Mutations!


Iron Gods


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I feel this AP has a distinct lack of mutations. Problem solved!

Silver Crusade Contributor

Solomani wrote:
I feel this AP has a distinct lack of mutations. Problem solved!

Probably should note that this appears to be written for 5e. There's nothing wrong with that; however, Iron Gods GMs are probably expecting Pathfinder material. :)


It's okay :-) we're used to Solomani and his 5th edition ways, its cool :-)


Yeah sorry, should have flagged it. Easy to convert - advantage means you roll two d20s and take the best roll. 5e to Pathfinder conversion done.

;)


Nice I was wondering about that actually but didn't want to pester you with questions of curiosity (especially since I'm not getting 5e, mostly because of limited funds, stay at home dad and all)


Feel free to a ask! It should be easy to convert back to pathfinder since both Pathfinder and 5e have 3.5 as the root game engine.


First of all, love the TMNT wall paper:-)

i have a couple of thoughts
- is there any reason one is a +2 and the others +1
- Wisdom is missing, i suggest calling it "Improved Awareness"

looks good though, keep it up, if i do ever get 5th ed. i'll use your and Badm-whatever-his-name-is's conversions:-)


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

Actually, the Numeria campaign setting book has rules for mutants.


captain yesterday wrote:

First of all, love the TMNT wall paper:-)

i have a couple of thoughts
- is there any reason one is a +2 and the others +1
- Wisdom is missing, i suggest calling it "Improved Awareness"

looks good though, keep it up, if i do ever get 5th ed. i'll use your and Badm-whatever-his-name-is's conversions:-)

Just to be random on the +1 and +2. I was actually thinking of making it more random so you got a physical trait than rolled 1d6 to determine which attribute was affected - 1-2, STR, 3-4 CON, and 5-6 DEX. But not quite up to that iteration yet. Will go over it and up date it.

Zaister wrote:
Actually, the Numeria campaign setting book has rules for mutants.

Thats for NPCs/Monsters. Wanted something for characters which gave them options.

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