Rogue / Monk, teamwork feat choice and where to go from here.


Advice


Hello everyone. I am playing a Human Unchained Rogue 4/Qinggong Sohei Monk 8 VMC into an Order of the Cockatrice Cavalier and as far as martial characters go it have been a blast. I can full attack K.O. enemies of my CR 15+ provided that our group's summoner strips them of their magical defenses first. Not having pounce hurts a bit, but the Quick Runner's Shirt and the Sandals of Quick Reaction help with that in more difficult encounters.
I'm in a party with a pretty vanilla summoner and a druid with vital striking tyrannosaurus.

My build is relatively simple with a two-handed Finesse Trained Power Attack with a +1 cruel keen elven curved blade and some demoralization with Dazzling Display or Cornugon Smash. Debilitating Injury and the Pressure Point ninja trick are just a gravy if I manage to get into a flank and in a few levels Shatter Defenses will help me ensure my own flanks so to speak.

What I am having trouble with is picking a teamwork feat for my Tactician ability and deciding where to go from here since neither the monk, nor the rogue offer me anything but more of the same.

Precise Strike seems decent, but provided that I can deal 100+ damage with full attack and that only me and the summoner's eidolon have multiple attacks per round - it will hardly be good use for my standard action. Scarred Legion is nice because its +2 intimidate bonus is permanent even without using my Tactician ability and +2 Will is good to have when needed. Broken Wing Gambit is good on first reading, but on second... it's too easy to be avoided by the enemy or even to be used purely against the player. Coordinated Charge is awesome, but I don't have the feats to spare. Any other good options that I am missing?

The second thing I need help with is deciding where to go from here with my last 8 levels.

Mutation Warrior seems attractive, since it will help me with the delayed feat progression of VMC and the mutagen is nice. It will even get me wings, but at lvl 19 it is a bit late for that. Then again my two-handed style is not that feat intensive so besides shatter defenses I have no idea what else do I need. Critical Focus and Staggering Critical or maybe the Cut from the - Smash from the Air feat pair together with some advanced weapon trainings.

A spiritualist investigator also seems tempting. Whispering Spirits will make my AC actually decent vs. normal attacks and my touch AC and Saves will be through the roof. (not sure actually... does Whispering Spirits stack with the Monk's Wis to AC?) Swift Studdy with Studied Combat will help me offset the BAB loss even with my meager 10 Int and the investigator skill points are nice to have. Underworld Inspiration and Amazing Inspiration will also be neat boost to my Intimidate and Diplomacy checks.

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