Race |
1/2orc Warpriest (Champion of the Faith) of Desna 3, HP:24/24, AC:20, Touch:12, Flat Footed:18 |
Classes/Levels |
F:+5, R:+3, W:+7(extra +2 vs charm compulsion), Init:+2, Perc:+3 |
About Beswaur Blue Bottle
Beswaur Blue Bottle
Half-orc warpriest (champion of the faith) of Desna 3 (Pathfinder RPG Advanced Class Guide 60, 128)
CG Medium humanoid (human, orc)
Init +2; Senses darkvision 60 ft.; Perception +3
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Defense
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AC 20, touch 12, flat-footed 18 (+6 armor, +2 Dex, +2 shield)
hp 24 (3d8+6)
Fort +5, Ref +3, Will +7; +2 trait bonus vs. charm and compulson, +2 trait bonus vs. fear
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee mwk starknife +7 (1d6+3/×3) or
. . morningstar +5 (1d8+3) or
. . starknife +6 (1d6+3/×3) or
. . starknife +6 (1d6+3/×3) or
. . bite +0 (1d4+1)
Special Attacks blessings 4/day, fervor 3/day (1d6), sacred weapon
Warpriest (Champion of the Faith) Spells Prepared (CL 3rd; concentration +5)
. . 1st—bless, hide from undead (DC 13), protection from evil, sanctuary (DC 13)
. . 0 (at will)—detect magic, guidance, mending, stabilize
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Statistics
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Str 16, Dex 14, Con 14, Int 10, Wis 14, Cha 10
Base Atk +2; CMB +5; CMD 17
Feats Endurance, Iron Will, Quick Draw, Weapon Focus (starknife)
Traits birthmark, courageous
Skills
Acrobatics -4 (-8 to jump)
Diplomacy +4
Heal +6
Knowledge (engineering) +4
Knowledge (local) +1
Knowledge (religion) +4
Perception +3
Profession (engineer) +6
Sense Motive +6
Spellcraft +4
Languages Common, Orc
SQ blessings (good: battle companion, holy strike, luck: lucky presence, unlucky enemy), detect alignment, orc blood
Gear
potion of cure light wounds
scroll of comprehend languages
scroll of create water
scroll of endure elements
wand of cure light wounds (50 charges)
acid (3)
alchemical grease
alchemist's fire (3)
antiplague
antitoxin
bottled lightning (3) used 1
holy water (5)
liquid ice (3)
smelling salts
smokestick
soothe syrup
star candle firework
tanglefoot bag
thunderstone
weapon blanch (ghost salt)
agile breastplate
heavy wooden shield
Morningstar
mwk starknife
starknife
starknife
belt pouch
blanket
canteen
chalk (3)
clear ear (3)
cleric's vestments
crowbar
earplugs
fishhook
flint and steel
grappling hook
hammer
ink, black
inkpen
iron spike (3)
masterwork backpack
mirror
parchment (3
piton (3)
portable ram
sack
scroll case
sewing needle
shovel, folding
signal whistle
silk rope (50 ft.)
silver holy symbol of Desna
soap
spell component pouch
swarmsuit
thread (50 ft.)
trail rations (3)
twine (50')
waterskin
weapon cord
whetstone
wire saw, adamantine
wolfsbane (3)
3 pp, 2 gp, 1 sp, 4 cp
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Special Abilities
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Antitoxin This substance counteracts a specific toxin. If you drink a vial of antitoxin, you gain a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour.
Alchemical Power Component
Like antiplague, this substance can augment certain healing spells.
Neutralize Poison (M): Add +2 on your caster level check to neutralize poison on a target creature. Antitoxin has no effect when you cast the spell on an object.
Birthmark +2 save vs. charm & compulsion
Blessings (4/day) (Su) Pool of power used to activate Blessing abilities.
Courageous +2 save vs. fear.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Detect Alignment (Sp) As a move action, focus on target in 60 ft to learn if has opposed alignment.
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Fervor (1d6, 3/day) (Su) Standard action, touch channels positive/negative energy to heal or harm. Swift to cast spell on self.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Portable ram +2 to STR checks to break open a door, and allows a second helper (+2).
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Sacred Weapon (Su) When using sacred weapon, increase damage dice.
Scroll of comprehend languages Add this item to create a scroll with spells on it.
Scroll of create water Add this item to create a scroll with spells on it.
Scroll of endure elements Add this item to create a scroll with spells on it.
Swarmsuit DR 5/- vs. Diminutive Swarms, DR 10/- vs. Fine swarms.
Wand of cure light wounds (50 charges) Add this item to create a wand of a chosen spell.
Weapon cord Attached weapon can be recovered as a swift action. Attached to mwk starknife