Strangler with Strangler?! WTF is going on...


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The Strangler Brawler archetype gets sneak attack damage when grappling.
What happens if you give the Strangler the Strangler feat? double the sneak attack damage? different instances of sneak attack?


So long as you spend the swift action, I believe you would get to apply your sneak attack twice.

Once as a brawler when you succeed at the check to damage your victim.
Then once as a feat when you spend a swift action as a result of damaging your victim.

Seems like a fun build, since you technically only need one level in brawler for it.


I don't understand why you would think you couldn't?


I think that might count as stacking bonuses; hence, no. Normally, you can't apply bonuses from the same source twice. So I don't think that, if the Strangler archetype's first class ability is already letting you add SA damage, that the Strangler feat will let you double-down and add it again. It'd be like wanting to add double fire damage because you have both a Flaming AoMF and Flaming BoMS.


The thing is, they're actually two different triggers.

The first is when he passes the check.
The second is when he deals the damage.

So it's not stacking, it's just two events that are essentially adjacent.

Dark Archive

My initial thought, which could be totally wrong, would be that the Strangler feat requires sneak attack, which is not the same named ability as the Strangler ability of Strangle (which grants sneak attack while grappling).

So, IMO, to make this work, you'd need to be a Brawler (Strangler) and a Rogue (or Ninja, Alchemist-Vivisectionist, or whatever with sneak attack), and then the Brawler ability would allow it's usual dice of sneak attack while grappling (depending on how many Brawler levels you've taken), while the Strangler feat would allow any sneak attack from Rogue (or Ninja, Vivisectionist, etc.) levels to *also* apply while grappling.


I think the answer lies in taking a closer look at the feat itself:

SRD wrote:

Prerequisite: Dex 13, sneak attack +1d6, Improved Grapple, Improved Unarmed Strike.

Benefit: Whenever you successfully maintain a grapple and choose to deal damage, you can spend a swift action to deal your sneak attack damage to the creature you are grappling.

The way I read it, the Strangler feat does not give you sneak attack damage, it allows you to apply the sneak attack damage you already have (but would otherwise not be able to use) as a swift action. This assumes you've spent the Standard action to maintain the grapple.

The Strangle archetype gives you sneak attack damage when you maintain the grapple. I believe this is makes the strangler feat redundant because the feat is simply changing the circumstances under which you can apply the sneak attack, you already have. The feat does not give you extra sneak attack. Since the Strangler archetype can already apply its sneak attack as part of its grapple, the Stangler feat does nothing for the Strangler archetype because the Stangler has already dealt its sneak attack damage for free.

To put it another way, there is no stacking because the feat isn't giving you sneak attack just changing how you can deliver the sneak attack you already have. The feat would be useful for a rogue that likes to grapple as grappling would otherwise not allow you to use sneak attack.

One question I have is whether the Strangler archetype gets the sneak attack damage because as the grappler it is always considered to be "flanking" the victim? In otherwords, if someone was immune to flanking, would that nullify the ability to apply Sneak Attack a grappled foe or can Stangler's suddenly grapple and flank things that otherwise could never be flanked?


I'm with Set on this.

The Strangler archetype does not give you "Sneak Attack" as per the rogue or unchained rogue class feature, nor add to that class feature's damage dice. I would not say the damage granted by the Strangle (Ex) ability actually qualifies you for the feat or is usable by it. It might as well have simply said precision damage instead. Likewise, I'd argue that the Strangler archetype's Strangle(Ex) ability doesn't actually allow you to use sneak attack dice from other classes either.

If you want to be a Strangler with the Strangler feat, as Set said, pick up a different class that grants sneak attack. It would essentially allow you to keep adding damage to your grapples, at the price of a swift action, despite multiclassing


The feature says "Sneak attack" so I think it's a bit silly to say that it's not sneak attack.


Tyinyk wrote:

The thing is, they're actually two different triggers.

The first is when he passes the check.
The second is when he deals the damage.

So it's not stacking, it's just two events that are essentially adjacent.

Feat wrote:


Whenever you successfully maintain a grapple and choose to deal damage...
Archetype wrote:


...succeeds at a grapple check to damage or pin an opponent...

Both are based on dealing damage to a target you've successfully maintained a grappled against. Same trigger.

However, as others have noted, the feat allows you to apply SA to your grappled target but the archetype doesn't clearly grant SA. That may be the intent and it could double up if it is, but I don't think it is. The feat looks to me to be used for the SA feature of the rogue (and similar classes) that is always available to them (assuming they could meet the flanking/flat-footed/loss of dex requirements).

N N 959 wrote:


One question I have is whether the Strangler archetype gets the sneak attack damage because as the grappler it is always considered to be "flanking" the victim? In otherwords, if someone was immune to flanking, would that nullify the ability to apply Sneak Attack a grappled foe or can Stangler's suddenly grapple and flank things that otherwise could never be flanked?

I would say flank immune creatures cannot be effected by the archetype, otherwise why bother mentioning it at all. But its certainly not well spelled out.

That is, mentioning flanking seems to imply that flanking the target is a requirement to apply the strangler SA. But it may be it was mentioned simply because the most common way to get to apply SA damage is to flank a target and the writer didn't want people to get confused about not being able to apply it without an ally flanking partner. Could they then have said that the target is always considered flat-footed for purposes of applying this damage for the same net result (except flank immune wouldn't matter in that case)? Sounds like a good FAQ candidate actually.


If you don't know the grapple rules (I don't blame you), it may seem like different triggers. But maintaining a grapple, dealing damage while grappling and pinning the grappled is the same standard action.

The Archetype allows you to add a specific number of sneak attack damage dice (please note, not all sneak attack damage dice you possess, the ability specifies a number of sneak attack dice and the target is only considered flanked by the Strangler for purposes of that ability. Putting levels in rogue does not improve this damage) when you succeed to maintain your grapple while also dealing damage or pinning (as part of maintaining the grapple).

The feat (apart from requiring sneak attack +1d6) allows you to perform a specific swift action whenever you chose to deal damage when you successfully maintaining a grapple. The specific swift action is to deal your sneak attack damage. But you only really have sneak attack damage in regards to the Strangle class ability.


The trigger doesn't really matter regardless. The source does.

These are two different sources (one class feature, one Feat). Stacking issues aren't a problem.

The main issue is, as Set says, Strangle is not Sneak Attack in the same way Close Combat is not Weapon Training for the purpose of Feats and such. So a Strangler alone does not qualify for the Feat, you'd need to dip a level in Rogue or something.


Set wrote:

My initial thought, which could be totally wrong, would be that the Strangler feat requires sneak attack, which is not the same named ability as the Strangler ability of Strangle (which grants sneak attack while grappling).

The Strangler feat lists the requirement of "Sneak Attack +1d6"

Let's look at the actual archetype ability

SRD (so don't know if this matches print) wrote:

Strangle (Ex)

At 1st level, a strangler deals +1d6 sneak attack damage whenever she succeeds at a grapple check to damage or pin an opponent. The strangler is always considered flanking her target for the purpose of using this ability. This damage increases by +1d6 at 2nd, 8th and 15th levels.

This ability replaces unarmed strike and brawler's flurry.

Emphasis added. The archetype unequivocally states that you get "+1d6 sneak attack." This is the same exact wording as used in the prerequisite for the feat. How someone can argue that these two things aren't the same, is not clear. The feat doesn't say "Sneak Attack Class Ability." It's says exactly what the archetype says: "+1d6 sneak attack."

The archetype qualifies for the feat, but the feat does nothing because the feat does not give you sneak attack nor does it allow you to use extra sneak attack, it just changes the circumstances on when you can apply it...which is superfluous to the archetype because the archetype can already apply sneak attack in that circumstances.

This is pretty straight forward, imo.


Granted it doesn't specifically say "Sneak attack class feature", and instead reads "Sneak attack +1d6" (Not +1d6 sneak attack). Any other feat that requires sneak attack also follows this format if it requires a specific amount of added damage dice from the sneak attack class feature.

Still, I'd assert that the the Strangler's 'Strangle' ability is not the same. It's not Replacing a sneak attack class feature, so it doesn't fall under the archetype rules of counting as that class feature. Looking at the snakebite striker: There's a true sneak attack, through and through. 'Strangle' is of a different name, extremely situational, and could just as easily have read 'precision damage' instead of 'sneak attack'. I'd chalk it up to bad writing, and suggest the Strangler archetype's additional damage isn't fully doubled due to a single feat. Perhaps the writers simply wanted to word it this way to suggest how the class ability interacts with other abilities, like uncanny dodge

Hell, I'm not even sure if it is eligible for the Sap Adept feat (Edit: Or similar feats requiring Sneak attack +xd6). Perhaps it is FAQ worthy?


Bane Wraith wrote:
Granted it doesn't specifically say "Sneak attack class feature", and instead reads "Sneak attack +1d6" (Not +1d6 sneak attack). Any other feat that requires sneak attack also follows this format if it requires a specific amount of added damage dice from the sneak attack class feature.

Not sure I understand your point, but I found this:

Quote:

Accomplished Sneak Attacker

Source Dirty Tactics Toolbox pg. 10
Your strikes against a foe’s vital spots are extra deadly.

Prerequisites: Sneak attack class feature.

Benefit: Your sneak attack damage increases by 1d6. Your number of sneak attack dice cannot exceed half your character level (rounded up).

It's pretty darn clear that when Paizo wants to require the class feature, they know how to identify the class feature. The only counter argument is that the Strangler feat is from a 2011 book and the Accomplished Sneak Attack is from a much more recent publication. I haven't checked to see if any thing from 2011 talks about "class feature" as a requirement, so it's possible that back in 2011, Paizo hadn't started using the concept of a "class feature" as a requirement.

Nonetheless, there is a distinction.


You know what? This entire time, I overlooked that tiny bit of text for the Strangle(Ex) ability in the PRD.

PRD wrote:
Strangle (Ex): At 1st level, a strangler deals 1d6 points of sneak attack damage (as per the rogue ability of the same name) whenever she succeeds at a grapple combat maneuver check to damage or pin an opponent.

Emphasis mine. I take back my whole point; That would qualify it for the Strangler feat to me. Excuse my arguments.

Still, I consider it a bit strange there's a feat that doubles precision damage for a particular archetype without any significant drawback. The Strangler greatly benefits from improved grapple anyways, and then it's just one more feat for some decent damage. Edit: Well, three feats... as previously pointed out, they don't get improved unarmed strike. Okay, it seems almost fair now.


But it doesn't double the damage. You don't get to apply Sneak attack twice. The feat simply allows someone with Sneak Attack to apply it in a grapple which the rogue couldn't normally do, but which the Strangler already can.

To put it another way, the Strangler Archetype gets essentially no benefit from the Strangler feat.


What I find strange is that the Strangler Brawler archetype doesn't give you either of the things other than Sneak Attack (Improved Grapple, Improved Unarmed Strike) that you need for the Strangler feat -- it even trades out Brawler's Improved Unarmed Strike.


N N 959 wrote:

But it doesn't double the damage. You don't get to apply Sneak attack twice. The feat simply allows someone with Sneak Attack to apply it in a grapple which the rogue couldn't normally do, but which the Strangler already can.

To put it another way, the Strangler Archetype gets essentially no benefit from the Strangler feat.

Now this...This seems invalid to me.

The Strangler archetype "deals 1d6 points of sneak attack damage (as per the rogue ability of the same name) whenever she succeeds at a grapple combat maneuver check to damage or pin an opponent."
The strangler feat "can spend a swift action to deal your sneak attack damage to the creature you are grappling."

There's nothing anywhere to suggest that sneak attack damage can't stack. It's not a type of bonus, and these are two different sources. Even if they draw from a similar resource (The number of sneak attack dice the Strangler can use), what possible reason would you suggest for these two not to stack?

Your wording of it being 'allowed' or 'applied' isn't shown or applicable. One deals it automatically, and the other deals it with a swift action. Both simply deal the damage under the same condition (successfully maintaining the grapple and choosing to deal damage).


Bane Wraith wrote:


The Strangler archetype "deals 1d6 points of sneak attack damage (as per the rogue ability of the same name) whenever she succeeds at a grapple combat maneuver check to damage or pin an opponent."
The strangler feat "can spend a swift action to deal your sneak attack damage to the creature you are grappling."

Emphasis mine. The feat is giving you a method to deal "your" sneak attack damage. But the Strangler has already dealt his sneak attack damage.

Quote:
There's nothing anywhere to suggest that sneak attack damage can't stack.

You mean other than the fact that there is no feat, ability, spell, magic item, or anything in the game that lets you apply sneak attack damage twice from the same attack? I see nothing that suggests you get to double down on the same proc.

Quote:
Even if they draw from a similar resource (The number of sneak attack dice the Strangler can use), what possible reason would you suggest for these two not to stack?

The fact that you get to apply sneak attack once per hit.. The strangler feat isn't giving you extra sneak attack dice. It's allowing a rogue an option to apply that one roll in s situation where the target is not otherwise susceptible. Except...the archetype already gets to use the dice...so the feat does nothing because you've already used up your sneak attack.

Quote:
Your wording of it being 'allowed' or 'applied' isn't shown or applicable.

You're failing to grasp the fact that the feat allows a rogue to apply sneak attack in a situation that it normally can't. That's what makes the feat valuable.

Quote:
One deals it automatically, and the other deals it with a swift action.

Either way, you can only deal it once and only once. If you deliver it as part of the grapple, then its not available for the feat. The key word is "your." In other words the feat is specifically calling out something that the character already possess, not something that is being provided. The feat allows the application of "your" sneak attack, it isn't giving you any extra dice or rolls.

Contrast the feat with the Ex ability. The Ex ability states "a strangler deals +1d6 sneak attack whenever she succeeds at a grapple..." In this case, the ability is granting you a 1d6 that you didn't already have. The feat is allowing you to use something you already possess.

Quote:
Both simply deal the damage under the same condition (successfully maintaining the grapple and choosing to deal damage).

No. The feat does not give you Sneak Attack damage, the ability does. You seem to be reading this as if the feat is giving you a sneak attack. It's not. The Strangler archetype does not have extra sneak attack, it only has the sneak attack that it already uses when it grapples.

Now, where the feat would be useful is if you have Sneak Attack from another class. For example, a Rogue 3 / Strangler 1 would be able to apply the 1d6 from the Strangler(Ex) ability and then also apply the 2d6 using the feat.


Seems like a similar situation arose with Greater Trip and Vicious Stomp. Given how that turned out, I'd be obliged to say that Strangler stacks.


@ N N 959

Alright. It's a long one. Your points seem to be...
1) Anything that deals sneak attack damage on an action/attack is not applicable if sneak attack damage is already being applied.
2) The strangler feat solely 'allows' a character to deal sneak attack damage on a particular action, using the swift action to allow it.

You worded it differently in several places, so correct me if I've misread, but that seems to basically be what your argument boils down to. For now, I'm contesting the two points above.

My Response:

Spoiler:

So, to tackle #1:
- Sneak attack damage from multiple sources can stack on a single attack. Take the Assassin prestige class's sneak attack as an example; It does not add to a previous sneak attack class feature (It has its own progression), but it is an ability that works exactly the same. In addition, it states it stacks with all other sources. Effectively, you are applying sneak attack damage twice to an attack, adding them together. Contrast that with the Vivisectionist which actually does add to another sneak attack class feature to determine overall # of dice.
- All other examples of precision damage that I can find either explicitly state they stack with other sources of precision damage, or are merely added (From feats and class features alike). A Critical Hit is the only mention I can see of precision damage being limited, and that's only to clarify that it's not multiplied on a crit.

Tackling #2 is a bit harder. I've found...
- There are a few feats that would allow sneak attack damage where it would not normally be allowed, such as Shadow Strike. These feats are worded to suggest that the character "Can" deal precision or sneak attack damage in general to an attack. These are worded very generally, and seem to only allow the player, rather than enabling a completely new ability. (An unchained rogue cannot deal additional sneak attack damage using Shadow Strike; It gains no benefit, as it already can deal sneak attack damage to a target with concealment. This seems to be exactly how you're interpreting the Strangler feat.
- The Strangler feat is worded differently; It uses wording similar to many other feats in Ultimate Combat that grant a whole new action/effect, rather than simply enabling an already existing feature to be used in special circumstance. Stunning Pin, Passing Trick, Felling Escape, Sorcerous Strike and many others (All ultimate combat, same source as the Strangler feat) are phrased in this exact way.

You Can Spend a X Action to do Y.

Ask yourself this; If you got sneak attack damage from another class, such as the rogue, what happens for either or both the Strangler Archetype and Strangler Feat? Why would you include or exclude sneak attack dice from one class or the other?

Don't get me wrong. I'm actually more than inclined to interpret it your way, if you didn't catch that from above posts. However, I think that you're wrong here, and this feat just happens to have an extremely rare overlap where the same amount of damage is dealt twice in the same instance. If I were GM, I'd houserule it otherwise (I consider it highly probably your interpretation is the intention of the writers), but its wording seems to favor my interpretation.

In Conclusion:
.
The Strangler feat is using a swift action to deal your sneak attack damage dice, implying all sneak attack damage dice, to a target you've successfully maintained a grapple against. As shown above, precision damage from multiple sources (And a feat is indeed a source) stack.

It's a neat trick, using 3 feats to pull off, but seemingly worthwhile.

Edit: @Johnnycat93 - oof... I hadn't heard of that conflict. I'm guessing that it was ruled you get one attack of opportunity for the trip attempt, and another for the opponent falling prone?


First of all, I don't think they would stack seeing as they have an identical trigger with 0 wiggle room.

Second, even if they did stack, you only get so many sneak attack dice. Different sources of sneak attack stack only for the total number of dice you can use on any valid attack. Unfortunately the Strangle(Ex) ability is not the Sneak Attack ability and thus does not add any dice.

This is a weird situation, but essentially the Strangle ability is using sneak attack dice without actually adding to the sneak attack dice pool. Meaning that if you were to use Strangle(ex) and Strangler(combat feat) in the same round attack your pool would be split between the two. (note: this would not be the case if Strangle(ex) used precision damage instead of sneak attack damage)

Pool = 5d6

Trigger(assuming only for the sake of this argument that two actions can proc off the same trigger)
Strangle uses 1d6
Strangler is now only able to utilize 4d6

or

Trigger(assuming only for the sake of this argument that two actions can proc off the same trigger)
Strangler uses 5d6
Strangle procs, but has no dice to use

This is identical to using only the Strangler feat in the end, so stacking wouldn't actually be an issue even if it were to happen, which it shouldn't imo.


Bane Wraith wrote:
Edit: @Johnnycat93 - oof... I hadn't heard of that conflict. I'm guessing that it was ruled you get one attack of opportunity for the trip attempt, and another for the opponent falling prone?

I don't think there was ever an official ruling, but I think the majority sentiment was that there were two seperate triggers and thus two AoOs.

So, given that I think there are two distinct triggers in this case I'd say that one would be able to apply the Sneak Attack damage twice.

However, if there is actually a hard, printed rule that limits how much Sneak Attack one can do at once then that overrides. I don't think there is one besides common sense, and I think the scenario presented here is a reasonable enough exception to common sense to merit consideration.


What are the two distinct triggers in this case Johnnycat93?


A standard action to deal damage with a grapple and a standard action to deal damage with a grapple plus a swift action.


I think that only pushes the conflict back a level. Now it's between the swift and the class ability instead of the class ability and the benefit of the feat. Its still 1 trigger for 2 events, which is not supported by the rules afaik. If you can find a counterexample i'd be happy to see it.


Again, that's a similar argument that was made during Greater Trip vs Vicious Stomp.

For another example: what about the feats Enforcer and Cornugon Smash. Does damaging an opponent with a nonlethal weapon while I'm using Power Attack mean I get to make two demoralize checks? I'd say yes.

I'm willing to acknowledge that this whole thing is a grey area at best with regard to the rules, so I don't automatically assume that I'm right and you're wrong (to be clear, I'm not insinuating that others have either). This is just what I'd rule if it came up at the table.


Ok, i understand that this is how you would rule it, I'm just going to try to map out why i think the two cases you provided are different from the case of Strangle + Strangler

Greater Trip - Vicious Stomp:
Greater Trip - Whenever you successfully trip an opponent, that opponent provokes attacks of opportunity.

Vicious Stomp- Whenever an opponent falls prone adjacent to you, that opponent provokes an attack of opportunity from you.

^Here we have two separate events. You can tell they have different triggers because one can happen without the other one happening: you can Vicious Stomp someone who voluntarily goes prone adjacent to you, but you would not provoke the op attack from Greater Trip in that case.

Enforcer - Cornugon Smash:
Enforcer - Whenever you deal nonlethal damage with a melee weapon, you can make an Intimidate check to demoralize your target as a free action

Cornugon Smash - When you damage an opponent with a Power Attack, you may make an immediate Intimidate check as a free action to attempt to demoralize your opponent.

Again, you can proc one of these without being able to proc the other, which shows they are two separate triggers. If you attack someone with Power Attack dealing lethal damage you will proc Cornugon Smash but not Enforcer.

Strangle - Strangler:
Strangle - At 1st level, a strangler deals +1d6 sneak attack damage whenever she succeeds at a grapple check to damage or pin an opponent.

Strangler - Whenever you successfully maintain a grapple and choose to deal damage, you can spend a swift action to deal your sneak attack damage to the creature you are grappling

With this combination you cannot show a case where you use a grapple check to deal damage to an opponent in a pin without both abilities proc'ing. This shows that their trigger condition is identical, which means they cannot be used during the same attack.


Ridiculon wrote:
With this combination you cannot show a case where you use a grapple check to deal damage to an opponent in a pin without both abilities proc'ing. This shows that their trigger condition is identical, which means they cannot be used during the same attack.

But there is at least one case in which the class ability applies that the feat doesn't and that is when you succeed a grapple check and choose to attempt a pin. In that case, only the class ability procs.

Unless I have a wild misunderstanding of grapple rules, choosing to pin a target is not the same as choosing to damage a target with regards to what can be done when you successfully maintain a grapple.


Right, but in that case you aren't trying to apply both of the abilities and thus there is no conflict to talk about. If you find some way to use your grapple check to both pin and damage the target in the same turn there would still be a conflict on the damage resolution.


Okay, but with regard to pinning its almost exactly the same as Enforcer/Cornugon Smash where I can proc one without the other. I'm not convinced of a meaningful distinction between the two cases.

Strangle has a specific combination that must be met to be used, so let's call that condition A. Strangler also has a specific condition, let's call it condition B.

In the case of using grapple to damage an opponent: Condition A = B.

In the case of using grapple to pin an opponent: Condition A =/= B.

I'm using this logic as grounds to say that A and B are not the same thing, but it could applied with equal validity to say that A and B are the same in the specific context of using grapple to damage an opponent.

I don't think it's clear either way. May be worth hitting the FAQ button.


Mm, i see. The issue is that Strangle has 2 activating triggers, not 1.

Strangle is triggered by conditions A or C, whereas Strangler is activated on B, and B == A.

(this is another difference from the previous cases, those feats all have only 1 trigger condition)


For me, that's enough to say that the two abilities do not have identical trigger conditions.


You said A = B? how is that not identity?


Because I also said A =/= B. Some portion of the triggers are identical, but that does not make them truly identical.

Sorry, it can be a pain to communicate via text. I'm not trying to be factious.


Sorry but your logic is off. (A=B AND A=/=B) is never a true statement. There are 2 trigger conditions, and one of them is causing a conflict. The fact that the other condition does not cause a conflict is not the issue being discussed in this thread.


Which is why I tried to bring Enforcer and Cornugon Smash into it, because I believe that applying your method to those two abilities shows that they'd be in conflict with one another because a set of their multiple trigger conditions conflict.


Bane Wraith wrote:

Alright. It's a long one. Your points seem to be...

1) Anything that deals sneak attack damage on an action/attack is not applicable if sneak attack damage is already being applied.
2) The strangler feat solely 'allows' a character to deal sneak attack damage on a particular action, using the swift action to allow it.

1) Kind of. Each 1d6 can only be applied once in any individual attack. There is no situation I've seen in the game where you get to apply the same 1d6 die twice. What you're advocating is tantamount to applying an ability modifier twice on the same attack. The PDT has explicitly told us this is never allowed.

2) The Stangler feat lets you apply whatever sneak attack dice you have available in a situation you normally don't get to sneak attack. If something else lets you apply those existing dice in the same situation, you don't get to apply them twice.

Let me give you an analogy:

Let's say we're playing an RPG based on cars. One type of car gets to use nitrous oxide (NO2) shots in certain situations (sneak attack). Normally you can't use NO2 when you're not moving, but Paizo creates a feat called Street Racer which allows you to use your NO2 shots on a launch.

Years later, Paizo comes out with an archetype that, unsurprisingly is called: Street Racer. A Street Racer has the 1st level ability to use a single shot of NO2 at launch, whenever enters a drag race.

Guess what? You don't get to use the same NO2 twice. Either you use it as part of the Archetype, or you use it from the feat, either way it's used once because its consumed upon use. Why? Because the feat isn't giving you NO2 shots, it just modifies your car's ability to use NO2 without moving first.

Going to have to respond to individual points...

Quote:
Sneak attack damage from multiple sources can stack on a single attack.

Yes. but that's not what's going on here. There is only one source of sneak attack, that is the Strangler Archetype. You don't get sneak attack with the feat, you get to use the sneak attack you already have. That's why the feat specifically says"your sneak attack"That's why Sneak Attack is a prereq....because you aren't getting any sneak attack dice.

The Strangler archetype does not say "your" sneak attack because it's giving you sneak attack. You cannot use the same sneak attack dice multiple times. There is tons of precedent for this as the PDT says you can't use your STR bonus twice on the same hit, even if you have two different feats giving you a STR bonus to damage.

Quote:
Take the Assassin prestige class's sneak attack as an example; It does not add to a previous sneak attack class feature (It has its own progression), but it is an ability that works exactly the same. In addition, it states it stacks with all other sources

That's right, but the Strangler feat is not giving you any extra dice. The prestige class is. Sneak Attack dice always stacks. Just because you have two options to use sneak attack doesn't mean you get to apply it twice on the same attack. Each +1d6 can be applied once, regardless of what is letting you use it.

Quote:
Effectively, you are applying sneak attack damage twice to an attack, adding them together.

No, that's absolutely incorrect. You get to apply sneak attack once and the only sneak attack dice you have are the 1d6 from the archetype. I don't know how many times I have to say this, but the feat does not give you any extra dice.

Quote:
All other examples of precision damage that I can find either explicitly state they stack with other sources of precision damage, or are merely added (From feats and class features alike).

That's right. When something actually gives you a 1d6, you apply it with all the other 1d6's. But guess what? The feat is not giving any extra dice. I'm going to keep repeating that. You can apply your 1d6 from the archetype or from the feat, but not both at the same time. You don't get to double dip the same 1d6.

Quote:
It gains no benefit, as it already can deal sneak attack damage to a target with concealment. This seems to be exactly how you're interpreting the Strangler feat.

Essentially yes, but admittedly I haven't reviewed the feats you're specifically talking about here.

[qoote]The Strangler feat is worded differently; It uses wording similar to many other feats in Ultimate Combat that grant a whole new action/effect, rather than simply enabling an already existing feature to be used in special circumstance.

The wording is clear, imo, you're getting to apply "your" sneak attack in a grapple which you can't normally do. How is that not using an existing feature in a special circumstance?

Quote:
Ask yourself this; If you got sneak attack damage from another class, such as the rogue, what happens for either or both the Strangler Archetype and Strangler Feat? Why would you include or exclude sneak attack dice from one class or the other?

I already answered that exact question above.

NN959 wrote:
Now, where the feat would be useful is if you have Sneak Attack from another class. For example, a Rogue 3 / Strangler 1 would be able to apply the 1d6 from the Strangler(Ex) ability and then also apply the 2d6 using the feat.


Okay... Going to give this one more go, then I'm opting out. Seems most arguments have been made already. ..Again, I'll try to make an attempt to summarize positions, and what I believe would happen given any one person's stance is true. Again, these are likely not to be perfect representations, but I feel this will be a more structured a response than simply tossing out points.

Johnnycat93:
Johnnycat93 believes the feat and the class ability stack. Part of their reasoning is because both the feat and the class ability have a specific trigger (Which Can, but don't necessarily, overlap). They further compliment this with examples of other pairs of overlapping feats and features.

If Johnnycat93 is correct, a Strangler with the Strangle ability may use the two in conjunction. If that Strangler successfully maintains a grapple and chooses to damage an opponent, they add Strangle's sneak attack damage dice. If They spend a swift action, they then add any and all sneak attack damage dice (Including that gained from the Strangle ability), which stacks with the former.

To contradict Johnnycat93's stance, one needs to show any of the following:
1) The Strangler feat does not enact its own damage, but only adds a conditional option for other sneak attack dice. (It does not 'Deal', it only 'lets')
2) The Strangle ability and Strangler feat cannot be used in the same instance.
3) Additional ruling that the sneak attack damage dice do not stack on any one given trigger, and/or cannot be applied to a single action twice.
4) Overlapping feats or abilities do not stack (Such as from those examples given).

Rediculon:
Rediculon argues that the feat and class feature do not stack. They argue that 1)the triggers are identical, 2) Different sources of sneak attack only stack to grant you a maximum pool used once on any one attack, 3) The one trigger causing 2 events causes a conflict which must inevitably be limited to the maximum pool proposed above. Finally, Rediculon seems to hold the opinion that the Strangle ability does not grant/add to the sneak attack dice pool (as per the class feature) , but the ability still interacts with it, letting the character still only deal certain maximum # of sneak attack dice.

If Rediculon is correct, a Strangler without an additional source of sneak attack damage dice does not qualify for the feat. If they do happen to acquire sneak attack damage dice from another class and then take the feat, they may use the Strangle ability in conjunction with the Strangle feat. This results in the character dealing, at maximum, a number of sneak attack damage dice equal to their total pool. This maximum is not exceeded or added to by the Strangle ability.

A separate example would be when the feat+ability are incapable of being used due to being an 'identical trigger with 0 wiggle room' (Successfully maintaining a grapple + choosing to deal damage). Since only one of the two can be used, I assume the Strangle ability would take precedence since it deals its damage automatically.

For Rediculon's stance to be wrong, one most show any of the following:
1) The Strangle ability does in fact add sneak attack damage dice to the total that can be applied in any one given action, which can stack with other sources.
2) The Strangler's Strangle ability and the Strangler feat can both add sneak attack damage dice to the maintaining+damaging action without being limited by a total pool.
3) The Strangler's Strangle ability qualifies you for the Strangler feat.
4) The Strangle ability and Strangler feat can be used simultaneously.

N N 959:
N N 959 Believes they do not stack. Similar to Rediculon, they propose that the sneak attack dice cannot be used twice on any one given attack/action; There is a sort of resource cap. They believe the Strangle ability does indeed grant sneak attack damage dice that qualify it for the Strangler feat. They argue that the strangler feat allows the character to use their sneak attack damage on the specific condition, at the cost of a swift action, but that the feat does not deal this damage in and of itself. Finally, If a character possesses sneak attack damage from other classes, only those sneak attack damage dice are added using the strangler feat.

If N N 959 is correct, A character that attempts to use both the Strangle ability and the Strangler feat (when maintaining a grapple and choosing to deal damage, and taking a swift action) does so with no additional effect; Together they apply the sneak attack damage granted by the Strangler archetype, and that's all. If the character possesses sneak attack damage from another class, that too is added. There is no conflict in terms of actions, triggers, or conditions.

To counter N N 959, one needs to show any of the following:
1) The feat does indeed add sneak attack damage in and of itself AND functions off damage dice granted by the Strangle class ability.
2) The Strangle class ability does not qualify one for the Strangler feat, or the two are completely incompatible (As per Ridiculon's argument)

It's tough to set up a disproof for the claim that sneak attack damage dice form a pool, a limited resource, that can only ever be applied once to any one action or attack. That's more of a positive claim, and requires evidence. Dealing with evidence presented so far later on.

And finally, Me!:

I hold the stance that they do stack. I propose there is nothing limiting the Strangle ability and the Strangler feat to be added on the same action, with the former being added automatically (to damage or pin) and the latter being added via a swift action (to damage only). I also believe the Strangle class ability also allows the character to meet the sneak attack dice prerequisite for the feat. I believe the feat's damage and the Strangle ability's damage to be two separate sources, even if both draw from a single ability.

If I'm correct, a character that uses both the Strangle ability and the Strangler feat in a single instance effectively applies the sneak attack damage granted by the Strangle class ability twice; They deal their initial sneak attack damage from the Strangle ability, then add their total sneak attack damage again due to the feat's swift action (Which happens to be the same amount). If the same character possesses sneak attack damage dice from another class, then that character may add that sneak attack damage using the Strangler feat as well.

To disprove me, the same conditions used to argue Johnnycat93 must be shown. To refresh, those are::
1) The Strangler feat does not enact its own damage, but only adds a conditional option for other sneak attack dice. (It does not 'Deal', it only 'lets')
2) The Strangle ability and Strangler feat cannot be used in the same instance.
3) Additional ruling that the sneak attack damage dice do not stack on any one given trigger, and/or cannot be applied to a single action twice.
4) Overlapping feats or abilities do not stack (Such as from those examples given).

I hope everyone can agree to the above. Even if it seems off, The following is what matters: Evidence. Below I will list supporting or opposing arguments and excerpts we've listed so far, in no particular order, along with my opinion on them.

-= Ability score modifiers don't stack! =-
There are several quotes from James Jacob that deny one the ability to apply your dex multiplier multiple times on one roll (The prominent example is that Weapon Finesse and Fury's Fall do not stack. I haven't seen other examples thus far, but I assume the above is correct for now.

I'd argue that sneak attack & precision damage does fit not this trend, and thus is not affected by this argument. Bonuses have their own rules. Ability score modifiers were ruled here. Damage, in so far that I know, and unless presented with specific exceptions, Always Stacks. Honestly, the Focused Shot + Alchemist Bomb argument is probably a better place for this.

-= The Strangler Feat doesn't deal damage on its own! =-
Presented by N N 959, this seems to be an argument about how the feat is worded and presented, and the main contention between us. On the one hand, there's the interpretation that it does Not apply sneak attack damage in and of itself. On the other, it takes a swift action to straight up deal damage equal to your total sneak attack damage dice. One thing we can agree upon: It would settle a large portion of the argument if agreed upon.

To support the second, I presented feats (such as Stunning Pin, Passing Trick, Felling Escape, Sorcerous Strike) all from the same material (Ultimate Combat) that Do, in fact, seem enable one to perform a effect in exchange for an action. This supports the feat being read the second way, where it Spends a swift action under X condition to deal sneak attack damage. I also mentioned another feat ( Shadow Strike), from an earlier publication(APG), that seems like it cannot be read any other way but the first interpretation, as contrast. This shows Paizo's method of wording feats intended to work that way.

To support the first... More data needed?

-= Identical Triggers! =-

I have 0 knowledge of why this is actually an issue, if it is at all. Perhaps some quotes or a bit of research is needed to show why two events based on similar triggers cannot occur simultaneously?

My personal view, which shows that the feat triggers off the swift action under a very specific condition (Which happens to be the trigger for the Strangle ability), doesn't acknowledge this as an issue. Sorry, perhaps I'm just not understanding the point.

-= There are examples of Other overlapping feats/abilities! =-

They're all interesting, and they seem to stack perfectly fine even if they repeat the exact same action a second time. It seems, however, these examples steer away from the main issue: Sneak attack damage dice pools.

-= Feat Prerequisites! =-

Does the Strangler's Strangle ability actually qualify one for the Strangler feat, when it comes to sneak attack damage? The PRD does say Strangle's sneak attack is "(as per the rogue ability of the same name)". However, the ability is most definitely not the 'Sneak Attack Class Feature' in itself, and it's a bit fuzzy whether the sneak attack damage dice it gives qualifies for feats.

More evidence is needed here. The one and only bit I have to add to this is that it's been suggested before that so long as one has a 'reliable' way of achieving a feat's prerequisites, they may take the feat (Though they can only use it in times that the character actually meet those prerequisites). Link#1, Link#2 for a whole thread

-= Sneak Attack Dice pool...total...thing. =-

h'okay. As far as I understand this one, some believe that you have a certain 'pool' of sneak attack damage dice, and by some rule, you cannot exceed this pool. Please Post Evidence For This . Until then, I barely understand the argument.

The analogy is meaningless, since it's not an actual consumable resource pool(Like the magus's arcane pool, grit, etc.) that somehow refreshes after every attack . This point absolutely needs some rules to back it up, else it all seems like a strange assertion to me. Each class that gains a sneak attack class feature defines how it works for that class- Nothing suggests a maximum, or anything similar, per attack/action. Sap Master is a feat that essentially lets you DOUBLE your sneak attack dice on a given attack

-= I'm starting to see double, so... =-

Perhaps I'm missing something, but there doesn't seem to be another major argument. Good luck guys! Also...

A Simpler Solution...:

Finally, I'd like to re-propose the interpretation of the Strangler feat + Strangle ability that I think avoids all the above conflicts, but does not seem fully reflected in the wording of either ability.

This is my interpretation of the rules as Intended, but not as written, and it is how I would houserule in my own game. Quite simply, it goes as follows:
- The Strangle ability's sneak attack damage dice are a completely separate entity from the sneak attack class feature, and does not meet the prerequisites of the Strangler feat.
- The Strangle ability adds these damage dice to the triggering actions, no matter what other sneak attack damage dice are present.
- The Strangler feat does *Not* include these damage damage dice when determining how many it adds.
- All such damage dice are subject to abilities or effects that would normally affect sneak attacks and precision damage, such as immunity, uncanny dodge.

Simple, effective. You never have damage dice doubled, nor have them limited, and I can't find a point of contention for it being overpowered or in conflict. There's not even a reason to debate the prerequisites, because it's a worthless feat unless you have the sneak attack class feature from another class!


Bane Wraith wrote:
To support the second, I presented feats (such as Stunning Pin, Passing Trick, Felling Escape, Sorcerous Strike) all from the same material (Ultimate Combat) that Do, in fact, seem enable one to perform a effect in exchange for an action.

Not following your logic here at all. Stunning Pin allows you to use your Stunning Fist when you pin someone. It does not allow use the same Stunning Fist attack twice on a pin which which is what you are claiming with the Strangle Feat. More to the point Stunning Pin does not grant you any additional uses of Stunning Fist. If you don't have any available Stunning Fist attempts, you cannot use Stunning Pin. This example proves my point exactly. It's a feat that allows you to use a limited resource in a new situation. it does not allow you to do something twice from one action.

Passing Trick?

Quote:
Benefit: Whenever you make a successful Acrobatics check to move through an opponent’s space, you can spend a swift action to make a Bluff check against that opponent to feint in combat.

Sorry, at a complete loss how you think this proves your point. What is the analogy to sneak attack dice in this feat, because I don't see it. Bluff attempts aren't a limited resource and you aren't getting two Bluff attempts from the same action...which is what you're are once again trying to claim with the Strangler feat.

Bane Wrath wrote:
I also mentioned another feat ( Shadow Strike), from an earlier publication(APG), that seems like it cannot be read any other way but the first interpretation, as contrast. This shows Paizo's method of wording feats intended to work that way.

No, your logic doesn't follow because you're not recognizing an important distinction with Shadow Strike. Let's look at the feat:

PRD on Shadow Strike wrote:
Benefit: You can deal precision damage, such as sneak attack damage, against targets with concealment (but not total concealment).

Shadow Strike is designed to allow the broader category of "precision damage" to work in concealment, not just sneak attack. There are a number of classes that deal precision damage that is not sneak attack damage. Ranger is a perfect example. Shadow Strike works for Rangers. The Strangler feat does not. So Shadow Strike does not prove your assertion. The two feats have different wording because the SS feat is meant to apply to a larger group of attacks than the Strangler feat.

Quote:
I'd argue that sneak attack & precision damage does fit not this trend, and thus is not affected by this argument.

This is a straw-man argument. We're not talking about sneak attack + precision damage. Were talking about one set of 1d6, the same 1d6, applied twice from the same trigger. That never happens. There's no rule that allows you to apply the 1d6 energy damage from a flaming sword twice on the same attack by virtue of two different rules.

Quote:
Sap Master is a feat that essentially lets you DOUBLE your sneak attack dice on a given attack

A disanalogy. Sap Master does not let you roll sneak attack on top of some other feat letting you roll sneak attack. Sap Master is just upping the damage from the one set of sneak attack dice you already have. It's tantamount to Power Attack. Your getting more mileage from one use of an Ability modifier, you aren't getting to apply the modifier for two different feats.

Quote:
h'okay. As far as I understand this one, some believe that you have a certain 'pool' of sneak attack damage dice, and by some rule, you cannot exceed this pool.

I don't think you're grasping the analogy, so I'll put it another way:

In a nutshell, you don't get to roll sneak attack damage twice because you are flanking someone who is flat-footed.


At least this is a quicker response....

N N 959 wrote:
What is the analogy to sneak attack dice in this feat, because I don't see it

The point of All the above feats, shadow strike and stunning pin included, is to point out the wording; It's how they've written the feat.

The 4 grouped examples have no actual relation except that they all use similar wording: "You can spend a X action to Y", and each one of them adds an effect, action or use of a class ability.

Stunning pin-> Stunning Fist attempt
Passing trick -> Bluff check to feint
Felling Sweep -> trip attempt
etc.

Seeing as how these feats came from the same source as the Strangler feat, and how similar their wording is, I was basically inferring that it's likely the Strangler feat Also adds an effect (In its case, in exchange for a swift action). Even if many of these feats use class abilities that

To further solidify the point, I gave a feat (Shadow strike) which is more of an enabler. It merely Allows you to apply an effect where it's normally not applicable. It's to show that, if the writers had meant for the Strangler feat to merely be an enabler for a sneak attack, it's more likely they'd write it in a fashion similar to Shadow Strike. Instead, they wrote it as an effect caused by a swift action under specific circumstances.

Anyways. None of that was deductive; You can still read the feat your way very easily, and I was simply showing some examples where it becomes more likely to read it my way.

As for the rest of the argument...

It is Not from two 'Rules' that I'm suggesting to apply sneak attack damage twice. It's because, interpreted my way, the damage is called for from two different sources.

Look, You keep suggesting that the sneak attack damage dice come from the same source. Like you said, a rogue doesn't deal two times the sneak attack damage because an enemy is both flanked and denied their DEX. It's a single ability, applied when Either condition is fulfilled. I'm suggesting there are two different sources at work(One being the feat, the other being the class ability). Arguing beyond that is pointless, as far as I see. Unfortunately, it will keep going back to the way the feat is read. We would both be in agreement that just because it's Enabled from various conditions doesn't mean it's Applied multiple times. We both disagree to the wording of a feat, which would effectively apply it a second time due explicitly to the conditions written in the feat (Spend a swift action; Deal damage).

I haven't set up a straw man to knock down; I denied that sneak attack damage dice are the same as ability score modifiers, in the same way that ability score modifiers are distinct from various bonuses. Each have their own rules, and as far as I can see, the only rules surrounding sneak attack damage are spelled out in the class feature itself. Similarly, the rules for the Flaming special ability are described in their own section.

As for other reasons the additional sneak attack would be denied...

-There's nothing written that bars for sneak attack damage to be added twice, or from different sources, save for critical hits and a few abilities that call them out.
-There are several descriptions that say that sneak attack damage dice stack with other sources, including other sneak attack damage dice.
-IF the feat is read and interpreted my way, this just might be one of the very few instances, if not the only one, that calls for the same amount of sneak attack damage to be applied on an attack by both a feat and class feature in the same moment.

There are a few things that could break down my assertions...
1) Show me that the feat must or should be read one way, and not the other. This can probably only ever be done by the PDT, but I welcome you to make a more compelling argument than simply asserting it can't happen the other way, and having no other ruling to back it up.
2) Show me that the feat cannot count as a source in and of itself, or that it's drawing from some total pool that disallows this interaction. If you can find additional ruling besides the rogue's sneak attack class feature, this'll probably be cleared up really quickly.

So far, I only see one important factor going in your favor, and that's that the Strangler feat would be the only feat in the game I see that explicitly calls for you to deal your sneak attack damage on a given action (A swift action, in this case). There are other feats, of course, that do allow you to use a class feature in exchange for an action spent (Crusader's Fist as an example). There are also those dealing precision damage. This is simply the first I've seen to outright deal a sneak attack, rather than modify or enable one.


The feat itself is a unique case true, but i think the biggest issue is the wording of the class ability. The class its attached to doesn't have the Sneak Attack ability, why the heck is the Strangle ability using sneak attack damage instead of precision damage? It makes no sense thematically and is causing mechanical problems here.

In what way is the guy who just put you in a full nelson being 'sneaky' by trying to stab you in the neck? I'm pretty sure this is a staple climax scene of the action/shooter movie genre, bad guy tackles hero and they fight over the knife, 2 inches over the hero's neck.


Ridiculon wrote:
In what way is the guy who just put you in a full nelson being 'sneaky' by trying to stab you in the neck?

"Sneak attack" is a legacy term from AD&D. It was in later versions of D&D that WotC started using the term Precision Damage (mainly for Rangers). And while D&D 3.5 and ergo PF have kept the legacy term "sneak attack" for that special damage that a Thief/Rogue does, the concept has changed from being "sneaky" to the ability to strike a critical area. So "sneak attack" is technically a misnomer. It should be a specific subset of Precision Damage so as to distinguish it from other types of Precision Damage (because the game needs distinctions in order to identify prerequisites).

So ignore the descriptive label and think of "sneak attack" as Rogue-style Precision Damage. As opposed to an Investigator's Studied Strike or a Ranger's Favored Enemy.


N N 959 wrote:

"Sneak attack" is a legacy term from AD&D. It was in later versions of D&D that WotC started using the term Precision Damage (mainly for Rangers). And while D&D 3.5 and ergo PF have kept the legacy term "sneak attack" for that special damage that a Thief/Rogue does, the concept has changed from being "sneaky" to the ability to strike a critical area. So "sneak attack" is technically a misnomer. It should be a specific subset of Precision Damage so as to distinguish it from other types of Precision Damage (because the game needs distinctions in order to identify prerequisites).

So ignore the descriptive label and think of "sneak attack" as Rogue-style Precision Damage. As opposed to an Investigator's Studied Strike or a Ranger's Favored Enemy.

That solves the thematic issue well enough, but we still have this weird mechanical blip of an ability saying you can use sneak attack when you don't actually have the Sneak Attack ability to begin with. Then once you get over that hump you still have the action order conflict... i'm still of the opinion that it is the archetype, not the feat, that is at fault here (although it could also be solved if the feat used an immediate action since those actually interrupt other actions, unlike swifts)


Bane Wraith wrote:
I'm suggesting there are two different sources at work(One being the feat, the other being the class ability).

The feat isn't a source. It specifically says "your" sneak attack which means you must already have sneak attack to use this ability. I've repeated this a bunch, but you keep insisting that the feat is a source of sneak attack and it isn't. Things that give you sneak attack dice do so by specifically saying or using +1d6.

Quote:

The 4 grouped examples have no actual relation except that they all use similar wording: "You can spend a X action to Y", and each one of them adds an effect, action or use of a class ability.

Stunning pin-> Stunning Fist attempt
Passing trick -> Bluff check to feint
Felling Sweep -> trip attempt

I didn't read the third, but neither of the first two are "adding an effect." Both of them are allowing you to use something you've already got, but in a situation you normally would not be able to use it. Neither of these feats allow you to use the ability twice. You aren't getting two pops of Stunning Fist with Stunning Pin. These feats don't help your argument because your argument is that the Strangler feat is allowing you to either reuse the 1d6 you got from the Strangler archetype or you are getting an extra 1d6 to apply. Neither of those is true. Neither SP or PT violate that.

You use the term "adding an effect" and that's inaccurate. You're not adding any effect to the character, you're allowing actions that the character can already perform without the feat. Stunning Fist, Passing Trick,and Strangler are all allowing you to spend X action to use an ability your character must possess as a prerequisite: Stunning Fist, Bluff, and Sneak Attack respectively. Referring to this as "adding an effect" is simply incorrect and confuses the issue.

Quote:
I haven't set up a straw man to knock down; I denied that sneak attack damage dice are the same as ability score modifiers, in the same way that ability score modifiers are distinct from various bonuses. Each have their own rules, and as far as I can see, the only rules surrounding sneak attack damage are spelled out in the class feature itself. Similarly, the rules for the Flaming special ability are described in their own section.

You're not seeing the forest through the trees. Each of these adheres to a fundamental game concept: You don't double dip. Any source of damage is applied once (along with things that modify what that damage is). The Strangler feat is not another "source" of sneak attack. It's a trigger that enables sneak attack, just like using bluff to feint, allowing sneak attack damage to be applied in a situation that is otherwise not allowed. If something else allows you to apply that same sneak attack damage, you don't get to apply it a second time.


Ridiculon wrote:
That solves the thematic issue well enough, but we still have this weird mechanical blip of an ability saying you can use sneak attack when you don't actually have the Sneak Attack ability to begin with.

Not following the argument. The archetype explicitly gives you "+1d6 sneak attack" when you have a grapple. The feat requires that you have "sneak attack +1d6." Those are the exact same thing ignoring word order. The archetype satisfies the feat prereq as written.

Now, if they change the feat to require "sneak attack class feature" then I'd agree with you.

Edit: Now if you're arguing that you have to have +1d6 sneak attack available outside of the grapple, You'll need to provide precedent.

Quote:
Then once you get over that hump you still have the action order conflict..

Not sure what you mean. If you've used your sneak attack as part of your grapple, then you've no dice left to use as a swift action.


Where is a prohibition of double dipping fundamentally laid down?

Also what wording of the sneak attack class feature are you using to infer a pool of dice?


Dallium wrote:
Where is a prohibition of double dipping fundamentally laid down?

Reread what I've posted. I've laid it out several times.

Quote:
Also what wording of the sneak attack class feature are you using to infer a pool of dice?

From the various feats an abilities that talk about sneak attack. Sap Master and Sap Adept are perfect examples.

EDIT: And I wouldn't use the term "pool" of dice in the same concept as Ki or Grit. The game considers the number of dice you roll as metadata that is used in triggering other rules. But you don't get to allocate dice. Either you use all you have or you use the number specified.


I'm with N N on this, for what it's worth.

*shrug*

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