God Callers of Sarkoris - Adventure Path


Homebrew and House Rules

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What do you do when you've gone through the entire Wrath of the Righteous adventure path for the PACG? Rearrange the cards, combine them with Skull and Shackles, and do it again!

The God Callers of Sarkoris adventure path is an entirely new 35-scenario adventure path with an independent story. It uses the cards from the Pathfinder Adventure Card Game: Wrath of the Righteous and Skull and Shackles base sets and their adventure decks--no need to print your own cards (but you will need all the adventure decks to play it). It includes two new rules: one for using the fragments of divinity as eidolons (for all characters!) and another to track your characters' nemeses!

You can download it from WelbyBumpus.com for free.

Get it, play it, and let me know what you think (and how I can improve it!).


Woah, you're already done with it?
Congrats on release!
I'll check it out :)

EDIT:
This is awesome! And thank you very much to add a conclusion after each scenario! :)


Wow! This looks awesome. Thanks for all your hard work on this. Definately commercial quality

Sovereign Court

One more time, amazing work Ron !!
Congratulations !

Silver Crusade RPG Superstar 2014 Top 16

Great work as always, Ron!

I have a quick question about the godcalled eidolon mechanic... how do you keep track of which power you displayed your eidolon for? Or, when you have it displayed, so all of the "When this card is displayed" powers function? In other words, if I display my godcalled eidolon to defeat a barrier (because that's one of its base powers) and I also have the "display to defeat a monster" power checked off, do I get to add 1 to checks to defeat monsters while it's displayed?

EDIT: Thought of another related question: Is there any way to get the eidolon back into your hand or your deck after it's been displayed? I don't see any powers that bring it back, so is it meant to be a one-time use per scenario (and then it only provides its "while displayed" powers after?


Whoah!

So extremely impressive. Thanks for enriching the PACG experience for us all.

Contributor

cartmanbeck wrote:

Great work as always, Ron!

I have a quick question about the godcalled eidolon mechanic... how do you keep track of which power you displayed your eidolon for? Or, when you have it displayed, so all of the "When this card is displayed" powers function? In other words, if I display my godcalled eidolon to defeat a barrier (because that's one of its base powers) and I also have the "display to defeat a monster" power checked off, do I get to add 1 to checks to defeat monsters while it's displayed?

Yes, you get anything that is "while displayed" on the card. It doesn't matter what caused you to display it. Which makes it powerful, but that's the intent.

cartmanbeck wrote:
EDIT: Thought of another related question: Is there any way to get the eidolon back into your hand or your deck after it's been displayed? I don't see any powers that bring it back, so is it meant to be a one-time use per scenario (and then it only provides its "while displayed" powers after?

Yes, there isn't any normal way to get it back into your deck or hand once displayed. Some later scenarios and adventures allow you to do this, though--as doing so is pretty powerful.


Have you considered adding another power to the godcalled eidolon to help with recharging spells?

The original AP is balanced around the availability of mythic paths for helping with that, and so the difficulty to recharge spells of the later ADs is scaling a bit faster than usual, at least in my experience.

I'd imagine something like this:

Magically attuned godcalled eidolon wrote:

[] You may display this card to add the scenarios adventure deck number to your check to recharge a spell ([] or to succeed automatically).

While this card is displayed, add 1 to your checks to recharge a spell; if you have a role card, add 2 instead.


Good to have some free God Caller stuff for the AdvCardGame out there. ;)

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