Dragon78 |
True, there are so few old fashion RPG games anymore.
I hope this one has a similar skill system and that you can actually learn all your abilities without relying on a rare item.
I would love for them to keep the tension system.
It would be cool to have some non-human characters like some of the races available for the online game.
Charles Scholz |
They have released Dragon Quest VII for the 3DS system.
I played for 2 hours last night, haven't killed anything yet.
So far it has all been setting the stage.
Essentially, you are on the only island left on the world and your task is to restore the missing land masses by finding puzzle pieces.
Looks interesting.
Charles Scholz |
I never saw DQ VII, so it is new to me.
I played DQ VIII, but for some reason I never played it to the end. I stopped playing right after the girl got possessed.
One of the putoffs for me was the crocked pot and the formulas.
Charles Scholz |
Need advice on DQ VII. I'm in the valley with the flying people. I have just got rid of the darkness on the statue and now have to fight the wind boss. I have been TPK'd 3 times so far. How do I stop him?
He can damage the whole party doing 100-130 points of damage to each PC at once. Even though each PC can heal, I can only heal 75+ and have to waste a turn doing that, during which they could be hit again for another 100-130 points of damage.
I'm getting a little frustrated. What level do I get Full Heal?
Charles Scholz |
I never saw DQ VII, so it is new to me.
I played DQ VIII, but for some reason I never played it to the end. I stopped playing right after the girl got possessed.
One of the putoffs for me was the crocked pot and the formulas.
Got DQ VIII in January.
Like the Picture quest.Looking for monsters, people and places is Ok.
Finding the Gold Slime statues is challenging.
Having to kill 30 of a certain monster then looking for a variant to take a picture of is a real pain.
The problem is that there is such a wide area in which it can appear.
The 30 monsters are in say a 10 square mile area, and pretty easy to find.
The special monster can appear anywhere in that 10 mile area. :(
Figured out why I didn't finish it the first time. Can't figure the correct sequence for the see-saw tower. :( :(
ryric RPG Superstar 2011 Top 32 |
Charles Scholz |
Charles Scholz wrote:It never came out in America for the Wii U. That's what I meant about "we" never getting it.That came out for the WII U. It may be a few years before it comes out for the 3DS, although it is available on Amazon in Japanese for $100+.
Sorry, the WiiU and 3DS were both on Amazon. I only opened the 3DS and saw it was in Japanese. I didn't open the WiiU and thought it was in English because it was only $58.00.
Scythia |
DQ X turned out to be a massive multiplayer game. That must be why it was not released in the US.
The downside of the Square and Enix merger rears its head. That was the final push that put me off Final Fantasy, when they began making the online games numbered entries in the series.
I'm not against online games based on single player settings, but I am against online games being injected into single player game series rather than existing on their own.
137ben |
I'm not against online games based on single player settings, but I am against online games being injected into single player game series rather than existing on their own.
And how does FFXI not "exist on [its] own?" FFXI is set in a completely seperate world from every other final fantasy game, using none of the same characters. FFXI (and FFXIV, for that matter) aren't "based on single player settings" at all, they just share a name with a bunch of other unrelated games. There is also no overlap between FFI and FFII, or FFII and FFIII, or FFIII and FFIV, or....
We've seen sequels in the FF franchise. Final Fantasy IV got a sequel in the form of Final Fantasy IV: The After Years, and there was a FFX-2, and a FFVII prequel. We've seen spin-offs set in the same world that aren't direct sequels (like FFXII as a follow-up to Final Fantasy Tactics). Neither of the two MMORPGs in the franchise were like that, though: they were each set in their own world with their own rules and used none of the characters from other FF games.
Frankly, it sounds like you're making a fuss that's entirely about the name of the games.
137ben |
DQ XI to be released July 29.
DQ X turned out to be a massive multiplayer game. That must be why it was not released in the US.
I was dissapointed by DQX's lack of a U.S. release, because it would have been the one Square Enix MMORPG that I could have actually played (I don't have the appropriate platforms for either FFXI or FFXIV). As it is, I'm stuck waiting for the possibility that they might, eventually, release it in the U.S., or waiting for the smartphone port of FFXI (and hoping it isn't as bad as most smartphone MMOs).
Regardless, has anyone heard any news about DQXI getting an English-language release? Everything I see about it just indicates a Japan release date.
Scythia |
Scythia wrote:I'm not against online games based on single player settings, but I am against online games being injected into single player game series rather than existing on their own.And how does FFXI not "exist on [its] own?" FFXI is set in a completely seperate world from every other final fantasy game, using none of the same characters. FFXI (and FFXIV, for that matter) aren't "based on single player settings" at all, they just share a name with a bunch of other unrelated games. There is also no overlap between FFI and FFII, or FFII and FFIII, or FFIII and FFIV, or....
We've seen sequels in the FF franchise. Final Fantasy IV got a sequel in the form of Final Fantasy IV: The After Years, and there was a FFX-2, and a FFVII prequel. We've seen spin-offs set in the same world that aren't direct sequels (like FFXII as a follow-up to Final Fantasy Tactics). Neither of the two MMORPGs in the franchise were like that, though: they were each set in their own world with their own rules and used none of the characters from other FF games.
Frankly, it sounds like you're making a fuss that's entirely about the name of the games.
Final Fantasy (I) through X are all single player. Final Fantasy was a completely single player series. At the point that 11 was released it was fair to say that it was truly unlike every other entrant to the main numbered Final Fantasy series. By using a numbered Final Fantasy title, they placed the game among the ranks of a well known single player series, even though MMORPGs are really a different genre entirely.
You bring up Tactics, that's a great example. It too was very unlike the main numbered series in that it was a grid based strategy game instead of a traditional (J)RPG. Knowing that this difference meant it might not appeal to the same players, it wasn't titled Final Fantasy VIII or IX (can't remember the exact year :P ), but rather Final Fantasy Tactics, to mark it as a new branch of the franchise. Why then not have the sense to do so with the equally variant MMO? Even Mystic Quest, for it's Two Character highly simplified approach was considered different enough for it's own (unnumbered) title.
With a long running series, especially one that has spanned multiple consoles, titles mean something. They tell you what to expect, at least on a basic level. Across four consoles the title of Final Fantasy (Roman numeral) had been a single player (J)RPG, and a game you did not have to pay continually to play after purchase. Can you point to any other decades spanning series that has so carelessly broken with tradition in their flagship series? Elder Scrolls didn't call their MMO Elder Scrolls Six. Even Dynasty Warriors has the decency to separate their kingdom building games as the Empire series, and the strategy focused games under Romance or Ambition titles (yes, I know technically the Romance games were the original series, but the point still stands that the company knows they appeal to different folks). You could cite Fallout, but that's across two completely different companies. Squarenix can't use that excuse (yes, the older games were made by Square Soft, but that's not a completely different company, remaining as part of the current merge).
You can casually dismiss it is just a problem with a name, but that suggests that names don't mean anything. On that we disagree.
Charles Scholz |