#Notalldoppelgangers


Strange Aeons


1) Giving all the dopps the same number of hit points makes them slightly predictable, especially for metagame-y players. I would consider rolling hp for the first one, and also for any that are not "named" encounters like the two doctors. (Ghouls, even more so.)

2) The dopps don't really get a chance to use their mimicking power. (Most players will be crazy suspicious of the "injured old lady" in area B, and careful/stealthy players will catch her in her true form anyway.) If your campaign isn't disturbing enough, let a dopp slip through into the chapel refuge. It'll start quietly killing people, at first in ways that look plausible -- an overdose of medication -- then in ways that are increasingly horrific. And, of course, it'll look like a PC while it's doing it...

Doug M.


Generally, for HP like that, I use the base one and then have them vary by +/- 1d4. Or I just vary them by 2-3. For higher CR creatures (usually every 3 CR), I bump up the die a step. So a group of CR 4 guys will have a variance of +/- d6 HP, or I'll stick with +/- 3. Works well in Pathfinder. I do the same with D&D 5e, but I have it start as d6 and add a d6 for each CR above 3 since the HP in that is very bloated.

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