D&D 5th edition vs Pathfinder


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SmiloDan wrote:
Yeah, I was thinking of trying a wood elf Mystic (Immortal) 5/Fighter (battlemaster) 5. Or Mystic/Monk. A Mystic (Order of the Awakened Mind 1/Rogue 9 could sneak attack with Mind Thrust for 3d8+5d6 damage against AC = to the target's Intelligence score. That's just nasty.

Sneak Attack must be used with a finesse or ranged weapon.

RPG Superstar 2012 Top 32

Yeah, I realized that after my post. Oh, well.

A Celerity Mystic combined with Monk might be fun. Especially a wood elf for the extra speed. :-)

Liberty's Edge

Do you guys know of any open spots in a 5e campaign, or anyone willing to run a solo campaign? I would like to give the system a try.


Irranshalee wrote:
Do you guys know of any open spots in a 5e campaign, or anyone willing to run a solo campaign? I would like to give the system a try.

I might be running a game online with some Pathfinder players. It might be 5E but right now its leaning towards Castles and Crusades or it might go back to Pathfinder just because everyone knows how to play it. The main problem is also getting everyone online at the same time

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

You might also check out the Play by Post forums and look for a recruitment thread for a 5E campaign.


Irranshalee wrote:
Do you guys know of any open spots in a 5e campaign, or anyone willing to run a solo campaign? I would like to give the system a try.

Try Fantasy Grounds or Roll 20. They're about as close as you can get to a tabletop experience online, and there are constantly new campaigns starting up. I play an Eldritch Knight in one occasionally (6th level now).


Pathfinder LO Special Edition Subscriber

Will second the Roll20 suggestion.


I'm a few more sessions in my 5th edition campaign, thought I'd provide some more feedback:

I'm really liking how most of the players are actually focusing on their character concepts. There seems to have been an uptick in the amount of role playing we're doing as compared to PF. The backgrounds seemed to have helped with this.

I'm finding that throwing encounters together is pretty easy, fights aren't eating up nearly as much time as they used to, and the healing mechanics are encouraging the players to think in terms of short rests and long rests, without resting all of the time.

As a funny side note - the PCs in my campaign were struggling with some combat encounters. Even ones that I thought shouldn't be too difficult. Eventually we realized that the player playing the barbarian was forgetting to rage or frenzy. When he started doing so, his damage output really increased, and the group isn't having much trouble anymore.


Grey Lensman wrote:
The thing that always slows down Pathfinder fights in my group is the players not knowing what to do yet. The people least capable of making decisions always seem to play the most complicated characters....

that and spell checks dcs and things rolling damages and if your players are summoners where any kind, man, see you in the next hour or so

Dark Archive

Short answer:

5E is the new car on the lot while PF is the old new car on the lot. Once a new model is out, 5E will be the old new car, unless you have a case of 4E. 4E is comparatively a Gremlin.

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Wow, is this thread really only half a year old? Why does it feel like such a big necro? I must have had a busy year, I guess.

Sovereign Court

It has for 5e, for sure. Think of all the new 3pp support.


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the thing is that 5th isnt bad at all, kind of like it. but i dont trust in wotc anymore, i think that some day they will pop an Advanced Dungeons & Dragons 5th
some months later
Advanced Dungeons & Dragons 5.5th
and then Advanced Duneons & Dragons 5.5th next edition or something


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I will never buy another single product from WotC, ever again.

Shadow Lodge

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I will.


Ive played D&D 5e first, before Pathfinder. I think Pathfinder is better since it is more complex. Though 5e is not that bad.

Sovereign Court

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Well, lets be fair. WotC is not Nintendo, and D&D is not a game boy. I still don't know if I want to risk buying that NEW 3DS...

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

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Juda de Kerioth wrote:

the thing is that 5th isnt bad at all, kind of like it. but i dont trust in wotc anymore, i think that some day they will pop an Advanced Dungeons & Dragons 5th

some months later
Advanced Dungeons & Dragons 5.5th
and then Advanced Duneons & Dragons 5.5th next edition or something

From what I've seen of the D&D "brand" since 5E, they seem to be going an entirely different direction to which multiple iterations of the ruleset would be counterproductive. I don't think you have to worry about this particular issue.

Dark Archive

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I'm sorry wrong car, I meant to say 4E is more like a Yugo GV.

RPG Superstar 2012 Top 32

If anything, WotC isn't doing enough support for 5E. Which is a shame, because the classes and even the races are very modular, so there is a lot of design space for more archetypes and sub-races. Backgrounds would be really easy to make (in fact, custom backgrounds are encouraged in the core material), and of course additional feats would be welcome, provided there isn't an overwhelming number of them.

I think it would be interesting to see some "multi-classing" feats that help with some common and/or fun multi-class options, like a Monk/Sorcerer feat that combines the pool of ki points and sorcery points with some other fun options, like using cantrips to make elemental fists. And these multi-class feats could even be a bit over powered since they would arrive relatively late in the character's career. For example, requiring a pair of class features available at 3rd level means the feat couldn't be taken until character level 7. Stuff like that.


So far it seems to me that they've taken a page from Paizo and have been focusing more on adventures rather than splat books.

RPG Superstar 2012 Top 32

Yeah, a lot of the splat is available on their website in the Unearthed Arcana (or is that Arcana Unearthed) articles.


captain yesterday wrote:
I will never buy another single product from WotC, ever again.

lier! the minis always are an interesting buy, and more are always better with miniatures :3


So far I like 5e. We've kept it in our rotation of systems (alongside 3.5 and 4e and PF). There's a lot of elegance in its glancing simplicity and take out a lot of "problems" that have been fairly common in other systems.

Liberty's Edge

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Diffan wrote:

So far I like 5e. We've kept it in our rotation of systems (alongside 3.5 and 4e and PF). There's a lot of elegance in its glancing simplicity and take out a lot of "problems" that have been fairly common in other systems.

The biggest problem being modifiers meaning more than the d20.

I like that 5e limits the numbers enough to keep the actual die central to the game relevant longer.

Liberty's Edge

Flashohol wrote:

I think it would depend on the parties creativity. My 5e group solves most of it's problems by turning enemies against each other and bribing woodland creatures to fight or scout for us.

Level gap should be less noticeable than previous editions, you don't gain as many abilities and they scale slower so the biggest hurtle would be in spell power.

Say "the previous two and a half editions". AD&D wasn't very harsh on reasonable level differences in parties, actually.


houstonderek wrote:
Diffan wrote:

So far I like 5e. We've kept it in our rotation of systems (alongside 3.5 and 4e and PF). There's a lot of elegance in its glancing simplicity and take out a lot of "problems" that have been fairly common in other systems.

The biggest problem being modifiers meaning more than the d20.

I like that 5e limits the numbers enough to keep the actual die central to the game relevant longer.

Personally speaking, the myriad of modifiers weren't the problems I was referring to. More like the lack of magic control, the stacking of spell effects, the TONS of ways casters get around daily limits (3.5 is bad for this), the horrid action economy keeping 1/2 casters and non-casters in the basement, minimal non-exploratory skills for certain classes and little out-of-combat skills for others.

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber
Lorathorn wrote:
Well, lets be fair. WotC is not Nintendo, and D&D is not a game boy. I still don't know if I want to risk buying that NEW 3DS...

Odd comparison, but Microsoft, Apple, Samsung, and Google have all got us into the mind set that one should replace ones tablet/smart phone on an annual cycle, but thanks to compatibility you are usually okay skipping a generation. Other than terrible naming I'm not sure that Nintendo is doing anything different with the DS line, the games generally stay compatible 1 gen back, and the hardware is going through slow evolution not revolution. Just don't buy every cycle and your fine.

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber
bookrat wrote:
So far it seems to me that they've taken a page from Paizo and have been focusing more on adventures rather than splat books.

I'm not sure that is a paizo page, for several years paizo has cranked out splat, and setting content monthly, in addition to adventures paths and periodic modules, as well as quarterly hardcover splat.

Don't get me wrong, my book cases are sagging and my reading list quiet long in a good way because of this, but while Paizo prides and owes its origin to that monthly AP publication, they are not failing to deliver a constant stream of other content.

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