Some drone questions


Rules Questions

Grand Lodge

A couple basic questions about drones: how are they repaired and how do their weapon mounts work?

1) Drones have HP, no SP, and are Constructs. They seem to be able to be repaired by most things that heal HP (as Constructs), including a few special spells like mending (1d4 HP 1/day) and make whole (5d6 HP 1/day, as mending).

However, the 2nd level Mechanic Trick "Repair Drone" says that when you spend 10 minutes repairing your drone, you can repair 25% of its max HP instead of 10%. I don't see anywhere in the book where this 10% rule comes from (not under the mechanic class, the Engineering skill for repairing, etc). Was this left out?

2) Drone weapon mounts do not include weapon proficiency. It seems that for the non-combat drone chassis (hover, stealth) that have weapon mounts, use of this mount without adding the proper weapon proficiency feat means the drone will take a -4 penalty to hit, right?


Distinguished Decapus wrote:
2) Drone weapon mounts do not include weapon proficiency. It seems that for the non-combat drone chassis (hover, stealth) that have weapon mounts, use of this mount without adding the proper weapon proficiency feat means the drone will take a -4 penalty to hit, right?

p.74 "Your drone is proficient in your choice of small arms or basic melee weapons, and it gains specialization in that weapon type once you reach 3rd level."

But yeah, if you want to mount a heavy weapon on your stealth drone, it's going to need that Heavy Weapons Proficiency upgrade, too.

Grand Lodge

Thanks! I completely missed that rule on p74.


Distinguished Decapus wrote:

1) Drones have HP, no SP, and are Constructs. They seem to be able to be repaired by most things that heal HP (as Constructs), including a few special spells like mending (1d4 HP 1/day) and make whole (5d6 HP 1/day, as mending).

However, the 2nd level Mechanic Trick "Repair Drone" says that when you spend 10 minutes repairing your drone, you can repair 25% of its max HP instead of 10%. I don't see anywhere in the book where this 10% rule comes from (not under the mechanic class, the Engineering skill for repairing, etc). Was this left out?

Hmm, I'm very curious to find the answer to this as well, seeing my first character is going to be a mechanic. :) I'm guessing it would be Engineering skill to repair, but what would the DC be?


I've been wondering this as well. Additionally, a drone is something you craft; does that mean you repair it at twice regular speed? What would "regular speed" even be? When you get Quick Repair, does that mean you only need to spend one quarter the time repairing your drone? Man, I don't know.

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