Occult Adventures: Why are there power gaps in the kineticist progression?


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

While in the process of trying to make a 6th-level kineticist, I realized that I couldn't take the 3rd-level infusion I wanted (even though my character meets the prerequisite of being twice its level) because the next opportunity to get it is 9th-level, not 6th or 7th.

Why is that? That makes it so there is literally no difference whatsoever between a 3rd-, 4th-, and 5th-level infusions except for their DCs and Concentration modifiers.

It also means a person can't get a low-level infusion, like the Snake form infusion wild talent (mouth full!), until 9th-level!

At first I thought, well I'll just retrain the class ability at 6th-level to get it then. Except the retraining rules only cover specific class abilities, and Occult Adventures doesn't seem to really go into that at all.

Then I thought maybe there is a built in switching mechanic, like how sorcerers switch out spells known. When I looked into it, however, the next available opportunity to switch out an infusion was 11th-level!

Next, I recalled that there was an Extra Wild Talent feat that would allow me to get it at 6th (since we all know that feats can definitely be retrained). However, when I looked that up I then found that the feat only allows for certain wild talents that are 2 levels lower than your maximum! That means I would only be able to get another 1st-level infusion or utility at 6th-level!

Why is it so hard to get a low-level infusion? Shouldn't there also be one at 7th- and 15th-level? Those gaps really muck things up! You'll end up with people essentially skipping over the low-level 3rd- and 4th-level infusions altogether in order to go straight for the more powerful 5th-level infusions (or the 5th- and 7th-level infusions for the 9th-level infusions for that higher level gap).

Why do those gaps exist? What could possibly be the design philosophy behind having them? Is it an error? The iconic kineticist Yoon is only 7th-level, and yet has a 3rd-level infusion...somehow (she also appears to have too many infusions). Please say it is a mistake and we are supposed to be able to get them sooner than 9th-level!

Liberty's Edge RPG Superstar 2015 Top 16, RPG Superstar 2013 Top 16

You get an extra wild talent at 7th if you pick your original element for Expanded Element.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

That's certainly an option. Thanks!

Designer

Charlie's got it (as does whoever posted that bit in your other thread). I'm not sure how to merge threads, but if I can figure it out, would you like them merged, since it seems to be a double post?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Can you merge them and still have them appear in both places (kind fo like when you move a thread, a link for it still appears in its original forum)? Both forums seem topic appropriate to me.

If that can't be done, then I'd be inclined to leave them alone.

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