Cleric of Pharasma

Nathan the Uplifting's page

9 posts. Alias of tonyz.


Full Name

Nathan the Uplifting

Race

Human

Classes/Levels

Cleric 1

Gender

Male

Size

M

Age

23

Alignment

LG

Deity

Irori

Location

The Stolen Lands

Languages

Common, Celestial, Dwarven

Occupation

Kingmaker

Strength 10
Dexterity 8
Constitution 15
Intelligence 14
Wisdom 19
Charisma 15

About Nathan the Uplifting

Born to a Brevic nobleman's cast-off mistress, Nathan never knew who his father was, and little more of his mother, who died when he was seven. Nor did he care (much) -- had ancestors or kinsmen ever rescued him from Brevoy's streets? Had blood ever done anything for him?

He was rescued from the streets by a wandering holy man of Irori's, an old Taldan monk and physician, and they travelled together for years through the River Kingdoms. When his mentor died, Nathan chose to abandon his name and take his mentor's in honor of his teaching, and to continue his work. Alas, he was no more successful than Old Nathan in convincing the warring houses of Brevoy to adopt a more enlightened lifestyle. Much of what he inherited from the old man was lost when he was beaten up by gangs of toughs, and he retains only the old man's holy symbol and his case of medical instruments, well-made of Taldan steel.

When the Swordlords of Restov offered charters for the exploration of the Stolen Lands, Nathan saw an opportunity to prove himself, and perhaps to help establish a society where ability and effort, rather than blood, determined success.

Evangelist cleric of Irori

Domains: Law, Strength (Resolve subdomain)

Traits:
Bastard (Kingmaker campaign trait, +1 trait bonus to Will saves, -1 to CHA checks against Brevic nobility)
Fast Talker: You had a knack for getting yourself into trouble as a child, and as a result developed a silver tongue at an early age. You gain a +1 trait bonus on Bluff checks, and Bluff is always a class skill for you.

Skills (2 + Int + human + FC bonus)

Bluff +7 (1r)
Diplomacy +6 (1r)
Heal +10 (1r)
Perception +7 (1r)
Knowledge (Religion) +6 (1r)
Sense Motive +10 (1r)

Feats

Scribe Scroll (Old Nathan was really keen on literacy)
Alertness (eyes in the back of the head - you try growing up on the streets without them!)

Equipment
Morningstar (+0 melee, d8, B/P)
Dagger (+0 melee, -1 ranged, 10' throw, d4/19-20, P/S)
Sling (-1 ranged, 50' increment, d4, B)

Studded leather armor

Cleric's kit (APG)
Healer's kit
Surgeon's tools

18 gp
8 sp