are immune to this effect.)

Feats
Lvl 1: Noble Scion of War (You gain a +2 bonus on all Knowledge (nobility) checks, and that chosen Knowledge skill is always considered a class skill for you. Use Cha for initiative tests instead of Dex)

Skills
* Diplomacy: 1 skill point (+7)
* Perception: 1 skill point (+6)
* Sense Motive: 1 skill point (+5)
* Knowledge Religion: 1 skill point (+4)
* BS-Knowledge Nobility: 1 skill point (+6)
* BS-Craft Calligraphy: 1 skill point (+4)

Lvl 0 Spells
* Detect Magic
* Create Water
* Mending
* Prestidigitation

Lvl 1 Spells 4 per day
* Cure Light Wounds
* Divine Favor

Curses
* Advances: Hunter (Ravenous hunger wracks your body in stressful situations. You gain none of the benefits from spells or magic items that provide nourishment, such as goodberry, heroes’ feast, or a ring of sustenance. You also gain a bite attack that deals an amount of piercing damage appropriate for your size (1d8 for a Large creature, 1d6 for Medium, 1d4 for Small) as a secondary natural attack. You begin each combat with the sickened condition until you deal damage with your bite attack. At 5th level, you gain the grab monster special ability on bite attacks against creatures smaller than yourself. At 10th level, your bite attack deals damage as if you were one size category larger. At 15th level, you gain the blood drain monster special ability with your bite, dealing 1d2 points of Constitution damage at the end of a turn if you grapple a foe.)

* Doesn't Advance: Plagued (You take a –1 penalty on all saving throws against disease or infestation effects, but you are immune to the sickened condition.)

Lore
* Sidestep Secret (Your innate understanding of the universe has granted you preternatural reflexes and the uncanny ability to step out of danger at the very last second. Add your Charisma modifier (instead of your Dexterity modifier) to your Armor Class, CMD and all Reflex saving throws. Your armor’s maximum Dexterity bonus applies to your Charisma instead of your Dexterity)


Beswaur Blue Bottle wrote:

GM, from reading the guide it says we are going from Brevoy into a portion of the Stolen Lands (sorta within the River Kingdoms) to re-claim land and make a city state friendly to Brevoy. The area we are going into is the Greenbelt (mostly forested) rather than the mountainous or swampy portions.

- You said you are changing things. Are you changing any of that?
- Are you ok with iguanadon as an animal companion?
- Are you ok with flying animal companions or mounts (some GM's hate them)?
If you can't tell, I'm planning on submitting a hunter.

1) That's where ye will go eventually but ye've got to win that right and privilege! I'm transplanting Thornkeep and the Emerald Spire to nearer ye so there will be a bit more dungeon crawling. Kingdom building is fun but ye can take a break every now and again and go trapsing through a dungeon.

2) Iguanadon's fine by me. The winters will be a bit cold for it... perhaps get some cold weather clothing for it for winter time... You'll stick out at least.
3) I can live with it but would highlight the higher than normal amount of dungeon elements in this version of Kingmaker... which is still less than most campaigns but flying ones tend to not do so well on the ground. In conclusion you can, but I wouldn't advise it.

Frizell Foulis Farquharson wrote:

4d6-1

GM, what do you think about an assassin (maybe even mantis assassin) for the group? I'm not interested in PvP or working against the group. Just to eliminate trouble and possibly spy for them.

Do you mean prestige class? Or a more general rogue/slayer/ranger/vigilante who assassinates people. It's a legitimate possibility. Red Mantis come with complications but possible. There's new options for them including a warpriest and alchemist archetype in the Adventurer's guide. Red Mantis will be a harder sell though.

It'd be pretty funny though at the end of a war, last encounter you've killed the last bodyguard and only one other PC is up fighting desperately against the enemy Queen... shrugs "Sorry, can't help, it's a religious thing.

Tik'Klik wrote:
Do you allow the Craft Tattoo magic item creation feat from Inner Sea guide? And, if so, would you allow it to be used to 'carve' designs into Tik'Klik's body to perform the same effect?

Sounds perfectly legal to me. As long as you follow the rules it's good, carving is just a flavour.


Amergin the Wise wrote:
Here's Eliran Lebeda, if ever you are looking for a flavourful face!

I may submit something else entirely... Eliran is not a very dungeon-crawly character!


Fair enough, I'd say he'd find the default and exploration and combat tough.


I can't claim it is logical, but I feel like my chances are dropping because I'm not asking for some rules call or adaptation for my concept.


Josef Orlovsky wrote:
I can't claim it is logical, but I feel like my chances are dropping because I'm not asking for some rules call or adaptation for my concept.

Your grand. I'll be digging into everyone's character sheets and backgrounds when the time comes. Not doing too much of that yet as people may tweak them.


Fair enough. When the time comes ask away.


Darn. I'm also working on an Oracle. Didn't mean to get into direct competition with anyone, for sure, but I also don't want to start over from scratch, so still going to submit her (Human Oracle of Wood, very different build).

Sorry in advance for overlapping with the same class.


No problem. We're in the same crimson throne campaign and both have high bluff. Overlapping works well when characters are distinct.

I made a lightly armored natural attack Oracle with a noble background. Easy enough to make something really different with the same class chassis.

Put forward whatever character you like. I take no offense if anyone does something similar to my build. :)


OH! Kalem. :) I didn't realize before, sorry. :) Very cool. And yeah, mine is very different... taking the Brigand campaign trait, brought up in a nice little piratey family that wasn't very law-abiding. Should be interesting to meet if we both get in. :)


Here's my Oracle. Will be updating it more, but the basic structure is there. Still have to get in the details of the mystery and curse, update spells and equipment, and probably tweak the background a little once I get everything in place.


Very much a different build indeed! Looks like she'll be a solid archer. I look forward to seeing what mystery, curse and spells you choose.


Mystery is Wood, and curse is Powerless Prophecy... just have to get them from my digital character sheet into the alias.


Yeesh, a surprising amount of 9th lv. divine casters... Here's another to throw on the pyre. Another Abadaran too.

In short: a support cleric themed around economics. More likely to go for the role of Treasurer than High Priest, if we ever get that far. Apologies for the background being excessive. Hope you'll give it a chance.

August Zlatostad's background/vignette/thing:

"I... I'm sorry, sir, I must have heard you wrong. Could you repeat yourself?"

"I think you heard me just fine, Miss Vibia, but I could and will: 'I'd like you to whore yourself.'"

The sellsword stared at the dwarf, incredulous. She currently found herself in the somewhat shabby office of an August Zlatostad, merchant and moneylender, a person she had been advised not to approach. Her every contact were unanimous in proclaiming the dwarf unconventional, eccentric and suspicious, but every other moneylender in Port Ice had shown her the door, so Vibia could not see the harm in at least speaking to him. Fortunately, she had long since learned to brush off whatever harm an insult could otherwise do. Vibia had heard far worse than the dwarf's proposition. She was more annoyed that he had wasted her time; her first impression of him had been surprisingly positive, dingy office notwithstanding. She rose from the rickety chair.

"Is this how you do business, sir?" she asked, cold eyes shooting daggers at the moneylender. "Snare naive girls desperate for money into some lopsided contract and then use their debt to take advantage of them? You're disgusting. I ought to report you to the authorities, or the Abadarans at the very least..."

"Oh please don't," the dwarf replied with a seemingly unconcerned smile. "Most of the fuddy-duddies at the bank are not overly fond of me."

As he spoke, one hand went up to his neck to free something hanging there, partially obscured by his mighty beard. It was a holy symbol. More specifically, it was the holy symbol of Abadar.

"Wha... It's true, then? You're a priest of Abadar?" Vibia could hardly believe the nerve of the dwarf. "And you abuse your station to get your dick wet?! What sort of..."

"Miss Vibia, I hate to interrupt, but you misunderstand. My genitals are none of your concern. Nor will they ever be, I expect. No, my agreement will require that you report for duty, as a mistress of the night, for one single day, at the parlour of a Mr Lemnus Mancilla, an acquaintance of mine. You may have heard of him? His establishment is quite professional."

The sellsword was visibly confused. "Wait... Hold on, what is this? Prostitute for a night? That's your deal? You'll give me 10.000 gold pieces for that?"

"That is the loan you asked for, is it not?" replied August the Abadaran priest, perfectly innocently. "That is my condition. Should we move on to talking interest rates? I was thinking nil percent."

"Stop, just stop. How are you gaining anything from... What did you say?"

"Interest rates, dear. At nil percent. If I may, these negotiations are going to take some time if I have to repeat every detail."

Later that night a mystified woman left the cleric's office. Vibia had gone over the dwarf's loan contract for hours, but the whole thing made no sense. He made no sense. The paperwork seemed iron-clad: after one day's service as prostitute, the proceeds of which would go to neither the dwarf nor the brothel owner but instead to herself, she would receive the full loan of 10.000 gold pieces. Without interest. She was baffled. What was the dwarf's game? How was he profiting from this? Try as she might, she couldn't find an answer to this question, and, somewhat startlingly, Vibia found herself ready to believe that there might be no answer. No answer beyond what the rumours would suggest: the man was mad. And yet she found this unsatisfactory. August Zlatostad had a way about him. He was evasive but never seemed insincere. He seemed very genuine in wanting to 'test' her, as if all he really wanted was to see whether or not she would follow through.

Which left the other, obvious, question: would she? Vibia could hardly believe that she was considering it. Her, selling herself? She had worked as a sellsword for years now, but had never stooped to selling her body in that manner. And yet; could she afford to pass on the opportunity? 10.000 gold pieces with no strings attached. A loan without interest and without any definite repayment date. It was practically a gift. She considered what the money would mean. It would be the realization of a dream. And what would she have to give up for it? Nothing, really. Nothing but her pride. Still, she hesitated. Damn that dwarf! Bless him for being willing to fund her ambition, but damn his outrageous demands! Vibia found her resolve wanting for the first time since deciding upon this endeavor, and was forced to reconsider just how far she was willing to go for this. Fortunately, she had time to think. Zlatostad had taken the loan condition very seriously himself and given her a week to think it over. She would need it.

Six days later a grimly determined mercenary reported for duty at Mancilla's establishment. It had taken some time, several sleepless nights and restless days wondering if her self-respect could survive this, but she had finally decided upon it. The loan meant too much. She'd never be able to live with herself if she gave up on it because of her own pride. As long as her cause was just, her dignity would weather any storm. She was resolute and prepared. The loan would be hers.

To say that having the pimp merely dismiss her took the wind out of her sails would be an understatement. After demanding an explanation, Mancilla could merely reveal what Zlatostad had told him, namely that if a person of Vibia's description ever turned up, he was to send her to the local bank where a new account in her name would be set up. He knew nothing more and was merely glad to be out of the dwarf's debt with this bizarre request. The mercenary rushed to the Abadaran temple where she was informed that, yes, she had an account worth 10.000 gold pieces, set up just a week ago. From there, Vibia set out for the dwarf's office, whether to thank him or to beat him she wasn't sure, but she would be disappointed regardless. August Zlatostad had left Port Ice. From what she could gather, he had packed up soon after their meeting, after selling his office and a few other holdings in order to finance their arrangement. According to rumours, the dwarf had set out for the Stolen Lands, although his purpose in doing so was unclear. Vibia the mercenary would never understand his motives, but miles away, in the back of a caravan, August Zlatostad wondered if she had gotten her money yet. He was quite sure that she must have. He considered himself a good judge of character; he was certain that the woman would do whatever necessary to reach her goal. That goal, of course, being setting up a regulatory office for mercenaries. She was a good woman. It was a worthy goal, August thought, and one deeply needed in the pirate infested city. It would take years before they would see any real impact, but that was just fine. Abadarans were patient and recognized that one could not 'fix' society overnight. But this investment would undoubtedly inch Port Ice nearer to the perfection Abadar forsaw for all civilizations. One step at a time. And make no mistake, it was an investment, August thought. Despite having no interest rate, despite having no payment date, despite what his colleagues at the church said, August considered it an investment. His investment was in her, Vibia. He vastly preferred investing in people over corporate entities. That's why he tested every loan applicant; to see if they were made of the right stuff. If the mercenary had let something as silly as dignity get in the way of bettering society, then she would not be worthy. Now... now it was time for him to undergo a test of his own. He was penniless once again. Let's see if he could strike it rich in the Stolen Lands. There was opportunity there, and gold was the fuel that kept the wheel of progress turning.

Crunch:

August Zlatostad
Male Dwarf Cleric 1
55 Years of Age
LN Medium Humanoid [dwarf]
Init +2; Senses Perception +8

--------------------
Defense
--------------------
AC 19, touch 12, flat-footed 17 (+5 Armor; +2 Dex; +2 Shield)
HP 10 (1d8 + 2 Con mod)
Fort +4, Ref +2, Will +5 (+2 vs poison; +4 vs spells)

--------------------
Offense
--------------------
Speed 30 ft.
Weapon: light crossbow, +2 Attack, 1d8 Damage, 19-20/x2 crit, 80 ft., piercing

--------------------
Statistics
--------------------
Str 10 (+0), Dex 14 (+2), Con 15 (+2), Int 12 (+1), Wis 16(+3), Cha 12 (+1)
Base Atk +0; CMB +0; CMD 12
Feats: Steelsoul (+4 vs spells)
Traits: Frontier Healer (crazy Cure spells); Seeker (+1 Perc; Perc class skill)
Skills (3 skill points + FC bonus): Diplomacy +5; Knowledge (Religion) +5; Perception +8; Sense Motive +7
Background Skills: Appraise +5; Profession (merchant) +7
Languages: Common, Dwarven, Goblin

--------------------
Wealth
--------------------
Adventuring Gear: Heavy wooden shield (+2, -, -2); Scale mail (+5, +3, -4)
Other Gear: light crossbow, dagger, spell component pouch, wooden holy symbol, bolts x10, backpack (cheap holy text, bedroll, flint & steel, soap, torch, rations x5, waterskin, extra holy symbol)
Coin: 29,89 GP
Encumbrance: 63 lbs. - medium

--------------------
Special Abilities
--------------------
Class: Channel Positive, 1d6, DC 12, 4/day; Domains (Travel, Nobility)
Racial: Giant Hunter replaces Hatred; Treasure Sense replaces Stability and Stonecunning

--------------------
Spells
--------------------
Spells prepared:
0th: Create Water; Detect Magic; Read Magic
1st (2+1/day): Bless; Shield of Faith + Divine Favor

Paizo Employee Organized Play Line Developer

Red Heat wrote:

Yeesh, a surprising amount of 9th lv. divine casters... Here's another to throw on the pyre. Another Abadaran too.

In short: a support cleric themed around economics. More likely to go for the role of Treasurer than High Priest, if we ever get that far. Apologies for the background being excessive. Hope you'll give it a chance.

** spoiler omitted **...

Hahaha. Love your story and character concept!


Zaeta is done I think. Let me know if you have questions, or need changes.

That's a lot of divine casters. We should set up a hospital. :)


Interesting concept. I haven't played Kingmaker or Emerald Spire. How much of the dungeon do you think we'll explore?

4d6 - 2 ⇒ (2, 5, 5, 3) - 2 = 13
4d6 - 1 ⇒ (3, 1, 4, 4) - 1 = 11
4d6 - 1 ⇒ (6, 5, 1, 3) - 1 = 14
4d6 - 1 ⇒ (4, 3, 5, 1) - 1 = 12
4d6 - 1 ⇒ (4, 1, 6, 3) - 1 = 13
4d6 - 1 ⇒ (4, 1, 2, 5) - 1 = 11

Well, not surprisingly, the rng doesn't like me. Looks like it will be the 20 pt buy.


AGamer70 wrote:

Interesting concept. I haven't played Kingmaker or Emerald Spire. How much of the dungeon do you think we'll explore?

Well I'm not going to lock ye into it. However ye will do the first bit, after that is party choice. Ye can come back and explore as ye choose. It would be entirely possible to do the lot if ye chose to and the game went on long enough. I expect at least a few levels.

I am currently running a Kingmaker game and they've gone deep into it and are slightly horrified with how deep it goes. They went in at a high level and breezed through the first few levels. There's some super cool concepts in there that they clearly didn't have the space to bring to full realisation.

One of the players I know in real life for this campaign was like "Kingmaker, that one sounds good" and then later with a twinkle in his eyes "Super Dungeon?".


Based on time constraints, I've decided I must withdraw from this recruitment. Best of luck GM, the game looks to be great!


Kevin O'Rourke 440 wrote:
Ok I'm putting up a deadline for submissions at 12:00 UTC October 15th.

please treat whatever is under this alias at the time of the deadline as my official submission. minor adjustments to be made.


I think you have everything you need for Tik'Klik yes? Background is minimal due to what we worked out on it yes?


I've been hungering for a Kingmaker game for quite some time. Let us see what we can come up with...

4d6 ⇒ (1, 5, 3, 6) = 15 = 14
4d6 ⇒ (2, 3, 5, 6) = 16 = 14
4d6 ⇒ (5, 1, 4, 3) = 13 = 12
4d6 ⇒ (5, 4, 1, 6) = 16 = 15
4d6 ⇒ (4, 1, 4, 2) = 11 = 10
4d6 ⇒ (2, 4, 1, 3) = 10 = 9

Guess I'm going with the 20pt. build then. I'll look at classes and see what grabs my attention after perusing the submission list.

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