
GM 1990 |
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I think this is getting close to what I want to use in our home game. I made some adjustments based on feedback on the very raw v1.0. Some key things this gets.
1. Additional skill points and class skills associated with soldiers/military.
2. Select a good will or reflex based on flavor.
3. Gain additional combat feats at 1st level (if fighter is your favored class)and select one to set the flavor of fighting style you'll primarily use. Retrain a feat each lvl at 4th and beyond.
4. Stamina Pool. uses Fighter level rather than BAB (to keep dipping limited); can use on feats per Unchained; has over 20 selectable stamina uses (combat; skills; buff your allies; allow an ally to "walk it off" delaying a killing blow for 1 round; and a dispelling strike option - as dispel magic or try to suppress your enemy's spell resistance, supernatural abilities, and SLAs); pick a daily adaptive stamina ability at 2d level and more as you gain levels.
5. Inspiring Your Allies - allow them to make new saves or suppress an increasing number of conditions as you gain levels
6. Brother's In Arms - as the saying goes, its a small army, you never know who you'll run into (out of combat narrative power)
7. Gain a Cohort (similar to leadership feat); or become a Training Instructor (allows allies to retrain feats when they level), and you can grant them proficiency in armor/weapons and eventually Armor Training as a fighter when they're in view of you.
8. Slightly modified AWT and Armor Training
9. Art of War - gain bonus to qualify for feat prerequisites as you advance
Feedback welcome. Especially on the stamina (and points for use). I tried to consider how many times per battle it might be used at various levels compared to things like ki-pools, rage-powers, etc.