Kingmaker elsewhere in Golarion


Kingmaker


Have there been many re-skinning attempts for this AP to set it in other areas?

Where else in Golarion could this potentially work? I have read a reasonable amount of the lore but cannot immediately think of many other wild frontier type areas where this could be set

Does anyone have any thoughts or opinions?


I think that if you take the setting elsewhere, you have to do a lot of work to adapt it, ioncluding new maps and new appropriate encounters. Some thoughts do occur to me, though:

**Brevoy.** You can play the game of thrones here, thanks to the wonderful material in this very message board.

**Iobaria.** There are several established cities and kingdoms here. Your players could take over one of these established communities and try to build it into a kingdom.

**Varisia.** This is already a loose confederation.

**Galt.** Useful for a game heavy on political intrigue.

**Taldor.** In this situation, you would probably mesh the kingdom-building rules with a bunch of intrigue rules as your players try to make their way through a fadin empire's treacherous court.

**Ustalav.** In this variant, you can replace Nyrissa with the Whispering Tyrant in Gallowspire as the PCs try to establish a new kingdom in a cursed land.


pennywit wrote:

I think that if you take the setting elsewhere, you have to do a lot of work to adapt it, ioncluding new maps and new appropriate encounters. Some thoughts do occur to me, though:

**Brevoy.** You can play the game of thrones here, thanks to the wonderful material in this very message board.

**Iobaria.** There are several established cities and kingdoms here. Your players could take over one of these established communities and try to build it into a kingdom.

**Varisia.** This is already a loose confederation.

**Galt.** Useful for a game heavy on political intrigue.

**Taldor.** In this situation, you would probably mesh the kingdom-building rules with a bunch of intrigue rules as your players try to make their way through a fadin empire's treacherous court.

**Ustalav.** In this variant, you can replace Nyrissa with the Whispering Tyrant in Gallowspire as the PCs try to establish a new kingdom in a cursed land.

Aren't most of these places largely inhabited.

The Stolen lands is wild and aids the hex exploration and setting up of a settlement more than many of the above

I suppose the scale could be shrunk down


Well, yes, many of these places are largely inhabited. But you can still rewrite encounters and events to adapt them to another geographic location.

Shadow Lodge

If you're specifically looking for border areas with sparse core-race populations but high monster populations, and weak or nonexistent states, then you have a few options. The Realm of the Mammoth Lords, the Worldwound, Varisia, other parts of the River Kingdoms, Iobaria, the lands northeast of Taldor but south of Iobaria, and the Mwangi Expanse all more or less fit that description and are bordered by more "civilized" polities.

But that's just if you want to use the colonizarion-of-a-neighboring-region concept and are okay with rewriting the encounters to be more appropriate for your new grounds. If you do want to use the encounters (and indeed the map) then Iobaria is pretty much the only real choice. Everywhere else has too different populations.

Grand Lodge

You could shift things slightly East and set it around the Echowoods pretty easily.


With the world as written? There's not really anywhere that jumps out that would work due to the terrain for building a kingdom as well as the way that the terrain has to get in the way of certain things. (eg: an area that about the same size surrounded by difficult to bypass terrain on either side of it.)

Is there a reason you don't want it to take place where it is?


You could easily set it in Arcadia, starting near the coast and working inland (though I think Pitax would have to be majorly reflavored).


Warped Savant wrote:

With the world as written? There's not really anywhere that jumps out that would work due to the terrain for building a kingdom as well as the way that the terrain has to get in the way of certain things. (eg: an area that about the same size surrounded by difficult to bypass terrain on either side of it.)

Is there a reason you don't want it to take place where it is?

Back when I was thinking about this it was because the potential group had started and played through book 1 of kingmaker so I didn’t want a repeat

It isn’t really an issue anymore

I also though i had read something about someone using the rules for dwarves and and underground kingdom expansion which sounded fun

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