Two-Weapon Fighting Armor Spikes? [PFS]


Rules Questions


Is it possible? For example, I have a level 7 half-orc fighter who I just got Tower Shield Proficiency, but had previously went the Two-Weapon Fighting tree. If he has the Tower Shield in one hand but say, a Longsword in his main hand, could he Two-Weapon Fight with his Longsword and then his Armor Spike?

What about both attacks being done with the Armor Spikes? It's not a double weapon, so what if I brought two sets of armor spikes?

Sczarni

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Longsword + Armor Spikes is fine, regardless of what is held in your other hand. Same thing goes for Longsword + Boot Blade, or Longsword + Boulder Helmet, etc.

You can only have one set of Armor Spikes equipped, though, so it would be impossible to Two-Weapon Fight with just Armor Spikes. Thematically you could fight with Spiked Gauntlet + Armor Spikes, though.

PFS has no specific exceptions regarding Two-Weapon Fighting. The general rules apply.


Fist2Jaw wrote:
What about both attacks being done with the Armor Spikes? It's not a double weapon, so what if I brought two sets of armor spikes?

There are ways to flurry with armor spikes, Brawler being the easiest.


Archaeik wrote:
Fist2Jaw wrote:
What about both attacks being done with the Armor Spikes? It's not a double weapon, so what if I brought two sets of armor spikes?
There are ways to flurry with armor spikes, Brawler being the easiest.

Do you basically hug your enemies, like some terrifyingly friendly iron maiden?

On topic: As far as I can tell, this seems fine. You're not treading on the conceptual "hands of effort" doing it.

Sovereign Court

Throw natural attacks in. Say you have a claw, claw, bite set of natural attacks. Would you be able to get a full iterative with armor spikes then get all three natural attacks?

Scarab Sages

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zylphryx wrote:
Throw natural attacks in. Say you have a claw, claw, bite set of natural attacks. Would you be able to get a full iterative with armor spikes then get all three natural attacks?

Yes, although all natural attacks would be secondary, giving you -5 to attack and .5 str modifier to damage.

Scarab Sages

Imbicatus wrote:
zylphryx wrote:
Throw natural attacks in. Say you have a claw, claw, bite set of natural attacks. Would you be able to get a full iterative with armor spikes then get all three natural attacks?
Yes, although all natural attacks would be secondary, giving you -5 to attack and .5 str modifier to damage.

Addendum: This is only true for normal iterative attacks. If you were using a brawler's flurry to flurry the armor spikes, that would lock out any natural attacks.

Silver Crusade Contributor

I've been wondering about this for a while as well.

I really want to do punching dagger + armor spikes + heavy shield, using TWF with normal iteratives (fighter with the brawler archetype).

Sczarni

Totally doable.


Here is a tangent: If you manage to get a natural slam and two claw attacks while wearing armor spikes. Can you make the armor spike attack and all your natural attacks as secondary? Or do the armor spikes take a 'limb'?

Scarab Sages

Armor spikes don't take a limb, but good luck using a slam and claws on the same limb, since slams limb usage is inconsistent.


Imbicatus wrote:
Armor spikes don't take a limb, but good luck using a slam and claws on the same limb, since slams limb usage is inconsistent.

Hmm, my bad. I always imagined slam attacks to be like body slam attacks. Just like the blunt impact of a shapeless elemental throwing themselves at you, or a zombies mindless beating. But the gorilla bestiary suggests otherwise.

Anyhow, more to the point; I've always assumed that armor spikes were the martial advancement of the spiked gauntlet. Large blades or spikes on the arms that could be used in a shredder-like manner. And hence attacking with them would use a limb (except when grappling.)

Silver Crusade Contributor

DM Livgin wrote:
Imbicatus wrote:
Armor spikes don't take a limb, but good luck using a slam and claws on the same limb, since slams limb usage is inconsistent.

Hmm, my bad. I always imagined slam attacks to be like body slam attacks. Just like the blunt impact of a shapeless elemental throwing themselves at you, or a zombies mindless beating. But the gorilla bestiary suggests otherwise.

Anyhow, more to the point; I've always assumed that armor spikes were the martial advancement of the spiked gauntlet. Large blades or spikes on the arms that could be used in a shredder-like manner. And hence attacking with them would use a limb (except when grappling.)

I always envisioned it as a shoulder-slam. ^_^


Hmmm, there goes the rogue#/brawler2 dual-wield armor spikes build. He can flurry up until 8, then needs to find a second weapon.


DM Livgin wrote:
Hmmm, there goes the rogue#/brawler2 dual-wield armor spikes build. He can flurry up until 8, then needs to find a second weapon.

Could always go spiked gauntlets

Scarab Sages

Talonhawke wrote:
DM Livgin wrote:
Hmmm, there goes the rogue#/brawler2 dual-wield armor spikes build. He can flurry up until 8, then needs to find a second weapon.
Could always go spiked gauntlets

You don't need to. Brawler's Flurry actually grants you the use of the Two Weapon Fighting feat when making a brawler's flurry. You can increase Brawler's Flurry with the Improved Two Weapon Fighting feat and still flurry with one weapon.

Brawler's Flurry wrote:
Starting at 2nd level, a brawler can make a brawler's flurry as a full-attack action. When doing so, a brawler has the Two-Weapon Fighting feat when attacking with any combination of unarmed strikes, weapons from the close fighter weapon group, or weapons with the "monk" special feature. She does not need to use two different weapons to use this ability.


Talonhawke wrote:
DM Livgin wrote:
Hmmm, there goes the rogue#/brawler2 dual-wield armor spikes build. He can flurry up until 8, then needs to find a second weapon.
Could always go spiked gauntlets

Spiked gauntlets are a d3 on a small character, hate rolling d3s, having to break a d6 into d3 results... just not a good time.


There are actual D3 dice you can buy.


Imbicatus, we've discussed this Flurry topic a few times; I'm waiting to see if anyone says that using ITWF with flurry after a two level dip is scaling a class feature without taking levels in the class (something that is generally against the Pathfinder design philosophy and only permitted case by case: the oracle curse). Because using ITWF with Brawlers Flurry is adding the full str to the offhand, and making all attacks with the same weapon, things made possible by the class feature, not the feat.

Paladin, I will need to speak with the local merchants regarding the exotic mundane items they keep in stock.

Sczarni

Paladin of Baha-who? wrote:
There are actual D3 dice you can buy.

I use these for my Tengu and love them.

Scarab Sages

Nefreet wrote:
Paladin of Baha-who? wrote:
There are actual D3 dice you can buy.
I use these for my Tengu and love them.

I have been using fate dice with - = 1, + = 2, and blank = 3. Those look a lot easier though.


Nefreet wrote:
You can only have one set of Armor Spikes equipped, though, so it would be impossible to Two-Weapon Fight with just Armor Spikes. Thematically you could fight with Spiked Gauntlet + Armor Spikes, though.

I looked, but couldn't find a rule stating you can only have one set of Armor Spikes equipped. Do you have a reference?

You can wear more than one set of armor at a time (even though their AC/magic bonuses don't stack), IIRC.

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