Building A harrower for Aeons


Strange Aeons


I have a few class builds I'm considering for a strange eons games.

Race: Samsaran
Alternate Racial Trait: Magical Past Live

Option 1: Card caster Magus/Harrower

Option 2: Card Caster/Staff Master Magus/Harrower

Option 3: Cartomancer Witch/ Harrower

Option 4: Cartomancer witch(3)/Card Caster Magus/ Harrower

I've also considered a hex crafter magus

Basically I want a card slinging Fortune teller
I like the idea of delivering a cure light wounds spell though cards too, so part of me wants to start with the Witch so I can keep from destroying my cards, and then do like the arcana for magus that lets me use witch spells with spell strike/combat.

Just wanted to see if anyone else had done something similar and how it worked out/ get advice to make this work


Responding to this late, but a couple of quick thoughts.

1) The Harrower is flavorful but underpowered. It's not so underpowered that it doesn't work, but be aware that it's not one of the optimized PrCs. Strange Aeons is a challenging AP, so that's another thing. Discuss this with your DM.

2) From a mechanical POV, crossing a Harrower with a Magus is a terrible idea. Magi generally don't do well with PrCs or multiclassing, because so many of their class attributes are enhanced by leveling up as a magus. Also, Magi usually need to hit to hurt; crossing a magus with a 1/2 BAB caster doesn't help with that. So, Card caster / Harrower is super flavorful, but moves you from "a bit underpowered" to "uh oh". You're much better off going Cartomancer witch. Or, seriously, just play a sorceror. Not as flavorful, but builds on Cha! The witch gets kind of MADdy because you need good Int but also decent Cha.

3) Oddly, from midlevels onward the Harrower makes a pretty good blaster. True thing. That's because the Tower of Strength ability (3rd level Harrower) gives you +1 damage per die for each card you draw from the suit of Strength. The Tower of Charisma (4th level) gives you +1 on the save DC for each card you draw from Charisma. So, a midlevel harrower build could reasonably concentrate on damage-dealing save-or-suck spells -- your classic Fireball and Lightning Bolt, and the like -- because these leverage your abilities. After all, you have about a 40% chance of getting an extra point on each die every time you cast, and a ~40% chance of getting +1 or more on the save DC. That works out to, on average, about 10-12% more damage from blasty spells with d6es. Not huge, but nothing to sneeze at either. Tower of Charisma also encourages enchantments and other save-or-sucks, especially if you have a debuffer in the party -- combining a Harrower with a Mesmerist or Court Bard could be a lot of fun.

Doug M.


Nah your good, I don't have to make final decisions tell Monday so I appreciate the feed back.

You make good points a crossed the board,

I built the tri-class and realized that it wouldn't even get the spirit deck tell 15, so it just sucked as a build.

So yea either witch/harrower, or pure magus for me.

Appreciate the help

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