cyanwizard15 |
3 people marked this as a favorite. |
Something I whipped up while bored. Not sure if someone else has done this, but here's my version.
Name: Sharktopus
Large Animal N
CR: 9 XP: 6,400
Init:+8 Senses:
DEFENSE
AC:23 Touch:13 FF:19 (Dex:+4; N: +10 S:-1)
hp:129 (HD:12d8+60)
Saves: Fort:+13 Ref:+12 Will:+6
SQ:Ink Cloud (30 ft. radius)
OFFENSE
Speed: 20 ft., Swim: 60 ft., Other: Jet 200 ft.
Melee: Bite +14 (2d6+9 plus poison), 8 Tentacles +12 (1d6+6 plus grab)
SA: Constrict (tentacle, 1d6+6)
STATISTICS
Str:22(+6) Dex:18(+4) Con:20(+5) Int:2(-4) Wis:12(+1) Cha:3(-4)
BAB: +9 CMB:+16 CMD:31
Feats: Combat Reflexes, Improved Initiative, Improved Natural Attack (bite, tentacle), Iron Will, Lightning Reflexes, Multiattack, Skill Focus (Stealth), Stealthy, Great Fortitude
Skills: Climb:+12, Escape Artist:+18, Perception: +12, Stealth:+20, Swim:+20
SPECIAL ABILITIES
Keen Scent (Ex) A sharktopus can notice creatures by scent in a 180-foot radius underwater and can detect blood in the water at ranges of up to two miles.
Poison (Ex) Bite-injury; save Fort DC; frequency 1/round for six rounds; effect 1d3 Str; cure 2 saves
Primitive Amphibian (Ex) Sharktopi have rudimentary lungs capable of breathing air indefinitely, but their skin must be bathed in salt water regularly or it begins drying out painfully. They can go for a number of hours equal to their Constitution score before they needs to be bathed in salt water, if they don’t, they take 1 point of Constitution damage per hour until their Constitution reaches 0, at which point they are completely desiccated and expire. Any Constitution damage accrued is reversed after the sharktopi spend 10 minutes immersed in salt water.
Brother Fen |
Fat Goblin Games did a great bestiary supplement called Monster Movie Matinee where they statted up several classic monsters from cinema and some recent not-so-classics such as Sharknado. It's worth checking out for laughs.