GM Looking for Chapter Six Advice (spoilers)


Rise of the Runelords


I will be running the final chapter of Rise of the Runelords AE in a couple of weeks and was wondering if anyone had any pointers on things which would help me through it, problems they faced and such.

I've read a lot of the threads on here already and drawn some ideas or noted points people made.

I have a group of six players and have made some adjustments already to fights and given monsters max HP/level (as we have two heavy hitting damage dealers).

The group are experienced players but not with high level gameplay and I have little experience GM'ing at this level as well.

Any other information I can provide which would help here just ask.

Community / Forums / Pathfinder / Pathfinder Adventure Path / Rise of the Runelords / GM Looking for Chapter Six Advice (spoilers) All Messageboards

Want to post a reply? Sign in.
Recent threads in Rise of the Runelords